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Force Push 5

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Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16

Glossary Text

(Force; 5 Force points) Instead of taking its normal turn, a character using this Force power can target an enemy within 6 squares. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take 50 points of damage. Huge and smaller characters are pushed 5 squares: Its final position must be farther away from the acting character than its starting position. This movement does not provoke attacks of opportunity. A pushed character cannot enter a space occupied by another creature, whether enemy or ally, and is affected by terrain (count 2 squares per square of movement through low objects, for example). If a character is pushed into a wall or another character, it slides along the impassable squares as far as possible. The acting character's controller decides which way to push the enemy. All affected characters are temporarily stunned if they are Huge or smaller: The targets are treated as having been activated this round; in effect they skip their turns. Each affected character can avoid this effect with a save of 16.

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