|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
OK, we've got two! I'll post in just a bit. There is a lot to type.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
The Phantom Menace 3/12 (Separatist) RM = CotF Sidious cost 144 HP 160 DEF 23 ATT +16 DMG 20 SA: Unique (Counts as both Darth Sidious and Emperor Palpatine)Melee, Double, Twin Affinity (May be in a Sith or Imperial squad)Ambush Execute Order 66 Tactician +8 (add 8 to the initiative roll except on a roll of 1) The Phantom Menace (This character does not count as a legal target for characters farther than 6 squares away)Force 3, Renewal 2, MotF 2 Force Leap Force Lightning 2 Force Lightning 4 Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity)Lightsaber Defense Lightsaber Riposte Sith Rage CE: Non-Unique allies within 6 squares gain Extra Attack At the end of this character's turn, one non-Unique ally may take an immediate turn. At the end of that turn, that character is defeated. Czulkang Lah 12/12 (Vong) RM = UH60 Vong Warrior cost 137 HP 230 DEF 20 ATT +17 DMG 30 SA: Unique, Melee, Double, Twin Charging Assault +10 Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)Force Immunity Ritual Scarring (This character ignores special abilities from allies that alter his printed Attack or Damage rating) Vonduun Crab Armor 2 (save of 2 to reduce damage by 10)CE: Yuuzhan Vong allies who start their move within 6 squares gain Charging Assault +10. Allies whose name contains Lah get +4 Attack and +10 Damage.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
|
those are beastly Thanx Swine
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
swine you are the man thank you
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Thanks to Ray Becker, who said to go for it on facebook. This is just all kinds of crazy. I can't wait to play this stuff, and especially to see what they do with the Epic format rules for mass battles.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
yeah after seeing these i can not wait to see what mandalore the first brings to the table.
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
I will just post the figure I made, then...
Darth Vader, Legend of the Dark Side Imperial Cost: 152 HP: 160 Def: 23 Atk: +16 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Jedi Hunter, Dark Armor No Disentegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities taht trigger based on a critical hit or the attack number rolled are suppressed) FP: Force 2, Force Renewal 2, Master of the Force 2 Force Grip 4, Lightsaber Defense, Lightsaber Sweep Dark Assault 2 (Force 2. If this character doesn't move this turn, he gets +4 Atk and +10 Damage on all his attacks this turn) Overwhelming Force 2 (Force 2. This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Def when determing whether the attack hits) CE: Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Dam for the rest of the round.
Designer thoughts. This was a really fun piece to make. I already had a good idea, and the guy who brought me into it gave me some thoughts. I didn't want a Lord Vader type piece, I wanted more Jedi Hunter, the big threat who just walks up to you, who doesn't make a lot of attacks, but the ones he does HURTS. So I automatically threw out Twin and Djem So. For bypassing some major Def (looking at you Gowk/duelists), along with Djem So, it seemed appropriate to add that to Overwhelming Force, a power that already bypassed most defenses. I originally had Sith Rage, Dark Assault was borne as another way to up his damage along with Sith Rage. Wanted something different, so a Force power equivalent of Deadeye/Careful Shot was born. Obviously, Sith Rage was dropped, to keep them a bit more balanced to each other.
There have been fan wants for a Vader that I tried to incorperate. One was a Cybernetic Armor, to make him a bit closer to being a Cyborg, since I didn't just want him to have Cyborg, because I wanted Ion Gun and Lightning to affect him and hurt a bit more (looking at ROTJ ending there). The other was No Disentegrations. People have been clamoring for that since Bounty Hunters and Boba (though possible since ROTS, but they were not nearly as loud). The original form was pretty much cancelling Disentegration and Flurry. After a little collabaration, we came up with the current version, which pretty much negates the role of criticals in a game. A much stronger, and much cooler ability.
And finally, the CE. The CE was made with the larger scale games. That was one of the goals. The perfect CE for Vader will always be a choking your own ally CE. Obviously, this CE cannot be used to pretty much any effect in a skirmish or Epic Duo game. You have to go well above 200 to get much use. Hopefully, it is balanced at those levels, and fun.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
Sithborg wrote:I will just post the figure I made, then...
Darth Vader, Legend of the Dark Side Imperial Cost: 152 HP: 160 Def: 23 Atk: +16 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Jedi Hunter, Dark Armor No Disentegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities taht trigger based on a critical hit or the attack number rolled are suppressed) FP: Force 2, Force Renewal 2, Master of the Force 2 Force Grip 4, Lightsaber Defense, Lightsaber Sweep Dark Assault 2 (Force 2. If this character doesn't move this turn, he gets +4 Atk and +10 Damage on all his attacks this turn) Overwhelming Force 2 (Force 2. This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Def when determing whether the attack hits) CE: Once per round, after initiative is determined, you may remove one Unique allied commander to grant all other non-Unique allies +10 Dam for the rest of the round.
Designer thoughts. This was a really fun piece to make. I already had a good idea, and the guy who brought me into it gave me some thoughts. I didn't want a Lord Vader type piece, I wanted more Jedi Hunter, the big threat who just walks up to you, who doesn't make a lot of attacks, but the ones he does HURTS. So I automatically threw out Twin and Djem So. For bypassing some major Def (looking at you Gowk/duelists), along with Djem So, it seemed appropriate to add that to Overwhelming Force, a power that already bypassed most defenses. I originally had Sith Rage, Dark Assault was borne as another way to up his damage along with Sith Rage. Wanted something different, so a Force power equivalent of Deadeye/Careful Shot was born. Obviously, Sith Rage was dropped, to keep them a bit more balanced to each other.
There have been fan wants for a Vader that I tried to incorperate. One was a Cybernetic Armor, to make him a bit closer to being a Cyborg, since I didn't just want him to have Cyborg, because I wanted Ion Gun and Lightning to affect him and hurt a bit more (looking at ROTJ ending there). The other was No Disentegrations. People have been clamoring for that since Bounty Hunters and Boba (though possible since ROTS, but they were not nearly as loud). The original form was pretty much cancelling Disentegration and Flurry. After a little collabaration, we came up with the current version, which pretty much negates the role of criticals in a game. A much stronger, and much cooler ability.
And finally, the CE. The CE was made with the larger scale games. That was one of the goals. The perfect CE for Vader will always be a choking your own ally CE. Obviously, this CE cannot be used to pretty much any effect in a skirmish or Epic Duo game. You have to go well above 200 to get much use. Hopefully, it is balanced at those levels, and fun. awesome love him, great job man
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
It says Dark Armor on Vader. Did you say he had Cybernetic Armor?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
I really like this Vader, as a strong piece, a different kind of Vader, and nice flavor (I also like Agent of Evil that way). No Disintegrations is great, and offing your own commanders to scare the troops into fighting harder, what fun. Great job, and it was cool to see the thought process behind the piece.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
You've captured my favorite part of this game... "flavor". I love a piece that I can look at his stat card and then envision scenes from the movies where the character used the abilities and powers I see printed. While a piece like dash rendar rs is fun and all, his design doesn't have much imagination.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
|
I think it's going to be a lot of fun to bump off Obi-wan and then have Luke open fire. Unless your're facing vader... Does No Disintegrations prevent extra damage beyond the double damage from the crit, or does it even prevent doubling?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
|
AdmiralMotti89 wrote:I think it's going to be a lot of fun to bump off Obi-wan and then have Luke open fire. Yup! Nice job on that Vader!
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
AdmiralMotti89 wrote:I think it's going to be a lot of fun to bump off Obi-wan and then have Luke open fire. Unless your're facing vader... Does No Disintegrations prevent extra damage beyond the double damage from the crit, or does it even prevent doubling? No doubling of damage. And Cybernetic Armor was my original idea. It got changed to Dark Armor. I'm glad most seem to like him. I was worried that the lack of Twin/Djem and the like would make him looks less, at the points. He is very strong.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
|
Real Solid Vader, I really like it a lot and can't wait to stick it into a Massive combat scenario.
I think the only change I'd have made would be that lightsabers no longer ignore dark armor. and call it something else. Darker Armor maybe haha
This Epic sets looking good from these few previews so far. Exciting!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
|
nice job sithborg, no twin attack:) would have been cool to see higher base stats. still waiting on my 24+ defense:( anyways glad to see that some people like to stick to the original essance of this game, that is to stand still to do maximum damage.
as regards to all the epics i have have seen, i wish the force was a little more ramped up. would have been cool to see an epic that has force renewal 4, master of the force 4.
can we get a picture of the cards?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2009 Posts: 302
|
I love Palps and Vader, both really capture the character's flavor and will be a load of fun to field. Well done!
Now... where are those cards...!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
At a glance, Lah looks like the piece to beat. For 200 points he synergizes extremely well with baby Lah. Both have reliable damage reduction with a mountain of hit points, hit targets 90-95% of the time, can punch hard on the move and have force immunity. I wonder who the weak matchup will be for this pair?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2009 Posts: 302
|
Yeah, i'm really interesed to see how these games play out. Vong would seem to have a great benefit in Force Immunity. take most squads take a shooter as backp? Boba, Jango, Cad, Dash, and Cade will probably see play where points allow. That said, some of the Epics have nice CEs for melee and/or Non-U allies. I yink that is a very wise decision on the part of the design team. Felcor will probably make some appearances...
Mandalore will aslo offer some unique and interesting combos... have not seen the final version, but an early draft gave him Mando Conscription, Beskargam and Cortosis Weave (defeats lightsabers).... his CE gives Beskargam and Cortosis Weave to Mando allies Jaina anyone?
I'd like to hear some Gencon battle reports to see what players thought and how the games turned out!
|
|
Rank: Human Force Adept Groups: Member
Joined: 9/12/2010 Posts: 10
|
swinefeld wrote: Ritual Scarring (This character ignores special abilities from allies that alter his printed Attack or Damage rating) So Czulkang Lah can't benefit from abilities such as Scarification, but he can still get attack and damage bonuses from CE's, right? Because if he gets Momentum from Tsavong Lah, then he's even MORE epic than before.
|
|
Guest |