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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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I forgot this one on Poopdog91's list
Imperial
Emperor Sate Pastage Cost: 32 Hit Points: 90 Defense: 18 Attack: 7 Damage: 10
SA: Unique Betrayal Escape: When hit by an attack from an nonadjacent enemy, this character can move up to its Speed.
CE: Allies gain -2 Attack. Allies and Enemies cannot use Force powers and special abilities that grant extra attacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Flyerman_2 wrote:adamb0nd wrote:I'd like to see a new kota... eather a remake, more powerful version of our current, or one with a different flavor than our current that represents kota after losing his eyes and becoming more of a mentor character than beatstick/genral.
This is the version, i would like to play: Rebel Rahm Kota, blind JediCost: 47 Hit Points: 120 Defense: 22 Attack: 11 Damage: 20 SA: Unique Melee Attack Double Attack Vaapad-Style Fighting Light Tutor Affinity: A character Vader's Apprentice may be in your squad regardless of faction Force Powers Force 1 Force Renewal 2 Force Heal 20 Lightsaber Throw 2 Lightsaber Throw 3 I would throw a new CE on him like: Allied character named Vader's Apprentice/Starkiller gains master of the force 2 and lightsaber defense
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Now that there has been one comic arc and a novel, time for some Knight Errant:
Odion 30, hp 120, def 19, ATk 15, dmg 20 Double attack Flight Dark Armor Backlash Force 2 Force renewal 1 Sith rage 2 Embrace the Void (force 3; usable on this characters turn. Living enemy characters within line of sight gain savage until this character's next turn, they may avoid this effect with a save of 11, if they fail this save they join this character's squad until the end of the round) Overwhelming Force Lightsaber Deflect CE At the end of this characters turn, one non unique ally can take an immediate turn that does not count as one of your activations this phase. That ally gains self destruct 10. At the end of that turn. It is defeated.
Daiman 30, hp 100, def 21, ATk 14, dmg 20 Unique Melee attack Double attack Lightsaber duelist Ambush Anticipation Force 2 Force Renewal 1 Suprise move Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.) Lightsaber Block CE Adjacent followers gain bodyguard and draw fire
Kerra Holt 35, hp 110, def 19, ATk 12, dmg 10 SA Unique Melee attack Lightsaber Twin Attack Cloaked Loner Mobile Attack Demolition Charge Force 2 Force renewal 1 Lightsaber Defense Force withdrawal
Some more fun style ones I want to see:
Imperial Missionary (RM imperial diplomat) 13, hp 30, def 12, ATk 0, dmg 0 SA Diplomat Heal 20 Medical Supplies Recon
Sith Temptress/seducer/spy 28, hp 40, def 19, atk 4, 10 SA melee attack diplomat pheremones force 3 sith sorcery illusion
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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New Rebels
Orrimaarko Cost: 22 Hit Points: 60 Defense: 14 Attack: 8 Damage: 10
SA: Unique Dressellian Stealth Double Attack
CE: Dressellians with Stealth (including this character) gain Cloaked and Careful Shot.
Dressellian Scout Cost: 12 Hit Points: 50 Defense: 14 Attack: 6 Damage: 10
SA: Stealth Double Attack Infiltration: this character's move does not provoke attacks of opportunity
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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I think we really need a new Luke Skywalker, Jedi Master. Due to the fact that GMLS is often times too expensive points wise to be practical, and the luke jedi master from universe is kinda poop. So maybe something like this..
Luke Skywalker, Jedi Grand Master, Cost 75
Hp 150 Def 22 Att 17 Dam 20
Unique Melee attack Triple attack Pilot Djem so style mastery
Force Powers Force 3, renewal 1
Lightsaber defense Master Speed Force leap Force lightning 2 Jedi mind trick 2 Lightsaber maelstrom, force 2, replaces attacks, make 3 attacks. Master of the force 2
Commander effect Each ally with a force rating starts with +1 force.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Poopdog91 wrote:I think we really need a new Luke Skywalker, Jedi Master. Due to the fact that GMLS is often times too expensive points wise to be practical, and the luke jedi master from universe is kinda poop. So maybe something like this..
Luke Skywalker, Jedi Grand Master, Cost 75
Hp 150 Def 22 Att 17 Dam 20
Unique Melee attack Triple attack Pilot Djem so style mastery
Force Powers Force 3, renewal 1
Lightsaber defense Master Speed Force leap Force lightning 2 Jedi mind trick 2 Lightsaber maelstrom, force 2, replaces attacks, make 3 attacks. Master of the force 2
Commander effect Each ally with a force rating starts with +1 force.
I 100% agree. We have Uber Crazy beatstick Luke, I'd like an updated Mid-cost NR Luke...the one from Universe is ok, if not simply over-costed and I like the effort to make him better via Epic Mara, but I think he deserves a remake as well. He is Luke Skywalker after. Maybe one that pairs up well with Ben during his exile or a Vong War era one...maybe even just a slightly more Force Based one like The one above. I know there are lots of new characters to be made, and I'm a huge fan whenever we get new folks (like Tenel Ka for instance)... I just think an updated Luke would be nice.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Agree about an NR Luke in that cost range. Something about 75 points with Djem So sounds great.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Not my ideas, just crosslisting from another thread:
Reduced Attack: On its turn, this character can cumulatively make 1 fewer attack, to a minimum of one attack.
Glossary: On its turn, this character can make one fewer attack. This works just like other special abilities that grant extra attacks, such as Double Attack or Extra Attack, except it subtracts one from the number of attacks instead of adding one. This ability can be stacked to remove multiple attacks, to a minimum of one attack.
Then grant it to enemies. It could be granted via an SA or a CE... * to all enemies * to enemies within 6 squares * to an enemy that targets this character, in this case with the ability granted until the end of the turn
Defensive Stance: After this character is attacked, this character cumulatively gains +4 defense until the end of the turn.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Situational Awareness: This character ignores all enemy damage bonuses. Only the enemy's printed damage rating may be used.
(Cancels damage from Cunning, Opportunist, Momentum, CE bonuses, etc. Everything but crits.)
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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adamb0nd wrote:I want a luke with bravado. It really explains how he managed to go up against vader in the end. A version medium cost, that we can use against all versions of Vaders Luke Skywalker, Light JediCost: 45 Hit Points: 100 Defense: 19 Attack: 12 Damage: 20 SA: Unique Double Attack Great Mobile Attack Bravado +10 Force Powers Force 2 Force Renewal 1 Dark Temptation Lightsaber Block
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Flyerman_2 wrote:adamb0nd wrote:I want a luke with bravado. It really explains how he managed to go up against vader in the end. A version medium cost, that we can use against all versions of Vaders Luke Skywalker, Light JediCost: 45 Hit Points: 100 Defense: 19 Attack: 12 Damage: 20 SA: Unique Double Attack Great Mobile Attack Bravado +10 Force Powers Force 2 Force Renewal 1 Dark Temptation Lightsaber Block It's a solid idea, arriving at a similar destination as a couple of my custom Lukes by a different route. At that cost, I'd up the HP by 10-20 and Def by 1-2
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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On the Rebel Luke front, this would be fun as a light side version of Turn To the Dark Side.
Let Go of Your Hate Replaces attacks: range 6; Remove 20 Damage from 1 target with a Force rating. The target joins this character's squad until the end of the skirmish, save 11. A target without Skywalker or Vader in its name can cancel this ability before rolling the save by taking 20 Damage
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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An ability to put on a 5-point scientist:
Proximity Scanner: When this character activates, an enemy of lower cost is considered activated.
Glossary: When this character activates, choose an opponent. That opponent must choose one of their unactivated characters that has a lower cost than this character (if they have one). The chosen character is considered activated.
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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A Yoda more powerful:
Rebel
Yoda, Jedi Instructor Cost: 50 Hit Points: 150 Defense: 20 Attack: 0 Damage: 0
SA: Unique Light Tutor Master: At the start of the skirmish, choose an allied Rebel character with a printed Force of 2 or more. It gains Force Renewal 1 and Levitation.
Force Powers Force 2 Force Renewal 3 Master of The Force 3 Levitation 1 Levitation 2: Force 2, replaces attacks: Move 1 Large or Huge ally totally within 6 squares to any unoccupied place totally within 6 squares. This move does not provoke attacks of opportunity. Levitation 3: Force 3, replaces attacks: 2 allies totaly within 6 squares of this character who are the same size may switch positions. Force Stun Force Alter
CE: Characters in your squad with a Force rating can spend this character's Force points and gain +2 Attack and +2 Defense.
"When you look at the dark side, careful you must be" Yoda
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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A Chewee with the famous "Let the wookie win" ability
Rebel
Chewbacca, Bad Loser Cost: 34 Hit Points: 120 Defense: 16 Attack: 10 Damage: 20
SA: Unique Melee Attack Double Attack Let the wookie win: Before the first attack of this character, this character and the target make an another roll. If this character's roll does not get the highest result, he gets +4 Attack and + 20 damage until the beginning of this character's next turn, or until this character is defeated. Rend +10 Cleave
"I suggest a new strategy, R2, let the Wookiee win." C-3PO
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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Today, i propose you, a new Han Solo
Rebel
Han Solo, Thoughtless Shooter Cost: 37 Hit Points: 70 Defense: 16 Attack: 9 Damage: 20
SA: Unique Accurate Shot Double Attack Gambler's Luck Han shot first: Whenever this character is targeted by a non-melee attack, this character can make an immediate attack against that attacker. Evade
"I happen to like to shoot first... As opposed to shooting second." Han Solo
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Flyerman_2 wrote:A Chewee with the famous "Let the wookie win" ability
Rebel
Chewbacca, Bad Loser Cost: 34 Hit Points: 120 Defense: 16 Attack: 10 Damage: 20
SA: Unique Melee Attack Double Attack Let the wookie win: Before the first attack of this character, this character and the target make an another roll. If this character's roll does not get the highest result, he gets +4 Attack and + 20 damage until the beginning of this character's next turn, or until this character is defeated. Rend +10 Cleave
"I suggest a new strategy, R2, let the Wookiee win." C-3PO i thinkj i like the idea of it, but i would word it like this: Let the Wookie win: After Initiative is determined if your roll is not the highest this character gains +4 attack and +20 damage for the Rest of the round.
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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countrydude82487 wrote:
i thinkj i like the idea of it, but i would word it like this: Let the Wookie win: After Initiative is determined if your roll is not the highest this character gains +4 attack and +20 damage for the Rest of the round.
I thought to use the initiative roll. But i like more the idea to do a real "little game" inside the skirmish.
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Rank: TIE Crawler Groups: Member
Joined: 9/13/2010 Posts: 44 Location: France
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To continue with the rebel family ;) A piece very usefull
Rebel
Leia with R2-D2 Cost: 19 Hit Points: 70 Defense: 15 Attack: 6 Damage: 10
SA: Unique Diplomat Override Holomessage: At the end of this character's turn, you can move one ally up to its Speed come near this character.
Force Powers Force 1
"Help me, Obi-Wan Kenobi. You're my only hope" Leia
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Flyerman_2 wrote:To continue with the rebel family ;) A piece very usefull
Rebel
Leia with R2-D2 Cost: 19 Hit Points: 70 Defense: 15 Attack: 6 Damage: 10
SA: Unique Diplomat Override Holomessage: At the end of this character's turn, you can move one ally up to its Speed come near this character.
Force Powers Force 1
"Help me, Obi-Wan Kenobi. You're my only hope" Leia THis one is cool too, but i think it could use an additional abillity, Enemy Plans : at the start of the Skirmish choose 1 enemy commander effect, this character gains that commander effect until the end of the Skirmish.
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