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Daala squads = Broken??? Options
FlyingArrow
Posted: Thursday, February 20, 2014 1:12:36 PM
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Thon's Force Repulse 4 replaces attacks. Force Repulse 2 also replaces attacks. Force Repulse 3 and 5 replace turns. I still don't think Thon was going to win that matchup, but he probably could have caught another handful of troopers outside the bubble if he had repulsed.
TheHutts
Posted: Thursday, February 20, 2014 1:14:17 PM
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My bad, haven't played him for ages. With Pellaeon it wasn't going to happen anyway.
Echo24
Posted: Thursday, February 20, 2014 1:16:29 PM
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TheHutts wrote:

Echo24 wrote:
In that case you would have had 3 less Snowtroopers, putting you at 26 activations without Ozzel. You could get him, but would require you to drop an important commader. But that now makes it so you get very far outactivated by any Lancer squad, and especially without the Zygerrian, that squad should pretty easily crush this one, even with Daala still giving out Prideful.


Playing against Thrawn swap in my tournament game last week, I was comfortable dropping GARY for Ozzel - I'd be happy to give up Squad Firepower too, if I still have Prideful, for some matchups. Access to Ozzel is really helpful.

I agree that it wasn't necessarily the best test, as it's a tough matchup from the get go. But if we all run tests it's a good thing - it'd be good to see lots more!


I actually even forgot to count Daala's Rapport not working for the other non-unique Imperials, which puts you another 5 points over. You'd have to drop another trooper, putting you at 25 acts. Even with Ozzel plenty of single Lancer squads will outactivate that by 5+ activations (NPE EXTREME gets to 32 acts with the MTB and San), so that's still enough to make this an incredibly tough match for the Imperials. And that's just one example; Naboo Troopers become an even easier matchup because they don't have to worry about deep strikes at all and you have even fewer guys to trade, and Yobuck also looks a lot better without a deep strike being an option.
AndyHatton
Posted: Thursday, February 20, 2014 1:28:55 PM
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thereisnotry wrote:


Additionally, part of my hesitation is that this squad has no movement breakers whatsoever (other than the Spotter's Intuition), so it'll be very difficult to handle lots of other squads, and it’ll also be very difficult to get 3pt wins with this squad. It’s not like people will come out and say, “Hi Iggy, please shoot me 4x at +19 for 120dmg, and have your friends finish the job afterward for 60dmg (80 w Spotter’s combined fire).” Lol

Anyway, now that I know I won’t need this squad, I figured I might as well share it for discussion. What are your thoughts?


I've been thinking about the Spotter as a counter for Daala.

This is the version I made
--Bane Hunts--
43 Cad Bane, Bounty Hunter
39 HK-47, Assassin Droid
35 Wat Tambor
27 Lobot
15 BX Commando Droid Spotter
14 BX Commando Droid Sniper
12 Gha Nachkt
9 Poggle the Lesser
6 Geonosian Drone x3

Preferred Reinforcements:
(Lobot) 14 R7 Astromech Droid x2
(Lobot) 6 Mouse Droid x3
(Wat Tambor) 15 BX Commando Droid Spotter
(Wat Tambor) 3 Battle Droid
(Wat Tambor) 2 Mouse Droid

I don't think the offense is right with this mix, but in theory the Spotter goes out front with mouse droids. Wat Tambor marks a mouse and sits behind the spotter to repair. HK snipes out czerkas and troopers and Cad clears things out at the end of the turn. I haven't tried it so I don't know if it is any good at all, and I doubt it would do very well against a lot of other squad types but it was just a basic thought I had. I also have another version without HK that just has a bunch of activations to make sure that Cad can go last.
fingersandteeth
Posted: Thursday, February 20, 2014 2:47:58 PM
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spotters will do nothing if the Zyg isn't changed.

What the Zyg becomes depends on the revelation of the pieces original intent. Once that is revealed we can move forward.

It seems that rapport should come off Daala, it wasn't designer intent to have Commander and Daala to have rapport so easy removal.
Perhaps charging fire rather than charging fire +10 might be enough for her.


So what i'm seeing is

Nerf the Zyg (this is a must IMO). perhaps
Slave Drive (replaces attacks; touch; one non-unique fringe with printed cost 5 or less may move up to its speed)

lose rapport and one of Daala's dmg boosts (either charging fire instead of charging fire +10 or lose prideful).
AndyHatton
Posted: Thursday, February 20, 2014 2:59:04 PM
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The other build I had with Spotters brougth LIN DemoMechs in to force people who want to base the Spotter to take Mines damage or shoot the DemoMechs who would get energy shielded

(I'm not saying they don't need to be changed. They do, this was just my thought for countering them in that squad.)
TheHutts
Posted: Thursday, February 20, 2014 2:59:55 PM
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IMO, in an ideal world I'd probably prefer 6 point Snow Troopers, but 5 points might be enough to keep them under control? With the other proposed changes, I do think Rapport is mostly only problematic on the Snow Troopers. But I guess we don't want to change three pieces if we don't have to.

If they were 6 points (rapport coming off Daala, and a point of rapport coming off the officer), a Snow Trooper Pellaeon build could look something like this:
--Snow Swarm--
27 Admiral Daala
20 Admiral Piett
16 Admiral Gilad Pellaeon
16 Grand Admiral Rulf Yage
14 Snowtrooper Commander
12 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
6 Ugnaught Demo x2
72 Snowtrooper x12

At 5 points (rapport coming off Daala), it could be something like this:
--Snow Swarm--
27 Admiral Daala
20 Admiral Piett
16 Admiral Gilad Pellaeon
16 Grand Admiral Rulf Yage
14 Snowtrooper Commander
12 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
9 Ugnaught Demo x3
70 Snowtrooper x14

I'm still worried that the Snow Troopers could stomp some previously good squads and cause some NPEs, but I do like seeing more swarms in the meta, and there's probably enough to keep them under control? And it would probably be at a comparable power level with the Naboo stuff?
fingersandteeth
Posted: Thursday, February 20, 2014 3:35:14 PM
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need to put a LIN in those builds IMO

what would you take out for Ozzel?
TheHutts
Posted: Thursday, February 20, 2014 3:41:03 PM
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fingersandteeth wrote:
need to put a LIN in those builds IMO

what would you take out for Ozzel?


Fair enough - so that would take the 5 point Trooper build down to 11-12 troopers, which is probably manageable.

Maybe lots of people would leave out Pellaeon for the LIN/more troopers in those builds anyway, to help fit the Lin, but depending on the matchup, if I really want Ozzel, I'll happily give up GARY for him if it means I can keep control of the game.
jak
Posted: Thursday, February 20, 2014 3:59:55 PM
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with all this endless ranting.................ThumbDown
does anyone believe this will be the only vset piece to have an errata?
TheHutts
Posted: Thursday, February 20, 2014 4:05:58 PM
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I think that a lot of this thread is well reasoned, reasonable discussion. It's a big step making a major errata like this, and I don't think it should be done everytime someone complains about a piece - and it's never been done before. Personally I hope that Daala and Zygerrian both get erratas.
Sithborg
Posted: Thursday, February 20, 2014 4:07:24 PM
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jak wrote:
with all this endless ranting.................ThumbDown
does anyone believe this will be the only vset piece to have an errata?


Please, this is hardly are first errata. Hell, it is hardly are first errata for gameplay reasons (ABM working on Mouse Droids, not so good). Yes, this is our first real, major errata, not because something doesn't work, but because is wrecks the game.

In fact, a lot of my thoughts tend to mirror Deri's own.

EDIT: And yes I am leaving in that typo, since that tends to be the type of stuff we have to errata...
fingersandteeth
Posted: Thursday, February 20, 2014 4:08:46 PM
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TheHutts wrote:
fingersandteeth wrote:
need to put a LIN in those builds IMO

what would you take out for Ozzel?


Fair enough - so that would take the 5 point Trooper build down to 11-12 troopers, which is probably manageable.

Maybe lots of people would leave out Pellaeon for the LIN/more troopers in those builds anyway, to help fit the Lin, but depending on the matchup, if I really want Ozzel, I'll happily give up GARY for him if it means I can keep control of the game.


Paelleon is too important to these builds to leave out. Too much repulse and ABM about to prevent putting him in and his CE is what is going to keep these squads from being outactivated.

It might be stronger in some matches to drop him but generally it makes the squad better against a wider range of squads to leave him in.



FlyingArrow
Posted: Thursday, February 20, 2014 4:38:25 PM
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Les posted the design thread for the Zygerrian a long time ago. The idea was for tech to be moved around more easily. With that in mind, more brainstorming:

Slave Driver: (Replaces attacks; lower-cost living ally within 6 squares with printed Attack rating of 0 may move its speed)

There's a short list of characters meeting that criteria:
Ugnaught Demolitionist
Caamasi Noble
Mynock
Rodian Diplomat
Tso'asu
Ugnaught Tech
Mon Calamari Medic

With that list, you could almost do double speed, but I think that would probably speed up swap squads too much. The advantage of double speed is that the only change from the card is stipulation that the legal target has to have Attack 0. So it's a simpler change in that sense.
urbanjedi
Posted: Thursday, February 20, 2014 9:00:31 PM
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From the SHNN, it was discussed that a couple of possible fixes could be

Dropping rapport from Daala
Changing Zyg to replaces turn and less than itself (so it can't drive itself).

We should certainly try a few games with these errata to see how that changes things.
Echo24
Posted: Thursday, February 20, 2014 9:29:39 PM
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This awesome, simple idea (Flapper) was also discussed:

Echo24 wrote:
FlyingArrow wrote:
More brainstorming for the Zygerrian:

Slave Driver: (Replaces attacks; range 6, lower-cost ally takes 10 damage and is considered activated. It may move its speed.)

Now it's only useful for a deep strike if you win initiative, and not useful for 10hp pieces. Not useful to drive poggle bombs. Might still be abusive w/Naboo.


I actually really like this idea (having the character count as activated). You could use it on a piece that is already activated to reposition them, but you couldn't Slave Drive and THEN activate the piece.
komix
Posted: Thursday, February 20, 2014 11:48:14 PM
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I seriously don't understand what the whole fuss is all obout Daala.
People complained about Poogle- was something done about him? No.
Same goes about Windu. And I only just scratched the surface here.

Since Imperials are trying to do something different and build squads without Thrawn they really need Daala as she is right now.
I wouldn't change a thing about her. It's a good thing that trooper squads are easily killable due to low HP of troopers. I like that my opponent fears that although he can kill them easily but they have their edge and can bite. Also since their HP is low they surely need high numbers.

Are deep strikes painful? Hell yeah. Did I use them? You betcha!
However I am against changing existing characters stats and in favour of creating countermeasures - Buzz droid and newest Kota's officer are good examples of that.
TheHutts
Posted: Friday, February 21, 2014 1:40:25 AM
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Our results from our recent New Zealand tournament are indicating that Daala Trooper squads are a bit over strong.
- with the Zygerrian Slavers they get a ton of movement - especially Raxus Primes with wall climber. They can be in the opponent's back end in round 1.
- with the Snowtrooper Officer (I think?) and Daala both having rapport, you get a lot of troopers in a squad.
- by stacking commander effects, you get a lot of damage.

With the combination of movement, lots of pieces, damage, and access to other Imperial tech (Force bubble, Needa's rerolls, tempo control, cannon attacks from Flim/Imperial Officer), we're finding that Daala builds are steam-rolling a lot of other builds, and you just about have to build a "hate" squad to hold your own.

Poggle made a biggish splash in New Zealand, but Drones aren't too bad if you have enough shooters in your squad - you can pick them off. They also do nothing against disruptive, and we've never seen Poggle Bombs win a major tournament.

Windu has won a couple of majors in New Zealand, but he certainly didn't feel invincible. The main thing in his favour is the synergy with GOWK - he really benefits from GOWK's stat boost and hardiness.

Daala's been played a lot in New Zealand, and has only lost once so far to a non Daala squad - and that was a sub-optimised build run by an overconfident player (me!) against a well organised opponent. With all the movement her squads can get, and all the activations, it currently feels like little has a chance against her - even the Lancer has to be very carefully played against her, the way she currently is. I like that there's an alternative to Thrawn, but she's currently making our playscene feel very constricted.

Have you played Daala? What builds do you use?
DarkDracul
Posted: Friday, February 21, 2014 7:18:07 AM
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Thon squad has a chance against some Daala squads. Thon (MotF2) can run 8 squares and Repulse 4. Pellaeon could easily be killed by Thon, Jaq or Carth w/ OR senator. Light tutor Bastilla and after Rd1 ABM should be on pretty much the entire game. Making Avoid Defeat saves with Jaq also helps.

But I think a Daala squad with Moff Disra easily destroys a Thon squad just about everytime.
FlyingArrow wrote:
Thon's Force Repulse 4 replaces attacks. Force Repulse 2 also replaces attacks. Force Repulse 3 and 5 replace turns. I still don't think Thon was going to win that matchup, but he probably could have caught another handful of troopers outside the bubble if he had repulsed.
fingersandteeth
Posted: Friday, February 21, 2014 8:11:49 AM
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komix wrote:
I seriously don't understand what the whole fuss is all obout Daala.
People complained about Poogle- was something done about him? No.


Poggle was a bolock, i know because i was involved in his design (didn't need rapport, and probably should have been 10 dmg). Certainly a teething problem from a inexperienced design crew. Still, as much as people whinged about him he is yet to dominate a meta or take more than a regional win. Even with him around the meta is more diverse than it has ever been.


Quote:
Same goes about Windu. And I only just scratched the surface here.


Keep going. Mace won the year after he was released and AFTER it was decided that the game had caught up to soresu mastery and the card wording was made to stand.

2 big changes but not game breaking.

Quote:
Since Imperials are trying to do something different and build squads without Thrawn they really need Daala as she is right now.
I wouldn't change a thing about her. It's a good thing that trooper squads are easily killable due to low HP of troopers. I like that my opponent fears that although he can kill them easily but they have their edge and can bite. Also since their HP is low they surely need high numbers.


See the Vset design is not supposed to supplant figures like Thrawn, IMO. That was never the intent, he's one of the best figures created vset or not, you supplant him and it really is going above and beyond what the intent of the vset design is. The way the game is balanced is with core faction strategies (Thrawn/mas, Dodonna/reiken, r2/mas, kelborn/mando's, big sith/little sith, Bastilla/whatever, dodonna/ganner, San/lancer or droids) that the Vsets add too. The vsets were all about making figures useful and bringing the weak factions up. The vong were the last faction to get into competitive positions and Daala destroys them.

We'd managed balance and now Daala brings it back to Imps v republic. Fun.

Trooper swarms are fine, infact vset 7 introduced figs that help swarms but when a piece undoes all the game building that the previous 5 sets have achieved i can well understand the outcry.

Quote:
Are deep strikes painful? Hell yeah. Did I use them? You betcha!
However I am against changing existing characters stats and in favour of creating countermeasures - Buzz droid and newest Kota's officer are good examples of that.


there is something seriously wrong when a 4 point piece can move 24 to 36 squares a round easy after outactivating anyone and laying down 50 dmg in a single shot with the possibility of getting more attacks 100 to 150). Certain builds can make that accurate.

Its amazing that something like this got through.
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