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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
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haha, i love that..."assassinate". but how do you exactly counter a squad with a diplomat? i had a super stealth squad and because of the way the map was structured i lost my super stealth in some areas and my friend had a diplomat with grenades, thanks to the rodian trader, basically wiped out 3 or 4 of my people before the host declared that a diplomat can be killed if he is in melee range. so, if we were to play by the correct rules, what can one do against a squad with a diplomat?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
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engineer wrote:SeijiX wrote:dont think we'll be using the new sets You are really missing out (as a designer of the new V sets). I suggest you fill in your location field. You never know how many other local (or nearby) players there are to you. i would have to talk to my friend and see if he's wiling to allow the use of the new sets. there are some ppl that i alrdy have in mind that i would love to play with. and as for the local players, i'd also love to join some local games as well, but with my current class schedule and workload, it'll be hard. though, i am looking forward towards summer.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/21/2010 Posts: 115
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You have to position you attacking character carefully. Make sure that if you are going to attack the Dipo, that he is the only enemy your character can see. SS is the best way to boost a dipo, because you can take that SS character, like a Mando Scout, and keep him dirctly behind the Dipo so he isnt attacked. You just have to set your LoS up perfectly to get the bugger. Remember, no witnesses.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
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woah, a diplomat providing cover for SS, i would have never thought of that! that is so going into one of my squads the next time we play again. haha
great advice too but it'll be really hard to pull off with the way we play. i googled around and the way we play, i guess it's very much like warhammer. so to get anyone out of LoS would be hard and making the diplomat even more annoying. then again, if we are to play an indoor-type map, it would be very easy, but an outdoor type would be immensely hard.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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imyurhukaberry wrote:jedispyder wrote:26 Yuuzhan Vong Ossus Guardians x5 25 Leia Skywalker, Jedi Knight 23 General Wedge Antilles 8 R7 5 Caamasi Noble 3 Mouse Droid x3 200 points, 12 activations
Run the Vong up with the Mice staying behind and out of sight. They have Double Evade and Double VCA6 for any Lightsaber Throws. You can use 3 Mice to tempt Vader to waste LT5 on them instead of the Vong. The Vong can always Mobile Razorbug on any Mice that your opponent uses to interfere with you. Since Throw 5 ignores cover, you can target anyone you have LOS to. Keep that in mind... That's why I said keep the Mice out of line of sight ;)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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jedispyder wrote:imyurhukaberry wrote:jedispyder wrote:26 Yuuzhan Vong Ossus Guardians x5 25 Leia Skywalker, Jedi Knight 23 General Wedge Antilles 8 R7 5 Caamasi Noble 3 Mouse Droid x3 200 points, 12 activations
Run the Vong up with the Mice staying behind and out of sight. They have Double Evade and Double VCA6 for any Lightsaber Throws. You can use 3 Mice to tempt Vader to waste LT5 on them instead of the Vong. The Vong can always Mobile Razorbug on any Mice that your opponent uses to interfere with you. Since Throw 5 ignores cover, you can target anyone you have LOS to. Keep that in mind... That's why I said keep the Mice out of line of sight ;) True. But I was referring to "You can use 3 Mice to tempt Vader to waste LT5 on them instead of the Vong."...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2009 Posts: 143
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Another way to deal with nobles is with abilities that don't target a character. Like, Shriek or Force Repulse. Or possible ones that effect adjacent targets by attacking the target adjacent to the noble. I've never dealt with Vader Unleashed as a major threat. I guess I have just always played in a fashion that can best deal with his type. (Like Chameleon Droids and swarms of battle droids.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/21/2010 Posts: 115
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SeijiX wrote:woah, a diplomat providing cover for SS, i would have never thought of that! that is so going into one of my squads the next time we play again. haha
great advice too but it'll be really hard to pull off with the way we play. i googled around and the way we play, i guess it's very much like warhammer. so to get anyone out of LoS would be hard and making the diplomat even more annoying. then again, if we are to play an indoor-type map, it would be very easy, but an outdoor type would be immensely hard. Sniper will negate the Noble as cover tho, so your SS character could be targeted in that case.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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I hate to be a party pooper but We found out early on that playing on those style boards led to many situations of abuse, for ex, Accurate shooting Uggernaughts that could kill everybody on the board, or at least do damage to everyone, The maps can keep things pretty much honest. We played for about 3 years on those boards. Although fun for a time, they also handicapped us when playing on maps. Also,some players had a hard time adapting to maps, even refusing to play if the regular maps were proposed. Most of those players who started with us 6 years ago are gone.As far as not using the new v-set, that's really a shame. It Adds so much to the game. That said, If you are having fun then continue on, after all thats all its about. By the way Greater Mobile shooters do well against That Vader.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
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yea, i understand that part. i'd like to play the maps so i can learn the full game as well. but we do the 1v1 battles like once every 3-4 months, so we're just keeping to the boards for now. and we mainly play scenario campaigns so the boards is the best and also we can be creative at the creations too! haha.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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SeijiX wrote:yea, i understand that part. i'd like to play the maps so i can learn the full game as well. but we do the 1v1 battles like once every 3-4 months, so we're just keeping to the boards for now. and we mainly play scenario campaigns so the boards is the best and also we can be creative at the creations too! haha. Thats cool! At least you guys are playing and Having fun. One of the things we did on those big open boards was to Put a little platform right in the middle of the board either 12 x 12 or 15 x 15. We made a house rule that you couldn't shoot through this section. It took 2 spaces to hop up into it . This provided a couple of fun aspects. 1st of all, it prevented shooting across an entire board. Even with cover blocks placed, the LOS made it almost impossible for a character to be unseen. Also it provided a game within a game, as we provided incentive to get into those squares. It helped the melee pieces tremendously. We did have a lot of fun with those maps, even making 3-d Death Stars maps, The Jedi Temple, with a totally painted to scale Jedi Master meeting room, and The Nightclub scene for Ep II. We had such a great time until there was that one guy who had to win and totally exploited those maps.... Aaahhh the good ole Days!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
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ooh, that sounds like a good idea. we're experiencing that problem currently as well with shooters shooting across the map, in particular to people with missiles and vader's force grip, which got annoying real fast. and also caused my squads to revolve around super stealth. but meh, i got over that and i'm playing with random new squads just for the hell of it and see how many annoying missilers i can take out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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SeijiX wrote:we're experiencing that problem currently as well with shooters shooting across the map, in particular to people with missiles and vader's force grip, which got annoying real fast. You might have to add further house rules like range penalties if you want to get more balanced gameplay. Though, if you get too many house rules in there, you might be then better off playing the RPG instead whilst using the minis to represent the current scenario.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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SeijiX wrote:ooh, that sounds like a good idea. we're experiencing that problem currently as well with shooters shooting across the map, in particular to people with missiles and vader's force grip, which got annoying real fast. and also caused my squads to revolve around super stealth. but meh, i got over that and i'm playing with random new squads just for the hell of it and see how many annoying missilers i can take out. Missiles follow the normal targeting rules though so they shouldn't be a problem. Keeping low hit point characters in front and the ones farther away in cover is the key. There is no such thing as accurate shooting misslers and grenadres. We also made some doors like the ones in the battle of theed where Obi-wan had to wait for no apparant reason accept for Movie Dramatics so Maul could kill Qui-gon .LOL Anyway, we made the doors out of old cd covers . They slid up and down.That was pretty fun. Anyway, there is so much you can do.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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qvos wrote:Missiles follow the normal targeting rules though so they shouldn't be a problem. Keeping low hit point characters in front and the ones farther away in cover is the key. There is no such thing as accurate shooting misslers and grenadres. We also made some doors like the ones in the battle of theed where Obi-wan had to wait for no apparant reason accept for Movie Dramatics so Maul could kill Qui-gon .LOL Anyway, we made the doors out of old cd covers . They slid up and down.That was pretty fun. Anyway, there is so much you can do. Actually, you can get accurate missiles. Ephant Mon CE Enemies with Accurate Shot who have cover can be targeted by Fringe followers within 6 squares of this character, even if those enemies are not the nearest. and Boba Fett, Enforcer So Boba needs to get the CE and then target enemies with accurate shot Tough to pull off, but it works.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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engineer wrote:qvos wrote:Missiles follow the normal targeting rules though so they shouldn't be a problem. Keeping low hit point characters in front and the ones farther away in cover is the key. There is no such thing as accurate shooting misslers and grenadres. We also made some doors like the ones in the battle of theed where Obi-wan had to wait for no apparant reason accept for Movie Dramatics so Maul could kill Qui-gon .LOL Anyway, we made the doors out of old cd covers . They slid up and down.That was pretty fun. Anyway, there is so much you can do. Actually, you can get accurate missiles. Ephant Mon CE Enemies with Accurate Shot who have cover can be targeted by Fringe followers within 6 squares of this character, even if those enemies are not the nearest. and Boba Fett, Enforcer So Boba needs to get the CE and then target enemies with accurate shot Tough to pull off, but it works. Good point. I missed that one. I might have to try that one out. Thanks.
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