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Thematically, here's the perfect silver bullet:
Madhi Vaandt Fringe Cost: 2
HP: 10 Def: 11 Atk: 0 Dmg: 0
Unique Special Report: (Replaces turn; for the rest of the skirmish, enemy character named Admiral Daala loses Prideful and her commander effect is suppressed. For the rest of the skirmish, enemy characters may not use Slave Driver. This character is defeated.)
Mahdi Vaandt was hired by The Perre Needmo Newshour to cover a continuous segment about the prevalence of slavery throughout the galaxy. The reports of slavery greatly weakened the administration of Natasi Daala. Vaandt died during a live report on the slave revolt on Octusi.
Of course, the only advantage to this over a ban is that the game would still have an empty ban-list. In any case, if a hard counter of any sort is the chosen option, Madhi Vaandt should be the character.
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sharron wrote:
I don't think it's fair to say we are still play testing Vset 6. I feel like that's just a dig at the designersor Vset team which probably isn't fair. They play test as much as they can, and other play testers are slim and hard to come by, it's extremely hard to play test 72 characters with not as much help as needed. Just because 1-2 pieces fell through the cracks is okay by me, because the community will eventually fix them anyway.
To add to that, playtesters can only think of and test so many combos and matchups. It's not until the product is out to the masses that people are going to try every possible combo.
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FlyingArrow wrote:Thematically, here's the perfect silver bullet:
Madhi Vaandt Fringe Cost: 2
HP: 10 Def: 11 Atk: 0 Dmg: 0
Unique Special Report: (Replaces turn; for the rest of the skirmish, enemy character named Admiral Daala loses Prideful and her commander effect is suppressed. For the rest of the skirmish, enemy characters may not use Slave Driver. This character is defeated.)
Mahdi Vaandt was hired by The Perre Needmo Newshour to cover a continuous segment about the prevalence of slavery throughout the galaxy. The reports of slavery greatly weakened the administration of Natasi Daala. Vaandt died during a live report on the slave revolt on Octusi.
Of course, the only advantage to this over a ban is that the game would still have an empty ban-list. In any case, if a hard counter of any sort is the chosen option, Madhi Vaandt should be the character. Great theme! If we do go with a hard counter, then I like this option. However, I think it will need to cost 3pts rather than 2, because otherwise people will be using this character in every squad to make more activations (and bring in 7 acts each time with Lobot's Reinforcements), which would kinda mess with the theme. Still, the problem would remain that people would be pretty much required to include Lobot in every squad or else face a virtual auto-loss against someone who happens to play Daala. That wouldn't be a factor as long as Lobot continues to be in 60%+ of the competitive squads, but if for some reason Lobot ever fades away, the hard-counter solution would fade too. EDIT: Oh yeah: Bribery would nerf it too, because your opponent will steal this piece every time, thereby preventing you from neutering Daala.
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add the SA: Honest This character may not be bribed. (or whatever that wording would be I'm tired.)
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How many FrostyConners were planning to run a Dalaa squad? I was planning to use Dalaa/Elite Scouts.
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juice man wrote:How many FrostyConners were planning to run a Dalaa squad? I was planning to use Dalaa/Elite Scouts. That one is arguably not even broken.
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FlyingArrow wrote:juice man wrote:How many FrostyConners were planning to run a Dalaa squad? I was planning to use Dalaa/Elite Scouts. That one is arguably not even broken. Agreed. The real issue is the Zygerrian, and Elite Scouts can't use Slave Driver. I think you were the only one Joe. Though I do think that was an interesting strategy. I think Elite scouts are something that yodabuck has a hard time handling.
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TimmerB123 wrote:FlyingArrow wrote:juice man wrote:How many FrostyConners were planning to run a Dalaa squad? I was planning to use Dalaa/Elite Scouts. That one is arguably not even broken. Agreed. The real issue is the Zygerrian, and Elite Scouts can't use Slave Driver. I think you were the only one Joe. I'm really interested to see what becomes of the Zygerrians through play testing. I honestly don't think they are the primary issue when it comes to Daala. The biggest difference between the Elite Scouts and the Raxus (or Snowtrooper) variants is the sheer number of activations and spamming 4 point grunts who have too high an attack, too high of damage output (individually not collectively) and have a movement breaker for each one. I'm not saying the Zyggerian can't be abused because it can, even outside a Daala squad but I don't think it's required. If through play testing it's determined that Daala isn't entirely broken w/o the Zyggerian then she may not need a whole lot of tinkering.
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Well, I did have some Raxus and an Imperial Dignitary or two along with at least one Zygerrian. Who wouldn't?
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Galactic Funk wrote:How many FrostyConners were planning to run a Dalaa squad? I was planning to use Dalaa/Elite Scouts. Actually, I was originally thinking of running Scouts too (4 Elites, the Sc Officer, 2-3 normal Scout, and 2 Raxus)...it had deep strike capability and also the ability to handle Gerry's Naboo Deathshot squad (via superstealth). But then I realized that a Raxus can be driven multiple times to base the Elite Scout, and then proceed to pulverize it with free attacks, so I abandoned that idea. I don't like the low attack of Raxus troopers (I prefer reliability over spamming weak-ish attacks), so I had settled on a Snowtrooper build. However, I also had a secret weapon, which I never had a chance to playtest. I ran it against myself the other night though, and it didn't pan out as well as I’d hoped. Here it is: --Screw you, Daala!-- 48 IG-88A 43 IG-88, Assassin Droid 39 HK-47, Assassin Droid 27 Lobot 19 BX Commando Droid Spotter 15 Veteran Ugnaught 9 Mouse Droid x3 (200pts. 9 activations) The Spotter’s Energy Shield makes the Troopers kill themselves half of the time. And Iggy's 28 Def in cover means that Raxus troopers need 15s to hit, at best (bring in a Caamasi via Lobot to stand in front of Iggy). Furthermore, Iggy has Shields 1, to reduce the damage that does get through. And Disruptive means that it's not going to work to base any of these pieces in order to negate Energy Shield. However, here's what happens with the math: 15 Snowtroopers, needing 12s to hit (+16 vs 28) will hit 45% of the time. So let's say 7 hits. Half of those shots will kill a Trooper, which means 3 or 4 dead Troopers--yay!--but also 3 or 4 shots (40dmg) will get through, which means that Iggy dies (either this round or right away next round)--boo!--which results in a points trade of 43-16~. And these calculations don't include the change that happens when Squad Assault/Firepower starts to kick in, so that the Snowtroopers need 8s to hit and do 50dmg (where 3 hits will kill Iggy outright). In order for the squad to work, Iggy needs to last at least 2 good rounds, so that he can make attacks and also have troopers suicide themselves on him. I considered adding a BG, but it would only absorb 2 shots at most. Furthermore, once the Spotter dies (he'll die next after Iggy does) then it's just a shooting gallery and the droids can't possibly win that matchup. I had considered getting lots of mice to put beside the Spotter, but in that case the Snowtroopers will just shoot the mouse that's in front of the Spotter, and once that mouse is dead, it's open season on the Spotter. The Snowtroopers’ high attack and damage output is what does the job. Now, one part of the matchup that I didn’t get into yet is the fact that any Trooper who shows his face to take a shot is also available for return fire next round. That means that up to 5 troopers will die right away the next round from Iggy, IggyA, and HK-47 (depending on how many had to show their faces in the first volley). Will that be enough to turn the tide? Who knows? Maybe the answer is to use a Gamorrean BG to absorb 2 attacks, which will hopefully allow Iggy to last into that crucial 2nd round. I originally had the Veteran Ug in there to repair Iggy, but that was assuming that Iggy wouldn’t take as much damage as he will. I'm confident that it could reliably beat a Raxus swarm; their best chance would be to base their target at +9/20 (Prideful), which is not great odds when all the droids have +4 Def. I'd still like to play a full test, but I'm not confident that it can reliably do the job vs Snowtroopers. And a counter squad by definition must be able to reliably beat the squad in question or else it's not a true counter. So yes, theoretically it works, part of the time. Additionally, part of my hesitation is that this squad has no movement breakers whatsoever (other than the Spotter's Intuition), so it'll be very difficult to handle lots of other squads, and it’ll also be very difficult to get 3pt wins with this squad. It’s not like people will come out and say, “Hi Iggy, please shoot me 4x at +19 for 120dmg, and have your friends finish the job afterward for 60dmg (80 w Spotter’s combined fire).” Lol Anyway, now that I know I won’t need this squad, I figured I might as well share it for discussion. What are your thoughts?
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Oh and btw, I must give credit for this squad to Hinkbert. We came up with it together in the car on the way home from Gencon 2012. The combo of Energy Shield and Disruptive is just nasty vs so many squads...and it'll crush GOWK/Mace easily, which was our intention when we made it.
Matt Spry then used it at Minis Mania II (I believe), and got 2nd place, losing to Weeks' Lancer squad. If that matchup happened again then I'm pretty confident that it would win, since we now have the LIN droid (standing in front of the Shieldbearer so it can't be shot safely) to counter the Lancer.
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Dr Daman's Raxus squad gets up to +17 with Needa's reroll, but that's a risky reroll if shooting at 28def. A Raxus would charge into Disruptive at +9/30dmg. Still, I think your squad would beat the Raxus pretty regularly.
Gamorrean BG only absorbs one Snowtrooper hit anyway if they have Squad Firepower/Charging+10/Prideful/CunningOpp.
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FlyingArrow wrote:Dr Daman's Raxus squad gets up to +17 with Needa's reroll, but that's a risky reroll if shooting at 28def. A Raxus would charge into Disruptive at +9/30dmg. Still, I think your squad would beat the Raxus pretty regularly.
Gamorrean BG only absorbs one Snowtrooper hit anyway if they have Squad Firepower/Charging+10/Prideful/CunningOpp. Do the Raxus keep the +10 bonus to CF even when they're in Disruptive? I know they can charge into Disruptive, but I thought that the dmg bonus would disappear. My thought with the Gamor BG is that he would absorb the first 40dmg shot to come through (you can't BG after the Shields roll, right?), and then the next 50dmg shot. But if that's unreliable then the best alternative would be 2 Twilek BGs, which still isn't great.
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FlyingArrow wrote:Thematically, here's the perfect silver bullet:
Madhi Vaandt Fringe Cost: 2
HP: 10 Def: 11 Atk: 0 Dmg: 0
Unique Special Report: (Replaces turn; for the rest of the skirmish, enemy character named Admiral Daala loses Prideful and her commander effect is suppressed. For the rest of the skirmish, enemy characters may not use Slave Driver. This character is defeated.)
Mahdi Vaandt was hired by The Perre Needmo Newshour to cover a continuous segment about the prevalence of slavery throughout the galaxy. The reports of slavery greatly weakened the administration of Natasi Daala. Vaandt died during a live report on the slave revolt on Octusi.
Of course, the only advantage to this over a ban is that the game would still have an empty ban-list. In any case, if a hard counter of any sort is the chosen option, Madhi Vaandt should be the character. I really like this idea, just like the buzz droid sorts out the lancer gong show. Come out with something like this. Maybe even make it 11 points so he can't be stolen by bribery. And have: Special Report: (replaces turn, enemy characters with slave driver lose slave driver for the rest of the round) Opposition (As long as this character is in play, an enemy named Daala has her commander effect suppressed)
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thereisnotry wrote:FlyingArrow wrote:Dr Daman's Raxus squad gets up to +17 with Needa's reroll, but that's a risky reroll if shooting at 28def. A Raxus would charge into Disruptive at +9/30dmg. Still, I think your squad would beat the Raxus pretty regularly.
Gamorrean BG only absorbs one Snowtrooper hit anyway if they have Squad Firepower/Charging+10/Prideful/CunningOpp. Do the Raxus keep the +10 bonus to CF even when they're in Disruptive? I know they can charge into Disruptive, but I thought that the dmg bonus would disappear. My thought with the Gamor BG is that he would absorb the first 40dmg shot to come through (you can't BG after the Shields roll, right?), and then the next 50dmg shot. But if that's unreliable then the best alternative would be 2 Twilek BGs, which still isn't great. Sithborg can confirm, but I'm pretty sure. The turn has already been replaced, so it would play out. Just like Bane's 8-square Leaping Assault into a force bubble.
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Once Charging Fire is initiated, you don't lose it from Disruptive.
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We tried a test game last night with Snow Troopers with some of the ideas for cutting their power down a bit. I tried them without a Zygerrian and without the Prideful +4 +10 bonus. This is the squad I used.
--Snow Swarm-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 13 Snowtrooper Commander 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 12 Raxus Prime Trooper x3 60 Snowtrooper x15 9 Ugnaught Demo x3 (200pts. 29 activations)
In hindsight it would probably be better to not bother with the Raxus in this build and just go with 18 Snowtroopers, but I don't think I have that many. I do think you need Piett/GARY when there's no attack bonus from Prideful. I know FlyingArrow prefers using Czerka/Flim, but I'm a big Pellaeon fan.
My opponent used the 8 activation Master Thon squad that made the top 4 at GenCon last year - it was the GenCon squad that he was most comfortable running. We used the new terraformed Coruscant map.
Basically, the game was reasonably tight while Bastila was on and he managed to pick off a few Troopers with his shooters during this time. I was trying to advance with everyone in the bubble while Bastila was on, and get some shots, but he evaded them all. Once I closed in and Bastila was out of force points, it was over very quickly. My guys missed a ton of shots on Thon, needing 8s to hit him in cover, but I still managed to take him down by the end of the round, and also got the KC and put some damage on Atton. I won initiative, and finished off Atton, and it was just Carth, Bastila, and a Senator against all my guys.
It was a tough matchup for the OR squad - it's much more suited taking down big tanks by getting a few big shots each round, and can't really kill the Snowtroopers fast enough. The Snowtrooper squad wasn't really affected by no Zygerrians in this matchup - it was probably better off having the extra troopers - although Zygerrians certainly help in other matchups. Missing the Prideful bonus also helped, but I do think in this matchup, the most telling thing was the sheer number of Snowtroopers that I could fit in a squad. Even without Prideful, they're still +16 for 40s. Based on that, I'd probably like to see some rapport removed somewhere. I think this Snowtrooper squad can overrun a lot of the popular squads out there, and arguably shows more powercreep than anything else we've seen in the v-sets, but the changes do at least make it easier for some other squads to compete - I think it would struggle to handle a Lancer, and would have trouble with Disruptive as well.
But maybe without Prideful and without Zygerrian, there are at least some comparisons - like they're probably similar to Naboo Troopers overall - they get Charging Fire, access to tempo control and Ysalamari, and a higher attack, but they miss out on death shots.
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I take it Thon wasn't able to get close enough for a repulse? Although I guess he wouldn't catch more than 4 or 5 anyway. Probably wouldn't matter.
Would it have been possible for the OR squad to win this? If it was impossible, is it just a bad matchup? Paper (swarm) usually beats rock (big beats). Thon Song is not a tank squad, but with fewer than 10 activations I'd say it's closer to rock than anything else.
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TheHutts wrote:We tried a test game last night with Snow Troopers with some of the ideas for cutting their power down a bit. I tried them without a Zygerrian and without the Prideful +4 +10 bonus. This is the squad I used.
--Snow Swarm-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 13 Snowtrooper Commander 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 12 Raxus Prime Trooper x3 60 Snowtrooper x15 9 Ugnaught Demo x3 (200pts. 29 activations)
In hindsight it would probably be better to not bother with the Raxus in this build and just go with 18 Snowtroopers, but I don't think I have that many. I do think you need Piett/GARY when there's no attack bonus from Prideful. I know FlyingArrow prefers using Czerka/Flim, but I'm a big Pellaeon fan.
My opponent used the 8 activation Master Thon squad that made the top 4 at GenCon last year - it was the GenCon squad that he was most comfortable running. We used the new terraformed Coruscant map.
Basically, the game was reasonably tight while Bastila was on and he managed to pick off a few Troopers with his shooters during this time. I was trying to advance with everyone in the bubble while Bastila was on, and get some shots, but he evaded them all. Once I closed in and Bastila was out of force points, it was over very quickly. My guys missed a ton of shots on Thon, needing 8s to hit him in cover, but I still managed to take him down by the end of the round, and also got the KC and put some damage on Atton. I won initiative, and finished off Atton, and it was just Carth, Bastila, and a Senator against all my guys.
It was a tough matchup for the OR squad - it's much more suited taking down big tanks by getting a few big shots each round, and can't really kill the Snowtroopers fast enough. The Snowtrooper squad wasn't really affected by no Zygerrians in this matchup - it was probably better off having the extra troopers - although Zygerrians certainly help in other matchups. Missing the Prideful bonus also helped, but I do think in this matchup, the most telling thing was the sheer number of Snowtroopers that I could fit in a squad. Based on that, I'd probably like to see some rapport removed somewhere. I think this Snowtrooper squad can overrun a lot of the popular squads out there, and probably shows more powercreep than anything else we've seen in the v-sets, but the changes do at least make it easier for some other squads to compete. One of the things that I think is most likely to get errata'd at this point is Daala losing Rapport. The Snowtrooper Officer having Rapport 2 and Daala having Rapport 1 was actually not supposed to be the case; it was supposed to be either the Officer with Rapport 2 and Daala with no Rapport, or them both having Rapport 1. The design got a little out of sync and that is something that fell through all the cracks, though. In that case you would have had 3 less Snowtroopers, putting you at 26 activations without Ozzel. You could get him, but would require you to drop an important commader. But that now makes it so you get very far outactivated by any Lancer squad, and especially without the Zygerrian, that squad should pretty easily crush this one, even with Daala still giving out Prideful. I'd expect a squad like this to pretty regularly beat the Thon Song squad; you have enough threats to still be around after Bastila stops meditating, and Ysalimiri is a massive help. But I think that would be true of ANY Imperial trooper squad if they are top tier, and there isn't a problem with Daala being a top tier squad as long as she isn't completely dominant. Thon Song does well against low to medium numbers of threats, not swarm squads, and Ysalimiri just amplifies its problems with swarms because it can't use its one counter to them, the Repulse. Thon basically just becomes a big fat target against these kinds of squads.
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FlyingArrow wrote:I take it Thon wasn't able to get close enough for a repulse? Although I guess he wouldn't catch more than 4 or 5 anyway. Probably wouldn't matter.
Would it have been possible for the OR squad to win this? If it was impossible, is it just a bad matchup? Paper (swarm) usually beats rock (big beats). Thon Song is not a tank squad, but with fewer than 10 activations I'd say it's closer to rock than anything else. With the repulse, I have Pellaeon, and he doesn't really have a way of killing Pellaeon unless I do something silly. And Repulse replaces turn, so he's going to sit and take fire for nearly a whole turn in order to pull it off. It was hard for my opponent to find a role for Thon - probably he did do the right thing by using him as melee interference for the shooters. I don't think the OR can win that matchup. I agree that the trooper swarm should take the big beat squad most of the time (although Bastila in there changes it a little). But the margin/ease of victory is the concern for me. I think he maybe took down about 6-7 troopers, so I still had another 11-12 running around at the end. Echo24 wrote:In that case you would have had 3 less Snowtroopers, putting you at 26 activations without Ozzel. You could get him, but would require you to drop an important commader. But that now makes it so you get very far outactivated by any Lancer squad, and especially without the Zygerrian, that squad should pretty easily crush this one, even with Daala still giving out Prideful. Playing against Thrawn swap in my tournament game last week, I was comfortable dropping GARY for Ozzel - I'd be happy to give up Squad Firepower too, if I still have Prideful, for some matchups. Access to Ozzel is really helpful. I agree that it wasn't necessarily the best test, as it's a tough matchup from the get go. But if we all run tests it's a good thing - it'd be good to see lots more!
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