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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Jedicartographer wrote:
Like I said I t hink most casual players really enjoy them, especially people who are SW fans. Most the people I introduced to the game loved going throught the ultimate missions book.
That said, i think making a book that goes beyond normal scenarios is a better idea than just a book of scenarios.
I'd say the majority of our games are casual/scenarios, but the UM missions didn't appeal to us. Probably because the pieces are restricted to the first couple of sets and they have to make up the maps essentially since it's also restricted to the early maps. Much rather make up our own on the newer maps/newer pieces. High praise for the generic ones in the back of Rebel Storm, though... those work pretty well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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FlyingArrow wrote:Jedicartographer wrote:
Like I said I t hink most casual players really enjoy them, especially people who are SW fans. Most the people I introduced to the game loved going throught the ultimate missions book.
That said, i think making a book that goes beyond normal scenarios is a better idea than just a book of scenarios.
I'd say the majority of our games are casual/scenarios, but the UM missions didn't appeal to us. Probably because the pieces are restricted to the first couple of sets and they have to make up the maps essentially since it's also restricted to the early maps. Much rather make up our own on the newer maps/newer pieces. High praise for the generic ones in the back of Rebel Storm, though... those work pretty well. This. I've always thought they would be fun to play using the same rules but new maps and pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Another thing to include would be "triple threat" rules. I've played these types of games a lot, they can be quite fun. (Saying "three-way" just brings all sorts of imagery with it )
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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FlyingArrow wrote:Jedicartographer wrote:
Like I said I t hink most casual players really enjoy them, especially people who are SW fans. Most the people I introduced to the game loved going throught the ultimate missions book.
That said, i think making a book that goes beyond normal scenarios is a better idea than just a book of scenarios.
I'd say the majority of our games are casual/scenarios, but the UM missions didn't appeal to us. Probably because the pieces are restricted to the first couple of sets and they have to make up the maps essentially since it's also restricted to the early maps. Much rather make up our own on the newer maps/newer pieces. High praise for the generic ones in the back of Rebel Storm, though... those work pretty well. Thats why I think coming up with new stat cards for characters are a great selling point! you can design the scenario characters to be a bit more balanced! My Ideal Star Wars Miniatures Compendium would be a boxed set containing: A scenario book consisting of 50-60 well thought out and fun scenarios Rules modifications for epic play, that would include card stock models of vehicles Different game styles, including tile wars, with new tiles included New Maps (maybe 2 or 3 double sided) A set of new characters (perhaps a Vr,R,C,UC for each faction) A disc that contains more maps(perhaps my old maps that are out of print) and more tiles, and smaller tiles. Put it all in a nice box, with a nice letter explaining what it is and why you did it.(mention that it's a fan project, created by a non profit organization devoted to keeping a great game going) Sell it for 50 dollars. Hustle the blasted thing. Take it to all the LGS, do events, demos, burn up FB and Twitter. Maybe run an ad at Board Game Geek, tabletop gaming news, etc. Now here where I get controversial. USE KICKSTARTER. Its the safest and bet. The piece that they take is totally worth it. Think of the traffic alone on that website. I've used Kickstarter a number of times to great success, so has Chris West. You just have to remember to factor in the amount that they take, and the piece that amazon payments. for this project you'd probably want budget of 20K. that seems like alot, but that will give you the money to make a great product,ship it and promote it. dang...I'm really wanting to get in on this now...
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Rank: Rancor Groups: Member
Joined: 6/14/2012 Posts: 33
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I'd be willing to contribute to this project. If needed, I could write introductions and general descriptions for each scenario. As much as I would like to create a few scenarios myself, I believe that Jedi Cartographer is correct; we should treat this as a business venture in order to maximize efficiency (and not get carried away at the same time).
I think that this will be interesting. Hopefully we can find some people who will be willing to playtest some scenarios.
Best of luck to everyone.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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"A set of new characters (perhaps a Vr,R,C,UC for each faction)" By this do you mean actual custom scukpts as well? That could work but it would be hard to "mass produce" enough unless they were relatively simple. And by "work", I mean make the thing 10 times cooler and more appealing to people.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Jedicartographer wrote:I'll help out with graphics when I can.
Listen, don't take this the wrong way, but put thought into this project. Just don't start crapping out scenarios at a break neck pace out of pure excitement. TREAT IT LIKE A PRODUCT AND A BUSINESS.
I would suggest keeping it separate from the V-set stuff. Make your own stats for new characters, make your own stat cards.Treat it as an entirely separate endeavor. yes, listen to the force wielding mapmaker, you will!
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Rank: B'omarr Monk Groups: Member
Joined: 2/15/2010 Posts: 32
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My group would be willing to playtest...
Also we do have a conquer the galaxy/universe senerio...its kinda long winded so if there is interest in hearing it, I will post it then.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Don't forget Dejarik rules and derivations. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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raylinthegreat wrote:My group would be willing to playtest...
Also we do have a conquer the galaxy/universe senerio...its kinda long winded so if there is interest in hearing it, I will post it then. I'm very interested in hearing it! I was planning on ccollaborating with someone to work out a galactic conquest mode.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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We can use these for Dejarik rules: https://skydrive.live.com/?cid=24FF31140263D0A4&id=24FF31140263D0A4!254&authkey=!AGRToDXmlIVIpP4Also, I'd be willing to design some characters, if we don't use the V-Set team. And playtesting, or course. Jedicartographer wrote:for this project you'd probably want budget of 20K Does this include production costs?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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I've got several of my favorite characters' stats I'd be up for contributing, especially becuase they would be fun to design scenarios with. (Favorite as in I view them as some of my best work and have gotten good feedback on them). I'd also be up for playtesting although I play usually around 1 game a week so it may be a bit infrequent compared to others.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Let's try be measured about this. I find it awesome that people are being motivated to create a "Book of games" that would allow both the new fans and the old guard to play together. But, you need to think this through rationally.
I have seen people ask about putting fan-created custom cards in the mix. Now, we have a very focused group of game players. The last thing we need is to offer up new pieces, even for the scenarios, that would directly overshadow or compete with the V-set creators. If you just put the stats in the back of this "scenario guide" and let the scenario players decide
In other words, be very careful that you don't try to become in direct competition with yourselves. You'll end up eating your own tail.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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You make a good point. Keep in mind that these would be for a casual audience, not meant to be used in the same envrionment as the Vset pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I don't really like the idea of separating it from the v-set; I'm sure that there are plenty of v-set pieces that would work nicely in casual scenarios. It would definitely be good to have some scenarios that only have WOTC pieces, but I think it would be cool to encourage people who haven't looked at the v-sets to check them out. It would even be cool to have a link to a downloadable PDF sheet of the v-set pieces used in the book so that people who don't have the v-sets can easily grab and print out the ones they need.
I would actually like a 12 piece mini-set as part of the regular v-set cycle that focuses on niche scenario pieces (think Han in Carbonite).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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TheHutts wrote:I don't really like the idea of separating it from the v-set; I'm sure that there are plenty of v-set pieces that would work nicely in casual scenarios. It would definitely be good to have some scenarios that only have WOTC pieces, but I think it would be cool to encourage people who haven't looked at the v-sets to check them out. It would even be cool to have a link to a downloadable PDF sheet of the v-set pieces used in the book so that people who don't have the v-sets can easily grab and print out the ones they need.
I would actually like a 12 piece mini-set as part of the regular v-set cycle that focuses on niche scenario pieces (think Han in Carbonite). Sure, a link to a PDF would be great. Other than that, it's an unfortunate fact that the sverage power level of the Vset pieces does scare some casual players, who are the target audience.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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markedman247 wrote:Let's try be measured about this. I find it awesome that people are being motivated to create a "Book of games" that would allow both the new fans and the old guard to play together. But, you need to think this through rationally.
I have seen people ask about putting fan-created custom cards in the mix. Now, we have a very focused group of game players. The last thing we need is to offer up new pieces, even for the scenarios, that would directly overshadow or compete with the V-set creators. If you just put the stats in the back of this "scenario guide" and let the scenario players decide
In other words, be very careful that you don't try to become in direct competition with yourselves. You'll end up eating your own tail. I dont really see how they would "compete" it's a separate thing that would only serve to supplement the V-sets. If the powers that be deem the pieces worthy for their stuff, than awesome. I'm not saying I don't wan't them to be considered SWM V-set pieces, I'm just saying that I'm not worried about it they don't make it into that particular mix. The real spirit of this thing is the HOME GAME. It's meant to bring those people out. The problem with writing established V-set characters in to the scenarios: If your making a product that is meant to bring new people into the gameor bring back people that left, they might not have the cards. Then theres the asthetic aspect of the V-set cards for me: I think they need to be just a little nicer if you are charging money. And I really don't mean to offend when I say that. But the cards need to be treated like a collectible. I think my biggest argument is, honestly, If anybody involved with the V-set saw this as an act of aggression or competition, which I don't think many of them would, Then they care more about their egos and there status than they do the community or the game anyway. I think most of them would be happy that we were doing this honestly. It puts more stuff out, and takes some of the pressure off them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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no that would be my fee to do the art. yes, that is production costs, development costs, and shipping costs (world wide) if you sold my idea for a box set at 50 bucks a piece (which is very fair) you'd only have to sell 400 to cover the cost. easily done with some hard work and advertising.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Jedicartographer wrote:Then theres the asthetic aspect of the V-set cards for me: I think they need to be just a little nicer if you are charging money. And I really don't mean to offend when I say that. But the cards need to be treated like a collectible. And here is where I will disagree with you, vehemently. We are no longer beholden to the collecteble market. As much as I like the printed cards, I do think it was a mistake to go that way. We should've stayed with printable PDFs. The constant asking of donations for the Vsets makes me nervous, mainly due to the very thin line we are walking, legally. The fact that the BHC cards cannot be played, until we have them printed, annoys me as well. As for the cards themselves, I can't comment too much on them aesthically. I like them. Sue me. So they don't have artwork, but they are being made by a volunteer. And they get no monetary compensation. And the recomended mini is for those players like me. Who has neither the skill or the desire to make customs. And even then, that is extremely flexable. Also, when you start talking that much money, you have every chance to become more than a blip that various companies ignore. Don't forget, maps have been forced to be renamed in the past.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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After the experience with the community-designed Vset piece, I'm less inclined to want to design pieces specifically for scenarios. In particular, the community-designed pieces had lots of participation during design, but pretty much zero during playtesting. Playtesting also coincided with the holidays, so that may have been part of the problem. But I'd rather not have to playtest a new piece at the same time the scenario rules are being playtested.
Maybe if a particular scenario demands a specific piece that isn't already out there we'd design something, but in general, I'd use Vset pieces. The nice thing is that the Vset pieces have already been playtested. We could just print the stats in the scenario for the benefit of people who don't have the cards. Plus if there's imbalance, it's easier to figure out where to balance... you adjust the scenario rules and don't touch the character stats.
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