RegisterDonateLogin

Pass on what you have learned.

Welcome Guest Active Topics | Members

So...I thought Mace Windu was not tier one........... Options
Sithborg
Posted: Thursday, May 3, 2012 5:50:55 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Hinkbert wrote:
I just like that Mace makes it possible to build low activation squads and win. If there's anything I have grown sick of since returning to this game it's "fodder". But hey, that's just me.


I disagree. I've been having pretty good success with Sith. Even one with only 6 base activations. It is just really difficult to run.
Hinkbert
Posted: Thursday, May 3, 2012 6:48:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/21/2008
Posts: 267
Location: E-town PA
Sithborg wrote:
[qudote=Hinkbert]I just like that Mace makes it possible to build low activation squads and win. If there's anything I have grown sick of since returning to this game it's "fodder". But hey, that's just me.


I disagree. I've been having pretty good success with Sith. Even one with only 6 base activations. It is just really difficult to run. [/quote]

Your squad was one of the reasons I felt that I could run Mace with so few activations and still do well. I really like your squad and I want to run Sith myself now and improve with them. Also, I'm not saying that only Mace makes it possible to run low act squads, he is just one possible piece that makes it viable.

And Bill, thanks for compliment. For me melee pieces work better because when I run shooters they die quickly, but I think overall melee pieces are more difficult to use.
DARPH NADER
Posted: Thursday, May 3, 2012 7:02:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
An additional note to add here is that Mace did not face a true Storm Commando squad. Luke's build was more akin to what TimmerB ran in MI with the Speeders. Also I seem to recall Mira dropping 130 on Critdu in one round with another Mace build at the regional. Just sayin.

Last thing... Bill's spot on about the Storm Commandos and BSJM, it's the use of Lobot that you end up addressing the Critdu threat.
theultrastar
Posted: Thursday, May 3, 2012 7:15:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/12/2010
Posts: 564
I have no problem with Critdu. That being said, I do believe that he is competitive in the right hands and with the right gameplan going in to a tournament, as Hinkbert demonstrated.
Echo24
Posted: Thursday, May 3, 2012 7:52:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/30/2008
Posts: 1,288
DieAndBeMetal wrote:
I mean this in absolutely no offensive way possible, but what I think Baine wants to see is how Mace is handled in the hands of a Hall of Famer/one of the best players on the planet. How would the squad do then?


I'm sure he would do quite well. Mace isn't a bad piece, and I don't think anyone has ever said that. He's a pretty dang good piece in fact. He's not even close to overpowered, though.

If an exceptionally good player plays Mace, they will do well. That is not because Mace is too good, or a problem, or really worth talking about any more than any other piece. That is because they are an exceptionally good player.

Now, if they played against another exceptionally good player, they wouldn't necessarily win. In that case it would come down to the matchup. If two players of equal skill play, the one with Mace won't just win because Mace is so good. He might win, but it totally depends on what the other person is playing, and there is a ton of stuff that beats Mace. This is exactly how the game should work.

If two players of different skill play each other, that's a different story. If one player has Mace and is also a much better player than his opponent, the matchup matters a little less, because the better player can outplay his opponent to make up for a bad matchup. This will result in the Mace player winning more than losing, because he's the better player. Again, this is exactly how the game should work.

If the weaker player has Mace and the stronger player has something else, as long as it isn't an exceptionally bad matchup (like if the stronger player is just playing an awful squad, like a swarm of Rebel Troopers), the stronger player will probably still win. I've beaten plenty of people who were using Mace when I'm not using Mace. So the stronger player is still more likely to win barring very lopsided squads. Once more, this is exactly how the game should work.


So players of equal skill will rely on the squad matchup, luck, or the other player making a mistake, and games with players of disparate skill will more often end with the better player winning. This is true with Mace just as much as this is true without Mace. If a piece were an actual problem, or broken, or something like that, then this wouldn't be true; the player with Mace would have an advantage regardless of skill level. This is true, so it isn't a problem. Q.E.D.
Sithborg
Posted: Thursday, May 3, 2012 9:03:27 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
I think the death of the 10 Mice drop has done wonders for big beat squads. That's why I'm packing Wuher, even if it seems like nobody is trying to run, because it just takes one person to gamble on it (which with Lobot's options, isn't a huge risk), to ruin my day. I'm almost tempted to run it at a Regional just to try and scare up more usage. He was a nice benefit at MI already against people trying to bring in Mice and R7s. I'm genuinely shocked he isn't used more.
Deaths_Baine
Posted: Thursday, May 3, 2012 9:21:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
Weeks wrote:
Deaths_Baine wrote:
Ha, so I see Mace Windu won a regional and went 6-0. And played against storm commandos and death shot mandos.... But wait... I thought mace windu was not a tier one piece that would get destroyed by shooters....
Discuss......


What exactly are you after here? Do you want people to line up and say "you were right, we were wrong, Mace is the greatest thing since sliced bread" I really hope not, but that seems to be what you want.

Mace won a regional, get over it. Mando's with a czerka build won a regional too. As did a spit swarm. You should be saying Hinkbert, a guy that has gone out of his way to study and learn from some of the best players in the game, came up with an awesome strategy, played exactly as he needed to, and used characters in new and interesting ways enough to both confuse and overwhelm his opponents who weren't ready for it won a regional. Cause thats what happened.

Instead you made it about you.

If you look at the guys that have won all the regionals until now. Every single one of them played the best on that given day, and going in were considered among the better players. Some random guy didn't show up with a squad and win. The only Mace squad that has even cracked top 4 was this one, and he got some help from some friendly dice backed by a solid gameplan.

Please get off your soapbox about mace dude. He's a good piece but I'm really tired about hearing about him.



I did not make this about me, I made this about mace windu. I love the fact that he won a regional and I give props to Hinkbert for doing so.

Of course I am out to prove that I was right because very few people would even listen to what I had to say about Mace, even now people want to act like he just isn't that good, when that isn't the case. Sure he has some good counters but everything does. If not why would we play the game. But to say stuff like well, it was just a regional and no one is using the counters to mace is just plain ignorant.

Let me make something clear here though. I am not out to act like I am the best/smartest in the minis universe, because I am not, I am a relative nobody that has accomplished nothing in minis, other then maybe helping out playtesting set 4. But like I have been saying in the hands of a great player (like Hinkbert) Mace is a monster that should get the props he deserves.
Sithborg
Posted: Thursday, May 3, 2012 9:48:38 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
I don't think anyone is saying he isn't good. But, the evidence shows he isn't nearly the monster, overpowered beast most are making him out to be, which your post is very reminiscent of.
Deaths_Baine
Posted: Thursday, May 3, 2012 9:52:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
Sithborg wrote:
I don't think anyone is saying he isn't good. But, the evidence shows he isn't nearly the monster, overpowered beast most are making him out to be, which your post is very reminiscent of.



No, no I said in the hands of a great player he is a monster, not overpowered, never said he was, just that he is awesome.
And yeah when he was first released people did say he wasn't good, tier 2, maybe tier 1.5. and that is just not the case. He is clearly tier 1.
billiv15
Posted: Thursday, May 3, 2012 12:29:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Deaths_Baine wrote:
Sithborg wrote:
I don't think anyone is saying he isn't good. But, the evidence shows he isn't nearly the monster, overpowered beast most are making him out to be, which your post is very reminiscent of.



No, no I said in the hands of a great player he is a monster, not overpowered, never said he was, just that he is awesome.
And yeah when he was first released people did say he wasn't good, tier 2, maybe tier 1.5. and that is just not the case. He is clearly tier 1.


That is not clear. I still fully believe he's about 1.5. There are too many bad match ups for him to win Gencon, which would be what I consider tier 1. It's still possible though, because you can get lucky on matchups even in a big tournament like Gencon, but the odds would be lower than a number of other squad choices. Hence, 1.5, not tier 1.
countrydude82487
Posted: Thursday, May 3, 2012 1:09:46 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 1,233
billiv15 wrote:
Deaths_Baine wrote:

First off explain to me how force immune shooters, and death shot mandos are not anti-mace, if I recall most people were saying oh the way to kill mace are multiple 50-60 hitpoint shooters spread out... pretty much what those squads were....
Force immune shooters are being run to counter Bastilla more than Mace, and further, squads such as echani squads were great last year as well. Urbanjedi's squad did not change a bit. I suppose you could say its anti-Mace, but his wife made it over a year ago.

As for people running Weir, again, I think it's versatility and anti-Bastila as much as anything. I've yet to talk to anyone who said they built their winning squad solely to combat Mace, which is not true of a couple of years ago.

Deaths_Baine wrote:
Lets see, we have an accurate shot echani squad that won a regional, a cade bane squad that won a regional, an old republic squad that won a regional (which got destroyed by the mace squad he faced there), a mace windu squad that won a regional, and a mando squad that won a regional..... how is that not anti mace lol, 3-5 regional winning squads are what you all would consider anti-mace squads.
I think you overstate the point. Just because a squad is good against Mace, does not mean the designer made it to combat Mace specifically. High damage shooters have always been good and popular. This is one of the exact things we actually said in the Great Mace debates, that there were already plenty of squads out there that would keep Mace in check. Most of which were present in their basic same form before we released Mace.


actually i have to agree with bill here. I ran accurate echanis at regionals and gen con without mace even being available so it isnt mace hate. It is just high damage and huge amounts of attacks. Nothing to do with him.
TheHutts
Posted: Thursday, May 3, 2012 2:35:46 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
billiv15 wrote:

I think tank squads in general are pretty good, and I've yet to see what I consider the best Mace squad played by a top player as of yet. But you can still make a pretty awesome tank squad with other pieces as well. I believe one went 3-2 at Michigan, from an average player.


Are you going to tell us what you think the best Tank squad is? The Michigan one had Eeth Koth and Dash, right? Personally I'd always take Rex over Dash in a low activation squad, but Dash does at least benefit from GOWK's CE.

Deaths_Baine
Posted: Thursday, May 3, 2012 2:47:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
countrydude82487 wrote:
billiv15 wrote:
Deaths_Baine wrote:

First off explain to me how force immune shooters, and death shot mandos are not anti-mace, if I recall most people were saying oh the way to kill mace are multiple 50-60 hitpoint shooters spread out... pretty much what those squads were....
Force immune shooters are being run to counter Bastilla more than Mace, and further, squads such as echani squads were great last year as well. Urbanjedi's squad did not change a bit. I suppose you could say its anti-Mace, but his wife made it over a year ago.

As for people running Weir, again, I think it's versatility and anti-Bastila as much as anything. I've yet to talk to anyone who said they built their winning squad solely to combat Mace, which is not true of a couple of years ago.

Deaths_Baine wrote:
Lets see, we have an accurate shot echani squad that won a regional, a cade bane squad that won a regional, an old republic squad that won a regional (which got destroyed by the mace squad he faced there), a mace windu squad that won a regional, and a mando squad that won a regional..... how is that not anti mace lol, 3-5 regional winning squads are what you all would consider anti-mace squads.
I think you overstate the point. Just because a squad is good against Mace, does not mean the designer made it to combat Mace specifically. High damage shooters have always been good and popular. This is one of the exact things we actually said in the Great Mace debates, that there were already plenty of squads out there that would keep Mace in check. Most of which were present in their basic same form before we released Mace.


actually i have to agree with bill here. I ran accurate echanis at regionals and gen con without mace even being available so it isnt mace hate. It is just high damage and huge amounts of attacks. Nothing to do with him.



Ok, never said it was mace hate, just a counter to mace... regardless of it is was good before mace came out, it is still a counter to mace. Take Cad Bane for example a lot of people I know call him the Mace Killer, but he was good before mace came out, (stealth in blue) but he is still a counter to mace.
Deaths_Baine
Posted: Thursday, May 3, 2012 2:49:55 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
billiv15 wrote:
Deaths_Baine wrote:
Sithborg wrote:
I don't think anyone is saying he isn't good. But, the evidence shows he isn't nearly the monster, overpowered beast most are making him out to be, which your post is very reminiscent of.



No, no I said in the hands of a great player he is a monster, not overpowered, never said he was, just that he is awesome.
And yeah when he was first released people did say he wasn't good, tier 2, maybe tier 1.5. and that is just not the case. He is clearly tier 1.


That is not clear. I still fully believe he's about 1.5. There are too many bad match ups for him to win Gencon, which would be what I consider tier 1. It's still possible though, because you can get lucky on matchups even in a big tournament like Gencon, but the odds would be lower than a number of other squad choices. Hence, 1.5, not tier 1.



Ok, so what do you consider tier 1? how many squads have won a 200 point gencon tournament? And what does this mean until a squad wins a Gencon it is only tier 1.5?
billiv15
Posted: Thursday, May 3, 2012 3:04:37 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Deaths_Baine wrote:

Ok, so what do you consider tier 1? how many squads have won a 200 point gencon tournament? And what does this mean until a squad wins a Gencon it is only tier 1.5?


usually there are about 4-6 really good top squads that emerge (some with optional variants) and then another 1-3 that are relative surprises.

But for an example, last year going into Gencon it was Stealth and Blue, Skybuck, Solo Charge, Single Lancer - whorm, Double Lancer, Imperial Echanis, and a few others I can't remember off the top of my head. While some of us thought an OR squad would do well, probably only Ian thought it would win :).

I guess its not a hard and fast rule, but it's a general feeling for what I expect the top players to play that counts as tier 1. I really don't think a ton of top players will be running Mace, although I'd bet at least 2-3 do as of right now. I'm pretty sure we will see a good sampling of Mace (and what I consider the best Mace squad) at an upcoming regional for example.

No one really knows until the event, it's always a guess, but it is fair to say I've been darn close nearly every year of picking the meta at Gencon, and have made top 8 every year I've played in it since 2005 (took a year off to judge). Even with that, I'm certainly open to being wrong or surprised. The biggest surprise last year for me, wasn't that someone did well with OR, but was that Ian played it so well. I'd seen him play before and always a good player, he'd gotten much better and played a great tournament from beginning to end. I even remember watching him beat Spryguy in part by remembering what I did to him in our game and coming up with a solid protection plan against it.

But in past years we've had even more surprising squads. Probably the biggest ever was the Gungan/Yobuck squad that Frank took to the top 8 in 2009.

So yes, tier 1.5 can win Gencon, or at least make top 8, but the likelihood of too many shooter squads that can handle Mace (as there always are particularly at Gencon) makes the odds not great. If it happens, it won't be just because Mace is some uber powered mini, it will be because a good/great player came up with a strategy to cover his weaknesses and out played squads that should otherwise beat it.
FlyingArrow
Posted: Thursday, May 3, 2012 8:07:25 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I like these definitions...

Tier 1 squad: A squad that can win a major tournament.

Tier 1.5 squad: A squad that would be considered Tier 1, but it isn't because it matches up unfavorably with one or a few Tier 1 squads to the point that it couldn't win a major tournament.

Tier 2 squad: A squad that can beat some Tier 1 squads, but would lose to most of them, or has an auto-loss (not just unfavorable match-up) versus some Tier 1 squads or on some maps.


The definitions are my own wording, but based on how it seems the terms are used around here. So is a Mace squad Tier 1 by this definition? If the regional tournaments are major tournaments, then by definition yes. But perhaps regionals aren't large enough to establish a squad as Tier 1. However, I'd say they (mostly) are major tournaments and that Mace squads are Tier 1 since they won one. It doesn't mean Mace is overpowered - it just means he joins many other squads on Tier 1. With the balance the Vsets have brought, there are MANY more squads that are Tier 1 now. This is a very good thing!

Can a Tier 1.5 squad win Gencon? I would say no... if it wins, by my definition it is Tier 1 simply by virtue of its winning. Unless Gencon is not a major tournament.

Just how I see things.
billiv15
Posted: Thursday, May 3, 2012 9:17:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
FlyingArrow wrote:
I like these definitions...

Tier 1 squad: A squad that can win a major tournament.

Tier 1.5 squad: A squad that would be considered Tier 1, but it isn't because it matches up unfavorably with one or a few Tier 1 squads to the point that it couldn't win a major tournament.

Tier 2 squad: A squad that can beat some Tier 1 squads, but would lose to most of them, or has an auto-loss (not just unfavorable match-up) versus some Tier 1 squads or on some maps.


The definitions are my own wording, but based on how it seems the terms are used around here. So is a Mace squad Tier 1 by this definition? If the regional tournaments are major tournaments, then by definition yes. But perhaps regionals aren't large enough to establish a squad as Tier 1. However, I'd say they (mostly) are major tournaments and that Mace squads are Tier 1 since they won one. It doesn't mean Mace is overpowered - it just means he joins many other squads on Tier 1. With the balance the Vsets have brought, there are MANY more squads that are Tier 1 now. This is a very good thing!

Can a Tier 1.5 squad win Gencon? I would say no... if it wins, by my definition it is Tier 1 simply by virtue of its winning. Unless Gencon is not a major tournament.

Just how I see things.


Using that definition, I'd allow it to be called Tier 1.

But the difference for me, is that I don't limit it at "can it win", I go by likelihood - which I admit is entirely problematic and interpretive. I've never thought to put a percentage on it, but what the hay, let's try.

I'll say, Tier 1, (assuming squads that will be played by top tier players) are squads that have a > 50% chance of beating more than 75% of the squads in a given tournament.

Tier 1.5 are those that have a > 50% chance of beating 50%-74% of squads.

Tier 2 would be > 50% chance of beating less than 50%.

Even with my breakdown, you could in theory have a great player, some day run a true Tier 2 squad and take it to the top 8 at Gencon. I'd be willing to say that Frank did that with the Gungan/Yoda Tank actually. But that doesn't make the squad tier 1.

Jonny did it with a 2nd place finish at the Chicago regional 2 years ago with a squad of entirely Gungans, Rex and Tarpuls - Chicago had 37 players, and something like 10 current HoFers playing. He'll even tell you, Gunigans (spelling intentional) was not Tier 1.

But the real problem with all of this, is that its really not the most helpful way to think of squads. A meta is constantly evolving, not static. Frank's squad was tier 1 by FA's definition that day, because it countered the meta well, and he played it great - but it would have been easy to deal with if people were planning for it (surprise was half the battle for him, from his own words).

I prefer to talk of the gatekeepers than to call something tier 1. I'd be more willing to put Mace in as a Gatekeeper (actually Republic Tank squads are a gatekeeper in the current meta) than I would tier 1. I think you have to factor in the possibility of running into one, but you certainly don't have to build your squad specifically to counter it.

And to the point that strong shooter squads support your point because they "counter Mace well", no that's entirely wrong. We said Mace wouldn't take over the meta because there were already strong shooter squads, such as Echani, Death Mandos, and so on. That actually is 100% not in support of your point that people are supposedly building to beat Mace (which so far, no evidence has shown me that people are).
ChaoticBalance
Posted: Thursday, May 3, 2012 10:26:41 PM
Rank: Human Bodyguard
Groups: Member

Joined: 5/3/2012
Posts: 11
Using that definition, I'd allow it to be called Tier 1.

But the difference for me, is that I don't limit it at "can it win", I go by likelihood - which I admit is entirely problematic and interpretive. I've never thought to put a percentage on it, but what the hay, let's try.

I'll say, Tier 1, (assuming squads that will be played by top tier players) are squads that have a > 50% chance of beating more than 75% of the squads in a given tournament.

Tier 1.5 are those that have a > 50% chance of beating 50%-74% of squads.

Tier 2 would be > 50% chance of beating less than 50%.

Even with my breakdown, you could in theory have a great player, some day run a true Tier 2 squad and take it to the top 8 at Gencon. I'd be willing to say that Frank did that with the Gungan/Yoda Tank actually. But that doesn't make the squad tier 1.

Jonny did it with a 2nd place finish at the Chicago regional 2 years ago with a squad of entirely Gungans, Rex and Tarpuls - Chicago had 37 players, and something like 10 current HoFers playing. He'll even tell you, Gunigans (spelling intentional) was not Tier 1.

But the real problem with all of this, is that its really not the most helpful way to think of squads. A meta is constantly evolving, not static. Frank's squad was tier 1 by FA's definition that day, because it countered the meta well, and he played it great - but it would have been easy to deal with if people were planning for it (surprise was half the battle for him, from his own words).

I prefer to talk of the gatekeepers than to call something tier 1. I'd be more willing to put Mace in as a Gatekeeper (actually Republic Tank squads are a gatekeeper in the current meta) than I would tier 1. I think you have to factor in the possibility of running into one, but you certainly don't have to build your squad specifically to counter it.

And to the point that strong shooter squads support your point because they "counter Mace well", no that's entirely wrong. We said Mace wouldn't take over the meta because there were already strong shooter squads, such as Echani, Death Mandos, and so on. That actually is 100% not in support of your point that people are supposedly building to beat Mace (which so far, no evidence has shown me that people are).[/quote]


I am new to this game and I have been following along with all this with close attention (so I do not know all the past to the argument) and I believe you have turned yourself into proving that what you are talking about counters itself.

Here is my point

You simply cannot rate an army without rating the combination of the army with the player.
To say that a top tier player can take a tier 2 army and make it to the final 8 in GenCon kind of destroys the argument that it is a tier 2 army, b/c it has been played at an above tier 2 level.
If their is the supposedly best army and it is played terribly than the army sucks.

This is why you see these "incredible mishaps of fortunes" some supposedly crap army plays an experienced player with a "top tier" army and wins. The power of the relationship between the player and the army stumps the tier of an army or the tier of a player by themselves.

So in this case this guy who won the regionals with the Mace army was the top tier for army/player combo.

Which is why it is silly to rate armies b/c lots of new armies come out all the time with potential to win it just depends on how it is played. I think if we all follow that approach we will not be stuck with people all running the same old combos all the time and their might be more creativity.
urbanjedi
Posted: Thursday, May 3, 2012 11:27:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 2,093
billiv15 wrote:
Deaths_Baine wrote:

Ok, so what do you consider tier 1? how many squads have won a 200 point gencon tournament? And what does this mean until a squad wins a Gencon it is only tier 1.5?


usually there are about 4-6 really good top squads that emerge (some with optional variants) and then another 1-3 that are relative surprises.

But for an example, last year going into Gencon it was Stealth and Blue, Skybuck, Solo Charge, Single Lancer - whorm, Double Lancer, Imperial Echanis, and a few others I can't remember off the top of my head. While some of us thought an OR squad would do well, probably only Ian thought it would win :).

I guess its not a hard and fast rule, but it's a general feeling for what I expect the top players to play that counts as tier 1. I really don't think a ton of top players will be running Mace, although I'd bet at least 2-3 do as of right now. I'm pretty sure we will see a good sampling of Mace (and what I consider the best Mace squad) at an upcoming regional for example.

No one really knows until the event, it's always a guess, but it is fair to say I've been darn close nearly every year of picking the meta at Gencon, and have made top 8 every year I've played in it since 2005 (took a year off to judge). Even with that, I'm certainly open to being wrong or surprised. The biggest surprise last year for me, wasn't that someone did well with OR, but was that Ian played it so well. I'd seen him play before and always a good player, he'd gotten much better and played a great tournament from beginning to end. I even remember watching him beat Spryguy in part by remembering what I did to him in our game and coming up with a solid protection plan against it.

But in past years we've had even more surprising squads. Probably the biggest ever was the Gungan/Yobuck squad that Frank took to the top 8 in 2009.

So yes, tier 1.5 can win Gencon, or at least make top 8, but the likelihood of too many shooter squads that can handle Mace (as there always are particularly at Gencon) makes the odds not great. If it happens, it won't be just because Mace is some uber powered mini, it will be because a good/great player came up with a strategy to cover his weaknesses and out played squads that should otherwise beat it.


Are you, Matt and maybe Jonny playing Mace at the Chicago regional? Not sure how you talked Jonny into playing Mace but . . .
billiv15
Posted: Friday, May 4, 2012 5:11:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
urbanjedi wrote:


Are you, Matt and maybe Jonny playing Mace at the Chicago regional? Not sure how you talked Jonny into playing Mace but . . .


NO SOUP FOR YOU!
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.