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Rank: Advanced Bloo Milk Member Groups: Member
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I'm not saying it'd be easy. And you don't have to stall. But, I'd be willing to give up 20 points of gambit if it means no ABM. Just saying.
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Rank: Advanced Bloo Milk Member Groups: Member
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DieAndBeMetal wrote:I'm not saying it'd be easy. And you don't have to stall. But, I'd be willing to give up 20 points of gambit if it means no ABM. Just saying. The problem with that is that after ABM shuts down how much time you have left to come back from that? because once the fighting finally starts you still have to kill his pieces without yours dying and you have to make up that 20 points.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Deaths_Baine wrote:And the you most likely lose the game. Like I said I think Bastilla would be great if the V-Set designers had stopped at Dotf, maybe R+R, but now I think she is just a hindrance to developing new OR pieces, and all in all, is just not needed to make them playable/competitive... You might lose, you might not. But either way it's not fun. Quote:As for new ways to counter it... I hope they don't just throw out disciplined leader, ylsamari. I think stuff like that sith piece mentioned earlier with phantom attack? i think it was, is a great start and a cool ability. I'd go with Phantom Attack if there's basis for it in canon. I'm not familiar with it. Or a new NR Luke with some power where he projects himself onto someone else's meditation like he did to Caedus. A special ability like this: Meditation Projection: Replaces turn: For the rest of the skirmish, enemy abilities that contain Meditation in their name cost one additional force point to activate.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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The talk about ABM and shan reminds me quite a bit of the lancer droid's history, or heck, even GOWK. Every once in a while a very good piece pops up that is very successful for a large number of players. For medium to slightly advanced skilled players, the piece can be played to great effect. We call this a gate keeper. Then some other really good players realize that everyone and their Aunt Beru is playing a variation of this squad, and they build a squad that can hold up to most others, but also is relatively successful against the gatekeeper. This is meta... i get the frustration, but, its kind of a rinse and repeat of what we've been dealing with for years.
When SSM was changed back to its original functionality, and GOWK allowed back into the game, restored to his former glory, most players had concern, but in the end, he just wasn't the meta lock that he used to be. I think ABM is good, and its definitely a formidable ability, but its still a gate keeper, not a game breaker. There are ways around it, and as time goes on, it will only become less and less powerful. I think this is the nature of the game... be it R2, Kybuck, Lancer, GOWK, or Shan. Wait until V-set 4 or 5 and I bet half the opinions about ABM will have changed, and people will be worried about a different piece.
I do agree that she has created a delicate balance for the OR. A slip up in a new pieces design could really give the faction even more power... but personally, the OR has been at the bottom of the food chain for so long, I prefer the game with her than without. my only hope is that the v-set team is smart enough to figure out some other top tier squad options that they can release that work with or without her, without tipping the balance. Don't ask me what that is, but these guys know the game as well as anyone can, I'm sure there are good things in store.
If they screw up and break the game? Like, truly break the game? I doubt that will ever happen, but I know that they have the game and its players in the their best intentions, and would handle the situation appropriately.
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Rank: Advanced Bloo Milk Member Groups: Member
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I get that she is a gatekeeper, and is not unbeatable, but she does something that none of the other gatekeepers can do, or even came close to doing. She completely says screw you to whole factions on a board wide scale.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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FlyingArrow wrote:Deaths_Baine wrote:And the you most likely lose the game. Like I said I think Bastilla would be great if the V-Set designers had stopped at Dotf, maybe R+R, but now I think she is just a hindrance to developing new OR pieces, and all in all, is just not needed to make them playable/competitive... You might lose, you might not. But either way it's not fun. Quote:As for new ways to counter it... I hope they don't just throw out disciplined leader, ylsamari. I think stuff like that sith piece mentioned earlier with phantom attack? i think it was, is a great start and a cool ability. I'd go with Phantom Attack if there's basis for it in canon. I'm not familiar with it. Or a new NR Luke with some power where he projects himself onto someone else's meditation like he did to Caedus. A special ability like this: Meditation Projection: Replaces turn: For the rest of the skirmish, enemy abilities that contain Meditation in their name cost one additional force point to activate. I like Phantom Attack a lot, being able to assault someone through the Force makes a lot of sense for incredibly powerful Sith Lords. And Luke should definetly be able to do something like this since he did mess a lot with Cadeus's head/meditation. I don't know if it has to just affect meditation...that would be nice since it messes with both Bastilla and Atris and is incredible Flavorful...but even if he just has a power like Force Light, I think that could work. I really like Force Light and I think there is room for more Force Abilites like that, especially on powerful Force users like Luke. And I know Luke worked a lot on overcoming Force Immunity of the Vong and Ysalamiri so maybe he could have an ability where he just isn't affected by certain abilites like that. Granted I don't recall how successful he was with the Ysalamiri...I know he did use Electric Judgment on Vong. General_Grievous wrote: New Republic New Talon Karde with Ysalmari
Maybe I'm just a greedy NR player but...THIS THIS, A 1000x's THIS!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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my problem is that it last more than one round and she is a little too much for local play. Game wise she is fine overall for tier 1-1.5 play.
Republic can get around it with all the movement Seps living and droids can get around because the droids are still pretty powerful with CE's NR can get around it with Kyle mara they dont need CE;s to win Rebels can get hurt by her but still have enough power with WWF and there other shooters. They still have high acts even without gen dod so they can do ok I believe. Just have to go back to the old han sc/wookiee or cheap shooters. They still have movement and damage so I believe they can be played at the top tables. Imps have two ways around her and enough twin guys with speed. Vong are fine vs her. OR have three ways to get around her.
The mandos really need there CE's and Sith are still a few pieces away from tier 1 i believe. Sith I think can still get off a revan swap at some point in the game to change the game over.
So I guess my problem is that she hurts the mandos,Sith,Rebels to a point and lot of the local squads I would play.
Overall there will be more SA that are like CE's I bet over time and over ways to get around her.
Still think she should be banned or get a errata. She is just plain broken. I think all the top piece should get errata thats what the swccg would do which was the greatest game of all time. It worked for them
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Jonnyb815 wrote:my problem is that it last more than one round and she is a little too much for local play. Game wise she is fine overall for tier 1-1.5 play.
Republic can get around it with all the movement Seps living and droids can get around because the droids are still pretty powerful with CE's NR can get around it with Kyle mara they dont need CE;s to win Rebels can get hurt by her but still have enough power with WWF and there other shooters. They still have high acts even without gen dod so they can do ok I believe. Just have to go back to the old han sc/wookiee or cheap shooters. They still have movement and damage so I believe they can be played at the top tables. Imps have two ways around her and enough twin guys with speed. Vong are fine vs her. OR have three ways to get around her.
The mandos really need there CE's and Sith are still a few pieces away from tier 1 i believe. Sith I think can still get off a revan swap at some point in the game to change the game over.
So I guess my problem is that she hurts the mandos,Sith,Rebels to a point and lot of the local squads I would play.
Overall there will be more SA that are like CE's I bet over time and over ways to get around her.
Still think she should be banned or get a errata. She is just plain broken. I think all the top piece should get errata thats what the swccg would do which was the greatest game of all time. It worked for them
Up
well... The idea is that the stat cards should reflect the rules accurately... Its why ssm was returned to the cards description. Its no fun to have to sit with a errata rule book filled with 50 pages, Or have to write in corrections on your cards ( which I would never do). The game suffers enough from complex rules and having to check the glossary... It slows down play on a game that takes so long to play that its got a time limit in competitive play.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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FlyingArrow wrote:Quote:As for new ways to counter it... I hope they don't just throw out disciplined leader, ylsamari. I think stuff like that sith piece mentioned earlier with phantom attack? i think it was, is a great start and a cool ability. I'd go with Phantom Attack if there's basis for it in canon. I'm not familiar with it. He's from Legacy book series where Jacen goes all Caedus: http://starwars.wikia.com/wiki/Darth_VectivusAnd phantoms: http://starwars.wikia.com/wiki/Force_phantomIt's not to overpowered with a single attack and low atk; while still being a really good counter to Bastilla/Atris and it helps out their enemies. Just some threat you can hold over Bastilla's head when people are considering building a team around her. Also really like your Luke force meditation deal.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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the counter ability doesnt even need to be an attack, could just be a forced save something like:
Force Confusion: Force 2; usable on this characters turn; enemies with a force rating lose 1 force point, save 6.
no damage is done, but the save is not optional and it could take away some force points, so it has other uses than to just counter bastila.
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Rank: Advanced Bloo Milk Member Groups: Member
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coffeebean wrote:the counter ability doesnt even need to be an attack, could just be a forced save something like:
Force Confusion: Force 2; usable on this characters turn; enemies with a force rating lose 1 force point, save 6.
no damage is done, but the save is not optional and it could take away some force points, so it has other uses than to just counter bastila. You would have to be very careful who you give that ability to as it is even more powerful. My worry is that a piece like that written as a boardwide ability could wipe out teams of "swarm" force users and end up hurting the little guys more then Bastilla. Though if it was focused to one enemy I'd be ok with it.
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Rank: Advanced Bloo Milk Member Groups: Member
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Exar Kun Sith Spirit...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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billiv15 wrote:Exar Kun Sith Spirit... one force point and a save of 11 and he is gone...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Jonnyb815 wrote:my problem is that it last more than one round and she is a little too much for local play. Game wise she is fine overall for tier 1-1.5 play.
Republic can get around it with all the movement Seps living and droids can get around because the droids are still pretty powerful with CE's NR can get around it with Kyle mara they dont need CE;s to win Rebels can get hurt by her but still have enough power with WWF and there other shooters. They still have high acts even without gen dod so they can do ok I believe. Just have to go back to the old han sc/wookiee or cheap shooters. They still have movement and damage so I believe they can be played at the top tables. Imps have two ways around her and enough twin guys with speed. Vong are fine vs her. OR have three ways to get around her.
The mandos really need there CE's and Sith are still a few pieces away from tier 1 i believe. Sith I think can still get off a revan swap at some point in the game to change the game over.
So I guess my problem is that she hurts the mandos,Sith,Rebels to a point and lot of the local squads I would play.
Overall there will be more SA that are like CE's I bet over time and over ways to get around her.
Still think she should be banned or get a errata. She is just plain broken. I think all the top piece should get errata thats what the swccg would do which was the greatest game of all time. It worked for them I think Sith can get around her too - they're not that reliant on CEs. I also think that people shouldn't play her in friendly games, unless they've arranged to do so with their opponent - she seems like she's designed specifically designed as a tier 1 competitive piece. I think something was needed to stop competitive squads being dominated by crazy amounts of CEs - the Dodanna/Rieekan/Leia/Crix Madine with tons of activations ruled lots of squads out of the meta too. I like the meta better with her in it; maybe the Mandos need a specific counter sometime, but other people have been saying they can bring in a Czerka with Lobot for twin, and a shooting Mando squad should have a good shot against a melee OR team.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
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billiv15 wrote:I'm simply amazed at what people keep posting about ABM. There are two extremely competitive squad types that virtually ignore ABM altogether, Lancers and Yoda on Kybuck. Both shut her down easily. When two of the most competitive squads have 0 issue with her, it shouldn't be a piece that we complain about so heavily. I guess that is where my concerns with such characters comes in. That is, I would think the V-Sets would want to focus on other older, less-played characters actually being useful instead of just giving each faction its own new Lancer or Kybuck game-changing, must include type figures. Personally, I would rather have tables full of unusual builds all being able to at least hold their own then seeing countless nearly identical builds everywhere you turn while more and more characters become absolutely useless. Its hard to do anything about it now; she's already out there. But these type pieces are also the ones who turn off people from the V-Sets for a reason - they end up doing the exact opposite of what many more causal or newer players generally want from the game. (and based off the comments, even experienced players to some extent; which probably explains why the issue just wont go away. Bad enough people had to deal with these types of characters from WOTC...) A couple more pieces like this designed to counter the other pieces like this (and on and on), and it will get to the point where only a handful of diehards care to play the game at all while the casual and less-experienced pools will suffer (and, in turn, the diehards in the long run). The official game is already dead ~ the V-Sets can now either keep it alive and interesting for new players who might want to give it a shot, or further bury it by creating a game merely for long-time diehards to play. Maybe I'm wrong, but that's how I personally see it at least.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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A few power pieces will slip threw the cracks, no doubt. Still, I think you should expect V4 to be more like Vengeance, which I have hardly heard a bad word about, especially about the powerlevels of pieces. And that's the thing, Bastilla allows the designers to be creative with the faction. Yes, she is powerful and pretty much a must have. But would you rather have the first three sets work to bring the OR up to parity, because that is what it would take without the powershot of Bastilla. Some mistakes were made with the first 2 Vsets, but I think Vengeance has shown that we've learned from them. The design process I think is now very good, even with new designers.
Still one or two rules things that make me want to tear out my hair.
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Rank: Advanced Bloo Milk Member Groups: Member
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Vset one is the set I have a problem with the other sets are fine. Well Maul being sith I wont get into that.
Now that we have vset you can do errata and just have a new card for print and over time just come out with a full new set like swccg did because things got screwed up real bad. I forget but the lightside or darkside was like unbeatable in like 09-10 one of the two.
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Rank: Advanced Bloo Milk Member Groups: Member
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Personal I like Bastilla and her power, but she is too good for her point. She is not only a gatekeeper but also what we called a power creep. We have house rule that the ABM will end at the end of the round already, otherwise she is just too overpower (IMO she is overpower for her cost even for a round). Issue errata (if any) and print a new card including in the coming set sounds pretty good to me, since it is a V-set, we could fix it if we can. Just my 2 cents.
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Rank: Moderator Groups: Member
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The game has evolved into matchups being a big factor, I think Bastilla has only aggravated it.
That said, SWCCG is hardly the bastion of greatness to aspire to. I've watched it, and their system has broken down. Leaving out the attrocity that was the Revolution, where one had to completely relearn hundreds of cards, they are still way to errata happy. The thing about issuing that many errata, it means something is broken in their design system. Just because errata is reletively easy, doesn't mean it should be done whenever there is a cry about it.
And Force Abilties are still new. Haven't really fully explored what can be done with and what can be done to counter them.
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Rank: Advanced Bloo Milk Member Groups: Member
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After create a overpower piece, then use other overpower/specificed piece to solve/counter this power? I doubt that is the best way to to so. This only keep the players away from the game. New player find it not fun to play/against with. I think that's not a good way to solve the problem, may be it is just me anyway.
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