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Booming Voice for Rebels and other questions. Options
jlbm347
Posted: Friday, February 25, 2011 4:44:24 AM
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That is what I was thinking but maybe making it a special ability so that it can stack with the Rebel Officer.
Sashlon
Posted: Friday, February 25, 2011 5:10:23 AM
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I'm sorry, but arguing that a squad like B&B is not a tactical squad is nonsensical.

When they are built and played correctly, swap squads are the most tactical and strategic squads in the game. You pay a lot for the ability to swap, and it is very difficult to master. A lot of people think it's an easy strategy, until they try and do it themselves. Swap squads tend to be very fragile snd only have 1-2 main figs (e.g, Lord Vader and Jarael), so they have to be played both aggressively and carefully at the same time.

If you want to argue about the Rebel combo of Dodonna/Rieekan diminishing tactics than more power to you, they do make for a less tactical game and tend to make players lazy in their tactics.

Sithborg
Posted: Friday, February 25, 2011 7:38:41 AM
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If board wide swap was so overpowered, it wouldn't be so easy to counter. The counter for boardwide swap existed before COTF. It is far to easy to fight, you don't even necessarily need to build to counter it.

You know what doesn't take tactics to play: unfixed GOWK. God, regionals that year sucked.
billiv15
Posted: Friday, February 25, 2011 9:05:05 AM
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As for your comments on Imperial Swap, they are about 50% correct, and 50% way off base. You are correct, that in total isolation thrawn is a better mini and easier to play with mas. That is correct, we all 100% agree with that statement.

That however, does not equate to any relationship with playing a full 200pt swap squad against other top tier squads by other top players. In the years since Mas was released there have been 3 Imperial swap squads in the top 8 at gencon, out of 4 years. Two of which occurred in 2006 when the squad idea was brand new, and my friend copied my idea :). It never got close again until this year at 200, when Brandon used not only nearly perfect play all day (I watched a number of his tougher matchups and he played nearly flawlessly), but he also used a very clever strategy to overcome the perceived auto-loss matchup for his squad. He won several games by pulling off strategies that I doubt most people have ever seen, but that I wrote about in my How To Win articles a couple of years ago. He made it to 2nd because he played very very well, an extremely tactical tournament. Most certainly not because of Mas. Move on to another argument, this one you aren't going to win.
LeftiesWillRule
Posted: Friday, February 25, 2011 9:09:01 AM
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Part of what gives a faction its feel is what squad options are available to it. If every faction had a swap, superstealth, booming voice, master tactician, evade/mobile option, factions would mean very little, since almost any gimmick would be playable in any faction. Limiting options are important, and are as much a design tool as giving options. Imperials/Sith shouldn't have healers, because it didn't fit what they were about, even if they had one member who could do that.
wannabe mexican
Posted: Friday, February 25, 2011 9:27:31 AM
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I want to throw my lot in here. I thoroughly enjoy playing Thrawn swap squads. But it took me ages before I figured out how to play them correctly and actually win with them. They are verry tactical and not an auto win. One door you forget to open, or if you swap at the wrong time, then everything can fall apart.

Swap squads, especially imperial ones, are fairly easy to disrupt by either taking out the swap fodder, or making sure you keep an eye on them and don't leave anything dangerously near them. It is fairly simple. So yeah, swap squads are a bit of a gamble to run, but if you are good at them, and experienced at running them, then you will be able to get off a few decent swaps that cause mass destruction.
Big D
Posted: Friday, February 25, 2011 6:05:16 PM
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billiv15 wrote:
As for your comments on Imperial Swap, they are about 50% correct, and 50% way off base. You are correct, that in total isolation thrawn is a better mini and easier to play with mas. That is correct, we all 100% agree with that statement.

That however, does not equate to any relationship with playing a full 200pt swap squad against other top tier squads by other top players. In the years since Mas was released there have been 3 Imperial swap squads in the top 8 at gencon, out of 4 years. Two of which occurred in 2006 when the squad idea was brand new, and my friend copied my idea :). It never got close again until this year at 200, when Brandon used not only nearly perfect play all day (I watched a number of his tougher matchups and he played nearly flawlessly), but he also used a very clever strategy to overcome the perceived auto-loss matchup for his squad. He won several games by pulling off strategies that I doubt most people have ever seen, but that I wrote about in my How To Win articles a couple of years ago. He made it to 2nd because he played very very well, an extremely tactical tournament. Most certainly not because of Mas. Move on to another argument, this one you aren't going to win.

I realize that Mas is a very powerful presence for Emp and Rep, so powerful to the point that whenever I play against them, I already know that Im going to face Panaka/Mas or Thrawn/Mas, and if I dont see them in my opps squads< Ill ask them if they lost their mind. Mas is a Staple Piece for those 2 specific Factions, making them as powerful as they are because of Mas. Mind you, before MDs, I mostly faced Emp and Rep, and it drove me nuts because Mas totally allowed you to split your squad into different portions and keep your Comms perfectly protected.
Thrawn has 70 Hp and an 11 to attack. To me, that means he can knock off scrubs due to those stats. it doesnt make him a fighter, but he isnt weak as say....Tarkin or Nyna. He can Legitimately run out as part of a unit instead of sitting in his Lazy Boy Chair with Mas.
A faction will lose its uniqueness once it starts copying other factions. If other Factions started getting BV, then Emps and Reps no longer have that "ouch factor".
Mouse droids are $6.50. If you want Booming Voice, buy or trade for ten of them like I did. Games are much better and more interesting, not to mention fun when you have 2 completely different squads going at it.
All Im saying is that we should keep some of the originality left in the game.
AdmiralMotti89
Posted: Friday, February 25, 2011 11:45:56 PM
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I too would like to see better options characters named Rebel Trooper. This was one idea I had:

http://www.bloomilk.com/Custom/2772/princess-leia-of-alderaan
Darth_Jim
Posted: Friday, February 25, 2011 11:56:08 PM
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I'm from Pa, and I have heard nothing but excitement and enthusiasm over Destiny of the Force. I talk to people regularly on the east coast, from New York to Virginia, and have heard nothing of restrictive tournaments concerning any piece in the new set. Thats not to say its not happening, but both Matt Francella and I have been trying to generate interest and participation in the game on the east coast for some time now, so I can say with confidence that if there were any significant numbers of people unhappy with any aspect of the new set I'd know about it.

I played in a release tournament in the Philadelphia area recently and talk frequently with the person organizing that event. That area will draw from New Jersey as well, and he has never mentioned any hesitation from his players to play any piece from the set. While I have not heard recently from the New Jersey group (by recently I mean in the last month) that hosted the NJ regional last year, at last report they were enthusiastic about Destiny of the Force.

To be fair, I think we should hear from the pointman for New Jersey, the one who distributed the new set to the New Jersey players. Also, we have a player in Delaware (I won't name him) who has enthusiastically been modding pieces for the new set. (And doing a great job of it, may I add.) I would think he'd have some insight that he could share regarding his area. As the pointman for Pa, all of the feedback I've heard has been positive.

Regarding Mas Amedda and his impact on the game, if you think he is broken or cheapens the game in some way, you're obviously not looking past your own gaming group. As I stated earlier in this thread, the last 3 national championships have been taken by players using Rebel builds. His effect...and the yammosk's...are not the only board wide CEs or effects in the game that people take advantage of. The Imperials are a favorite faction of mine, and I ran them almost exclusively at GenCon last summer. I WANT them to do well, but right now if you look at the national meta they are not one of the hot factions right now. (Which they would be were Mas overpowering) Study the current meta by looking what the games best players are using and trying to break right now. How? Vassal is the best way. BillIV and Weeks are among the game's best players. Weeks offered to demonstrate on Vassal his viewpoints. If not Vassal, there are still many ways to gain a national perspective; posts here and on 'Gamers, and 3 podcasts at your disposal.
Weeks
Posted: Saturday, February 26, 2011 12:01:43 AM
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The Yommask, while a great piece doesn't make the vong unbeatable. All it does is give them a shot at it. All the Vong pieces are melee (save Nom) meaning they need somekind of movement tricks or shooters will just beat the crap out of them. Since the Yommask was created (even during playtesting) I've not lost to it. Why? you ask. Cause I understand how to screen my pieces from vong.

There is always a way to overcome combo's that you don't expect. But the only way to do so is to playtest against it, and ask differant players what combos they use to counter it. Whenever a new piece is made people are fast to say "Broken" or "too powerful" which is just not true. There come's a time when your going to have to be creative to get a win. Also understand that certain squads just matchup better to other squads. Vong hunters will beat a JWM swarm just about all the time. On the same hand Vong will probubly lose to Artis/Handmaiden squads just about all the time.

Learn to counter these squads with creative thinking, instead of bashing the designers and playtesters. We have brains and we use them, please do the same.
jlbm347
Posted: Saturday, February 26, 2011 2:00:26 AM
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AdmiralMotti89 wrote:
I too would like to see better options characters named Rebel Trooper. This was one idea I had:

http://www.bloomilk.com/Custom/2772/princess-leia-of-alderaan


I really like this character. Is the wording of the reserves so that you can bring in troopers in the New Republic faction if she is brought in by an affinity of one of her children? I cannot remember which one.
Sithborg
Posted: Saturday, February 26, 2011 8:54:25 AM
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Joined: 8/24/2008
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I have cleaned up this thread. Talk about the subject, not the posters.

Sadly, there were two posts that got deleted due to the quotes. I tried to prevent it, but apparently it doesn't work.
wannabe mexican
Posted: Saturday, February 26, 2011 9:30:38 AM
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Sithborg wrote:
I have cleaned up this thread. Talk about the subject, not the posters.

Sadly, there were two posts that got deleted due to the quotes. I tried to prevent it, but apparently it doesn't work.


And one of the posts had a hint in it for what is coming up in RnR!!!!
Weeks
Posted: Saturday, February 26, 2011 9:54:26 AM
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Joined: 7/23/2009
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Big D wrote:
billiv15 wrote:
As for your comments on Imperial Swap, they are about 50% correct, and 50% way off base. You are correct, that in total isolation thrawn is a better mini and easier to play with mas. That is correct, we all 100% agree with that statement.

That however, does not equate to any relationship with playing a full 200pt swap squad against other top tier squads by other top players. In the years since Mas was released there have been 3 Imperial swap squads in the top 8 at gencon, out of 4 years. Two of which occurred in 2006 when the squad idea was brand new, and my friend copied my idea :). It never got close again until this year at 200, when Brandon used not only nearly perfect play all day (I watched a number of his tougher matchups and he played nearly flawlessly), but he also used a very clever strategy to overcome the perceived auto-loss matchup for his squad. He won several games by pulling off strategies that I doubt most people have ever seen, but that I wrote about in my How To Win articles a couple of years ago. He made it to 2nd because he played very very well, an extremely tactical tournament. Most certainly not because of Mas. Move on to another argument, this one you aren't going to win.

I realize that Mas is a very powerful presence for Emp and Rep, so powerful to the point that whenever I play against them, I already know that Im going to face Panaka/Mas or Thrawn/Mas, and if I dont see them in my opps squads< Ill ask them if they lost their mind. Mas is a Staple Piece for those 2 specific Factions, making them as powerful as they are because of Mas. Mind you, before MDs, I mostly faced Emp and Rep, and it drove me nuts because Mas totally allowed you to split your squad into different portions and keep your Comms perfectly protected.
Thrawn has 70 Hp and an 11 to attack. To me, that means he can knock off scrubs due to those stats. it doesnt make him a fighter, but he isnt weak as say....Tarkin or Nyna. He can Legitimately run out as part of a unit instead of sitting in his Lazy Boy Chair with Mas.
A faction will lose its uniqueness once it starts copying other factions. If other Factions started getting BV, then Emps and Reps no longer have that "ouch factor".
Mouse droids are $6.50. If you want Booming Voice, buy or trade for ten of them like I did. Games are much better and more interesting, not to mention fun when you have 2 completely different squads going at it.
All Im saying is that we should keep some of the originality left in the game.


I always use him to attack. Same with Ozzel, Rieekan, Dodonna, Panaka, heck I've killed a bunch of dudes with Mas himself. It's just how some people play it, it's not wrong to do it that way its just how they choose to do it.

Isn't this a little late in the game to complain about Mas?
Big D
Posted: Saturday, February 26, 2011 12:35:18 PM
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No one is complaining about Mas.
The Topic was Booming Voice for Rebels.
My opinion was an emphatic no.
jlbm347
Posted: Saturday, February 26, 2011 2:35:25 PM
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Joined: 1/20/2010
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Location: Bloomington, Indiana
My intention for the thread was to create discussion not just about Booming Voice for Rebels but about everything. That is the "and other questions" we have had some Sith discussion, Rebel, and Imperial as well as Vong I don't want this to be only about Booming Voice. I want this to create discussion.
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