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Echo24 wrote:It's the same reason a few of us, myself included, have been really wanting to see a test of Zygerrians in other squads. I've been playing a bit with variations on this squad: --This deal's getting worse all the time-- 27 Lobot 21 Admiral Yularen 20 Captain Tarpals 16 Chiss Captain 16 Lando Calrissian 12 Bespin Guard Captain 9 R2-D2, Astromech Droid 16 Zygerrian Slaver x2 60 Bespin Security Guard x10 3 Ugnaught Demolitionist (200pts. 20 activations) As is, slave driver is ridiculous with Tarpals. You don't even need to outactivate, since a Bespin Guard can be whipped 24 squares and then attack in the same phase. It's not nearly as powerful as a Daala squad, but it would be interesting to see how it fares against the "counter" squads that can't handle Daala.
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FlyingArrow wrote: In addition to Fringe only, I think Zygerrians should affect either Attack 0 only or maximum cost 4. If it's all Fringe of cost 8 and under, then future designers have to constantly make sure that Cloud Car Pilots, Tusken Raider Snipers, Ugnaught Droid Destroyers, etc. don't get too powerful. There probably isn't any big issue right now with fringe under 8, but there could easily accidentally be one in the future. Charging Fire is a big deal. A Charging grunt after moving 12 is a huge deal.
I think this is useful enough but restrictive enough to find the right balance Slave Driver (replaces attacks; touch; one living non-unique fringe that costs less than this character may move up to its speed) Its only 6 squares but its extremely useful to all the squads you'd expect (Talon, Ewoks, swap, swarms) but also its synergy with the universally played uggie means that its use is universal. I don't think it would be too much but certainly a boost to any squad that played it. The mechanic plays like the name, you move up, drive a piece and it moves. For swap squads its a cheap amanin, which while tough is not uber powerful. The piece will need to come forward so you have to rely on positioning of the slave driver or he might get popped. Very useful for blowing that door just out of reach which I tend to use as the basic intent of the piece.
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Sounds good. Especially dropping from double speed to speed. With touch, Tarpals would let one drive 2 different people but not the same person twice, and with lower-cost instead of equal, a Zyg couldn't drive a second Zygerrian.
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fingersandteeth wrote:Very useful for blowing that door just out of reach which I tend to use as the basic intent of the piece. If that is the intent, why not just go with ideas mentioned previously that limit it to those specific pieces (Satchel Charge, swap fodder)? That way, it isn't nearly as much of a hamper on design. Slave Driver (Replaces attacks: range 6; one living non-Unique Fringe character with a printer cost equal to or less than half of this character's may immediately move up to its speed) The wording isn't ideal, but it gets the basic idea across. Slaver Driver is now limited to a very specific, very controllable pool of beneficiaries. Rodian Brutes and Gran Raiders for swap fodder, Ugnaughts for door control. The Tusken Raider for...whatever it is used for. And then the Peace Brigade Thug for combining fire. Alternatively, I think that the "0 Attack" idea also has merit.
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Just played twice with this squad. It uses two proposed 'fixes': remove Daala's Rapport. Assume Zygerrians only work for Fringe. (Hence none are included.)
--Daala no Zygerrian no Rapport-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 13 Czerka Scientist 13 Snowtrooper Commander 12 LIN Demolitionmech 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 7 Bothan Saboteur 32 Snowtrooper x8 6 Ugnaught Demolitionist x2
(189pts. 21 activations)
I think I'd go so far as to say those two fixes are sufficient for the Daala squads. I think this squad (or one similar to it) will still wind up being Tier 1, but both games were real games... not auto-wins. Dropping Rapport is huge - I hadn't really thought about it because it's just 1 point, right? But multiplied by 20 it's a really big deal. At this point, I don't think Charging+10 even needs to be changed as long as there are no Zygerrians with Daala at all.
Game 1: Versus HK-47, Sniper/Spotter, Cad Bane BH.
A placement error left HK-47 dead early. 3 straight successful shields rolls killed the spotter and the mouse droid in front of it pretty quick. So all that was in favor of the Imperials, but the Seps were still 2 successful saves away from getting an amazing Furious Assualt from Bane that might have ended up winning them the game. It would have wiped out basically all of the Imperials' firepower. Of course, that firepower wouldn't have been bunched up in the first place, though, except that they were all trying to chip away at Bane and his hostage shields, and the odds were in their favor to be successful that round. Point is - the game was a real game and it could have gone either way with slightly different strategy and/or better rolls. The opposing squad probably wasn't optimized to be a Tier 1 squad, but with the spotter and Cad BH it was well-suited to face a Daala squad.
Game 2: Versus Thon Song
Thon Song won. Two slight errors had a pretty big impact. Placement error got the Czerka killed with a Splash before Twin was ever used. Both Snowtrooper commanders took the point on an approach in an attempt to reach Bastila. (They were the only ones close enough to reach her.) But Atton stepped out and nailed both of them. In the end, Thon was down to 10hp with like 9 force points because he couldn't spend them to defend anyway due to the bubble. ABM was on long enough to reduce the damage that Thon was taking so that he stayed alive. The bubble helped, but Thon kept moving so that the troopers had to leave the bubble for shots. The biggest error for the Imperials, though, was probably going on offense in the first place. Holing up in gambit and forcing the OR to approach would have probably worked better. If the Imperials storm gambit and make someone come into the room to reach the Czerka, then they should win this matchup at least 75% of the time. But again, the point is that it was a real game.
In either of these games, if Rapport were still working, 4 more troopers juiced up with all the commanders would have made the games clearly one-sided.
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SignerJ wrote:fingersandteeth wrote:Very useful for blowing that door just out of reach which I tend to use as the basic intent of the piece. If that is the intent, why not just go with ideas mentioned previously that limit it to those specific pieces (Satchel Charge, swap fodder)? That way, it isn't nearly as much of a hamper on design. Slave Driver (Replaces attacks: range 6; one living non-Unique Fringe character with a printer cost equal to or less than half of this character's may immediately move up to its speed) The wording isn't ideal, but it gets the basic idea across. Slaver Driver is now limited to a very specific, very controllable pool of beneficiaries. Rodian Brutes and Gran Raiders for swap fodder, Ugnaughts for door control. The Tusken Raider for...whatever it is used for. And then the Peace Brigade Thug for combining fire. Alternatively, I think that the "0 Attack" idea also has merit. Could this work? Slave Driver (Replaces attacks: range 6; one living non-Unique Fringe character with a printed cost equal to or less than half this character's cost may immediately move up to double its speed) Keeping double speed could potentially be a huge problem in a swap squad. But I've had a lot of fun running Tusken Raiders and UROROROR with Zygerrians, and they aren't broken at all. Without the Zygerrians, they aren't as fun. And if they move only 6 the Zygerrians probably aren't worth it. (The only characters the Zygerrian could move with the above restrictions are PBT, Uggie, Tusken Raider, Ewok, Rodian Brute, Gran Raider.)
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I'd say if you're going to keep double speed, it needs to be reduced down to a range of touch and/or have some sort of penalty.
Another possible penalty idea: Place a "Whipped" token on this character. For each token, characters are -4 attack, -4 defense, and -4 on saves. This token is removed at the end of the next round.
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"Whipped" tokens won't happen. I think simple changes have to be the way to go. That's part of why I really like the dropping Rapport for Daala - it doesn't affect gameplay at all. She plays exactly the same way - the only change is in squadbuilding. If you think about it, the Rapport bonus was kind of absurd in these squads. With the Rapport applied to a high activation squad, Daala was effectively costing like 5 points to grant +4/+20dmg and Charging to troopers.
For Slave Driver, I think it would be great if we could change only who he affects and not how he works (simpler that way), but that might not be possible. "Fringe only" and move only its Speed probably is the best option.
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FlyingArrow wrote:Just played twice with this squad. Remove Daala's Rapport. Assume Zygerrians only work for Fringe.
--Daala no Zygerrian no Rapport-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 13 Czerka Scientist 13 Snowtrooper Commander 12 LIN Demolitionmech 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 7 Bothan Saboteur 32 Snowtrooper x8 6 Ugnaught Demolitionist x2
(189pts. 21 activations) Thanks for doing that testing! I do think that I'd try and squeeze more Troopers into a build - maybe at the expense of GARY and Piett, the Czerka, and the Bothan Saboteur - if I did that, I might include Needa though. But maybe that's a play style thing - I'd rather have more Trooopers and not freak out about losing them. Eight isn't enough for my liking. But does seem like dropping rapport is enough to make a big difference - it's hard to drop 18 troopers if you don't have a mass killer, but 12-15 is a lot more manageable for some squads.
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TheHutts wrote: Thanks for doing that testing! I do think that I'd try and squeeze more Troopers into a build - maybe at the expense of GARY and Piett, the Czerka, and the Bothan Saboteur - if I did that, I might include Needa though.
These are pretty much the exact changes we talked about after the matches were over. I think they would make that version of the Daala squad work. Dropping the rapport makes the squad a lot more unforgiving and less room for errors. A Good player is still going to do well with it but a few timely mistakes and it won't bounce back as easy as before.
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TheHutts wrote:FlyingArrow wrote:Just played twice with this squad. Remove Daala's Rapport. Assume Zygerrians only work for Fringe.
--Daala no Zygerrian no Rapport-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 13 Czerka Scientist 13 Snowtrooper Commander 12 LIN Demolitionmech 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 7 Bothan Saboteur 32 Snowtrooper x8 6 Ugnaught Demolitionist x2
(189pts. 21 activations) Thanks for doing that testing! I do think that I'd try and squeeze more Troopers into a build - maybe at the expense of GARY and Piett, the Czerka, and the Bothan Saboteur - if I did that, I might include Needa though. But maybe that's a play style thing - I'd rather have more Trooopers and not freak out about losing them. Eight isn't enough for my liking. But does seem like dropping rapport is enough to make a big difference - it's hard to drop 18 troopers if you don't have a mass killer, but 12-15 is a lot more manageable for some squads. I initially had a Stormtrooper on Repulsor Sled in there for a deep strike option instead of the Czerka, and he needs Piett/GARY. In the second matchup (Thon Song), Pellaeon dropped GARY to pick up the Repulsor Sled. But you're right, this build would be better without GARY/Piett and with more troopers. Then take Needa with an option for Tarkin/Ozzel. That's one of the things that I noticed with the lack of Rapport and no Zygerrian. You can still do a pretty incredible 24-square deep strike with the Repulsor Sled, but you have to really build for it and it costs a lot more when you lose him. To focus on deep strike, you'd probably want to abandon Snowtroopers altogether and go with Elite Scouts. That way you can drop the Snowtrooper commanders to make room for some combination of GARY/Piett/Imperial Officer/Needa. You know - all the commanders that work well with the deep strike Repulsor Sled, and that aren't absolutely necessary for a Snowtrooper build. So you have to choose either overwhelming firepower or superior deep strike. (It's up to 110 damage for the Repulsor if you also use the Stormtrooper Commander.) Oh yeah - and without the Zygerrian I would no longer consider including the Bothan. (Edit: You are so right. I already thought that GARY/Piett weren't necessary for Snowtroopers but then I dropped the deep strike at the last minute without also removing GARY/Piett. Without them, it frees up points for a lot more troopers. Enough that this playtest might not have proved anything. Still - played Star Wars Minis. Had fun.)
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Quick Frosty-Con update - Jason K goes 4-0 in Swiss abusing Zygerrians.
. . . And Ewoks. Tons and tons of Ewoks.
Zygerrian has to DRASTICALLY change. Or be banned.
Cries of "(insert strong language) Zygerrians!" Have been frequent this evening.
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Jason wins.
Both his semi finals and finals match opponents conceded. The Zygerrians cannot beat beat by those squads.
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I really want to see the Ewok squad.
From a not at the tournament perspective, Slave Driven Ewoks winning is kind of hilarious. But it probably wasn't funny if you had to play against it.
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TheHutts wrote:I really want to see the Ewok squad.
From a not at the tournament perspective, Slave Driven Ewoks winning is kind of hilarious. But it probably wasn't funny if you had to play against it. ask and you shall receive..... --F?&/'n Zygerrians-- 32 Thrawn (Mitth'raw'nuruodo) 27 Lobot 19 Ewok Chieftain 16 Chief Chirpa 15 Jabba, Crime Lord 11 Admiral Ozzel 8 Mas Amedda 8 Zygerrian Slaver 7 Ewok Hang Glider 48 Ewok x16 3 Mouse Droid 3 Rodian Brute 3 Ugnaught Demolitionist (200pts. 28 activations)
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Perhaps we should change the title of the thread to:
Zygerrian Slaver = Broken (and Daala is overpowered and needs to be toned down too)
It is unanimous from everyone present at Frosty-con that the Zygerrian is broken and needs to be dramatically changed (if not banned).
Jason proved beyond a shadow of a doubt that the Zygerrian is a huge problem. EVEN IN FRINGE. EVEN ONLY USING LOWER COST CHARACTERS.
We could do a massive, multiple item change such as:
Change it to fringe only, AND change it to only effecting lower cost characters, AND change it to replaces TURN, AND change it to touch, AND change it to only speed (instead of double speed)
Note it needs to be ALL 5 of the above together.
-OR-
If we want to go with a simpler change:
Zygerrian Slaver loses Slave Driver. (Then it's an average figure at that point cost).
The latter is a legitimate suggestion now being considered as an alternative to banning it.
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TimmerB123 wrote:Perhaps we should change the title of the thread to:
Zygerrian Slaver = Broken (and Daala is overpowered and needs to be toned down too)
It is unanimous from everyone present at Frosty-con that the Zygerrian is broken and needs to be dramatically changed (if not banned).
Jason proved beyond a shadow of a doubt that the Zygerrian is a huge problem. EVEN IN FRINGE. EVEN ONLY USING LOWER COST CHARACTERS.
We could do a massive, multiple item change such as:
Change it to fringe only, AND change it to only effecting lower cost characters, AND change it to replaces TURN, AND change it to touch, AND change it to only speed (instead of double speed)
Note it needs to be ALL 5 of the above together.
-OR-
If we want to go with a simpler change:
Zygerrian Slaver loses Slave Driver. (Then it's an average figure at that point cost).
The latter is a legitimate suggestion now being considered as an alternative to banning it. +1
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SignerJ wrote:fingersandteeth wrote:Very useful for blowing that door just out of reach which I tend to use as the basic intent of the piece. If that is the intent, why not just go with ideas mentioned previously that limit it to those specific pieces (Satchel Charge, swap fodder)? That way, it isn't nearly as much of a hamper on design. Slave Driver (Replaces attacks: range 6; one living non-Unique Fringe character with a printer cost equal to or less than half of this character's may immediately move up to its speed) i think this would work, but i think it has to be touch, not range 6. Quote:We could do a massive, multiple item change such as:
Change it to fringe only, AND change it to only effecting lower cost characters, AND change it to replaces TURN, AND change it to touch, AND change it to only speed (instead of double speed)
Note it needs to be ALL 5 of the above together. i don't think it needs to be replaces turn, but i'd agree with everything else. The main issue IMO is the distance. 24 square deepstrike is significant, 18 squares, not so much.
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TimmerB123 wrote:Perhaps we should change the title of the thread to:
Zygerrian Slaver = Broken (and Daala is overpowered and needs to be toned down too)
It is unanimous from everyone present at Frosty-con that the Zygerrian is broken and needs to be dramatically changed (if not banned).
Jason proved beyond a shadow of a doubt that the Zygerrian is a huge problem. EVEN IN FRINGE. EVEN ONLY USING LOWER COST CHARACTERS. It's a little ironic--Daala was banned because everyone was afraid that she would make the tournament unfair, only for the real problem (the Zygerrians) to be discovered and dominate the tournament. If anything, some might say that this was a better playtest than letting Daala squads in. Would this work as a solution to the Slave Driver issue?: Slave Driver (Replaces attacks: range 6; one living non-Unique Fringe character with a printer cost equal to or less than half of this character's may immediately move up to its speed) It still can affect Ewoks, but now they can only move six squares, rather than eight. And it won't work on Zygerrians or any other pieces more expensive that four points, either, which gives it a rather limited and specific pool of beneficiaries. EDIT: Ninja'd.
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FlyingArrow wrote: (189pts. 21 activations)
I think I'd go so far as to say those two fixes are sufficient for the Daala squads. I think this squad (or one similar to it) will still wind up being Tier 1, but both games were real games... not auto-wins. Dropping Rapport is huge - I hadn't really thought about it because it's just 1 point, right? But multiplied by 20 it's a really big deal.
Nice tests dude, i think you've got good evidence that losing rapport and the extra +10 dmg is all Daala needs. The bolded part i want to point out because its been a source of multiple errors in design from WotC (Gha) through the Vsets (poggle) and it bears acknowledging for future design Rapport is mainly about percentage reduction in cost. Up to set 6 the worst was a 33% reduction in cost with gha and poggle. You just get a large increase in pieces over what seems like a small change. But proportionately the change is huge. Daala and the officer combined to make a 43 % reduction which is the largest proportion ever granted. Without Daala's rapport you still have a 28.5 % reduction in cost which is massive but not mouse droid/gha level. Another point to not about this is costs in general. You have to be much more careful costing cheaper pieces (below12) because for each point you decrease or increase when designing the cost/benefit ratio is much more unstable. A 3 point drop on a 40 point piece is less significant than a 1 point drop on a 10 point piece. The lesson here is excessive rapport on cheap pieces is dangerous. Overlapping rapport is dangerous. Cheap pieces need a higher level of scrutiny of their cost than higher cost pieces. These lessons should be heeded going forward
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