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Durge Jedi Hunter Options
coffeebean
Posted: Wednesday, October 19, 2011 1:12:57 AM
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Joined: 7/19/2011
Posts: 211
i think your all missing the easy fix, why not just make a new guy with affinity that bring in sith sidious? he is expensive plus the cost of the affinity piece, now seps have the swap and it only makes sense. it would have been most suiting on nute gunray but that train has sailed:)
dreadtech
Posted: Wednesday, October 19, 2011 1:20:32 AM
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Joined: 7/23/2008
Posts: 942
Happy to say I still use him. BigGrin
Lord_Ball
Posted: Wednesday, October 19, 2011 1:29:30 AM
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Joined: 4/19/2010
Posts: 1,029
coffeebean wrote:
i think your all missing the easy fix, why not just make a new guy with affinity that bring in sith sidious? he is expensive plus the cost of the affinity piece, now seps have the swap and it only makes sense. it would have been most suiting on nute gunray but that train has sailed:)


2 reasons:
1) I personally don't think swap is the answer for the seps
2) it does nothing for the non-unique livings other than swap fodder which would most likely always be an exploding drone (as crappy as they currently are I like the commando)
coffeebean
Posted: Wednesday, October 19, 2011 1:34:43 AM
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Joined: 7/19/2011
Posts: 211
Lord_Ball wrote:
coffeebean wrote:
i think your all missing the easy fix, why not just make a new guy with affinity that bring in sith sidious? he is expensive plus the cost of the affinity piece, now seps have the swap and it only makes sense. it would have been most suiting on nute gunray but that train has sailed:)


2 reasons:
1) I personally don't think swap is the answer for the seps
2) it does nothing for the non-unique livings other than swap fodder which would most likely always be an exploding drone (as crappy as they currently are I like the commando)


true it doesnt do much for non-uniques, other than pawn and swap, but i thought this thread was about why durge isnt competative and how to make him?
Lord_Ball
Posted: Wednesday, October 19, 2011 1:47:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,029
coffeebean wrote:
Lord_Ball wrote:
coffeebean wrote:
i think your all missing the easy fix, why not just make a new guy with affinity that bring in sith sidious? he is expensive plus the cost of the affinity piece, now seps have the swap and it only makes sense. it would have been most suiting on nute gunray but that train has sailed:)


2 reasons:
1) I personally don't think swap is the answer for the seps
2) it does nothing for the non-unique livings other than swap fodder which would most likely always be an exploding drone (as crappy as they currently are I like the commando)


true it doesnt do much for non-uniques, other than pawn and swap, but i thought this thread was about why durge isnt competative and how to make him?


It is, but some of the same things that would help Durge would be beneficial to all other living seps, swap just isn't one of them (other than the "beatsticks").
CC-23478
Posted: Thursday, October 20, 2011 7:14:17 AM
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Joined: 1/27/2009
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Location: the closest battle
An abiltity like this could possibly work on a dooku and benefit Durge

Mind Link (at the start of the skirmish choose 1 unique ally, for the rest of the skirmish that ally gains Intuition)

That would help solve the movement problem somewhat while still not potentially making anyone broken (imagine if you gave maul champion of the sith greater mobile.....shudder)
Sithborg
Posted: Thursday, October 20, 2011 8:27:01 AM
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Joined: 8/24/2008
Posts: 5,201
I think a Durge on speeder bike would be fun.

As for JH, non-mobile Triple Twin is a bit tough to pull off. GMA/Mobile/Evade is rather boring. I would rather see a boost to his Def rather than try to make him into a new Cad Bane.

Still, Durge is an interesting option with the new Dooku, who will give him a few more extra attacks, and he makes for a nice regenerating bodyguard.
Lord_Ball
Posted: Thursday, October 20, 2011 8:28:16 AM
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Joined: 4/19/2010
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CC-23478 wrote:
That would help solve the movement problem somewhat while still not potentially making anyone broken (imagine if you gave maul champion of the sith greater mobile.....shudder)

you mean he'd actually see play Wink

Intuition (as well as Ambush/Backlash) really isn't that much different - the key to it is to price Whorm out of the equation as several "cheap" characters have double twin and GMA or access to GMA granting a total of 4 attacks so Maul COTS with GMA isn't all that (he is melee unlike many others with the combo afterall).
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