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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Thanks Echo24
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Why only "unless you're a Poggle Bomb"?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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dreadtech wrote:Why only "unless you're a Poggle Bomb"? because with distraction he can kill them and they dont blow up or get to make their save to stay alive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Deaths_Baine wrote:dreadtech wrote:Why only "unless you're a Poggle Bomb"? because with distraction he can kill them and they dont blow up or get to make their save to stay alive. So your saying Poggle Bombs still work? yet Nom Booms do not? This just seems wrong somehow. Republic is a strong faction as is Seps, yet Vong? Cant say I like this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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With distraction poggle and nom bombs don't work while jarjar is adjacent which he would be while gallopung
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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I understand how distraction works , however it stats "Distraction rules - unless you're a Poggle Bomb..... "
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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dreadtech wrote:I understand how distraction works, however it stats "Distraction rules - unless you're a Poggle Bomb..... " meaing if you are a poggle bomb you hate this piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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it does not affect just one squad type it just really hurts bombs and that is what they thought of first.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Deaths_Baine wrote:dreadtech wrote:I understand how distraction works, however it stats "Distraction rules - unless you're a Poggle Bomb..... " meaing if you are a poggle bomb you hate this piece. That still makes no sense, because in that case any bomb which is command driven would be hated, so no reason to mention or single out Poggle. As it would effect all. Saying unless you're a Poggle Bomb, indicates that is an exception to the rule. Maybe this is just an American thing and is just lost no the rest of us?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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dreadtech wrote:Deaths_Baine wrote:dreadtech wrote:I understand how distraction works, however it stats "Distraction rules - unless you're a Poggle Bomb..... " meaing if you are a poggle bomb you hate this piece. That still makes no sense, because in that case any bomb which is command driven would be hated, so no reason to mention or single out Poggle. As it would effect all. Saying unless you're a Poggle Bomb, indicates that is an exception to the rule. Maybe this is just an American thing and is just lost no the rest of us? Eh, it was just an editorial comment and not meant to be taken literally. Poggle Bombs were singled out because they are the most annoying, being 2pt pieces with a resurrection option. Also, the Hutts is from New Zealand. And here is the full card: Quote:2/12 Bombad General Jar Jar Binks on Kaadu Cost 29 – Large base
HP 70 DEF 18 ATK +8 DAM 10
Unique. Gungan. Melee Attack; Speed 10
Bombad General [Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy]
Distraction [Suppresses adjacent enemy commander effects]
Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Galloping Attack [As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Momentum [If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies]
CE: Gungan allies within 6 squares get +4 Defense.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Actually I have never had a game against Poggle bombs. "Eh, it was just an editorial comment and not meant to be taken literally. Poggle Bombs were singled out because they are the most annoying, being 2pt pieces with a resurrection option. Also, the Hutts is from New Zealand" Comment still does not actually makes sense, using the word Unless? Apologies to all Americans. LOL, Well then, Can we have a counter to the original Jar Jar, he is the single most annoying character in the game?
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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dreadtech wrote: LOL, Well then, Can we have a counter to the original Jar Jar, he is the single most annoying character in the game?
Lol, Rob (the WotC designer) must have been feeling quite ornery when he came up with Bombad Gungan. Suppressive Fire would seem to be a good counter. I really don't want to see too much of that SA though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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@Dreadtech I think the issue is that maybe you're not familiar with the way the word "rules" can be used in New Zealand. I was using it in the colloquial sense, where, according to Urban Dictionary, it means "Something that is higher in quality than all other things." So for instance, as I really like using the piece Ganner Rhysode, I could say "Ganner Rhysode rules!"
It has nothing to do with rules, in the regulation sense. Apologies for the confusion.
Geonosian Drones, or Poggle Bombs, are very popular in New Zealand, and I think they've featured in some regional wins in the states too. But if you've never used them, it's probably good to keep ignoring them - they're the single major misstep is the v-sets imo - a two point piece with self-destruct 20 is very powerful and can be frustrating if you don't have a counter or lots of shooters to pick them off before they get to you. Plus 2 point pieces are generally just annoying, regardless of how useful they are. As I don't really enjoy seeing Poggle Bombs at the other end of the table, I was happy to see a new counter to them, and I added that little comment at the end.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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TheHutts wrote:@Dreadtech I think the issue is that maybe you're not familiar with the way the word "rules" can be used in New Zealand. I was using it in the colloquial sense, where, according to Urban Dictionary, it means "Something that is higher in quality than all other things." So for instance, as I really like using the piece Ganner Rhysode, I could say "Ganner Rhysode rules!"
It has nothing to do with rules, in the regulation sense. Apologies for the confusion.
Geonosian Drones, or Poggle Bombs, are very popular in New Zealand, and I think they've featured in some regional wins in the states too. But if you've never used them, it's probably good to keep ignoring them - they're the single major misstep is the v-sets imo - a two point piece with self-destruct 20 is very powerful and can be frustrating if you don't have a counter or lots of shooters to pick them off before they get to you. Plus 2 point pieces are generally just annoying, regardless of how useful they are. As I don't really enjoy seeing Poggle Bombs at the other end of the table, I was happy to see a new counter to them, and I added that little comment at the end. I think you need to re-read my posts, It had nothing to do with the word "rules" as rules was not written or mentioned, it was the word "unless". Which in the way you had written it would mean Exception. Still it matters not as the full card and explanation has been given, and of cause misunderstanding are bound to happen given the nature of a site like this, and lets be honest here my grammar is poor at the best of times, so no need for the apologies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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swinefeld wrote:dreadtech wrote: LOL, Well then, Can we have a counter to the original Jar Jar, he is the single most annoying character in the game?
Lol, Rob (the WotC designer) must have been feeling quite ornery when he came up with Bombad Gungan. Suppressive Fire would seem to be a good counter. I really don't want to see too much of that SA though. Lightsaber Sweep works just fine against Bombad Gungan, since you don't target anything when you use it. The counters to it have been there for a long time, its just that competitive pieces don't always have them. If I had my way, I'd also make Lightsaber Sweep be able to take out diplomats just like it used to do before the rule change. Lightsaber Sweep is a cool force power.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Mando wrote:swinefeld wrote:dreadtech wrote: LOL, Well then, Can we have a counter to the original Jar Jar, he is the single most annoying character in the game?
Lol, Rob (the WotC designer) must have been feeling quite ornery when he came up with Bombad Gungan. Suppressive Fire would seem to be a good counter. I really don't want to see too much of that SA though. Lightsaber Sweep works just fine against Bombad Gungan, since you don't target anything when you use it. The counters to it have been there for a long time, its just that competitive pieces don't always have them. If I had my way, I'd also make Lightsaber Sweep be able to take out diplomats just like it used to do before the rule change. Lightsaber Sweep is a cool force power. In our group we play by defeating all enemies, so for the most part jedi characters and melee characters just are not worth the points to use them. Yes there are exceptions but few and most do not have Lightsaber sweep. Shooters are much to powerful in the game right now against melee based characters.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2008 Posts: 110
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In our group we play by defeating all enemies, so for the most part jedi characters and melee characters just are not worth the points to use them. Yes there are exceptions but few and most do not have Lightsaber sweep. Shooters are much to powerful in the game right now against melee based characters.
I play Jedi and finish about 99% of my games and I have a pretty good winning %. I was 5-1 at the end of swiss in the Gencon championship.
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Rank: Advanced Bloo Milk Member Groups: Member
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[quote=I play Jedi and finish about 99% of my games and I have a pretty good winning %. I was 5-1 at the end of swiss in the Gencon championship.[/quote]
Right, championship games play differently as you can win on points, secondly you do not have to defeat ALL enemies. and lastly a top champion player stance on melee characters hold little wait to the average player. one would expect a top champion player to be good with melee based characters.
if it was the other way round and you had primarily shooters, would you expect to be beaten by a melee heavy squad?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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dreadtech wrote: Right, championship games play differently as you can win on points, secondly you do not have to defeat ALL enemies. and lastly a top champion player stance on melee characters hold little wait to the average player. one would expect a top champion player to be good with melee based characters.
if it was the other way round and you had primarily shooters, would you expect to be beaten by a melee heavy squad?
In my experience, Jedi-based squads often finish games fine within an hour. They just need some movement or some ranged defence so they can close the gap to a shooter squad quickly without being shot too much, but it's in their interests to engage quickly and just kill everything. They might pick up a round or two of gambit, so they don't have to kill the last commanders, but generally they're going to finish off everything. It's the fiddly, tech-heavy squads that have more of a problem finishing games in an hour, especially when there are two fiddly squads playing each other - they want to play carefully, and not make mistakes, while melee squads are often more forgiving. Caedus/Malgus have made a splash at Regionals this year, and Mace/GOWK won GenCon Championship last year, 100 point Luke has made the top 4 at Regionals this year too. There is definitely potential for melee heavy squads to compete, although shooters are arguably stronger a lot of the time.
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The latest Bothan Transmission has been cracked! Full stats here when swine posts them there. EDIT: swinefeld wrote:Full stats (including flavor text that didn't fit on the card)
32/60 Spacetrooper 29 (RM: Dark Trooper Phase II, CotF) LARGE BASE
Hit Points 70 Defense 16 Attack +8 Damage 40
Special Abilities Armored Space Suit [Immune to critical hits]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Heavy Weapon [Can't attack and move in the same turn]
Missiles 30 [Replaces attacks, sight: 30 damage to target and to each character adjacent to that target; save 11]
Penetration 20 [Enemies' Damage Reduction is reduced by 20 against this character's attacks]
Rapport [Costs 2 less when in the same squad as a character named Grand Admiral Thrawn]
Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10]
Stable Platform [After making an attack on its turn, this character may immediately use a special ability that replaces attacks]
(flavor text, did not make it onto the card)
Under the command of Grand Admiral Thrawn, spacetroopers used mole miners stolen from Lando Calrissian to hijack New Republic ships from Sluis Van.
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