This custom set is nice idea!
I work on the same project this time. I have 15 characters yet from Old Republic, Sith, Imperial and Fringe factions. Here are some 'not-so-terminator-like' stats:
Old Republic:
Master Zhar Lestin 38 or 41 points (?) R
HP: 90
Def: 19
Att: 14
Dam: 20
SA
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
FP
Force 2, Force Renewal 1
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
CE
Allied figures with Force Renewal 1 get Force Renewal 2.
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Recruit Revan on Taris 23 R
HP: 60
Def: 16
Att: 12
Dam: 10
SA
Unique
Soldier (Counts as a character named Old Republic Soldier)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Flurry Attack (Whenever this character scores a critical hit, she can make 1 immediate extra attack)
Vibroblade (+10 Damage against adjacent enemies)
FP
Force 2
Flavor text: After the Jedi Council had given a new identity to the captured Revan, they sent her to the Endar Spire as a recruit under the command of Bastila Shan. She arrived to Taris with Carth Onasi during the sith attack against the ship.
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Sith:
Dustil Onasi 22 R
HP: 60
Def: 15
Att: 11
Dam: 10
SA
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Lightsaber (+10 Damage against adjacent enemies)
FP
Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Tuk'ata Sith Hound 27 UC
HP: 50
Def: 17
Att: 7
Dam: 20
SA
Melee Attack
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Synergy (+4 Attack while an allied Tuk'ata Sith Hound is within 6 squares)
Rapport (Costs 1 less when in a squad with a character whose name contains Darth)
FP
Force 2
Flavor text: The Force-sensitive Tuk'ata or Sith Hounds were used for thousands of years to guard the tombs of the Dark Lords of the Sith on Korriban.
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Fringe:
Gizka 4 C
HP: 10
Def: 17
Att: 0
Dam: 10 or 0 (?)
SA
Melee Attack (Can attack only adjacent enemies)
Reproduction (You automatically add one more gizka to your squad after initiative except on a roll of 1, while this character is in your squad. This ability does not stacks)
And have some more, like an imperial pilot Juno Eclipse, an imperial Han Solo, Old Republic Revan, Jedi Knight, etc.
I can't choose from them, thats why I put not only one...