Bounty Hunter
|
0
|
0.000000
%
|
Force User (Good/Evil/Neutral)
|
2
|
100.000000
%
|
Gunslinger
|
0
|
0.000000
%
|
Smuggler
|
0
|
0.000000
%
|
Trooper
|
0
|
0.000000
%
|
Assassin
|
0
|
0.000000
%
|
Mercenary
|
0
|
0.000000
%
|
Berserker
|
0
|
0.000000
%
|
Tech Specialist
|
0
|
0.000000
%
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,294
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AndyHatton wrote:adamb0nd wrote:You can play a force sensitive character in this system, but with very limited powers and access to the force. The point of Edge of the empire is not to play a jedi, its to play a fringe/smuggler/scum&villainy style of character. The jedi doesn't mesh. I know that was the point, I'm just saying that if I play a SW RPG I want to be a Jedi. adamb0nd wrote:It does mean that if you want to incorporate all of the different kinds of characters available to the system, you have to own all 3 books, and are paying 3x over for the basic rules that will be printed in each book Which is another thing I'm not a fan of. Especially at $60 a book. Right. In that regard, I think saga edition is the stronger of the 2, just based off of the fact that it has everything you need to play just about anything you can imagine in 1 book (albeit a pricy book now that its discontinued). I'm not a fan of how they are splitting up the books into 3 installments of $60. I used to play White-Wolf RPGS (Vampire the Masquerade falls under this company/world), and they made all their books this way. I hated it. Its a waste of money and trees to remake the rules every time you release a new book. A collector like myself ends up with less book shelf space and less money because of it. I understand how its helpful to someone who just wants 1 book, or 1 game, but I think most RPG players and collectors are more inclined to pick up multiple books. I know every few games who only own a core book and no expansions. White-Wolf realized this flaw, and when they released their newest addition, they released 1 book that had all the basic rules and the mechanics for designing a human character. Then, each new book (Vampire, WereWolf, Mage, etc) provided rules to add that template to your human character, and how their magic or powers worked. That would have been a much better design model, IMHO. Give us rules on how to make a basic character, and then let edge have extra rules for S&V type add ons, or Jedi add ons, etc.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,294
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FlyingArrow, my understanding is that the system is designed to be played with just the imagination and no maps/minis, though maps and minis can easily be incorporated if one so desires.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I haven't been following EotE as I have all the saga books and am fairly happy with the system, but weren't they going to have some smaller supplement books that included the rules of the other classes so you wouldn;t have to pay for the same base rules 3x?
I thought I heard/read something like that - though I suppose it was probably just speculation and not part of a press release or anything.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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markedman247 wrote:I won't say it's the greatest but the onus is on the GM to keep it cinematic in regards to consequences and opportunities. Basically, the GM interprets the tea leaves on the dice to ensure things go ok. I ran both the heal bot (stock character in the intro game) and GM'd so it was a learning experience. I have no idea how the force powers work. I assume they work the same way but with the force dice (light side and dark side). Meh. I don't care for EotE., Any decent GM with a link to some narrativist sources can run a game that is just as "cinematic."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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well im trying to do my own thing said Berserker class and the assassin class i compared the class format to D&D and they were very familiar so the Barbarian class in D&D became the Berserker class and the assassin class stay pretty much the same.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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corranhorn wrote:markedman247 wrote:I won't say it's the greatest but the onus is on the GM to keep it cinematic in regards to consequences and opportunities. Basically, the GM interprets the tea leaves on the dice to ensure things go ok. I ran both the heal bot (stock character in the intro game) and GM'd so it was a learning experience. I have no idea how the force powers work. I assume they work the same way but with the force dice (light side and dark side). Meh. I don't care for EotE., Any decent GM with a link to some narrativist sources can run a game that is just as "cinematic." I got tired of the "plot your characters career" games along with being a sucker for games that are different in their design. As the man said, "If everything was meant to be vanilla, then we wouldn't have invented chocolate."
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,294
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CorranHornsux123 wrote:well im trying to do my own thing said Berserker class and the assassin class i compared the class format to D&D and they were very familiar so the Barbarian class in D&D became the Berserker class and the assassin class stay pretty much the same. Makes sense. Just update the class skill and weapon proficiencies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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adamb0nd wrote:CorranHornsux123 wrote:well im trying to do my own thing said Berserker class and the assassin class i compared the class format to D&D and they were very familiar so the Barbarian class in D&D became the Berserker class and the assassin class stay pretty much the same. Makes sense. Just update the class skill and weapon proficiency. yea im working on that now lol Peg wants to an Assassin so ive been working on making tht class it in to the stars RPG's lol
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,294
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How do you handle weapon damage rolls in vassal? They only have access to a d20?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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adamb0nd wrote:How do you handle weapon damage rolls in vassal? They only have access to a d20? i found an online website tht generates dice rolls like Vassal does but for all sorts of dice.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,294
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CorranHornsux123 wrote:adamb0nd wrote:How do you handle weapon damage rolls in vassal? They only have access to a d20? i found an online website tht generates dice rolls like Vassal does but for all sorts of dice. I guess you'll have to roll for the players? OR just trust them to be honest with their die rolls?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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adamb0nd wrote:CorranHornsux123 wrote:adamb0nd wrote:How do you handle weapon damage rolls in vassal? They only have access to a d20? i found an online website tht generates dice rolls like Vassal does but for all sorts of dice. I guess you'll have to roll for the players? OR just trust them to be honest with their die rolls? i can trust them lol since im being the DM( or WM for star wars lol) what ever they will b decided by the sheet i make so even they do lie it wont matter as much because it could end up back firing on them lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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To go into detail my Uncle has been a DM for D&D for years before even i was born (he taught me all ik to day ^_^) anywho he made these charts for characters so like if u were an elf you would have a certain Sheet and on tht sheet would have the classes the elf could be and then what happens on a certain die roll so lets say an elf shoots a arrow and a wolf well u check to see what they rolled the go to the chart the chart says it hits. but if lets say a human shoots an arrow but he rolls the same thing but the chart says he missed but scared the wolf into fleeing. so depending on what race and class u are depends on what u can do. Of course ill have to switch the charts into Star Wars format but it shouldn't be that hard. lol
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