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jak
Posted: Monday, May 19, 2014 4:19:07 PM
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we all know Klat ass. are broken

the real surprise is what a ass scruffy is
FlyingArrow
Posted: Monday, May 19, 2014 4:36:11 PM
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Moving Klat discussion to another thread to avoid threadjacking...

http://www.bloomilk.com/Forums/default.aspx?g=posts&m=157623#157623
atmsalad
Posted: Monday, May 19, 2014 4:38:22 PM
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Lol, my bad, back to bashing on scruffy.
Deaths_Baine
Posted: Monday, May 19, 2014 4:45:41 PM
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i think its funny that everyone is still bashing on this poor scruffyhan guy even after pegolego, who played in the tournament commented that this must be a joke considering how nice the guy was in real life, geeze, it was a play report that is clearly for fun. I mean for crying out loud pego said the guy gave him tips during their match, and even deathwielded said he played the dude on vassal and he wasn't a jerk there either. some people must just be jealous that scruffy keeps winning and backing up his legitimate complaints about some of the v-set pieces.
jen'ari
Posted: Monday, May 19, 2014 5:47:31 PM
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2nd TN Regional, and 2nd tournament ever.

I first played against theUltrastarand his Hk-47, Bastilla army.
The first thing I do is engage Thon with my Mace and in a complete reversal Mace gets criticalled, ouch.

I was using Mace, Legacy, Master Yoda, and GOWK, R2-D2 (giving Mace Lightsaber defense (which he didnt get to use since Bastilla popped her BM)).

FIrst things first he kills my Mace, than my GOWK and Yoda kill his Thon with brilliant play by myself, pathetic Thon force leaping his way to retreat.

I am up in Gambit and still on the attack. I really play to have fun and fully believe that to win you have to keep fighting. So Yoda runs up adjacent to Bastilla and trie to kill her, along with my ugnaught. GOWK engages the other guy (covenant something?)

Last round he kills my Yoda and wins off Gambit.

Really fun game that shows even though my army was way better, strategy and understanding of the game prevails.

2nd match was against some 31 activation bomb squad. I got map and that is the reason I won. Too many stairs, doors, small passages for his swarm bomb squad to cover.
I felt really good about how I played this match. The bad thing is is that before the match he told me the only real way to win is to kill his battle captain and his Poggle. So I, of course, set out to do just that.

I set all my pieces up on the side closest to me. When he set up his pieces on the same side I set up for R2-D2 to move Obi-wan straight across the board and than moved 20 squares to get to Poggle the lessers side. He tried to run away but I found him and killed him but not before he did some tactic broker super attempt at blowing up 4 self-destructs to kill my GOWK.
In the meantime he had some lady who made me not able to use lightsaber defense, so in brilliant play Mace Windu runs and kills her. My Ugnaughts once again joined the battle and got off some hits. Lightsaber defense was a huge factor against his shooters and twin attack helped alot as well. No bombs and the day was won.

3rd match was against some douchebag Nicholas Cage look-alike with a small penis and who likes jokes about homosexuality. Kind of course, but man hes good looking. Kind of frightening really, bad guy personna broke my homophobic aura. jking, it was shmi15.
I Mace Windu sliced Cay, and lost both saves. Game over. My army was way way better, but I suck at decision making sometimes.

I was out, but I did play against a Mace Windu, Yoda, hero of geonosis squad. My Mace faced off with his mace, and my mace had Lightsaber defense and destroyed his mace.
GOWK and my Yoda took care of his Yoda. He ended up with like 16 little 5 point piece bodyguard guys, which sucked, but I think he took about 11 shots at a mouse droid and missed all of them.

Overall really fun day with some really crazy stuff happening. Soresu Style mastery is ridiculous. My GOWK never came close to dieing except for from Self-destruct chain bomb.
jen'ari
Posted: Monday, May 19, 2014 5:54:14 PM
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p.s. Scruffy han guy is just an old soul. People are always trying to get ahead by doing cheap things. I remember back in the first tournament I went to some loser was using lancer droids or something and like a million acts. Lame.

Its not the way the game should be played. TN has the funnest regionals because the people realize that the game should be epic with epic battles and great climaxes. Not same lame drawn 2 round battle because someone is activated 31 pieces.

He holds to his principles, as someone who loves minis I took the greatest pleasure in destroying a 31 act army with my Windu drops a deuce army.

Heck even Bastilla armies piss me off, such broken garbage.

p.p.s.

There should be some kind of ability for people with force powers or otherwise awesomeness (think Han Solo) that have an ability
perception: this character can recognize a self-destruct and move 1 space before the character destructs, save 11


That way their is a counter for self-destruct.

Anything that does not have a counter should not be played, it takes away the joy and fun of true competition
FlyingArrow
Posted: Monday, May 19, 2014 5:59:30 PM
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Borsk and an early Leia have that commander effect. Also, Rolling Cleave allows that effect of moving away before the explosion.
jen'ari
Posted: Monday, May 19, 2014 6:09:45 PM
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The way I understand it most bomb squads are used by destroying your own bombs, I do not think that negates Nuun tactic broker bomb chain.
Nor does it negate something like vong bomb chain brought on by a fire-breather.

unless I am mistaken.

Flurry attack could help against them but really is not that effective
FlyingArrow
Posted: Monday, May 19, 2014 6:24:29 PM
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jen'ari wrote:
The way I understand it most bomb squads are used by destroying your own bombs, I do not think that negates Nuun tactic broker bomb chain.
Nor does it negate something like vong bomb chain brought on by a fire-breather.

unless I am mistaken.

Flurry attack could help against them but really is not that effective


You are correct about that. But if you're setting off your own bombs, there is some balance in that. You are using up a turn to do it, and losing a character when it happens. Basically, when you set off your own bomb, it's like an attack that automatically hits at the cost of losing the character. Sure it hurts to take the damage, but the enemy is supposed to be able to deal damage on their turn.

The real pain (to me) is that with the Klat Assassin, in many cases (if you're on the right map and don't have one of the 'ignore cover' counters) it is actually impossible to kill them without taking damage. In the mean time, they can ping you with a decently high attack.
DieAndBeMetal
Posted: Monday, May 19, 2014 6:26:37 PM
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Well, I guess it's time to post my play report.

I ran Morrigan Korde, 2 snipers and spotters, a commando droid capt, lobot, poggle, san hill, 14 bombs, 2 mouse droids, and 1 ugnaught.

I figured this would do well against the daala meta, and if i faced it, it would have been up to the map roll probably.

First match was against ScruffyHan's Zam caught the Klat. This was a true game of counter tactics that could have gone either way. I lost map roll, which was huge in the outcome of the matchup. I always take Rancor Pen if possible. We played this game on Cantina. In fact, the game was so close and intense, it was a complete tie of 46-46 at the end. We debated on how the win should be decided, so we agreed to 1 dice roll. Just 1. This lone dice roll would have put me in the top four. I roll first, a 13! Not a bad roll. My heart jumps with excitement. Then, Scruffy rolls an 18.
Scruffy did leave out the lone detail though in his play report. He told me he wished he could grow a stache like mine.
0-1 0pts.

Second match was against Ultrastar and his Godzilla squad. I win map roll, which gave me a great advantage. I make the mistake early of not retreating Morrigan far enough back away from Thon. But, my firepower and bombs was too much for him. Close game though.
1-1 3pts.

Now, at this moment, I knew I needed a win to proceed. I was so ready to finally break my 5th streak.

Then, comes Craig Cook, Legacy of the Force. Luck of the Irish Extraordinaire.
He is using Mace, GOWK, and Yoda. He wins map, and we play on tomb of the acolytes. A terrible map for me.
I start firing of shots, but i believe(correct me if i'm wrong) he made every single lightsaber defense save minus one literally. All my damage was being negated, and only morrigan could stick the damage. and the only way i could even boost her attack up enough to hit her was to move the shieldys into a bad spot in order for me to get a couple extra damage shots off on the next round. It just wasn't enough firepower in too close of space. Craig also made a great move of advancing Gowk on Poggle. Can't really hide commanders on that map well and it threw me for a loop. This loss put me... again... at 5th. 1-2 3pts.

Fun tourney. I really can't believe i got fifth again. Next tournament, I'm not choosing my squad. lol.
pegolego
Posted: Monday, May 19, 2014 6:30:54 PM
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Deaths_Baine wrote:
i think its funny that everyone is still bashing on this poor scruffyhan guy even after pegolego, who played in the tournament commented that this must be a joke considering how nice the guy was in real life, geeze, it was a play report that is clearly for fun. I mean for crying out loud pego said the guy gave him tips during their match, and even deathwielded said he played the dude on vassal and he wasn't a jerk there either. some people must just be jealous that scruffy keeps winning and backing up his legitimate complaints about some of the v-set pieces.


Lol, I think I get it. I did a quick double-take on that one Laugh LOL

On another note, I have NEVER seen this many people browsing a thread... The TN Regional really DID make quite a splash this year!
FlyingArrow
Posted: Monday, May 19, 2014 6:31:22 PM
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DieAndBeMetal wrote:
First match was against ScruffyHan's Zam caught the Klat. This was a true game of counter tactics that could have gone either way. I lost map roll, which was huge in the outcome of the matchup. I always take Rancor Pen if possible. We played this game on Cantina. In fact, the game was so close and intense, it was a complete tie of 46-46 at the end. We debated on how the win should be decided, so we agreed to 1 dice roll. Just 1. This lone dice roll would have put me in the top four. I roll first, a 13! Not a bad roll. My heart jumps with excitement. Then, Scruffy rolls an 18.


Should have called over a judge. It's in the floor rules. Whoever has a piece closest to the center of the board wins. If two pieces are equally close, the higher-cost piece wins.
pegolego
Posted: Monday, May 19, 2014 8:04:06 PM
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Here it is, pego's play report!

So, as most of you know, I was attending my first ever tourney. I was playing Daala's Pre-party Troopers (Daala w/ Piett, Pellaeon, Scout Officer (though, strangely, due to matchups I switched this guy out for a Stormy on Repulsor in all 4 matches), 6 Elite Scouts, Ozzel just in case I faced Poggle, an R7, a Dignitary and 4 Uggies).

GAME 1: I was playing against Shmi15's Old Republic Kavar + Qel-Dromas squad. He won map roll and chose the map with the snowy terrain where most of the map is one big building in the middle, with craters/pits on the top and bottom. I started from the side with the bigger building on it rather than the one with the shed.

Being my first competitive game, I was a bit nervous at first, and Shmi probably noticed me shivering a bit (I do this sometimes when I'm anxious before/during a big minis game, and this was the biggest yet), but I knew I had a matchup. I calmed down after a little while, just focusing on playing quickly and smartly, no big mistakes.

I out activated him, he was jamming the hall on the way to the gambit room. I moved my Stormy on Repulsor around the open hall by flying over the crater, and had some troops moving that way for potential backup, as well as an Uggie. Daala and Mas stayed back with an Uggie or two, while the rest of my squad moved towards the gambit area. Round 2, I waited a phase or two before using Charging with my Repulsor Sled to move all the way around and kill Lobot, giving me door control. When he was out of acts I moved the dignitary into gambit while repositioning the rest of my squad, getting Piett lined up for Recon if he moved out next round, getting Pellaeon lined up for Ysalimari, moving my Troopers into position. I got a couple shots in on Cay, the only legal target at the time.

Round 3. Either at the end of the last round or start of this one he had popped Bastila, so I got to choose to if I wanted 2 acts and when I wanted Ozzel in the bubble for 1. I had realized I wouldn't get Daala's Charging a bit late, and began moving her up at the end of 2, but it didn't end up mattering. I used this to make an extra positioning move or two, and get use out of my Repulsor before it died (net gun helped me activate some guys). Shmi came at me with Ulic (I killed Cay pretty easily), and may have killed one of my Troopers before ultimately falling to Force immune shots, at which point Shmi conceded (understandably so).

1-0, 3 pts.

GAME 2: I was facing Brendon's Yoda, Hero of Geonosis w/ Mace LotLS squad. He won map roll and we were playing at that map that looks a lot like Peaceful City, with a big gambit room in the middle and buildings on the left and right. I started on the left.

Round 1 was positioning. He moved some Spaartis up (his filler of choice), then carted Mace into gambit with the help of Artoo. I moved the R7 up and locked Mace in from the front, then moved out all my troops. In Round 2, I got to position everyone even better after he was all out. It was getting a bit more crowded in there, though, as I had rolled a 20 on init and he had stolen it with Qui-Ghost for reserves (more Spaartis). I ended up offing R2 and almost killing Mace Windu (Bodyguard prevented him from dying entirely). Mace got off a Reflect and put 10 back on one of my Troopers. I had his army almost surrounded by the time the round ended.

Round 3 I used some of my smaller shooters (Ozzel, Piett etc.) to clean up some of the Spaartis to save my Elites' shots for Yoda and Mace (made more difficult by the fact that he popped MORE reserves) and I was able to get Pellaeon up to prevent his Jedi from doing as much crazy Force stuff or blocking my damage. Yoda got off a Leaping Assault and killed a Trooper or two before I almost entirely cleaned up his army, killing Mace and then Yoda and bringing my score way above 200.

2-0, 6 pts.

Games 3: I was facing ScruffyHan's "Zam Caught the Klat" (the new Zam, Talon Karrde IB, lots of Klat Assassins). Both of us chose Cantina as our maps, but I won roll and was going to start on the right (with all the halls), but he graciously let me change my mind to the left (with all the tables; still a better side for me probably, even with Zam's crazy missiles) before we set up.

Round 1 started and we moved our pieces towards the middle pretty quickly, I spread mine up a few different ways. I used the Stormtrooper on Repulsor to shoot up the hall on the bottom and take out one of his Klats early, but miscounted and a good shot from Talon Karrde was able to finish him off. In round 2, I moved into gambit, SH moved some of his pieces into other rooms (I was able to kill another Klat or two during my advance).


In round 3, we traded a bit of fire and I made a couple Missiles saves before I out activated him, unlocked the top door and ran some guys in from both sides to destroy. I also used some of my Troopers who had flanked from the hall to wonderful effect. The game was basically over at that point, but we may have gotten to a 4th round (I don't think so).

3-0, 9 pts., 1st place headed into elimination rounds (only undefeated player remaining)

One of the things I was kinda proud of is that I was able to get 3 point wins, as my only competitive experience prior had been on vassal, where it's HARD to finish a game. Even with my high act + act control squad, the games were going quickly.

INTERMISSION: It was the end of preliminaries, I being the only player left undefeated, so we broke for lunch. We had epic hamburgers cooked by theultrastar's wife, then I had time for a potty-break. So, the whole break was a very WIN-WIN situation, leaving me at 5-0, 15 pts.

Couldn't resist LOL

Anyway, now on to the EXCLUSIVE new (and shocking!) details of my match against theultrastar!

Semi-final: I was matched up against theultrastar's HK-47 AD Force Leap squad with Master Thon.

I won the map roll, bringing me to 2-2 with that on the day, he chose the left side of the cantina. Before the game, I asked to see Thon's card, and after I read it, theultrastar also was going to show me HK-47 AD's card, but I had just been checking on Thon and figured I was familiar enough with HK-47's card to be good.

Yeah, big mistake.

Round 1, I moved all my pieces up to the hall, and theultrastar brought Thon up to gambit. At the start of the 2nd round I fired my net gun at Thon (thus HK, who was riding on him), who rerolled the save twice but ultimately made it, and HK made his save 11 as well. If just ONE of those had been failed, it's an entirely different game. Anyway, Thon leaps up on his turn, and is sitting in the hall, with all my other pieces lined up. It's at this point where I'm reminded of HK's 'Sniper' ability lol. Twin+Assassin+Sniper = dead Pellaeon. Bastila was turned on, so needless to say my job just got a LOT harder. Due to theultrastar's positioning, I could only get so many shots at HK (given cover, by Mount, of course), so I ended up taking lots at Thon who made timely LSD saves. My opponent moved the rest of his army up for potential cleanup.

Round 3 began, and my only shot really was with the Net Gun. No dice; he made HK's save and rerolled Thon's to make that one as well. I had HK ALMOST dead, but he was still alive (only because the 20 I rolled, my only crit of the day, did not effect him because, of course, he's a droid lol). I was missing a ton of attacks that I'd been hitting all day (no charging or Opportunist really hurt there). HK dismounted, theultrastar killed some more stuff, I couldn't quite finish Thon (though I did kill HK), he had I think 50 HP remaining in the end. Thon was able to leap away, out of my reach, to win the game.

3-1, Eliminated in semi-finals

So, that was the end of my Regional (though I stayed for the rest; I was having too much fun to leave yet lol). I felt I robbed myself of a chance to win in the end, but I can't entirely blame it on the shortsighted card appraisal to start the match. You win some, lose some, and either way, I had a great time, met some great people, saw some new cities, logged 6 more hours of drive time in my conquest for a driver's license. I can't wait for the next TN tourney! ThumbsUp

BlooMilk
FlyingArrow
Posted: Monday, May 19, 2014 8:11:47 PM
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Why did you swap it out versus scruffyhan? Seems like super-stealth would be extremely useful against the shooters. If his Disruptive is close enough to do anything, it's also close enough to shoot.
DARPH NADER
Posted: Tuesday, May 20, 2014 2:31:22 AM
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So after reading subsequent posts from those who were there in the flesh, if scruffy's post was indeed tongue & cheek then I retract my earlier statements.
juice man
Posted: Tuesday, May 20, 2014 3:31:28 AM
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DARPH NADER wrote:
So after reading subsequent posts from those who were there in the flesh, if scruffy's post was indeed tongue & cheek then I retract my earlier statements.
Hard to tell. Most of his posts sound the same.
Deaths_Baine
Posted: Tuesday, May 20, 2014 5:28:00 AM
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FlyingArrow wrote:
DieAndBeMetal wrote:
First match was against ScruffyHan's Zam caught the Klat. This was a true game of counter tactics that could have gone either way. I lost map roll, which was huge in the outcome of the matchup. I always take Rancor Pen if possible. We played this game on Cantina. In fact, the game was so close and intense, it was a complete tie of 46-46 at the end. We debated on how the win should be decided, so we agreed to 1 dice roll. Just 1. This lone dice roll would have put me in the top four. I roll first, a 13! Not a bad roll. My heart jumps with excitement. Then, Scruffy rolls an 18.


Should have called over a judge. It's in the floor rules. Whoever has a piece closest to the center of the board wins. If two pieces are equally close, the higher-cost piece wins.



if I remember correctly there were still 2 games going on and if they continued playing scruffy would have won anyways because dieandbemetal would have had to sac a bomb putting scruffy up by 2 and then scruffy would have just ran zam to gambit and won because nothing in dieandbemetals squad could have killed her that round since the bombs can't blow up except for when the muun blows them up and the sniper has heavy weapon so he couldn't even move and shoot. the dice roll was a gentlemans agreement because the game was so epic.
jak
Posted: Tuesday, May 20, 2014 6:12:30 AM
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DARPH NADER wrote:
So after reading subsequent posts from those who were there in the flesh, if scruffy's post was indeed tongue & cheek then I retract my earlier statements.


not me, he's been a 8===D on more than 1 occasion
scruffyhan
Posted: Tuesday, May 20, 2014 8:09:38 AM
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Indeed, I have. For your clever observation you get one gold star! Enjoy it!


Quick Edit: Also I just wanted to say, that you have clearly put a lot of thought and imagination into your drawing of me. I must say I appreciate your effort. Cheers mate, you have knocked it out of the park with this one. I applaud you.
pegolego
Posted: Tuesday, May 20, 2014 8:36:49 AM
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FlyingArrow wrote:
Why did you swap it out versus scruffyhan? Seems like super-stealth would be extremely useful against the shooters. If his Disruptive is close enough to do anything, it's also close enough to shoot.


Because, while Super Stealth vs. Cloaked would have been interesting, I realized that I'm gonna have to base his stuff to hit it anyway, and I would just charge from 12 away to do it, already having Stealth and Evade. Having the Stormy on Sled had proven to be an awesome bonus earlier and I thought it could be easier to go fish up Lobot or Talon (didn't happen, as you'll see in the play report when I finish, though).
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