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Gowk rumor? Options
darth babylon
Posted: Friday, June 12, 2009 5:35:47 AM
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if GOWK is not that hard to beat, then why are the best players in the world complaining about it? he is completely broken and should be banned from dci play.

he limits squad building and he is making the game very boring.
mercenary_moose
Posted: Friday, June 12, 2009 5:37:00 AM
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markedman247 wrote:
Vegeta1978 wrote:
Plus, GMLS has MOTF2 as well, plus he can cancel GOWK's attempts to re-roll failed saves.


Yes, but GMLS is virtually 2x the price. For 2x the price, GMLS SHOULD be able defeat GOWK. Look at what he brings to the Republic, compare that to units of the same cost, and then figure out why a 55 pt piece can do things that even 70+ pieces can't.

GOWK is 55 pts. If you compare him to GMLS, you realize that for the additional 60 pts GOWK can have Dash, 2 JWMs, or the Barris/Luminara combination. All with significant boosts.

Keep in mind, I have been on the fence for a long time. In fact, in 2 polls, I have voted a no and I am a Rules Advisor. However, the more evidence that comes out, the more it's a distinct possibility for Obi could be suspended indefinitely for performance enhancement.

There is so much wrong with GOWK:
1) Stackable Mettle (a potential +8 to saves if you burn 2 FPs)
2) A CE that, as I have seen put succintly, makes poor pieces good, good pieces great and great pieces fantastic.
3) Soresu Mastery which glorified Evade (without the drawback of adjacency) + Block without the use of a Force Point. This wasn't a problem if it was merely Block or merely Evade like the potential Luminara, but he is nigh unhittable if you are rolling hot. You don't have to worry about the AoOs that most pieces have to when they commit to an action.
4) MotF 2 which works with stackable Mettle.
5) His support. For 55 pts he can be in a faction with a large amount of support and they are the wall you have to chew through to get to him.
6) His cost is far too low for what he brings. See the above.

There's more to this decision than just X vs GOWK. There's X and X's support vs GoWK and his Boosted Support. You have to see the forest for the trees.

Keep in mind, that if he's banned, it could be just a temporary solution until the game catches up to him. And that's the main thing that's wrong right now. He's FAR FAR ahead of the game with little to no realistic countermeasures. Dooku of Sorreno is great but how much support do you need to make him playable when he doesn't have any defense vs non-melee. You need Darth Sidious to give him renewal (something that Obi doesn't have to worry about), support pieces to get him into position (Obi 3 movement breakers: Master Speed, R2, and Panaka), and enough fodder to soak the damage (which Obi boosts to higher than normal D's so even the shots may not fall).

However, if the game catches up to Obi, then maybe he may return from time-out.

Just food for thought.


Given your reasons above, I could not agree more. I think that GOWK needs to be banned for 1-2 meta shifts until we get some good low-cost, direct-damage hate pieces to rough up GOWK a little bit. Or, since WOTC and most SWM players seem to be squeamish about banning pieces, Wizards could make an errata that his card was correct the first time, that Mettle doesn't stack, or that SSM doesn't stop the adjacent-with-a-gun trick that we use to down pieces like Jarael. Either way, GOWK is broken and needs to either be "fixed" or banned until the meta becomes sufficiently powerful to take him on.
Boba52
Posted: Friday, June 12, 2009 5:45:38 AM
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FYI, it is confirmed that there will be a DCI Floor Rules Update July 1st...

Here are my guesses-

GOWK banned in the USA! sorry couldn't resist. geezers like me will get the reference.

GOWK banned in all point levels and formats
Boba BH banned in Dynamic Duo
Both maps from Wizo Map Pack 1 will not be allowed in any point levels
markedman247
Posted: Friday, June 12, 2009 5:49:23 AM
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I have a funny feeling that Obi won't be celebrating July 4th this year.
EmporerDragon
Posted: Friday, June 12, 2009 6:10:27 AM
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darth babylon wrote:
if GOWK is not that hard to beat, then why are the best players in the world complaining about it?


Exactly. When Boba came out, the newbies were only ones who cried about banning him. The vets on the other hand, while they realized Boba was a powerful piece, he could easily be countered through simple means, like strategy.

With Obi-Wan, it's the vets calling for a ban because they have analyzed the piece and have found something that destroys the foundation of the game. He becomes a massive wall that few squads cannot take down in the time limit, thus turning the meta into GOWK squads, anti-GOWK squads, and anti-anti-GOWK squads.

This time the newbies are coming to Obi-Wan's defense because they don't have the experience to see the threat generally due to at least one of the following:

1) The GOWK player was using a sub-optimal squad
2) The GOWK player was tactically inept
3) The GOWK player faced a hate squad
4) The players were not playing by DCI rules

The most annoying thing is that it's the people who fall under #4 who are generally the most vocal, even though a ban would not affect them in the slightest as they don't play DCI anyways.
Durge Dude
Posted: Friday, June 12, 2009 6:13:08 AM
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joelker41 wrote:
Gunn wrote:
Banning pieces is going to do nothing but ruin the game... and any tourny that bans any piece I refuse to play in.

If anyone thinks any piece is too good... then they are not a good enough player to beat it. Don't be lazy and ban him... come up with better gameplan to beat him.

GoWK has weaknesses. His biggest is once he runs out of Force he is not as powerful. Run Nihlus, he can steal Obi's Force... Or base him with Luke GM and watch Luke attack him 6 times... He can only use 3 force a turn max. You can slowly wear him down... or run CDoS, then he can't use his SSM. There are ways around him.

Is GoWK good... yes... is he unbeatable... Not at all. Remember when people thought Boba BH should be banned... You know what, I don't see him used all that much.

That is all I have to say about that.



I just want to say for record this post almost made me fall off my chair with laughter.

Did you really just say GOWK is beatable with Nihilus? Really?

I don't think you have a full grasp of 150 meta (GOWK isn't a factor in 200, at that point if you still can't b eat him that is a you problem not a GOWK problem) if you are recommending a useless Sith Lord and GMLS as viable anti GOWK counters. Those two pieces can't survive in 150 and your standard GOWK squad would make both of them obsolete.

Dooku of Serenno is really only viable because GOWK is in the Meta unfortunately, he is supposed to be 'the' anti GOWK piece, problem is he has neither the faction support or a viable way to get Force Points in 150.

GOWK is precisely what this game didn't need simply because he single handidly eliminated 2/3 of the previous Meta squads in 150 and basically the only factions that can oppose him consistently and still win vs other factions are basically the Rebels, Imps (on a lucky day), and other Republic squads.

People try really hard to use NR, and after JA they will probably be good enough to beat GOWK but not until then.


True but you forgot 1 faction that could beat GOWK, Mandos on the right map
EmporerDragon
Posted: Friday, June 12, 2009 6:23:38 AM
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Durge Dude wrote:

True but you forgot 1 faction that could beat GOWK, Mandos on the right map


Not really. If you play Mando scouts, I'll lead with Obi-Wan leaving him in cover but making him one of the last to activate. They'll need 18's to hit him, and he'll statistically SSM half of those hits away, thus giving you a 7.5% chance to damage Obi-Wan (17.5% if you have a quartermaster), and that's before taking MotF 2 and mettle into account.
arrcot
Posted: Friday, June 12, 2009 6:30:10 AM
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not gonna even mention seps? ggdac?
Vegeta1978
Posted: Friday, June 12, 2009 6:36:00 AM
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EmporerDragon wrote:
Durge Dude wrote:

True but you forgot 1 faction that could beat GOWK, Mandos on the right map


Not really. If you play Mando scouts, I'll lead with Obi-Wan leaving him in cover but making him one of the last to activate. They'll need 18's to hit him, and he'll statistically SSM half of those hits away, thus giving you a 7.5% chance to damage Obi-Wan (17.5% if you have a quartermaster), and that's before taking MotF 2 and mettle into account.

Actually, I've repeatedly beaten GOWK with Mandos. I use equal amounts of Gunslingers & Scouts with a Captain, Quartermaster & Mouse driods. As long as you keep a constant barrage of attacks on him, he never gets a chance to gain enough force to be more than an annoyance. It wasn't incompetent players fielding him either, before you try that excuse.
joelker41
Posted: Friday, June 12, 2009 6:54:40 AM
Rank: Grand Master Yoda
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Joined: 9/13/2008
Posts: 508
Vegeta1978 wrote:
EmporerDragon wrote:
Durge Dude wrote:

True but you forgot 1 faction that could beat GOWK, Mandos on the right map


Not really. If you play Mando scouts, I'll lead with Obi-Wan leaving him in cover but making him one of the last to activate. They'll need 18's to hit him, and he'll statistically SSM half of those hits away, thus giving you a 7.5% chance to damage Obi-Wan (17.5% if you have a quartermaster), and that's before taking MotF 2 and mettle into account.

Actually, I've repeatedly beaten GOWK with Mandos. I use equal amounts of Gunslingers & Scouts with a Captain, Quartermaster & Mouse driods. As long as you keep a constant barrage of attacks on him, he never gets a chance to gain enough force to be more than an annoyance. It wasn't incompetent players fielding him either, before you try that excuse.



I don't know what 'competent' player would ALLOW GOWK to be in LOS that many times a round to begin with.

If GOWK is being played as a guy who simply stands in Cover/Gambit and gets shot at then he isn't being properly played. I respect Gunslingers/Scouts but they in their very nature and build are inferior to GOWK squads (the good ones).

Vegeta1978
Posted: Friday, June 12, 2009 7:05:23 AM
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I wasn't referring to the Gambit situation. I usually destroy everything else very quickly, overtaking the center of the map in the process & either force him to come to me or I hunt him while constantly pressing the attack. It sometimes takes a while to finish him off, but he tends to run out of force when he's got @ 16 attacks coming at him every round.
joelker41
Posted: Friday, June 12, 2009 7:19:22 AM
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Vegeta1978 wrote:
I wasn't referring to the Gambit situation. I usually destroy everything else very quickly, overtaking the center of the map in the process & either force him to come to me or I hunt him while constantly pressing the attack. It sometimes takes a while to finish him off, but he tends to run out of force when he's got @ 16 attacks coming at him every round.



If you were facing quality competition that honestly shouldn't be happening. If anything on a GOWK squad is left in LOS it better GOWK or a Stealth figure. NOTHING in your average GOWK squad should be able to be taken out by Mandos easily, let alone be left in LOS.

Mandos should get overwhelmed and trashed by Rex/Dash and then taken out of LOS immediately. Not only that but usually Ugos are the only form of Door Control on Mando squads, so R2 should be able to position for easy Overrides.
Omnus
Posted: Friday, June 12, 2009 7:20:44 AM
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If there is going to be any changes, it will be in the july 1st dci update. Don't expect any change til then and if there is a change thats when you will see it.
ArtemisCFrog43
Posted: Friday, June 12, 2009 7:34:16 AM
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I don't think they will start banning minis. This game had been running for a long time and it hasn't happened yet. I agree GOWK is a bit different that other minis that people cried out to have banned, like BFBH and Mas. BFBH was tough to get ahold of, being a VR, and only a couple people at each LGS had one which made others mad that he was able to dominate. Then minis were released that could handle him.

GOWK is different because ANYONE with $20 can buy the starter set and pick one up. I view this as a double edged sword. The ease of getting him means that there won't be the same complaints about being a VR like BFBH, but it also means that there are a TON of people playing him.

In short, I don't think they will start banning minis now as there have been plenty of tough to get/game dominating minis that would have been banned from DCI play if they were running the game like other WOTC games.
Vegeta1978
Posted: Friday, June 12, 2009 7:43:59 AM
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ArtemisCFrog43 wrote:
I don't think they will start banning minis. This game had been running for a long time and it hasn't happened yet. I agree GOWK is a bit different that other minis that people cried out to have banned, like BFBH and Mas. BFBH was tough to get ahold of, being a VR, and only a couple people at each LGS had one which made others mad that he was able to dominate. Then minis were released that could handle him.

GOWK is different because ANYONE with $20 can buy the starter set and pick one up. I view this as a double edged sword. The ease of getting him means that there won't be the same complaints about being a VR like BFBH, but it also means that there are a TON of people playing him.

In short, I don't think they will start banning minis now as there have been plenty of tough to get/game dominating minis that would have been banned from DCI play if they were running the game like other WOTC games.

This was pretty much what I was saying from the start of all this here & on swmgamers. If anything should be changed in the upcoming document, it should be Mettle. If it didn't stack, I think there'd be a lot less outcry over this piece. Or just remove it from his card. I think it would be too much of a loss for them financially to have their only recent starter set to have an unplayable piece in it.
dnemiller
Posted: Friday, June 12, 2009 8:56:58 AM
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ArtemisCFrog43 wrote:
I don't think they will start banning minis. This game had been running for a long time and it hasn't happened yet. I agree GOWK is a bit different that other minis that people cried out to have banned, like BFBH and Mas. BFBH was tough to get ahold of, being a VR, and only a couple people at each LGS had one which made others mad that he was able to dominate. Then minis were released that could handle him.

GOWK is different because ANYONE with $20 can buy the starter set and pick one up. I view this as a double edged sword. The ease of getting him means that there won't be the same complaints about being a VR like BFBH, but it also means that there are a TON of people playing him.

In short, I don't think they will start banning minis now as there have been plenty of tough to get/game dominating minis that would have been banned from DCI play if they were running the game like other WOTC games.


Well I think you maybe wrong about that. You dont have to believe me but I might know better.

Look no one has asked for a permanent banning of Gowk. A banning yes but not forever.

It is nice to say errata him. But look he was erratta'd and that was what broke him. So to something has to be done to get Rob to take another look. Banning is about the only tool availible to get that done.

Look guys I read all of the Gowk is easy to beat stuff. But I am really having trouble seeing Gowk going down to Mando's. I love Mando's and love running them in comeptitive tourney's. Unless I missed something or there is a whole new Mando piece I don't know about you are not going to beat Gowk with Mandos unless you are playing a moron. My 10 year old son would not leave Gowk out in the open to take 16 shots nor any of his other pieces. So why would I?
hawaii50batman
Posted: Friday, June 12, 2009 10:32:30 AM
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Quote:
Look guys I read all of the Gowk is easy to beat stuff. But I am really having trouble seeing Gowk going down to Mando's. I love Mando's and love running them in comeptitive tourney's. Unless I missed something or there is a whole new Mando piece I don't know about you are not going to beat Gowk with Mandos unless you are playing a moron. My 10 year old son would not leave Gowk out in the open to take 16 shots nor any of his other pieces. So why would I?


I vote you have missed something, and it is this: GOWK is probably the best piece in the game with melee attack, but most ranged squads [bold]will[/bold] tear him apart.

To do damage and be effective, he must GET NEAR the opponents pieces. That means the shooters will be able to shoot him after his action.....repeatedly. In 150, where people seem to think he is strongest, he takes up more than a third of your army, so your opponent is likely to have more activations, and hence shoot GOWK apart pretty fast, regardless of their intelligence level.

Anyone keeping GOWK at the back of the board turtled up in a 2x2 room to avoid this is not likely to win, either. Plus, if you DO use him that way, then your opponent doesn't need to worry about his 'unbeatable' defenses. Just wipe out his meager 95 points of support with your full 150 and lay in wait for him in the center.

He is a GREAT piece for melee, but no matter how well you play him, or how poorly the opponent plays, a shooter-heavy squad almost always beats a melee-based one. (and yes, even if you pack Dash/Rex into a GOWK squad, it is STILL based around him, and hence Melee-Based) That is just the way the game is designed.

In fact, the argument is just kind of silly. Is he good? Yes. Does he "break" the game? No. Should he be banned? Obviously not.

Can we agree to just leave it at that instead of whining about every possible little thing?
joelker41
Posted: Friday, June 12, 2009 10:47:47 AM
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hawaii50batman wrote:
Quote:
Look guys I read all of the Gowk is easy to beat stuff. But I am really having trouble seeing Gowk going down to Mando's. I love Mando's and love running them in comeptitive tourney's. Unless I missed something or there is a whole new Mando piece I don't know about you are not going to beat Gowk with Mandos unless you are playing a moron. My 10 year old son would not leave Gowk out in the open to take 16 shots nor any of his other pieces. So why would I?


I vote you have missed something, and it is this: GOWK is probably the best piece in the game with melee attack, but most ranged squads [bold]will[/bold] tear him apart.

To do damage and be effective, he must GET NEAR the opponents pieces. That means the shooters will be able to shoot him after his action.....repeatedly. In 150, where people seem to think he is strongest, he takes up more than a third of your army, so your opponent is likely to have more activations, and hence shoot GOWK apart pretty fast, regardless of their intelligence level.

Anyone keeping GOWK at the back of the board turtled up in a 2x2 room to avoid this is not likely to win, either. Plus, if you DO use him that way, then your opponent doesn't need to worry about his 'unbeatable' defenses. Just wipe out his meager 95 points of support with your full 150 and lay in wait for him in the center.

He is a GREAT piece for melee, but no matter how well you play him, or how poorly the opponent plays, a shooter-heavy squad almost always beats a melee-based one. (and yes, even if you pack Dash/Rex into a GOWK squad, it is STILL based around him, and hence Melee-Based) That is just the way the game is designed.

In fact, the argument is just kind of silly. Is he good? Yes. Does he "break" the game? No. Should he be banned? Obviously not.

Can we agree to just leave it at that instead of whining about every possible little thing?


This post and thinking right here is precisely why GOWK is a problem.

You don't get it, that's obvious.

I am guessing you have either never lost to a GOWK squad or faced some really stiff competition involving him because this post is loaded with the same factual errors that this thread seems to be loaded with.

Melee squads don't 'almost always lose' to shooters, heck Rieekan and GOWK prove that almost single handedly.

I am also guessing you haven't played in a regional or other high intensity format involving GOWK and if you have you didn't face smart players. GOWK doesn't have to outactivate to win, heck GOWK doesn't even need to base people to win.

You do realize SSM works vs ALL attacks correct? You do realize Mettle stacks, and that he can reroll TWICE in one turn and the Mettle stays there for the rest of the turn?

Heck I wasn't a proponent of Banning him and I still am not but calling that figure easy to beat and not that powerful screams of inexperience to me.
Eroschilles
Posted: Friday, June 12, 2009 11:10:03 AM
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I have faced decent GOWK squads and lost. Frequently. When I face him, I usually get down to him and just one guy on my squad. I'll manage to get his health down over a period of time and I always have a small window to kill him, but then I lose.

When I went to regionals, I only faced one GOWK squad and in the end it came down to my opponent's GOWK and my Kyp. That I obviously lost.

So, my point is that I have some experience fighting him and it doesn't always go well for me, but I don't even want to see him temporarily banned. I love how this one piece has upset the status quo so. Even new or poor players have a shot at winning if they field him. I don't play him just cuz I don't wanna, but I don't think other people should be prevented from using him at gencon.
Partof1
Posted: Friday, June 12, 2009 12:01:13 PM
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He is near impossible to kill. Simple as that. on a majority of all maps, and and all, I believe, of DCI maps, it is easy to keep him, and his beefed support out of LOS until he has plenty of FP's. Once he's got Force, he can block over 90% (I think the statistics have shown) of all attacks after his mettle rerolls. Auto damage is a good idea, except for the fact that no survivable piece with Lightning, Flamethrower, or other Auto Damage can do enough damage. There is no way, consistently, that you can kill GOWK or his support quick enough to keep the other from crippling your squad in a timed game. He is not an easy target, and with the rest of his team, Standing and shooting is not really an option.
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