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Rank: Muun Tactics Broker Groups: Member
Joined: 6/18/2011 Posts: 8
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Hey all
+1 Darth Nihilus remake nice stats, also totally agree that alot of iconic legacy era charaters already mentioned are lonnng overdue. other ideas Bendak starkiller Davik Kang Exchange fringe pieces - Exchange thug, Exchange bounty hunter Canerdous Ordo on basilisk war droid - could be interesting Walon Vau - doctrine of fear, RC boost GO-TO - long overdue Mical - also overdue other remakes - Mon Mothma (rebel), Admiral Ackbar (maybe NR), Calo Nord, Bail Organa, Guri, Nien Numb, Boshek, Aurra Sing, Talon Karrade, Nym more specforce for the rebels - Marine Espo troops Venom troops Galactic alliance officer More ARC options, maybe captain fordo as well Maybe more of the Null ARCs - nice job with Ordo Snoova Gryph Typber Zann Clone assassin Clone jet trooper Mandalorian protectors Mandalorian rally master +1 Demagol - after seeing Darth maladi and Evazan i reckon this guy could be alot of fun Rohlan Dyre Dob and Del Moomo Malkite assassin Imperial interrogation droid - another torture ability idea Sun gaurds of Thyrus - fringe anti mandos maybe Ailon nova guard - maybe go imperial Odan-Urr Lord Nyax Xanatos +1 joker squad Alpha-17 Cortosis battle droids
just a few ideas. amazing work with all the v-sets as well, keep up the good work cheers
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/5/2010 Posts: 101 Location: Southeastern NY
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I would love to see Tuskens become a SOLID sub-faction. Most other races/species are more open to outlanders, and for theme play are easy to add other figs to. Tuskens need inside (other Tuskens) help. Here are some ideas:
Tusken R. Hunter (on Bantha) Tusken R. Huntmaster Tusken R. Massiff Trainer Massiff Guard Tusken R. Bantha Trainer Bantha Tusken R. Warleader (on Bantha) Tusken Raider Champion Tusken R. Shaman Tusken R. Captain Veteran Tusken R. Tusken R. Leader Tusken Raider King Tusken R. Tracker Rogue/Renegade Tusken R. (on Bantha) Tusken R. Weapon Master Tusken R. Tech (Builder?/Fixer?) Tusken R. (Dragon)Slayer Tusken R. Assassin A-Zulmun Sharad Hett (Jedi) Hoar (Teräs Käsi mastery) Sliven, Tribe Leader Tahiri Veila (Jedi) URoRRuR'R'R, Hunter RR'uruurrr, Bantha Keeper Sardou Sallowe (Bounty Hunter)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Poopdog91 wrote:I was ecstatic at seeing the preview of Grand Admiral Rulf Yage, and it made me hungry for some more legacy era pieces! Some uniques and non-uniques. Darth Wyyrlok the Third Darth Maleval Darth Kruhl Darth Maladi Darth Azard One Sith Lord Gunn Yage Skull Squadron Joker Squad Moff Konrad Rus Moff Fehlaaur'aitel'loro Hondo Karr Ganner Krieg Imperial Knight Apprentice Treis Sinde Gar Stazi Cade Skywalker, Jedi Hosk Trey'lis Bantha Rawk Rav Rasi Tuum K'kruhk T'ra Saa Astraal Vao I love me some legacy era As do I, and even though I have no affiliation with the V-set team I have a good feeling we will eventually get a good amount of these guys in due time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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a few that i have thought of based from THe old Republic game:
MAndalorian Huntmaster Darth Malgus Satele Shan Taro Blood MAndalore the VInditcated. these are just a few im sure i will think of some more here soon.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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I want to see an r2d2 that us capable of everything in the movies. A high point utility piece
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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I'd like to see a Bastila Shan, Sith Apprentice figure also Hanharr GOTO ganner Krieg a new version of Antares Draco thst reflects the fact that he was the head of the Imperial Knights Marissiah( I always forget how ti spell that) Fel, Imperial Knight Any version of Corran Horn Kyp Duron Jedi Master A Luke in the 60 point range that reflects him about the time of the Jedi Academy Trilogy and is usable Darth Wyyrlokk the Third Deesann, Dark Jedi and a Revan piece that reflects him during Kotor and Light Side
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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I'd like a few updated characters. We have been getting a bunch of EU stuff, which I love, but I'd also like to see a little more of the movie characters with a little more justice. Characters that have been done, but could use a refreshing build to get them back in meta:
Luke Han Leia Chewy Lando Boba Jango (really want a new one after the synergy piece was released) Ackbar Mothma Palpatine (separatist: he was the leader of the seperatist, and the only working version we have is a piece from one of the first sets!) Jabba
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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adamb0nd wrote:I'd like a few updated characters. We have been getting a bunch of EU stuff, which I love, but I'd also like to see a little more of the movie characters with a little more justice. Characters that have been done, but could use a refreshing build to get them back in meta:
Luke Han Leia Chewy Lando Boba Jango (really want a new one after the synergy piece was released) Ackbar Mothma Palpatine (separatist: he was the leader of the seperatist, and the only working version we have is a piece from one of the first sets!) Jabba
I don't really see why we need a new Boba or lando, and we have a sep Palpy from CotF, but I aghree with the others.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/5/2010 Posts: 101 Location: Southeastern NY
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Vergere?
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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I have recently updated a couple of custom characters I made over a year ago. I had completely forgotten about them until looking into the custom units by ranking and being shocked that my Wedge custom made it to the top of the list. The idea is that I have always wanted vehicles to function more real vehicles, rather than just as units. At first I did this with a CE that allowed huge allies with mounted weapons to gain troop carts. There was a glaring flaw in this as it could be disrupted or bastilaed, ejecting the pilots from their vehicles. I hated that, so I was able to resolve this by making a new ability, "Squad Leader", which had the same mechanic, but could not (as of date) be disrupted. It is not perfect. You still have the problem of your pilots being ejected once the unit with the special ability is defeated... but that I can live with this side effect. The idea is that you can make vehicles actually function like vehicles by granting them troop cart. The commanders then provide pilots a special ability that makes them better suited at "piloting" their vehicles. I have created a few special abilities that allow the pilot to replace their attack by giving their troop cart ally some form of bonus. I have posted these characters below for anyone interested in viewing them. I'd personally love to see this addition to the game. I know it is "outside of the box", but i think with some help of the V-set powers that be, it could fill a missing hole in the game, and really give a good cinematic feel to the game. WedgeLukeVeersVaderChewy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/21/2008 Posts: 267 Location: E-town PA
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Something I thought of today while I was out running, so I haven't really fleshed it out. I was thinking of a special ability that could be put on a character like a new Supreme Chancellor Palpatine that makes commanders within 6 squares of him unable to be disrupted or suppressed in anyway. It would give the Republic some of the same options that the Imperials get from having Pelleaon. Palpatine himself wouldn't have an attack, and I figured he could cost in the 20 point range, or maybe higher and give him reinforcements. I suppose he could still have betrayal and maybe his rapport with clone troopers. Not sure if he should have a commander effect himself. But, I feel it represents him well as a character with his own machinations that prevents other from interfering with his plans. So in SWM logic, that means that you can't mess with his commanders within 6 squares.
Edit: here's what I'm thinking:
Chancellor Palpatine Cost (25ish, or in the 40s if he has reinforcements) HP: 70 Def: 13 Atk: 0 Dmg: 0
SAs: Betrayal Master Manipulator (or something to that effect): Commanders in your squad, within 6 squares, gain Disciplined Leader. Tactician +4 (or +8 whichever fits better)
Commander Effect: At the start of the skirmish, after set-up, you may replace one allied Republic commander on your squad with a Republic character of equal or lesser cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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I'd like to see an ability (or commander effect) that was some sort of melee riposte. Maybe on a high enough save, you can shoot back.
Also, something like 'greater evade' where if you make the save, you can move 1 square.
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Rank: Quarren Assassin Groups: Member
Joined: 2/15/2010 Posts: 11
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I'm aware that I will be mentioning some pieces that have already been talked about, but to me that just shows increased demand to see these minis made in future V Sets.
Pieces to be redone:
My highest wish is to see Darth Caedus redone. Caedus that reflects his mastery and unique knowledge of Force attacks as well as his mastery with a lightsaber would be awesome.
Maris Brood needs to be redone with Force abilities (cloaked) that more accurately reflect her character in the game.
Kazdan Paratus that focuses less on his abilities with droids and more on the pain he was to fight in the game would be cool to see. I would give him Loner, Indiscriminate Rage, and Parry.
Marasiah Fel that is actually an Imperial Knight with a CE for Knights.
A more useable Lucien Draay because his mini looks awesome, but he can't keep up with the current minis.
New pieces:
Iella Wessiri would be a great stealth, shooter, hacker/override piece for the NR.
Alema Rar with Indiscriminate Rage.
Bounty Hunter Tahiri Veila
Raynar Thul
Mirax Terrik Horn
Booster Terrik
Tekli
Callista
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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A New Republic Chewbacca!
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Door Shatter 0: Replaces turn. Designate one adjacent door as open; it remains open for the rest of the skirmish and cannot be closed.
Door Shatter 2: Force 2; usable only on this character's turn. Designate one door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed.
Door Shatter 3: Force 3; replaces attacks. Designate one closed door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed. Characters within 3 squares of the door take 30 damage, save 11.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Concentrated Force Suppression: Force 4; after a character activates a Force power, the character must spend an additional force point or the Force power is canceled.
Expensive, but boardwide use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Defineatly the members of the Max Rebo Band, I just made minis of them all and would LOVE to use them!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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SABA
Saba Sebatyne
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Additionally, I would like to see the following:
OR Arca Jeth Exar Kun Githany Satele Shan Haazen Havoc Squad (non-Uniques) Kao Cen Darach Raskta Lsu Revenchist Jedi (non-Unique) Tot Doneeta Ulic Qel-Droma Valenthyne Farfalla
SITH Darth Andeddu Darth Havok Darth Krayt (post-resurrection) Darth Malgus Darth Phobos Darth Talon Kas'im Khem Val Kyp Durron (w/Exar synergy) Ommin The Sith Emperor Tuk'ata Vestara Khai (w/Ben Skywalker synergy?) Volfe Karkko
REPUBLIC Aayla Secura (w/Quinlan Vos synergy) Adi Gallia Anoon Bondara Aqinos Dooku Falon Grey Felanil Baaks Grey Paladin (w/OR & NR affinity) Iron Knights (w/NR affinity) Kazdan Paratus (w/more melee focus) Kieran Halcyon Nejaa Halcyon Oppo Rancisis Qui-Gon Jinn (w/more melee focus and Anakin/Obi synergy) Quinlan Vos, Jedi Master (w/more offensive puch and potential drawback) Serra Keto Siolo'urmanka Tholme Tyvokka
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Also:
SEPS Alto Stratus Elite Dark Side Acolyte Grievous (melee beast with adaptability to reflect physiology) IG-100 MagnaGuard Captain Khaleen Hentz (w/affinity and synergy for Vos) Nikkos Tyris (w/Jensaarai synergy and rapport) Sev'rance Tann
REBELS Airen Cracken Chewbacca in AT-ST (w/Ewok synergy and Override) Col Serra Kell Tainer Keyan Farlander Lt. Kettch Luke Skywalker (w/more melee focus on par with versions of Darth Vader) Maj. Bren Derlin Master Kota (w/more melee focus) Owen & Beru Lars (w/Luke synergy) R2-D2, Hero of a Thousand Devices (with tricks to represent his hallmark actions in Ep 4-6, ie smoke screen, micro saw, Lightsaber launcher, etc) R-3PO Sergeant Junkin Tyria Sarkin Wes Jansen X2
IMP Azlyn Rae Baron Fel Cronal Desann Elke Vetter Empress Marasiah Fel (as Imp Knight with CE or syerngy for Knights) Hogrum Chalk Janus Greejatus Jump Trooper Luuke Skywalker Maw Radtrooper Sedriss Sim Aloo Tempest Scout 1 Terror Trooper Trooper Davin Felth
NR Ackbar Gar Stazi Anakin Solo, Unleashed Borsk Fey'lya (with Bothan synergy, rapport and affinity) C-3PO (w/Human-Cyborg Relations to grant CE to Droids) Cade Skywalker, Jedi Chewbacca (w/synergy for Solos) Corran Horn (Pilot with non-Melee focus) Danni Quee Eelysa Emtrey (M-3PO) Finn Galfridian Kyp Durron, Jedi Master Lowbacca Mirax Terrik Mon Mothma Octa Ramis Streen Tr'a Saa
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