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Vset 7, Spoilers inside. Options
TheHutts
Posted: Sunday, January 5, 2014 6:46:51 PM
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Sith Spell is potentially really strong against an unaware opponent - you could activate a lot of stuff with him if you set it up right (with Exar Kun DFS it can be Save 15).
Deathwielded
Posted: Wednesday, January 8, 2014 7:52:14 AM
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The release date is still in February right? Do we have a confirmed date yet?
TimmerB123
Posted: Wednesday, January 8, 2014 10:13:45 AM
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They are at the printer now. Just comes down to when they are finished.
Deathwielded
Posted: Wednesday, January 8, 2014 10:22:43 AM
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Sounds great!
adamb0nd
Posted: Wednesday, January 8, 2014 10:33:51 AM
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After seeing the new Luke, Shmi, and lil orphan ani, then further reveals on the bothan transmission page, i must say, this might be my favorite set yet. I'm seeing far more attention to theme than any of the other sets so far. Great job guys, can't wait to see the whole-wide stat block.
The Celestial Warrior
Posted: Wednesday, January 8, 2014 4:47:37 PM
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adamb0nd wrote:
I'm seeing far more attention to theme than any of the other sets so far.


One of my personal peeves; though this is the 2nd set I've designed, it's only the first where I had any say in the set list.
TimmerB123
Posted: Thursday, January 9, 2014 8:02:31 AM
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adamb0nd wrote:
I'm seeing far more attention to theme than any of the other sets so far.


Brad deserves a lot of credit for that on this set
FlyingArrow
Posted: Thursday, January 9, 2014 8:32:48 AM
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Very glad to see Shmi, young Anakin, and Owen/Beru. That probably leaves Sebulba as the largest speaking role from the movies not yet represented.
TheHutts
Posted: Thursday, January 9, 2014 8:05:37 PM
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SHNN Previews tonight:

#5 Old Republic
Tott Doneeta
RM Shado Vao
31 points, 110hp, 19def, 11att, 20 dam
unique, pilot, melee, gma, double
beast tamer - replaces attack, touch, one large or larger savage ally loses savage and gains mount - can transport someone (like thon...)
(??either 2 or 3 fp??): Absorb Energy

#49 Fringe
Zann Consortium Droideka
RM: one of the Destroyer Droids?
21, large, 70hp, 17def, 9att, 20 dam
Droid, advanced shields 1, blast cannon, defensive plates (if it doesn't move, gets damage reduction 10 until end of next turn) ion +20, splash 10, wheeled (move up to 18 and make an attack)
rival - can't be separatist.
TheHutts
Posted: Thursday, January 9, 2014 8:18:39 PM
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These both look awesome, IMO.

OR always feel like the blandest faction to me, with the least tricks, so anything to spice them up is cool. As they talked about in SHNN, cheapest potential mounts are:

Wampa: 13 points
Nexu: 15 points
Kintan Strider: 19 points
K'lor'slug: 20 points

Not sure what squads worked with this guy in playtesting, but there's probably something cool somewhere.

And I think that Zann Consortium Droideka could be a real handful in OR Droid squads with Bastila and the new Bao-Dur. Maybe HK-47 to make them into tanks as well.
adamb0nd
Posted: Friday, January 10, 2014 12:44:56 PM
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Love the beast tamer ability. One thing i always have requested from the vset designers was more mechanics like this for transports. I hated WoTC initial handling of vehicles (functioning as easy to hit, hard to move units).The ones that came closest to the mark were the desert skiff and the troop cart, but they are useless in todays game, and not really very good in yesterday's. Not sure how useful beast tamer actually is, but i really dig the mechanic for it. I hope we get further development on this. Something like "Mounted Combat" or the likes which grants pieces in the saddle a bonus or galloping attack (designers would know better than me) to make being mounted worth the risks.

I guess we're due for an Ep2 ani with this ability now.
TheHutts
Posted: Friday, January 10, 2014 1:50:32 PM
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I've done OK with this squad in the past. Satele gets Shields, and is hard to kill, while the IG-86's shoot everything:

Quote:
--Old Republic IG-86s--
37 Satele Shan
33 Bastila Shan, Jedi Master
27 Lobot
21 Bao-Dur, Tech Specialist
51 IG-86 Assassin Droid x3
14 Old Republic Senator
5 Caamasi Noble
6 Mouse Droid x2
6 Ugnaught Demolitionist x2
(200pts. 13 activations)


I'd happily work one of the new Zann Consortium Droidekas into it in place of an IG-86 - it's much more survivable than the IG-86s, and Splash is really helpful as well.
markedman247
Posted: Friday, January 10, 2014 1:51:55 PM
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TheHutts wrote:
These both look awesome, IMO.

OR always feel like the blandest faction to me, with the least tricks, so anything to spice them up is cool. As they talked about in SHNN, cheapest potential mounts are:

Wampa: 13 points
Nexu: 15 points
Kintan Strider: 19 points
K'lor'slug: 20 points

Not sure what squads worked with this guy in playtesting, but there's probably something cool somewhere.

And I think that Zann Consortium Droideka could be a real handful in OR Droid squads with Bastila and the new Bao-Dur. Maybe HK-47 to make them into tanks




Beast Tamer and Slave owner might be a fun combo, if permitted. Turning a Shyrack or Dactillion into a mount for aerial transport.
TimmerB123
Posted: Saturday, January 11, 2014 3:16:24 PM
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TheHutts wrote:
Sith Spell is potentially really strong against an unaware opponent - you could activate a lot of stuff with him if you set it up right (with Exar Kun DFS it can be Save 15).


Glad you picked up on that. I was listening to last weeks SHNN (catching up), and there seemed to be some confusion on that ability. The hosts said it's pretty much just like Jedi mind trick. While there is some similarity, I think it's actually closer to being a sith sorcery lite. ALL adjacent enemies must make the roll.
markedman247
Posted: Saturday, January 11, 2014 3:32:51 PM
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TimmerB123 wrote:
TheHutts wrote:
Sith Spell is potentially really strong against an unaware opponent - you could activate a lot of stuff with him if you set it up right (with Exar Kun DFS it can be Save 15).


Glad you picked up on that. I was listening to last weeks SHNN (catching up), and there seemed to be some confusion on that ability. The hosts said it's pretty much just like Jedi mind trick. While there is some similarity, I think it's actually closer to being a sith sorcery lite. ALL adjacent enemies must make the roll.


I like to think of it as a Sith tapping you on the shoulder and looking surprised while pointing out the window yelling "What is that?" As the victim looks out the window, he walks away laughing.

Just a funny visual image.
scruffyhan
Posted: Saturday, January 11, 2014 4:46:02 PM
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markedman247 wrote:
TimmerB123 wrote:
TheHutts wrote:
Sith Spell is potentially really strong against an unaware opponent - you could activate a lot of stuff with him if you set it up right (with Exar Kun DFS it can be Save 15).


Glad you picked up on that. I was listening to last weeks SHNN (catching up), and there seemed to be some confusion on that ability. The hosts said it's pretty much just like Jedi mind trick. While there is some similarity, I think it's actually closer to being a sith sorcery lite. ALL adjacent enemies must make the roll.


I like to think of it as a Sith tapping you on the shoulder and looking surprised while pointing out the window yelling "What is that?" As the victim looks out the window, he walks away laughing.

Just a funny visual image.


Made me laugh.
kezzamachine
Posted: Saturday, January 11, 2014 10:58:02 PM
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TheHutts wrote:
As they talked about in SHNN, cheapest potential mounts are:

Wampa: 13 points
Nexu: 15 points
Kintan Strider: 19 points
K'lor'slug: 20 points

Not sure what squads worked with this guy in playtesting, but there's probably something cool somewhere.


Not sure how this works (haven't looked much into it), but how does this interact with Watto?
kezzamachine
Posted: Saturday, January 11, 2014 11:01:21 PM
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Answered my own question.
harryg
Posted: Saturday, January 11, 2014 11:11:19 PM
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Beast Tamer is similar to my beast language force power. I like it- will be very interesting to turn 13 point wampas into mounts for people
Lily_Wan
Posted: Sunday, January 12, 2014 11:30:44 AM
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Can someone say if the Sith Sphere uses a huge RM? Thanks.
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