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V-Set 4 - Minis, SAs, FPs, and CEs You Want to See Options
Flyerman_2
Posted: Wednesday, November 30, 2011 1:30:33 AM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
I forgot this one on Poopdog91's list

Imperial

Emperor Sate Pastage
Cost: 32
Hit Points: 90
Defense: 18
Attack: 7
Damage: 10

SA:
Unique
Betrayal
Escape: When hit by an attack from an nonadjacent enemy, this character can move up to its Speed.

CE: Allies gain -2 Attack. Allies and Enemies cannot use Force powers and special abilities that grant extra attacks.
General_Grievous
Posted: Wednesday, November 30, 2011 1:37:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Flyerman_2 wrote:
adamb0nd wrote:
I'd like to see a new kota... eather a remake, more powerful version of our current, or one with a different flavor than our current that represents kota after losing his eyes and becoming more of a mentor character than beatstick/genral.


This is the version, i would like to play:

Rebel

Rahm Kota, blind Jedi
Cost: 47
Hit Points: 120
Defense: 22
Attack: 11
Damage: 20

SA:
Unique
Melee Attack
Double Attack
Vaapad-Style Fighting
Light Tutor
Affinity: A character Vader's Apprentice may be in your squad regardless of faction

Force Powers
Force 1
Force Renewal 2
Force Heal 20
Lightsaber Throw 2
Lightsaber Throw 3


I would throw a new CE on him like:
Allied character named Vader's Apprentice/Starkiller gains master of the force 2 and lightsaber defense
General_Grievous
Posted: Wednesday, November 30, 2011 1:52:36 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Now that there has been one comic arc and a novel, time for some Knight Errant:

Odion
30, hp 120, def 19, ATk 15, dmg 20
Double attack
Flight
Dark Armor
Backlash
Force 2
Force renewal 1
Sith rage 2
Embrace the Void (force 3; usable on this characters turn. Living enemy characters within line of sight gain savage until this character's next turn, they may avoid this effect with a save of 11, if they fail this save they join this character's squad until the end of the round)
Overwhelming Force
Lightsaber Deflect
CE
At the end of this characters turn, one non unique ally can take an immediate turn that does not count as one of your activations this phase. That ally gains self destruct 10. At the end of that turn. It is defeated. 
 

Daiman
30, hp 100, def 21, ATk 14, dmg 20
Unique
Melee attack
Double attack
Lightsaber duelist
Ambush
Anticipation
Force 2
Force Renewal 1
Suprise move
Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
Lightsaber Block
CE
Adjacent followers gain bodyguard and draw fire

Kerra Holt
35, hp 110, def 19, ATk 12, dmg 10
SA
Unique
Melee attack
Lightsaber 
Twin Attack
Cloaked
Loner
Mobile Attack
Demolition Charge
Force 2
Force renewal 1
Lightsaber Defense
Force withdrawal


Some more fun style ones I want to see:

Imperial Missionary (RM imperial diplomat)
13, hp 30, def 12, ATk 0, dmg 0
SA
Diplomat
Heal 20
Medical Supplies
Recon

Sith Temptress/seducer/spy
28, hp 40, def 19, atk 4, 10
SA 
melee attack
diplomat
pheremones
force 3
sith sorcery
illusion

Flyerman_2
Posted: Thursday, December 1, 2011 2:28:54 AM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
New Rebels

Orrimaarko
Cost: 22
Hit Points: 60
Defense: 14
Attack: 8
Damage: 10

SA:
Unique
Dressellian
Stealth
Double Attack

CE:
Dressellians with Stealth (including this character) gain Cloaked and Careful Shot.


Dressellian Scout
Cost: 12
Hit Points: 50
Defense: 14
Attack: 6
Damage: 10

SA:
Stealth
Double Attack
Infiltration: this character's move does not provoke attacks of opportunity
Poopdog91
Posted: Thursday, December 1, 2011 9:29:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2011
Posts: 84
I think we really need a new Luke Skywalker, Jedi Master. Due to the fact that GMLS is often times too expensive points wise to be practical, and the luke jedi master from universe is kinda poop. So maybe something like this..

Luke Skywalker, Jedi Grand Master, Cost 75

Hp 150
Def 22
Att 17
Dam 20

Unique
Melee attack
Triple attack
Pilot
Djem so style mastery

Force Powers
Force 3, renewal 1

Lightsaber defense
Master Speed
Force leap
Force lightning 2
Jedi mind trick 2
Lightsaber maelstrom, force 2, replaces attacks, make 3 attacks.
Master of the force 2

Commander effect
Each ally with a force rating starts with +1 force.
AndyHatton
Posted: Thursday, December 1, 2011 9:50:29 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Poopdog91 wrote:
I think we really need a new Luke Skywalker, Jedi Master. Due to the fact that GMLS is often times too expensive points wise to be practical, and the luke jedi master from universe is kinda poop. So maybe something like this..

Luke Skywalker, Jedi Grand Master, Cost 75

Hp 150
Def 22
Att 17
Dam 20

Unique
Melee attack
Triple attack
Pilot
Djem so style mastery

Force Powers
Force 3, renewal 1

Lightsaber defense
Master Speed
Force leap
Force lightning 2
Jedi mind trick 2
Lightsaber maelstrom, force 2, replaces attacks, make 3 attacks.
Master of the force 2

Commander effect
Each ally with a force rating starts with +1 force.


I 100% agree. We have Uber Crazy beatstick Luke, I'd like an updated Mid-cost NR Luke...the one from Universe is ok, if not simply over-costed and I like the effort to make him better via Epic Mara, but I think he deserves a remake as well. He is Luke Skywalker after. Maybe one that pairs up well with Ben during his exile or a Vong War era one...maybe even just a slightly more Force Based one like The one above.

I know there are lots of new characters to be made, and I'm a huge fan whenever we get new folks (like Tenel Ka for instance)... I just think an updated Luke would be nice.
TheHutts
Posted: Thursday, December 1, 2011 10:03:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Agree about an NR Luke in that cost range. Something about 75 points with Djem So sounds great.
FlyingArrow
Posted: Friday, December 2, 2011 12:55:27 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Not my ideas, just crosslisting from another thread:

Reduced Attack: On its turn, this character can cumulatively make 1 fewer attack, to a minimum of one attack.

Glossary: On its turn, this character can make one fewer attack. This works just like other special abilities that grant extra attacks, such as Double Attack or Extra Attack, except it subtracts one from the number of attacks instead of adding one. This ability can be stacked to remove multiple attacks, to a minimum of one attack.

Then grant it to enemies. It could be granted via an SA or a CE...
* to all enemies
* to enemies within 6 squares
* to an enemy that targets this character, in this case with the ability granted until the end of the turn

Defensive Stance: After this character is attacked, this character cumulatively gains +4 defense until the end of the turn.
FlyingArrow
Posted: Friday, December 2, 2011 12:57:46 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Situational Awareness: This character ignores all enemy damage bonuses. Only the enemy's printed damage rating may be used.

(Cancels damage from Cunning, Opportunist, Momentum, CE bonuses, etc. Everything but crits.)
Flyerman_2
Posted: Friday, December 2, 2011 11:38:11 PM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
adamb0nd wrote:
I want a luke with bravado. It really explains how he managed to go up against vader in the end.



A version medium cost, that we can use against all versions of Vaders

Luke Skywalker, Light Jedi
Cost: 45
Hit Points: 100
Defense: 19
Attack: 12
Damage: 20

SA:
Unique
Double Attack
Great Mobile Attack
Bravado +10

Force Powers
Force 2
Force Renewal 1
Dark Temptation
Lightsaber Block
saber1
Posted: Saturday, December 3, 2011 6:17:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Flyerman_2 wrote:
adamb0nd wrote:
I want a luke with bravado. It really explains how he managed to go up against vader in the end.



A version medium cost, that we can use against all versions of Vaders

Luke Skywalker, Light Jedi
Cost: 45
Hit Points: 100
Defense: 19
Attack: 12
Damage: 20

SA:
Unique
Double Attack
Great Mobile Attack
Bravado +10

Force Powers
Force 2
Force Renewal 1
Dark Temptation
Lightsaber Block


It's a solid idea, arriving at a similar destination as a couple of my custom Lukes by a different route. At that cost, I'd up the HP by 10-20 and Def by 1-2
saber1
Posted: Saturday, December 3, 2011 6:24:57 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
On the Rebel Luke front, this would be fun as a light side version of Turn To the Dark Side.

Let Go of Your Hate
Replaces attacks: range 6; Remove 20 Damage from 1 target with a Force rating. The target joins this character's squad until the end of the skirmish, save 11. A target without Skywalker or Vader in its name can cancel this ability before rolling the save by taking 20 Damage
FlyingArrow
Posted: Saturday, December 3, 2011 4:11:40 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
An ability to put on a 5-point scientist:

Proximity Scanner: When this character activates, an enemy of lower cost is considered activated.

Glossary: When this character activates, choose an opponent. That opponent must choose one of their unactivated characters that has a lower cost than this character (if they have one). The chosen character is considered activated.


Flyerman_2
Posted: Sunday, December 4, 2011 2:54:15 AM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
A Yoda more powerful:

Rebel


Yoda, Jedi Instructor

Cost: 50
Hit Points: 150
Defense: 20
Attack: 0
Damage: 0

SA:
Unique
Light Tutor Master: At the start of the skirmish, choose an allied Rebel character with a printed Force of 2 or more. It gains Force Renewal 1 and Levitation.

Force Powers
Force 2
Force Renewal 3
Master of The Force 3
Levitation 1
Levitation 2: Force 2, replaces attacks: Move 1 Large or Huge ally totally within 6 squares to any unoccupied place totally within 6 squares. This move does not provoke attacks of opportunity.
Levitation 3: Force 3, replaces attacks: 2 allies totaly within 6 squares of this character who are the same size may switch positions.
Force Stun
Force Alter

CE: Characters in your squad with a Force rating can spend this character's Force points and gain +2 Attack and +2 Defense.

"When you look at the dark side, careful you must be" Yoda
Flyerman_2
Posted: Sunday, December 4, 2011 9:59:01 PM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
A Chewee with the famous "Let the wookie win" ability

Rebel

Chewbacca, Bad Loser
Cost: 34
Hit Points: 120
Defense: 16
Attack: 10
Damage: 20

SA:
Unique
Melee Attack
Double Attack
Let the wookie win: Before the first attack of this character, this character and the target make an another roll. If this character's roll does not get the highest result, he gets +4 Attack and + 20 damage until the beginning of this character's next turn, or until this character is defeated.
Rend +10
Cleave

"I suggest a new strategy, R2, let the Wookiee win." C-3PO
Flyerman_2
Posted: Monday, December 5, 2011 9:30:20 PM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
Today, i propose you, a new Han Solo

Rebel

Han Solo, Thoughtless Shooter
Cost: 37
Hit Points: 70
Defense: 16
Attack: 9
Damage: 20

SA:
Unique
Accurate Shot
Double Attack
Gambler's Luck
Han shot first: Whenever this character is targeted by a non-melee attack, this character can make an immediate attack against that attacker.
Evade

"I happen to like to shoot first... As opposed to shooting second." Han Solo
countrydude82487
Posted: Monday, December 5, 2011 11:37:45 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 1,233
Flyerman_2 wrote:
A Chewee with the famous "Let the wookie win" ability

Rebel

Chewbacca, Bad Loser
Cost: 34
Hit Points: 120
Defense: 16
Attack: 10
Damage: 20

SA:
Unique
Melee Attack
Double Attack
Let the wookie win: Before the first attack of this character, this character and the target make an another roll. If this character's roll does not get the highest result, he gets +4 Attack and + 20 damage until the beginning of this character's next turn, or until this character is defeated.
Rend +10
Cleave

"I suggest a new strategy, R2, let the Wookiee win." C-3PO



i thinkj i like the idea of it, but i would word it like this:
Let the Wookie win: After Initiative is determined if your roll is not the highest this character gains +4 attack and +20 damage for the Rest of the round.
Flyerman_2
Posted: Tuesday, December 6, 2011 6:34:20 AM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
countrydude82487 wrote:


i thinkj i like the idea of it, but i would word it like this:
Let the Wookie win: After Initiative is determined if your roll is not the highest this character gains +4 attack and +20 damage for the Rest of the round.


I thought to use the initiative roll. But i like more the idea to do a real "little game" inside the skirmish.
Flyerman_2
Posted: Tuesday, December 6, 2011 8:20:34 PM
Rank: TIE Crawler
Groups: Member

Joined: 9/13/2010
Posts: 44
Location: France
To continue with the rebel family ;)
A piece very usefull

Rebel

Leia with R2-D2
Cost: 19
Hit Points: 70
Defense: 15
Attack: 6
Damage: 10

SA:
Unique
Diplomat
Override
Holomessage: At the end of this character's turn, you can move one ally up to its Speed come near this character.

Force Powers
Force 1

"Help me, Obi-Wan Kenobi. You're my only hope" Leia
countrydude82487
Posted: Tuesday, December 6, 2011 11:26:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 1,233
Flyerman_2 wrote:
To continue with the rebel family ;)
A piece very usefull

Rebel

Leia with R2-D2
Cost: 19
Hit Points: 70
Defense: 15
Attack: 6
Damage: 10

SA:
Unique
Diplomat
Override
Holomessage: At the end of this character's turn, you can move one ally up to its Speed come near this character.

Force Powers
Force 1

"Help me, Obi-Wan Kenobi. You're my only hope" Leia

THis one is cool too, but i think it could use an additional abillity,
Enemy Plans : at the start of the Skirmish choose 1 enemy commander effect, this character gains that commander effect until the end of the Skirmish.
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