Sithborg wrote:By being 3 points, they are already a benefit. Give them much more, and they become easy choices. Taking out one Ugnaught for another versatile piece is easy. It's one thing for it to be faction specific, but I believe we have all the 3 pt fringe characters we need.
The new 3-pt piece shouldn't be any more versatile than the ones we have. There are plenty of ways to make another 3-point piece that can't turn into a useful swarm and doesn't displace any of the other 3-point pieces.
* Small base or slow so it's not useful for swapping (Brute's spot)
* Nothing to do with door control or extending CEs (mice and uggie's spots)
* Penalties for being near another copy of itself (either enemy or ally) to prevent swarms. Like maybe - "must attack a character with the same name if possible, even an ally".
* Un-boostable base stats
* Useless unless in a particular spot on the map (e.g. adjacent to a commander, in low objects, etc.)
* Activation automatically lost 50% of the time
* Easily activated by enemies (e.g. just by ending adjacent to them)
* Penalize nearby allies
* Emplacement
Penalties like these would make it so they aren't an easy choice. But if you have an extra ugnaught when you don't really need the door control, then there should be another option. Of course, with a penalty like that, why would you ever take one over a mouse, ugnaught or brute? They'd of course need to provide some sort of benefit...
* Empathy
* Combine fire (can't figure out the hate on this - especially if it were a relatively immobile piece or one where there are penalties for having too many of them.)
* Repair/Heal (that doesn't always work, plus add one of the above penalties on top of it)
* A "combine fire" type ability that works for melee attacks
* Defensive help - sacrifice self to give +2 or +4 defense boost to an adjacent ally (plus it has a penalty above)
* Limited It's a Trap... only works on enemies within 3 squares - or even adjacent enemies
* Like the Rodian Brute but drop the Stable Footing for slightly better stats: +15/+4 instead of +14/+4
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An example:
Snivvian Recruit: cost 3
HP: 10, Def: 14, Atk: 4, Dmg: 0
Melee Attack
Joint Attack: If an ally attacks an adjacent enemy when this character is unactivated, you may activate this character. The ally gains +2 attack.
New Recruit: This character may not move or attack unless an allied commander is within 6 squares.