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Rank: Advanced Bloo Milk Member Groups: Member
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Mace has a 20% chance to score a critical hit on every attack. Then with flurry, I don't want to attempt the math there on possible crits/hits in succession.
Boba has a 5% chance each attack, with 2 attacks on the same target with twin. The Gotal has heavy weapon and one shot, same as the new OR Elite Gunner with one shot. I don't think it is easily compared, except that they are small chance one shots vs. Mace doing the same thing in more than one hit and with a much greater success chance.
Parry or LS Blocks and Defense can try and stop it with a 50/50 chance. Droids might stop the crit bonus damage, but not the extra flurry attacks because those still happen.
The Truth is, in a single turn he has the capability to be way too dangerous. It's not a matter of him killing a 40 or 60 HP character in a turn. Lots of characters can do that. It's when he basically annihilates another Beatstick with 100+ health in a turn.
Also what about big chain attacks? Lets figure he charges into a cluster of enemies. With his Triple Attack, GMA, and flurry plus triple crit damage, he can take out 2 to 3 guys maybe more. Anything 60 health or lower can be one shot by a crit, and lets not forget flurries. Those can be used on any legal target, doesn't have to be the same target. He is honestly way too devastating of a piece. One on one, or against clusters of support pieces, he can really tear it up.
Is it luck? Of course. Are there counters or defenses? Aure. Are there a lot of them? Maybe, maybe not.
With a 20% critical chance he is a monster on the battlefield. All it takes is one critical strike and he has either just killed your beatstick or a portion of your squad.
Luck or not, I really don't see how anyone can dispute him as being an overpowered piece.
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Dimetrodon wrote:Mace has a 20% chance to score a critical hit on every attack. Then with flurry, I don't want to attempt the math there on possible crits/hits in succession.
I did the math back when he was spoiled in this thread: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=8530&p=21Not the math, but a computer simulation since a straight formula would be pretty complicated for a situation like this. ====== Summary for those who don't want to follow the link: Mace's mean damage using 2 force points to reroll (even if he doesn't miss): 122 Mara's mean damage: 87 Lord Vader's mean damage (using LSA, Rage, and Opportunist from Thrawn): 131 (All based on 5000 replications of a simulation of attacks on the move against a 23 defense opponent.) Mace has a far higher ceiling to his damage output, but his damage output is also far more variable. If Mace got Momentum, Mace's output would be higher than Lord Vader's, but Mace also doesn't have a killer CE. His damage output is a lot higher than Mara's but he's also 20 points more.
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Rank: Advanced Bloo Milk Member Groups: Member
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Mace is definitely a decimator of men. As he should be though. Sure he definitely is beatable. But by himself, he can go 10 squares and kill anything he touches. It DOESN'T mean that he will. But, more often than not, he will. Overcosted? Maybe by 5-8 points. Overpowered? I think twin instead of triple would have sufficed. And if he crits, that's two extra attacks. This is just my input. I've ran Mace with yobuck in a panaka swap squad with a friend, and with it, i could get anywhere on the board and kill any piece.
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Deaths_Baine wrote:wannabe mexican wrote:Mace, why the hell are you so weak?
Why did you die in the third round after taking two rounds of fire from Cad Bane before even getting to swing your lightsaber?
Why did you die before even reaching gambit?
Why did I not roll above a 16?
He is probably the least cheesy mini I know of. LOL! this made me laugh because with all the support mace windu has, if you let mace die before he gets to declare an attack something is terribly wrong. and getting to gambit seriously he can get there first round so easily it makes me sick. Anyways on to parry, yeah parry is a good counter to Mace windu, and anyone else with melee attack, but let's face it even with parry none of the characters mentioned that have it are near as good as Mace. I'm just saying. The best counter to Mace, is NOT engaging him with melee beats. If you lose a Vader or something to Mace then it is entirely your fault. Before you move Vader, count the squares to make sure Mace can't reach him! Pretty simple stuff really. Then get your shooter to shoot him! This is hardly rocket engineering.
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wannabe mexican wrote: I'm just saying. The best counter to Mace, is NOT engaging him with melee beats. If you lose a Vader or something to Mace then it is entirely your fault. Before you move Vader, count the squares to make sure Mace can't reach him! Pretty simple stuff really. Then get your shooter to shoot him! This is hardly rocket engineering.
Not so easy in a Yobuck swap squad. Of course, if it's a Yobuck, Mace swap squad then it's probably not too hard to lock the door.
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Rank: Advanced Bloo Milk Member Groups: Member
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Pallaeon or Grand Admiral Thrawn with Ysalamari are a good counter to him - it means you can hit him with a melee beat without getting riposted. And with Master Tactician you should get a couple of cracks at taking him down before he can respond.
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Caamasi nobles and a good shooter seems to still be good. Maybe it's just me but mace and yobuck don't have anyway to kill nobles
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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DieAndBeMetal wrote:Mace is definitely a decimator of men. As he should be though. Sure he definitely is beatable. But by himself, he can go 10 squares and kill anything he touches. It DOESN'T mean that he will. But, more often than not, he will. Overcosted? Maybe by 5-8 points. Overpowered? I think twin instead of triple would have sufficed. And if he crits, that's two extra attacks. This is just my input. I've ran Mace with yobuck in a panaka swap squad with a friend, and with it, i could get anywhere on the board and kill any piece. did you mean undercosted? FlyingArrow wrote:I did the math back when he was spoiled in this thread: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=8530&p=21Not the math, but a computer simulation since a straight formula would be pretty complicated for a situation like this. ====== Summary for those who don't want to follow the link: Mace's mean damage using 2 force points to reroll (even if he doesn't miss): 122 Mara's mean damage: 87 Lord Vader's mean damage (using LSA, Rage, and Opportunist from Thrawn): 131 (All based on 5000 replications of a simulation of attacks on the move against a 23 defense opponent.) Mace has a far higher ceiling to his damage output, but his damage output is also far more variable. If Mace got Momentum, Mace's output would be higher than Lord Vader's, but Mace also doesn't have a killer CE. His damage output is a lot higher than Mara's but he's also 20 points more. Comparing him to others is odds and ends though. Mace has only passive abilities fueling all that crit chance and bonus damage. force point rerolls if you must. But no activated ability in actuality. Mara and Vader are getting damage/attacks off activated abilities or granted abilities from a CE in your scenario there. Mace does it all because he simply can... Also as a long time player of RPGs, MMOs and other such things, it is hard to dispute a number generator.. but in all seriousness there is a big difference between Luck and Programming. Trust me on that bit at least.
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wannabe mexican wrote:Deaths_Baine wrote:wannabe mexican wrote:Mace, why the hell are you so weak?
Why did you die in the third round after taking two rounds of fire from Cad Bane before even getting to swing your lightsaber?
Why did you die before even reaching gambit?
Why did I not roll above a 16?
He is probably the least cheesy mini I know of. LOL! this made me laugh because with all the support mace windu has, if you let mace die before he gets to declare an attack something is terribly wrong. and getting to gambit seriously he can get there first round so easily it makes me sick. Anyways on to parry, yeah parry is a good counter to Mace windu, and anyone else with melee attack, but let's face it even with parry none of the characters mentioned that have it are near as good as Mace. I'm just saying. The best counter to Mace, is NOT engaging him with melee beats. If you lose a Vader or something to Mace then it is entirely your fault. Before you move Vader, count the squares to make sure Mace can't reach him! Pretty simple stuff really. Then get your shooter to shoot him! This is hardly rocket engineering. Oh yeah, that makes perfect sense. If you've paid a heckuva lot of points for a melee beatstick, and the other player is playing Mace, then it's entirely your own fault and your best bet is for Darth Vader/Bane/Maul/whoever to spend the entire game running from him while your shooters try to deal with that badboy. As you say, it's hardly rocket engineering...
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Weeks wrote:Caamasi nobles and a good shooter seems to still be good. Maybe it's just me but mace and yobuck don't have anyway to kill nobles solid advice here, but the only problem i see with it is, you going to use so many nobles that your shooter is blocked on every adjacent square because if not he is going to die, because yoda and mace can get there I have seen it time and time again. And they can just bypass your nobles and shooter completely and kill the rest of your squad.
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FlyingArrow wrote:Dimetrodon wrote:Mace has a 20% chance to score a critical hit on every attack. Then with flurry, I don't want to attempt the math there on possible crits/hits in succession.
I did the math back when he was spoiled in this thread: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=8530&p=21Not the math, but a computer simulation since a straight formula would be pretty complicated for a situation like this. ====== Summary for those who don't want to follow the link: Mace's mean damage using 2 force points to reroll (even if he doesn't miss): 122 Mara's mean damage: 87 Lord Vader's mean damage (using LSA, Rage, and Opportunist from Thrawn): 131 (All based on 5000 replications of a simulation of attacks on the move against a 23 defense opponent.) Mace has a far higher ceiling to his damage output, but his damage output is also far more variable. If Mace got Momentum, Mace's output would be higher than Lord Vader's, but Mace also doesn't have a killer CE. His damage output is a lot higher than Mara's but he's also 20 points more. The major problem I have with this information is that it is very misleading. Of course Vader WITH thrawn does more damage. To say that Mace's damage is a lot higher then Mara's but he costs twenty more, well, Vader's Damage (with thrawn) are higher then mace's but he also cost like 37 more points. That is enough points to bring in someone like the wookie jedi, rex, w/e add them to mace's damage output and then you have a fair comparison
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Deaths_Baine wrote:FlyingArrow wrote:Dimetrodon wrote:Mace has a 20% chance to score a critical hit on every attack. Then with flurry, I don't want to attempt the math there on possible crits/hits in succession.
I did the math back when he was spoiled in this thread: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=8530&p=21Not the math, but a computer simulation since a straight formula would be pretty complicated for a situation like this. ====== Summary for those who don't want to follow the link: Mace's mean damage using 2 force points to reroll (even if he doesn't miss): 122 Mara's mean damage: 87 Lord Vader's mean damage (using LSA, Rage, and Opportunist from Thrawn): 131 (All based on 5000 replications of a simulation of attacks on the move against a 23 defense opponent.) Mace has a far higher ceiling to his damage output, but his damage output is also far more variable. If Mace got Momentum, Mace's output would be higher than Lord Vader's, but Mace also doesn't have a killer CE. His damage output is a lot higher than Mara's but he's also 20 points more. The major problem I have with this information is that it is very misleading. Of course Vader WITH thrawn does more damage. To say that Mace's damage is a lot higher then Mara's but he costs twenty more, well, Vader's Damage (with thrawn) are higher then mace's but he also cost like 37 more points. That is enough points to bring in someone like the wookie jedi, rex, w/e add them to mace's damage output and then you have a fair comparison Sorry, I was just going with two big damage dealers as commonly used versus the new Mace. When I get a chance to update it, I'll see what Mace looks like with Momentum and LV without Opportunist.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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Greybird wrote:wannabe mexican wrote:Deaths_Baine wrote:wannabe mexican wrote:Mace, why the hell are you so weak?
Why did you die in the third round after taking two rounds of fire from Cad Bane before even getting to swing your lightsaber?
Why did you die before even reaching gambit?
Why did I not roll above a 16?
He is probably the least cheesy mini I know of. LOL! this made me laugh because with all the support mace windu has, if you let mace die before he gets to declare an attack something is terribly wrong. and getting to gambit seriously he can get there first round so easily it makes me sick. Anyways on to parry, yeah parry is a good counter to Mace windu, and anyone else with melee attack, but let's face it even with parry none of the characters mentioned that have it are near as good as Mace. I'm just saying. The best counter to Mace, is NOT engaging him with melee beats. If you lose a Vader or something to Mace then it is entirely your fault. Before you move Vader, count the squares to make sure Mace can't reach him! Pretty simple stuff really. Then get your shooter to shoot him! This is hardly rocket engineering. Oh yeah, that makes perfect sense. If you've paid a heckuva lot of points for a melee beatstick, and the other player is playing Mace, then it's entirely your own fault and your best bet is for Darth Vader/Bane/Maul/whoever to spend the entire game running from him while your shooters try to deal with that badboy. As you say, it's hardly rocket engineering... Actually what Mex said was if you are foolish enough to engage Mace with your melee beat, you deserve to get smacked by him. If you are foolish enough to build a squad without a good balance between melee and shooters then it's entirely your own fault if you get hammered by Mace. If you position your figs poorly and allow Mace to choose his targets at will, that's entirely your fault. Mace is easy to kill, SHOOT HIM! The designers arn't responsible for poor strategy/squad building/set up by players.
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Rank: Advanced Bloo Milk Member Groups: Member
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I don't think he's broken - he's just extreme. He's great against other melee pieces - similar to something like Vader Scourge of the Jedi or even just the Vong as a whole - but doesn't have a whole lot of defence against shooters. So he has some really good matchups and some really bad ones. I can see him decimating some really good squads, but I can't see him winning GenCon or anything.
I played against an inexperienced player who was using him, and I struggled to win, despite that I had a much better squad with proper tech, while he just had a bunch of random Republic pieces and no door control or anything. But the problem was that I ran a squad with a couple of big melee pieces - if I'd run a more balanced squad with a proper shooter, I would have made my life a lot easier.
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Mace will crit in a game, he will most likely crit multiple times in a game. I acknowledge that. Where you lose me is that each crit is game ending. What good is a crit when he is going after someone with less than 60 HP? You can't control when he crits. Putting him in a position where he needs to crit is just leading for disaster. And spending FPs for rerolls is just too risky for me, because he needs the FPs for Reflect, and you open yourself up for a miss as well.
And there are some hard counters. Saesee Tiin, JM, Durge, JH, and Droids. Personally, I would love to see him go through some T1s. And there are others that give him fits. Parry and Makashi can slow down his damage, a lot. The group of figs I call the "Duelists", MOTF 2 with Block will be key in stopping major hits, as well as Duelist slowing down his normal damage.
Mace is a beast, no one is going to deny it. But he is highly dependent on rolls, which is where you will get a lot of debate. I just ask you to play him, and watch when and where the crits land.
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Why are we still arguing? Play what you want against who you want. It's a game. Keeping it fun to play is your responsibility as a player of said game.
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saber1 wrote:Why are we still arguing? Play what you want against who you want. It's a game. Keeping it fun to play is your responsibility as a player of said game. Part of the fun is the debate. And while it would be nice to play against who you want, at this point in the game, I think most of us have limited options regarding our playgroup. So if you don't like a group's decision regarding whether to allow a certain piece or a certain rule, it's not so easy to just play "elsewhere".
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I would think a group of 50-60 HP shooters spread out so Mace can't hit more than one per turn would give him fits. Especially IG-86s who he can't crit anyway. But also ERCs, even Veteran RCs, Red Squadron Aces, Mando Scouts, Mando Gunslingers, or a Senate Commando. All of whom have easy access to Twin.
If you're talking about a squad with one big beat, though, Mace can go toe-to-toe with anyone. And not just go toe-to-toe... he can take down anyone in one activation with the right rolls. And with swap he could potentially do it from across the board.
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Sithborg wrote:Mace will crit in a game, he will most likely crit multiple times in a game. I acknowledge that. Where you lose me is that each crit is game ending. What good is a crit when he is going after someone with less than 60 HP? You can't control when he crits. Putting him in a position where he needs to crit is just leading for disaster. And spending FPs for rerolls is just too risky for me, because he needs the FPs for Reflect, and you open yourself up for a miss as well.
And there are some hard counters. Saesee Tiin, JM, Durge, JH, and Droids. Personally, I would love to see him go through some T1s. And there are others that give him fits. Parry and Makashi can slow down his damage, a lot. The group of figs I call the "Duelists", MOTF 2 with Block will be key in stopping major hits, as well as Duelist slowing down his normal damage.
Mace is a beast, no one is going to deny it. But he is highly dependent on rolls, which is where you will get a lot of debate. I just ask you to play him, and watch when and where the crits land. Well Watching him kill a full hitpoint Zannah in one activation was pretty dang crazy even with her force bubble.
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Deaths_Baine wrote: Well Watching him kill a full hitpoint Zannah in one activation was pretty dang crazy even with her force bubble.
Were you playing tournament rules for SSM? If so, then it's only like she had 150HP (Force Bubble twice for +20HP each). Two crits will get him there. While on average you'd see less than 1 crit per 3 attacks, seeing two would not be too surprising.
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