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Mace Windu,Legacy of The LightSide Options
jak
Posted: Wednesday, April 11, 2012 7:57:37 AM
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Darth_Jim wrote:
At the Wampa Stompa tournament last fall, I used Salacious Crumb to kill mace.


NEVER underestimate the power of The Crumb! (right juice man?)
Deaths_Baine
Posted: Wednesday, April 11, 2012 9:20:48 AM
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I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.
Echo24
Posted: Wednesday, April 11, 2012 9:52:00 AM
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Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.
DARPH NADER
Posted: Wednesday, April 11, 2012 9:54:13 AM
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jak wrote:
Darth_Jim wrote:
At the Wampa Stompa tournament last fall, I used Salacious Crumb to kill mace.


NEVER underestimate the power of The Crumb! (right juice man?)


And do not under estimate the power of your impending six hundred and sixty sixth post. Make it memorable!
juice man
Posted: Wednesday, April 11, 2012 10:47:21 AM
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Location: Akron Ohio, just south of dantooine.
I have learned to kill Crumb instead of giving him an AoO. For those who want to re-read the other Mace thread, it's on pg 16 near the bottom (General).
Deaths_Baine
Posted: Wednesday, April 11, 2012 11:08:43 AM
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Echo24 wrote:
Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.




lol, no way should they be compared because they attack to do their damage, that is flawed thinking.
Take for instance what they will go up against in the current meta. Mace can still do his damage because he just needs to roll a certain number and that is all, not many people are running force alter right now, but take mara when she runs into yalsimari.... she sucks, no way around it, she can not do her 120 and is pretty well useless. take the new nomi, mace can still do his 120 to her, mara.... nope can't spend force points... and on the flip side mara's attacks can be lightsaber deflected, or defensed, mace's crits force absorb the block, yay take your 60....
Sure they can both do 120 damage, but that does not make them comparable.
Weeks
Posted: Wednesday, April 11, 2012 11:25:17 AM
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Joined: 7/23/2009
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Deaths_Baine wrote:
Echo24 wrote:
Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.




lol, no way should they be compared because they attack to do their damage, that is flawed thinking.
Take for instance what they will go up against in the current meta. Mace can still do his damage because he just needs to roll a certain number and that is all, not many people are running force alter right now, but take mara when she runs into yalsimari.... she sucks, no way around it, she can not do her 120 and is pretty well useless. take the new nomi, mace can still do his 120 to her, mara.... nope can't spend force points... and on the flip side mara's attacks can be lightsaber deflected, or defensed, mace's crits force absorb the block, yay take your 60....
Sure they can both do 120 damage, but that does not make them comparable.


Well ya, when you only give those examples mara does stink by comparison. Did you factor in that Mara does non-melee attacks? Did you mention how mara costs a whopping 20 points less? If your going to give examples you should compare both sides against the middle and give an opinion after stating all your data.
StarKiller97
Posted: Wednesday, April 11, 2012 11:51:11 AM
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Joined: 7/6/2011
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Weeks wrote:
StarKiller97 wrote:
What really ticks me off is the fact that Mace LOTLS is way to powerfull for his abilitys. He can freaken take out the Lavilithon, Exar Kunn, and Celest Morne all by himself. He should be the price of Grand Master Luke (115), because he is so powerfull. The fact is who ever Mace wants to go after with r2d2 to help he will kill that person. Mace Windu is to powerfull and should be banned the dude is just to powerfull. Who ever made this person should have atleast made him alot more expensive.Scared Cursing Cursing Cursing Cursing Angry Angry ThumbDown ThumbDown Cursing Cursing


I get upset when I lose too. Instead of calling out pieces you should call out yourself. More often then not you made a play mistake that allowed him to beat you.

It's the same argument people used to make about yoda on Kybuck. "oh man yoda kills all my fodder too fast" .....ya if you don't protect your squishies yoda will run all of them over. You have to change tactics each game or youll lose. Have you ever watched a war movie? The armies that win are the ones that change strategies when something isn't working. A general doesn't say "oh man, those tanks are unfair and OP" he figures out a way to alter his plan and kill the tanks.

Force renewal 2 means mace can reflect maybe 3 shots per game, or even less if he uses force for speed or rerolls. Then he may only make 1 out of those reflects. So the strategy is simple as shoot and spread out.
Im not the one upset when I sayed he took out the Leviathon,Exarr Kunn, and Celeste Morne I was playing with Mace thats when I realized he is to powerfull.
Echo24
Posted: Wednesday, April 11, 2012 11:57:23 AM
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Joined: 9/30/2008
Posts: 1,288
Deaths_Baine wrote:
Echo24 wrote:
Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.




lol, no way should they be compared because they attack to do their damage, that is flawed thinking.
Take for instance what they will go up against in the current meta. Mace can still do his damage because he just needs to roll a certain number and that is all, not many people are running force alter right now, but take mara when she runs into yalsimari.... she sucks, no way around it, she can not do her 120 and is pretty well useless. take the new nomi, mace can still do his 120 to her, mara.... nope can't spend force points... and on the flip side mara's attacks can be lightsaber blocked, or defensed, mace's crits force absorb the block, yay take your 60....
Sure they can both do 120 damage, but that does not make them comparable.


And Mace costs 20 points more, and Mara has Stealth, and Mace can't get crits on Droids, and Mara is a shooter so she can do 20/40 damage from across the board, and Mace can be played with GOWK, Panaka, and R2, and Mara can be played with Ganner, Han, and Anakin....

Obviously there are tons of differences between the two pieces. Mara's attacks actually CAN'T be Blocked, as she's a non-melee piece, but Mace's can. What does Mace do when he DOES play against Force Alter? That hurts Mara a lot less because she has a larger range of rolls that she needs to get to do her damage. What about when Mace plays against Parry or Djem So? Those things have no effect on Mara, but hurt Mace a lot.

There are lots of reasons to play either of them. A common complaint, however, is "Mace does too much damage". That can be very precisely proven to be false, as I did. They're comparable because they fulfill the exact same role in any squad they're in. When you're building a squad and need a character that deals damage, these are the kinds of characters you look at to fill that role, and they can be compared based on how well they fill that role. Part of how they fill that role is how much damage they can do and how consistently they can do it.
StarKiller97
Posted: Wednesday, April 11, 2012 12:00:48 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/6/2011
Posts: 67
Echo24 wrote:
Deaths_Baine wrote:
Echo24 wrote:
Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.




lol, no way should they be compared because they attack to do their damage, that is flawed thinking.
Take for instance what they will go up against in the current meta. Mace can still do his damage because he just needs to roll a certain number and that is all, not many people are running force alter right now, but take mara when she runs into yalsimari.... she sucks, no way around it, she can not do her 120 and is pretty well useless. take the new nomi, mace can still do his 120 to her, mara.... nope can't spend force points... and on the flip side mara's attacks can be lightsaber blocked, or defensed, mace's crits force absorb the block, yay take your 60....
Sure they can both do 120 damage, but that does not make them comparable.


And Mace costs 20 points more, and Mara has Stealth, and Mace can't get crits on Droids, and Mara is a shooter so she can do 20/40 damage from across the board, and Mace can be played with GOWK, Panaka, and R2, and Mara can be played with Ganner, Han, and Anakin....

Obviously there are tons of differences between the two pieces. Mara's attacks actually CAN'T be Blocked, as she's a non-melee piece, but Mace's can. What does Mace do when he DOES play against Force Alter? That hurts Mara a lot less because she has a larger range of rolls that she needs to get to do her damage. What about when Mace plays against Parry or Djem So? Those things have no effect on Mara, but hurt Mace a lot.

There are lots of reasons to play either of them. A common complaint, however, is "Mace does too much damage". That can be very precisely proven to be false, as I did. They're comparable because they fulfill the exact same role in any squad they're in. When you're building a squad and need a character that deals damage, these are the kinds of characters you look at to fill that role, and they can be compared based on how well they fill that role. Part of how they fill that role is how much damage they can do and how consistently they can do it.
What happens if Marra runs into Sorresu or Evade there all "ifs" there is things that can cancel both caracters, I was just saying Mace should be more expensive. I didnt think it was going to blow up like this.
Mando
Posted: Wednesday, April 11, 2012 12:23:38 PM
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Joined: 10/14/2008
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StarKiller97 wrote:
Echo24 wrote:
Deaths_Baine wrote:
Echo24 wrote:
Deaths_Baine wrote:
I love when people compare mara jedi to mace windu lol, it is one of the WORST comparisons ever. Mara is completely dependent upon being able to spend the force power lightsaber assault to do her 120 damage, Mace is dependent upon rolling a 17+ to do the same. The problem is that with Mace you also gain force absorb and renewal 2. So mara is WORTHLESS against mace windu, so are some other major pieces such as Marka Ragnos, Heck even Lord Vader gets screwed by Mace. Sure mace does have trouble with shooters, such as the Echani Squad and Storm Commandos, but most beatsticks get beat by these squads. Take Mara for example, yeah she is great to run in lightsaber assault and then.... die, lol, just so happens that she has the ability to be in a squad with anakin solo and his unleash the force, so when she dies... great. Mace on the other hand does not have that type of synergy when he dies.


They're both damage pieces; that's as good of a comparison between two pieces of different factions that you could get. Obviously they work differently and are in different factions, but they're still doing exactly the same thing: making attacks to deal damage. Neither are tech pieces, or direct damage pieces, or fast pieces, or swarm-killers, or tanks, commanders, or anything like that. Mace, Mara, Lord Vader, Vader SotJ, Sora Bulq, Darth Maul, Jaina SotJ, and so on are all the exact same archetype, which are the kinds of pieces that should be compared. They're basic damage dealers; they all work a little differently and have different support and are good or bad against different things and cost different amounts, but they are essentially all in their respective squads for the exact same purpose, and should be compared first and foremost on how well they can successfully accomplish that purpose.




lol, no way should they be compared because they attack to do their damage, that is flawed thinking.
Take for instance what they will go up against in the current meta. Mace can still do his damage because he just needs to roll a certain number and that is all, not many people are running force alter right now, but take mara when she runs into yalsimari.... she sucks, no way around it, she can not do her 120 and is pretty well useless. take the new nomi, mace can still do his 120 to her, mara.... nope can't spend force points... and on the flip side mara's attacks can be lightsaber blocked, or defensed, mace's crits force absorb the block, yay take your 60....
Sure they can both do 120 damage, but that does not make them comparable.


And Mace costs 20 points more, and Mara has Stealth, and Mace can't get crits on Droids, and Mara is a shooter so she can do 20/40 damage from across the board, and Mace can be played with GOWK, Panaka, and R2, and Mara can be played with Ganner, Han, and Anakin....

Obviously there are tons of differences between the two pieces. Mara's attacks actually CAN'T be Blocked, as she's a non-melee piece, but Mace's can. What does Mace do when he DOES play against Force Alter? That hurts Mara a lot less because she has a larger range of rolls that she needs to get to do her damage. What about when Mace plays against Parry or Djem So? Those things have no effect on Mara, but hurt Mace a lot.

There are lots of reasons to play either of them. A common complaint, however, is "Mace does too much damage". That can be very precisely proven to be false, as I did. They're comparable because they fulfill the exact same role in any squad they're in. When you're building a squad and need a character that deals damage, these are the kinds of characters you look at to fill that role, and they can be compared based on how well they fill that role. Part of how they fill that role is how much damage they can do and how consistently they can do it.
What happens if Marra runs into Sorresu or Evade there all "ifs" there is things that can cancel both caracters, I was just saying Mace should be more expensive. I didnt think it was going to blow up like this.


Sorresu Style Mastery is the only one that would be completely effective against Mara. Evade and Soresu are ineffective against adjacent targets.

I personally have no issues at all in playing against Mace. He can be powerful, but as was mentioned earlier, his crits usually come at a latter point when it doesn't really matter. When I see him, I only see 60 damage a round with GMA, which is good, but not broken. Most of the time your not going to get the crit you so desire. And when you go against other beats, they usually have Lightsaber Block or Defense, at which point your crit has a 50% chance of doing nothing. I don't see what the issue is with Mace. He is expensive and doesn't have much for defenses to avoid damage. He relies on getting crits and, imo, that is not a good strategy to win games. There are lots more better squads to play with out there that will consitently do more damage. So when using Mace, expect 60 dmg and rejoice when he does more than that, cause most of the time he won't be.
Hinkbert
Posted: Wednesday, April 11, 2012 12:29:21 PM
Rank: Advanced Bloo Milk Member
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Joined: 10/21/2008
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Echo24 wrote:
FlyingArrow wrote:
His average damage output on par with Mara Jade, Jedi or Lord Vader.


I think a lot of people miss this. They get caught up in the fact that Mace's damage potential is technically infinity, but that's true of ALL characters with Flurry Attack. What is his ACTUAL average damage output?

Well, against a character with 20 defense, he has a 15% chance to miss, a 65% chance to get a normal hit, and a 20% chance to get a crit. 0.15x0=0, 0.65x20=13, 0.2x60=12, so each attack does an average of 25 damage. The problem is that that 20% chance to get a crit ALSO grants another attack, so we really need to find out the likelihood of 0 crits, 1 crit, 2 crits, etc.

The likelihood of 0 crits on 3 attacks is 0.8^3, or 51.2%. The likelihood of getting 1 crit on the first 3 attacks but then not a crit on the free attack is (0.8^3*0.2)*3 (it's 4 attacks now, 3 with the 0.8 chance to not be a crit, one with the 0.2 chance to be a crit, and there are 3 permutations that would create this result, those being 0.2*0.8*0.8*0.8, 0.8*0.2*0.8*0.8. and 0.8*0.8*0.2*0.8). That's another 30.7%. The likelihood of getting 2 crits is (0.8^3*0.2^2)*6, or 12.3%. Getting 3 crits will happen (0.8^3*0.2^3)*10 or 4.1% of the time. Getting a stunning 4 crits will happen (0.8^3*0.2*4)*15 or 1.2% of the time. That makes up for 99.5% of the rolls you'll make with Mace, so I'll stop there.

So 51.2% of the time you're getting no crits. That means that against a character with 20 defense, you're on average doing just 39 damage. That sucks. 30.7% of the time, though, you're getting one crit, which means you're doing that 39 damage plus another 60, for 99 damage. Much better. 12.3% of the time you'll average a whopping 159 damage with 2 crits, 4.1% of the time you'll be doing 219 damage, and 1.2% of the time you'll get 279 damage! Now lets multiply all that out to find the overall average.

(0.512*39)+(0.307*99)+(0.123*159)+(0.041*219)+(0.012*279)=82.245 average damage against a character with 20 defense.

Lets compare that to, say, Mara Jade Jedi.

WITH Cunning, she has a simple 15% chance to miss, 10% chance to crit, and 75% chance to hit. That's 0.15*0+0.1*40+0.75*30=26.5 damage per hit. With Lightsaber Assault she's getting 4 attacks, so 26.5*4=106 average damage with Cunning. Woah, that's way better than Mace! Of course, that requires her to be getting Cunning, and lets say she's only getting that half the time.

WITHOUT Cunning, she's got a 35% chance to miss, 10% chance to crit, and 55% chance to hit, and does less damage. So now we're looking at 0.35*0+0.1*30+0.55*20=14 damage per hit, 4 hits makes it 56 damage.

If she's getting 56 damage half the time and 106 damage half the time, that's simply 28+53=81 average damage overall. That's only 1.245 points of damage on average less than Mace, who costs a full 20 points more than her.


Now obviously there are lots of other factors to consider. Mace can spend 2 Force Points to reroll, Mara can't, which makes his number a lot better. Mace will also often be in a squad with GOWK or General Skywalker or someone like that to increase his damage output. However, Mara also realistically gets Cunning with Lightsaber Assault WAY more than half the time; I'd say that when I play her and Ganner (which I do quite often), she's getting it at least 85% of the time. There's also the issue that if Mace rolls 4 crits but is only adjacent to 1 enemy, a lot of that damage will get wasted, and there are always the other parts of the character that need to be considered: Mara has Stealth and is a shooter, both big advantages, and also has Block, while Mace has FR2 and MotF2, Absorb, Riposte, and higher Defense and HP, but he costs 20 points more, which is a whole lot of points.

Frankly, I consider Mara Jade, Jedi to be a much better piece than Mace. Yeah, Mace is powerful, but if you don't get a crit his damage output is pretty pathetic for his cost, and she's just a better bargain than him all around for 20 points less.


This isn't exactly my strong suit (math) but if you're looking at Mace, and just his 3 base attacks it isn't a 51.2% chance he won't crit. At least I don't think it is. Because you need to look at the previous result (if you're only looking at getting 1 crit total). So on the first attack he has a 20% (.2 probablity) to crit, if he didn't, on the next attack he has a 36% chance of getting a crit (it's the probability he'd get a crit, .2 * the probability he didn't, .8, so .2*.8 = .16 added to his original chance, so .36 probability he'll crit on the second attack or 36% chance). If he doesn't then, then the chance for a crit for the 3rd attack becomes 59% or a .59 probability (again apply the same formula, .36 he'd crit vs .64 he won't, so .36 * .64 = .23, then you add that to his previous chance of criting, so .36 + .23) So he has a 59% to get at least 1 crit out of 3 attacks (and this doesn't take rerolling in account) and that's typically the difference between 60 damage and 120 damage, that means when he goes up against a similar melee character, he has better than a 50% of taking them out in 1 action. Now, like I said math isn't my strong suit, this was something my friend help me figure out the one day. And he's the one who mentioned that you need to look at the previous result to see if he got a crit or not. I also could have done the math wrong, I'm in a bit of a rush. But I wanted to throw this out there anyway.
Echo24
Posted: Wednesday, April 11, 2012 12:58:14 PM
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Joined: 9/30/2008
Posts: 1,288
Hinkbert wrote:

This isn't exactly my strong suit (math) but if you're looking at Mace, and just his 3 base attacks it isn't a 51.2% chance he won't crit. At least I don't think it is. Because you need to look at the previous result (if you're only looking at getting 1 crit total). So on the first attack he has a 20% (.2 probablity) to crit, if he didn't, on the next attack he has a 36% chance of getting a crit (it's the probability he'd get a crit, .2 * the probability he didn't, .8, so .2*.8 = .16 added to his original chance, so .36 probability he'll crit on the second attack or 36% chance). If he doesn't then, then the chance for a crit for the 3rd attack becomes 59% or a .59 probability (again apply the same formula, .36 he'd crit vs .64 he won't, so .36 * .64 = .23, then you add that to his previous chance of criting, so .36 + .23) So he has a 59% to get at least 1 crit out of 3 attacks (and this doesn't take rerolling in account) and that's typically the difference between 60 damage and 120 damage, that means when he goes up against a similar melee character, he has better than a 50% of taking them out in 1 action. Now, like I said math isn't my strong suit, this was something my friend help me figure out the one day. And he's the one who mentioned that you need to look at the previous result to see if he got a crit or not. I also could have done the math wrong, I'm in a bit of a rush. But I wanted to throw this out there anyway.



Hmmm... I'm not sure that's right. It's been a few years since I've taken a statistics class, though. Lets simplify it a bit and work through it with brute force: A normal character (without Vaapad or Deadly Attack) has a 1/20 chance to get a crit, and a 19/20 chance to NOT get a crit. Say they get 2 attacks; that's 400 combinations. Of those 400, there are 19^2 combinations that got no crits. That means the first roll was a 1, the second roll was a 1-19 (19 combinations), the first roll was a 2, the second roll was a 1-19 (another 19 combinations), and so on, 19 times. It's 19 combinations 19 times, so 19^2 combinations. 19^2=361, and 361/400 is 0.9025. This is the same as 0.95^2, which is how I would have figured it out and the method I used in my post that you quoted. This works out if you do 3 attacks too, as 0.95^3 is equal to (19^3)/8000. Now make it so that 1-16 are "not crits", and you get 0.8^2 or (16^3)/8000, both of which are equal to 0.512.

I think you're taking into account whether he gets multiple crits, while I was trying to figure out how likely he is to get EXACTLY 0 crits. If I'm looking at the second roll or third rolls to find out if he's going to get a crit at all during these three attacks, I've already assumed that the previous roll was NOT a crit by definition of what I'm calculating.


My method might still be flawed (and I welcome any corrections!), but I think you and I are just calculating slightly different things.
juice man
Posted: Wednesday, April 11, 2012 1:14:25 PM
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Location: Akron Ohio, just south of dantooine.
It's been even longer since I had statistics, but hunting on the net I came up with this.

No re-rolls
3 Rolls 1 crit 38%
4 Rolls 2 crits 15%
5 Rolls 3 crits 5%

So the chance of one crit in three rolls 38%. Easy numbers for someone whoose brain has gone soft (me).

Sithborg
Posted: Wednesday, April 11, 2012 2:35:27 PM
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Joined: 8/24/2008
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The major difference with Mara vs Mace, is that it is much easier to plan with Mara than it is with Mace. You will never know when you will get a crit, but you will know when you can attack an unactivated enemy and face Absorb/Defence. A good player hates depending on the dice for damage, which is why you don't see Mace being played by a lot of the top players, whereas Mara is practically a staple. And even when the conditions aren't perfect, you are still looking at 60-80 dam with Mara. Mace will likely be 60, and when you are looking at a 20 pt difference in their points, it really makes Mace look subpar.

Mace is really the new Boba Fett, BH. He is very different in different areas of play.
AdmiralMotti89
Posted: Wednesday, April 11, 2012 2:42:19 PM
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I think the quote on the bottom of Mace's promo card version excuses any overpowering, real or imagined.

"Mine's the one that says BMF on the hilt."

DieAndBeMetal
Posted: Wednesday, April 11, 2012 3:28:54 PM
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Joined: 2/2/2011
Posts: 131
Here's the main reasons I see why people don't like Mace, although they won't admit it.

1. In a head to head melee battle, he beats almost all other beatsticks in the game. And people don't like it when new pieces destroy their old favorite beatstick.
2. He's based on luck and requires little skill to play with some effectiveness.
3. He's too hard to kill.

Now my answer to each of these concerns.

1. Yes, Mace pretty much screws up any melee force user he comes against. But, by no means is he broken OP. This goes with the same situation with Bastila. People just don't like it when one piece can annihilate an entire squad type. I don't see him as OP, although I will say that he is rather annoying with GOWK.
2. This I can somewhat understand. Key strategy for Mace- Get within 10 squares of their biggest most important piece, run up, and swing away. This is obviously exaggerated, but not much.
3. If you run a straight melee squad(unless it's vong), you might have a bad time. However, if you have 1 or 2 decent shooters, just shoot the crap outta him. He will go down eventually. With GOWK, I can understand that a 26 defense sucks to face. But, a little planned strategy can go a long way.

Now for my opinion, I hate to face Mace. It's like how Sithborg compared him to Boba BH. It's the chance that someone will win with luck rather than skill that pisses most players off about him, much like Boba did. But, he is not broken. By no means. If anyone wants to count any broken pieces, here are my list of ones closest to it in no particular order.

1. R2 Doombot- So much usefulness for 9 points. Tow Cable and Override? A must in every Republic squad.
2. Thrawn- Master Tact and Swap for a 30 point piece is strong. But, to add either Ysilimiri and +3 +3 or Opportunist to all characters added onto that makes him quite undercosted imo. A must in Imps.
3. Bastila- I won't go into this. Not broken, but certainly super powerful. A must in OR.
4. Yammosk War Coorinator- This one is kinda a special case. Vong really needed this, so it's kinda excusable. But, for 15 points, I'll go as far to say it's the most powerful 15 point piece in the game. A must for Vong.
5. Jar Jar Binks- This piece is far too overpowered compared to it's movie counterpart. You yourself should gain gambit when your opponent kills this stupid Gungan. Flapper lol
FlyingArrow
Posted: Wednesday, April 11, 2012 6:39:02 PM
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Echo/Hinkbert,

Echo was right about the probability of not getting a crit in 3 swings: just over 50%. (I teach this stuff.)

I ran a full simulation of Mara, Mace, and Lord Vader back when this discussion came up the first time. Pasting the results:

Mace: assuming he needs a 7 to hit his enemy and the enemy has infinite hit points, and allowing two FPRRs on misses.
(5000 replications)
Mean damage: 116dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 120dmg (50% of all results are 120dmg or less) (median)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 220dmg (90% of all results are 220dmg or less)
95th percentile for damage: 240dmg (95% of all results are 240dmg or less)
99th percentile for damage: 360dmg (99% of all results are 360dmg or less)
Max damage: 540 (1 out of 5000 replications was over 500 damage)

Mara: assuming Cunning is active, 4 attacks using LSA, and needs a 7 to hit the enemy.
(5000 replications)
Mean damage: 87.18dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 90dmg (50% of all results are 90dmg or less) (median)
75th percentile for damage: 110dmg (75% of all results are 110dmg or less)
90th percentile for damage: 130dmg (90% of all results are 130dmg or less)
95th percentile for damage: 130dmg (95% of all results are 130dmg or less)
Max damage: 150 (160 is theoretical max, but that never happened in 5000 replications.)

Lord Vader: with Opportunist from Thrawn, needing a 5 to hit (his attack is 18 instead of 16 like the 2 above), 4 attacks at 40dmg each using LSA, Opportunist, and Sith Rage. No rerolls since he used 2 FPs for LSA and Sith Rage.
(5000 replications)
Mean damage: 131.324
10th percentile for damage: 80dmg (10% of all results are 80 or less)
25th percentile for damage: 120dmg (25% of all results are 120 or less)
50th percentile for damage: 120dmg (50% of all results are 120 or less) (median) (At least 25% of the time, he does exactly 120dmg.)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 160dmg (90% of all results are 160dmg or less)
95th percentile for damage: 180dmg (95% of all results are 180dmg or less)
Max damage: 220 (240 is theoretical max, but that never happened in 5000 replications.)

(Original discussion: http://www.bloomilk.com/forums/default.aspx?g=posts&m=97487)

The numbers above are a bit deceptive, though, since you can't really deal more than 200 damage on one turn. Seldom more than 120dmg. So both Lord Vader and Mace's average are skewed higher than they really are. But you can say that Mace has at least a 25% chance of killing a 160hp piece in one activation, barring any damage reducers/avoiders.
CerousMutor
Posted: Wednesday, April 11, 2012 11:37:24 PM
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Posts: 990
FlyingArrow wrote:
Echo/Hinkbert,

Echo was right about the probability of not getting a crit in 3 swings: just over 50%. (I teach this stuff.)

I ran a full simulation of Mara, Mace, and Lord Vader back when this discussion came up the first time. Pasting the results:

Mace: assuming he needs a 7 to hit his enemy and the enemy has infinite hit points, and allowing two FPRRs on misses.
(5000 replications)
Mean damage: 116dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 120dmg (50% of all results are 120dmg or less) (median)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 220dmg (90% of all results are 220dmg or less)
95th percentile for damage: 240dmg (95% of all results are 240dmg or less)
99th percentile for damage: 360dmg (99% of all results are 360dmg or less)
Max damage: 540 (1 out of 5000 replications was over 500 damage)

Mara: assuming Cunning is active, 4 attacks using LSA, and needs a 7 to hit the enemy.
(5000 replications)
Mean damage: 87.18dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 90dmg (50% of all results are 90dmg or less) (median)
75th percentile for damage: 110dmg (75% of all results are 110dmg or less)
90th percentile for damage: 130dmg (90% of all results are 130dmg or less)
95th percentile for damage: 130dmg (95% of all results are 130dmg or less)
Max damage: 150 (160 is theoretical max, but that never happened in 5000 replications.)

Lord Vader: with Opportunist from Thrawn, needing a 5 to hit (his attack is 18 instead of 16 like the 2 above), 4 attacks at 40dmg each using LSA, Opportunist, and Sith Rage. No rerolls since he used 2 FPs for LSA and Sith Rage.
(5000 replications)
Mean damage: 131.324
10th percentile for damage: 80dmg (10% of all results are 80 or less)
25th percentile for damage: 120dmg (25% of all results are 120 or less)
50th percentile for damage: 120dmg (50% of all results are 120 or less) (median) (At least 25% of the time, he does exactly 120dmg.)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 160dmg (90% of all results are 160dmg or less)
95th percentile for damage: 180dmg (95% of all results are 180dmg or less)
Max damage: 220 (240 is theoretical max, but that never happened in 5000 replications.)

(Original discussion: http://www.bloomilk.com/forums/default.aspx?g=posts&m=97487)

The numbers above are a bit deceptive, though, since you can't really deal more than 200 damage on one turn. Seldom more than 120dmg. So both Lord Vader and Mace's average are skewed higher than they really are. But you can say that Mace has at least a 25% chance of killing a 160hp piece in one activation, barring any damage reducers/avoiders.


Blink Scared Sammy J was good, but not that good.

I play casual, I have still to use him. On this break down though he sounds like what Darth Bane should be (this guy has def against shooters).
This shows the cracks, he's like Akuma in Street Fight Alpha!
I fear if I use him I'd become a monster, I'm not ready for that much power.

Looks like they'll need to make ANOTHER Darth Bane/insert beat stick here to keep the creep or leap on track.
Hinkbert
Posted: Thursday, April 12, 2012 4:26:05 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/21/2008
Posts: 267
Location: E-town PA
FlyingArrow wrote:
Echo/Hinkbert,

Echo was right about the probability of not getting a crit in 3 swings: just over 50%. (I teach this stuff.)

I ran a full simulation of Mara, Mace, and Lord Vader back when this discussion came up the first time. Pasting the results:

Mace: assuming he needs a 7 to hit his enemy and the enemy has infinite hit points, and allowing two FPRRs on misses.
(5000 replications)
Mean damage: 116dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 120dmg (50% of all results are 120dmg or less) (median)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 220dmg (90% of all results are 220dmg or less)
95th percentile for damage: 240dmg (95% of all results are 240dmg or less)
99th percentile for damage: 360dmg (99% of all results are 360dmg or less)
Max damage: 540 (1 out of 5000 replications was over 500 damage)

Mara: assuming Cunning is active, 4 attacks using LSA, and needs a 7 to hit the enemy.
(5000 replications)
Mean damage: 87.18dmg
25th percentile for damage: 60dmg (25% of all results are 60dmg or less)
50th percentile for damage: 90dmg (50% of all results are 90dmg or less) (median)
75th percentile for damage: 110dmg (75% of all results are 110dmg or less)
90th percentile for damage: 130dmg (90% of all results are 130dmg or less)
95th percentile for damage: 130dmg (95% of all results are 130dmg or less)
Max damage: 150 (160 is theoretical max, but that never happened in 5000 replications.)

Lord Vader: with Opportunist from Thrawn, needing a 5 to hit (his attack is 18 instead of 16 like the 2 above), 4 attacks at 40dmg each using LSA, Opportunist, and Sith Rage. No rerolls since he used 2 FPs for LSA and Sith Rage.
(5000 replications)
Mean damage: 131.324
10th percentile for damage: 80dmg (10% of all results are 80 or less)
25th percentile for damage: 120dmg (25% of all results are 120 or less)
50th percentile for damage: 120dmg (50% of all results are 120 or less) (median) (At least 25% of the time, he does exactly 120dmg.)
75th percentile for damage: 160dmg (75% of all results are 160dmg or less)
90th percentile for damage: 160dmg (90% of all results are 160dmg or less)
95th percentile for damage: 180dmg (95% of all results are 180dmg or less)
Max damage: 220 (240 is theoretical max, but that never happened in 5000 replications.)

(Original discussion: http://www.bloomilk.com/forums/default.aspx?g=posts&m=97487)

The numbers above are a bit deceptive, though, since you can't really deal more than 200 damage on one turn. Seldom more than 120dmg. So both Lord Vader and Mace's average are skewed higher than they really are. But you can say that Mace has at least a 25% chance of killing a 160hp piece in one activation, barring any damage reducers/avoiders.


Any chance you could explain how you ran the simulations? I've always been interested in this stuff (I used to bug my stats teacher back in college with a bunch of dork questions) and I'm curious about how it's set up.
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