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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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Just found a typo. Citadel is still called Anchorhead! Will fix and re-mail...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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kezzamachine wrote:Just found a typo. Citadel is still called Anchorhead! Will fix and re-mail...
not trying to confuse anyone, but, Cliffside Citadel is on the flipside of the re-issued Anchorhead map, which is now called "Desert Outpost". I think Brad may have made an error when he called it "Citadel" on the updated floor rules, Unless the Cliffside Citadel is now on the restriced list as well....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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pntkd2 wrote:JC, could I get a copy of the printable version too? hmmmm. not sure. i don't know what Jonathan wants to do with it yet. If he decides to publish it, he may not want to make them available as printable versions. He and I will talk about that privately.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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My favorite map was Cantina (so good for melee) until Zam Wesell showed up with her blasted Rigged Detonators. Other favorites are Commander's Office (aka Ravaged Base) and Smuggler's Base. Actually, come to think of it, I like just about all the maps: Bespin is great, as is Theed Palace. Anchorhead is pretty interesting, Rhen Var is excellent, I haven't lost on Jabba's Palace yet, etc. My own opinion is that Commander's Office/Ravaged Base is still probably the most balanced map out there.
The maps on the Restricted List that I like the least are the Bothan Spynet (it feels like attack options are too restricted) and Peaceful City (too much advantage to stealth shooters). Rancor Pit...this is another map that restricts the gameplay too much IMHO.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I really can't pick as I have at least a dozen maps I have yet to play on. Nickname made this to balance Rancor Pit. I believe it goes on the bottom half to open the wall there. Anyone ever test it that way?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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swinefeld wrote:I really can't pick as I have at least a dozen maps I have yet to play on. Nickname made this to balance Rancor Pit. I believe it goes on the bottom half to open the wall there. Anyone ever test it that way? I know I have. Unsure if it strictly Vassal or if it was a "corrected" map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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I've played with the "Rancor Pit Fix Tile" on Vassal but I've never seen it on a printed map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Favorite map? Probably Commanders Office aka Peachtree Station.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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thereisnotry wrote:I've played with the "Rancor Pit Fix Tile" on Vassal but I've never seen it on a printed map. I was just curious if it plays a lot better that way. I had forgotten about it being in Vassal. I've never really cared for that one either Rancor Pit as is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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I actually like Jabba's Palace quite a bit. Lots of shooty lanes, but plenty of nifty hidey spots to advance as well once you really learn the map.
I actually like maps where it is hard to get "locked out" with override and squads actually engage each other rather than just pick off a piece or two and make the other person advance because they are behind. So I also like Cantina and Rancor pit quite a bit as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Revising my earlier opinion- Taris Undercity is my new favorite map. Just arrived today. I love the location from KotOR, and the designers did a great job of fitting it all into the map. Somewhat open, but looks good tactically.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I love Jabba's Palace. Gambit is easy to get from both ends, and it doesn't heavily favour either shooters or melee.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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urbanjedi wrote:I actually like Jabba's Palace quite a bit. Lots of shooty lanes, but plenty of nifty hidey spots to advance as well once you really learn the map.
I actually like maps where it is hard to get "locked out" with override and squads actually engage each other rather than just pick off a piece or two and make the other person advance because they are behind. So I also like Cantina and Rancor pit quite a bit as well. I find that very open maps do the opposite of this. Both teams are too scared to advance and in so doing give up their cover that it can turn into a stalemate.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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Overall favourite of all time, Ravaged Base. But I love Asteroid Base, and I'm warming up to smugglers base also. Bases rule!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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corranhorn wrote:urbanjedi wrote:I actually like Jabba's Palace quite a bit. Lots of shooty lanes, but plenty of nifty hidey spots to advance as well once you really learn the map.
I actually like maps where it is hard to get "locked out" with override and squads actually engage each other rather than just pick off a piece or two and make the other person advance because they are behind. So I also like Cantina and Rancor pit quite a bit as well. I find that very open maps do the opposite of this. Both teams are too scared to advance and in so doing give up their cover that it can turn into a stalemate. That can happen, but it goes back to the age old problem of playing to get 200 pts (and not just a tie). A stalemate (as you call it) should never last more than a round. Since both players should assume the other isn't going to just make an awful mistake, it will be easy to see who will "win" if each player continues to do nothing. It is then up to the player who is behind to make an effort to "break the stalemate".
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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urbanjedi wrote:corranhorn wrote:urbanjedi wrote:I actually like Jabba's Palace quite a bit. Lots of shooty lanes, but plenty of nifty hidey spots to advance as well once you really learn the map.
I actually like maps where it is hard to get "locked out" with override and squads actually engage each other rather than just pick off a piece or two and make the other person advance because they are behind. So I also like Cantina and Rancor pit quite a bit as well. I find that very open maps do the opposite of this. Both teams are too scared to advance and in so doing give up their cover that it can turn into a stalemate. That can happen, but it goes back to the age old problem of playing to get 200 pts (and not just a tie). A stalemate (as you call it) should never last more than a round. Since both players should assume the other isn't going to just make an awful mistake, it will be easy to see who will "win" if each player continues to do nothing. It is then up to the player who is behind to make an effort to "break the stalemate". You make a good point, but things don't always play out as "strategicaly" as you describe them, to my despair. =)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Theed was my favorite for quite awhile (primarily because I didn't have many maps). Jabbas Palace, Rhen Var, and Ravaged Base are favorites now that I have more. Had some bad matchups on Cantina and started hating it so I figured I needed to start playing on it more and now I'm starting to like it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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That may be true, but at any point you can look at the map and tell who is winning. Even if both players have equal gambit and equal points, the person who has the highest point cost piece will win in the end as that is the next tie-breaker. That leaves it up to the "losing" player to engage the action. It doesn't really matter if you do this at 15-20 mins into the game or if you have spun your pieces for 3 turns each and now there is only 10 mins left in the match.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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I really like the new Simulation Deck and Command Deck. But I think I will always have a soft spot for Peaceful City. I think it is because of the Garm, Dodonna, and Mon Mothma statues.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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AndyHatton wrote:I really like the new Simulation Deck and Command Deck. But I think I will always have a soft spot for Peaceful City. I think it is because of the Garm, Dodonna, and Mon Mothma statues. Wow! I never noticed the statues before! I had to go break my copy out to see. Very cool.
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