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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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Favorite: Weir - Finally, Storm Commandos are fun to play again and now I don't have to use fragile Czerka with them! Besides, Weir himself is quite good as well!!
Least Favorite: Dooku It's just not what I had expected. But it's a good think that creators are creative, giving us out-of-box pieces like this new Dooku.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Deaths_Baine wrote:theultrastar wrote:Favorite: Celeste Morne (Love me some Rakghouls)
Least Favorite: Mace Windu Legacy of The Light Side (For multiple reasons) such as being over powered and undercosted lol. I believe the newspeak term is aggressively costed
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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Favorite: HK-47 wins for me. I simply love the character, and that's all you'll get out of me, Meatbags!
Least Favorite: I'm all for new characters, but also relevant ones at that. And with that said, General Weir is the outcast for me. Not at all a bad figure, but he was in 2 issues of a comic book and then died. I suppose the last page of the first for umm 2.03 issues? I just don't care to see a unique taken up by a nobody. Oh yeah.. Dutch is a wasted slot too. At least the cantina creatures have backstories ..lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2010 Posts: 129
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Favorite so far: R2 & Threepio in the New Republic. Great! Least Favorite: The new Mace Windu. What a broken joke. He's only missing 3 things to be perfect: Evade, a million hitpoints, and maximum charisma. jak wrote:Deaths_Baine wrote:theultrastar wrote:Favorite: Celeste Morne (Love me some Rakghouls)
Least Favorite: Mace Windu Legacy of The Light Side (For multiple reasons) such as being over powered and undercosted lol. I believe the newspeak term is aggressively costed Heh, that's one way to phrase it.
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Rank: Flash Speeder Groups: Member
Joined: 5/22/2011 Posts: 41
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Dimetrodon wrote:Favorite: HK-47 wins for me. I simply love the character, and that's all you'll get out of me, Meatbags!
Least Favorite: I'm all for new characters, but also relevant ones at that. And with that said, General Weir is the outcast for me. Not at all a bad figure, but he was in 2 issues of a comic book and then died. I suppose the last page of the first for umm 2.03 issues? I just don't care to see a unique taken up by a nobody. Oh yeah.. Dutch is a wasted slot too. At least the cantina creatures have backstories ..lol Agree with you on General Weir, Captain Sarkli fits the role better for a Stormcommando Commander. Weir was never stated as such in the comic he was in. He just looked exactly like a SC.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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plokoon9619 wrote: Agree with you on General Weir, Captain Sarkli fits the role better for a Stormcommando Commander. Weir was never stated as such in the comic he was in. He just looked exactly like a SC.
I'd rather have gotten a Generic Storm Commando Leader. Plenty of more important Imps still. Ysanne Isard, Admiral Daala, Sate Pestage or hell.. even a Clone Emperor, that one could have pretty neat abilities too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Greybird wrote:Favorite so far: R2 & Threepio in the New Republic. Great!
Least Favorite: The new Mace Windu. What a broken joke. He's only missing 3 things to be perfect: Evade, a million hitpoints, and maximum charisma. LOL, probably my favorite post about Mace yet. only thing missing is a million hitpoints and maximum charisma, LOL. He should just have pheromones, lol. I do agree that Mace is broken and I am lobbying for more and more support on this, glad I am getting some.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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plokoon9619 wrote:Dimetrodon wrote:Favorite: HK-47 wins for me. I simply love the character, and that's all you'll get out of me, Meatbags!
Least Favorite: I'm all for new characters, but also relevant ones at that. And with that said, General Weir is the outcast for me. Not at all a bad figure, but he was in 2 issues of a comic book and then died. I suppose the last page of the first for umm 2.03 issues? I just don't care to see a unique taken up by a nobody. Oh yeah.. Dutch is a wasted slot too. At least the cantina creatures have backstories ..lol Agree with you on General Weir, Captain Sarkli fits the role better for a Stormcommando Commander. Weir was never stated as such in the comic he was in. He just looked exactly like a SC. SC? Secret Compartment? Spencer, Carlos? Super Computer? Personally I like super computer...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/4/2008 Posts: 168 Location: Yuuzhan'tar
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Favorite: Yun Yammka Fanatic
Least: r23po
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/23/2009 Posts: 177
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Gosh, I really like Celeste, Jaq, Kaan, Nas Choka, Winter, Yuuzhan Vong Slayer, Klatooinian pilot guy, new Vader, and the new Maul. Thon looks like a lot of fun too. If you made me pick one, I'd probably say Winter. Other pieces are better, no doubt, but Winter introduces some new rules that are really neat and invoke that "Get down Mr. President!" feel that old-school bodyguards just don't. Plus she makes Leia way more competitive, so she opens up a lot of interesting (if silly) squads, and she's a total beast once Leia gets hurt.
Least favorite would be any of the troopers, why bother. Also the firebreather, because I just don't think it came out right.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Favorite - Count Dooku (this piece sounds quite fun in larger games and the most interestingly designed piece I have probably ever seen in any of the sets, just so weird but cool as it fits the flavour, though I wish his CE worked with droids too, apparently only Grievous and Loathsoam can speak binary or whatever fools talk the battle droids babble about in)
Least Favorite - Zann underboss (why the range restriction? Needing to spend a bunch of points on pilots doesn't really solve the issue of huges, sigh, next set my huge sep droid friends, next set...)
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Rank: Young Krayt Dragon Groups: Member
Joined: 4/27/2009 Posts: 50
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Favorite: Count Dooku. Very flavorful, very fitting with his character as we've come to know him.
Least Favorite: Darth Zannah. Aggressively undercosted at about 20 points lower than she should be. Compare with General Obi-Wan with similar stats, fewer offensive and defensive abilities, and equally controversial defenses (Soresu Mastery + Force Bubble vs Soresu Mastery + MOTF). And where Obi-Wan has no offensive specials except Double Attack, Zannah adds Double, Lightsaber Assault, and Force Corruption =3=. And we're expected to believe she's weaker? Sorry, but not only no, HELL NO.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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ecs05norway wrote:Least Favorite: Darth Zannah. Aggressively undercosted at about 20 points lower than she should be. Compare with General Obi-Wan with similar stats, fewer offensive and defensive abilities, and equally controversial defenses (Soresu Mastery + Force Bubble vs Soresu Mastery + MOTF). And where Obi-Wan has no offensive specials except Double Attack, Zannah adds Double, Lightsaber Assault, and Force Corruption =3=. And we're expected to believe she's weaker? Sorry, but not only no, HELL NO. I do agree that Zannah is one of the stronger new pieces, but I think she's fine under the current DCI rules. Are you playing Soresu Style Mastery as written, or under DCI rules where it only works on non-melee attacks? There's a discussion about whether Soresu Style Mastery should be changed here - http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10201.With Force Bubble, she is more survivable against melee than GOWK is, but then GOWK has a really useful commander effect. I really like the Sith at the moment - there are at least two cool squad options - building a swap squad around Darth Revan, Sith Lord, or a tank squad around Zannah.
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Rank: TIE Crawler Groups: Member
Joined: 6/4/2009 Posts: 43
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TheHutts wrote:ecs05norway wrote:Least Favorite: Darth Zannah. Aggressively undercosted at about 20 points lower than she should be. Compare with General Obi-Wan with similar stats, fewer offensive and defensive abilities, and equally controversial defenses (Soresu Mastery + Force Bubble vs Soresu Mastery + MOTF). And where Obi-Wan has no offensive specials except Double Attack, Zannah adds Double, Lightsaber Assault, and Force Corruption =3=. And we're expected to believe she's weaker? Sorry, but not only no, HELL NO. I do agree that Zannah is one of the stronger new pieces, but I think she's fine under the current DCI rules. Are you playing Soresu Style Mastery as written, or under DCI rules where it only works on non-melee attacks? There's a discussion about whether Soresu Style Mastery should be changed here - http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10201.With Force Bubble, she is more survivable against melee than GOWK is, but then GOWK has a really useful commander effect. I really like the Sith at the moment - there are at least two cool squad options - building a swap squad around Darth Revan, Sith Lord, or a tank squad around Zannah. I agree. At the moment I'm liking the Sith too. Atton and Zannah are Favs of the set. I'm curious though. Tell me about your Zannah tank squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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krazykay11 wrote:I agree. At the moment I'm liking the Sith too. Atton and Zannah are Favs of the set. I'm curious though. Tell me about your Zannah tank squad. I can't take credit for these - these are other people's ideas! But here, imo, are two strong squads built around Zannah - I think the first qualifies as a tank squad, but sometimes I get my jargon mixed up: i) --Zannah, the Unkillable.-- (from http://www.bloomilk.com/Squad/110176/zannah--the-unkillable-) 48 Darth Zannah 41 Atris 27 Darth Bandon 44 Echani Handmaiden x2 11 Darth Sidious Hologram 8 R7 Astromech Droid 15 Mouse Droid x5 6 Ugnaught Demolitionist x2 There's a lot of Atris in our local meta at the moment. Someone used a GMLS and Atris squad the other day..... and ii) --Sith Beatsticks without Revan-- 48 Darth Zannah 36 Atton "Jaq" Rand 36 Darth Traya 27 Darth Bandon 27 Lobot 14 Exar Kun, Dark Force Spirit 6 Mouse Droid x2 6 Ugnaught Demolitionist x2 This one doesn't boost Zannah, apart from the +10 from Bandon, but she and Traya can absorb quite a lot with their defensive abilities while Atton Rand pumps out damage from the back. What Sith squads have you been using?
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Rank: Young Krayt Dragon Groups: Member
Joined: 4/27/2009 Posts: 50
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TheHutts wrote:ecs05norway wrote:Least Favorite: Darth Zannah. Aggressively undercosted at about 20 points lower than she should be. Compare with General Obi-Wan with similar stats, fewer offensive and defensive abilities, and equally controversial defenses (Soresu Mastery + Force Bubble vs Soresu Mastery + MOTF). And where Obi-Wan has no offensive specials except Double Attack, Zannah adds Double, Lightsaber Assault, and Force Corruption =3=. And we're expected to believe she's weaker? Sorry, but not only no, HELL NO. I do agree that Zannah is one of the stronger new pieces, but I think she's fine under the current DCI rules. Are you playing Soresu Style Mastery as written, or under DCI rules where it only works on non-melee attacks? There's a discussion about whether Soresu Style Mastery should be changed here - http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10201.With Force Bubble, she is more survivable against melee than GOWK is, but then GOWK has a really useful commander effect. I really like the Sith at the moment - there are at least two cool squad options - building a swap squad around Darth Revan, Sith Lord, or a tank squad around Zannah. Our local judge said to play her as written, so we did. And the person playing her made every single save. Hit her sixteen times (six of them from adjacent characters), and she took no damage whatsoever while killing half my squad. Your link to the Soresu debate is broken, btw.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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ecs05norway wrote: Our local judge said to play her as written, so we did. And the person playing her made every single save. Hit her sixteen times (six of them from adjacent characters), and she took no damage whatsoever while killing half my squad.
Your link to the Soresu debate is broken, btw.
Apologies - the dot at the end was throwing it - it should be http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10201
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Sorry, but that thread is NOT about SSM debate. As I learned, it is about play test results with different SSM rules Play Reports, and Play Reports for potential legal new maps
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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jak wrote: Sorry, but that thread is NOT about SSM debate. As I learned, it is about play test results with different SSM rules Play Reports, and Play Reports for potential legal new maps I could have worded that better, but ecs05norway had some games with or against Zannah in a tournament, so he has some good playtest data for that thread.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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jak wrote: Sorry, but that thread is NOT about SSM debate. As I learned, it is about play test results with different SSM rules Play Reports, and Play Reports for potential legal new maps All that is required is that you have one playtest of actual evidence to post anything you want about SSM in that thread. It takes one hour, and you can then post any random opinion you might have about it. What Brad doesn't need is a bunch of people who just want to answer a question about something of which they know nothing. Simple solution. Do one game, post your results, and then your opinion. His thread is asking for help making an informed decision. He will make the final decision, after all, someone must, and Brad has taken that role on over the past year. We as a community have empowered him to do so for Regionals and Gencon tournaments - and anyone else who uses our rules obviously. What he doesn't need, are 10 pages of people giving a "vote" whether they've ever actually played with it or not. Opinions are fine, but not overall useful. Opinions backed up by evidence are much more useful. Do some games, give us an informed opinion. mod edit - swinefeld
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