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The Unifying Force Custom Set Options
Squid89
Posted: Saturday, September 25, 2010 12:14:47 AM
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Looks pretty good overall - definitely some needed bumps for the Vong. One thing that struck me though was with Borsk. Unless I missed someone, the only Bothans he can bring in Spy (7), Noble (17) and Commando (16). don't have costs that add up to 20 very well. You could bring in one piece or two Spies. Not sure how useful his ability would be then if you factored that into his cost.

Some fun pieces though and nice interactions among the ones you've created. You seem to be going for the essence of the character and captured it in most, but still have good playability.
cicrush13
Posted: Saturday, September 25, 2010 2:02:56 AM
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Squid89 wrote:
Looks pretty good overall - definitely some needed bumps for the Vong. One thing that struck me though was with Borsk. Unless I missed someone, the only Bothans he can bring in Spy (7), Noble (17) and Commando (16). don't have costs that add up to 20 very well. You could bring in one piece or two Spies. Not sure how useful his ability would be then if you factored that into his cost.

Some fun pieces though and nice interactions among the ones you've created. You seem to be going for the essence of the character and captured it in most, but still have good playability.


What I did for Borsk Fey'la was give him the ability to bring in Bothans. I don't want to make him a cheap piece by making it 30 and bring his cost to 2 or up his cost too dramatically. I think that being able to see what your opponent has and being able to decide what Bothan figure suits best for the game at hand.

Thanks for the feedback I really appreciate it.
saber1
Posted: Saturday, September 25, 2010 2:09:36 AM
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cicrush13 wrote:
Squid89 wrote:
Looks pretty good overall - definitely some needed bumps for the Vong. One thing that struck me though was with Borsk. Unless I missed someone, the only Bothans he can bring in Spy (7), Noble (17) and Commando (16). don't have costs that add up to 20 very well. You could bring in one piece or two Spies. Not sure how useful his ability would be then if you factored that into his cost.

Some fun pieces though and nice interactions among the ones you've created. You seem to be going for the essence of the character and captured it in most, but still have good playability.


What I did for Borsk Fey'la was give him the ability to bring in Bothans. I don't want to make him a cheap piece by making it 30 and bring his cost to 2 or up his cost too dramatically. I think that being able to see what your opponent has and being able to decide what Bothan figure suits best for the game at hand.

Thanks for the feedback I really appreciate it.


Perhaps a Rapport so that you can bring in 3 Spies?
Human Black Sun Vigo
Posted: Saturday, September 25, 2010 9:26:10 AM
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Location: Alderaan (What's left of it. Stupid Imperials, it
I'm thinking that you really wouldn't want to bring in the spies, though, except for the activation control-I think they're in the bottom 20 in ratings, and for good reason!
cicrush13
Posted: Saturday, September 25, 2010 11:51:41 AM
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hmm...thinking that I should change Fey'la around a bit. Drop Reinforcements and add Affinity for Bothans and Rapport for them (1 point off). What do you think?
cicrush13
Posted: Monday, September 27, 2010 4:01:52 AM
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ok a few changes made.

First Borsk Fey'la. I dropped Reserves 20 and added Affinity for Bothans and Rapport for Bothans (1 point).

Second - Alpha Red. Now since it is a plague I decided to make it more plague-like. If the save 11 is failed by the infected character, another enemy is infected who is within 6 squares of the infected figure. They will take damage only if they fail the save when they activate.

Any other comments or suggestions?
Urza Planeswalker Jedi Master
Posted: Monday, September 27, 2010 4:36:49 AM
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I liked the reserves on Borsk. I made a custom of him awhile back that was similar to Chancellor Palpatine but instead of Fringe for 11 and Republic for 20, I gave him Immediate NR Reserves 30(30 points of non unique on a 5 10 15 20)
cicrush13
Posted: Monday, September 27, 2010 5:32:29 AM
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Urza Planeswalker Jedi Master wrote:
I liked the reserves on Borsk. I made a custom of him awhile back that was similar to Chancellor Palpatine but instead of Fringe for 11 and Republic for 20, I gave him Immediate NR Reserves 30(30 points of non unique on a 5 10 15 20)


I really am after the image of Borsk and he was always supporting his own people. I feel that either Bothan Reserves 20 or the Affinity/Rapport work well for him. It's just that he shouldn't cost much higher than what he is.
saber1
Posted: Monday, September 27, 2010 9:52:10 AM
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Alpha Red is looking better. You may want to call it something like: Bio-engineered Plague. This way it can be used by a future custom to represent the Krytos Virus as well which would be the same game mechanic.
cicrush13
Posted: Monday, September 27, 2010 10:01:59 PM
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Location: Michigan
saber1 wrote:
Alpha Red is looking better. You may want to call it something like: Bio-engineered Plague. This way it can be used by a future custom to represent the Krytos Virus as well which would be the same game mechanic.


Updated name to include Bio-engineered Plague. Which means you could have a special ability that is named Krytos Virus: Bio-engineered Plague.
cicrush13
Posted: Friday, October 1, 2010 1:26:01 AM
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ok last chance at comments!
cicrush13
Posted: Thursday, October 14, 2010 4:05:41 AM
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Thanks to the people who have voted for my set. I am thinking that Vader might need a lil revision...any thoughts?
cicrush13
Posted: Monday, November 8, 2010 3:37:03 AM
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ok revised Vader some, let me know what ya think
cicrush13
Posted: Wednesday, December 15, 2010 1:43:08 AM
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Since the Vset has come out I revised a few stats...let me know what ya think
cicrush13
Posted: Thursday, April 7, 2011 5:11:47 AM
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a very long over due bump
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