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Rank: Advanced Bloo Milk Member Groups: Member
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CorellianComedian wrote:I'm always in favor of the floor rules change adding a minimum cost of 3 points per piece. That seems like it fixes Gha - and to a lesser extent, Lobot It's a start. More needs to be done about the mouse, in my opinion. The mouse is one of the reasons Boba is so much more attractive than Cad right now. And then we still need to address making Jedi playable, and low activation squads viable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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TheHutts wrote:I think anyone who thought about it would have realised that the meta for GenCon was going to be shaped by the high activation Imperial Double Swap that had just won NZ Nationals. I even had an e-mail from a leading player giving me a friendly chastising for alerting the world to Imperial Double Swap with just one attacker and Marn Hierogryph.
I was expecting plenty of double swap and high activations, as well as activation warping pieces like Wuher and Marn, in the Gencon top 8. It's comparable to 2010, when Mouse Droids were prevalent and activations were all important. If anything, I was pleasantly surprised to see a low activation Caedus squad make the final.
I know that the meta isn't in a great place right now, and it's very tempting for those who feel disenfranchised through their own lack of voice in the game to put the boot in. But there have already been steps taken to make things better going forward: - the playtesting for set 10 was much better, and hopefully that flows through to future sets. - there's a balance team formed, but it was too soon to make any changes before GenCon. - there are some pieces in v-set 10 that might also help - Aves can partially shut down a CE, while Obi-Kin will be tough for some shooter squads.
The GenCon meta was always going to be frustrating and high activation - it's what happens going forward that's far more important. This is the excuse every. Single. Time. You hit the nail on the head with, "It's what happens going forward that is more important," and as I have said multiple times now, changing core rules is not something that can't be reverted.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Darth_Reignir wrote:TheHutts wrote:I think anyone who thought about it would have realised that the meta for GenCon was going to be shaped by the high activation Imperial Double Swap that had just won NZ Nationals. I even had an e-mail from a leading player giving me a friendly chastising for alerting the world to Imperial Double Swap with just one attacker and Marn Hierogryph.
I was expecting plenty of double swap and high activations, as well as activation warping pieces like Wuher and Marn, in the Gencon top 8. It's comparable to 2010, when Mouse Droids were prevalent and activations were all important. If anything, I was pleasantly surprised to see a low activation Caedus squad make the final.
I know that the meta isn't in a great place right now, and it's very tempting for those who feel disenfranchised through their own lack of voice in the game to put the boot in. But there have already been steps taken to make things better going forward: - the playtesting for set 10 was much better, and hopefully that flows through to future sets. - there's a balance team formed, but it was too soon to make any changes before GenCon. - there are some pieces in v-set 10 that might also help - Aves can partially shut down a CE, while Obi-Kin will be tough for some shooter squads.
The GenCon meta was always going to be frustrating and high activation - it's what happens going forward that's far more important. This is the excuse every. Single. Time. You hit the nail on the head with, "It's what happens going forward that is more important," and as I have said multiple times now, changing core rules is not something that can't be reverted. TO a point that is true. But it can also effect the Long time players Negatively. Yes, adding new players is a goal, but not at the cost of losing the Existing Players. If the Core Rules are changed too much, and Bashed down then alot of Long time players would Quit the Game. I think they way to go would be to Make more Changes to the major Problems. Mouse Droids, Rapport, and Such. this would not only help for future pieces but also allow for The meta to shift in a good way and fix a major problem. I do not however agree that booming voice needs to be Removed. I do not see a problem with it as for a long time the main winners at Gen-con and such were actually Rebel Squads. Even after Mas came out. Also i do not feel that a change for ranged to 6 would be beneficial. Some people prefer to play shooters and in general this would do them in to never be played. It would also completely obliterate ideas like stealth and such. There would just be too much backlash from a change like this,
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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2,3,4, or 5 pt. MSD is not the problem. COST IS NOT THE ISSUE
imagine Luke on he way to attack the Death Star. He is almost there.......almost there..... When suddenly a MSD is placed in front of the Death Star. Luke, lacking AS, must attack the MSD He hit it, but as he circles for another attack, Vader blasts him from space...no more whining, no more bluemilk,no more Jedis, no more goodness........ The Empire wins, Yavin is destroyed, and Lucas makes no more movies. All because of that mother f*cking 'lil MSD
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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jak wrote:2,3,4, or 5 pt. MSD is not the problem. COST IS NOT THE ISSUE
imagine Luke on he way to attack the Death Star. He is almost there.......almost there..... When suddenly a MSD is placed in front of the Death Star. Luke, lacking AS, must attack the MSD He hit it, but as he circles for another attack, Vader blasts him from space...no more whining, no more bluemilk,no more Jedis, no more goodness........ The Empire wins, Yavin is destroyed, and Lucas makes no more movies. All because of that mother f*cking 'lil MSD Geez, Jak, not while I'm drinking something. You know what happened last time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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countrydude82487 wrote:Darth_Reignir wrote:TheHutts wrote:I think anyone who thought about it would have realised that the meta for GenCon was going to be shaped by the high activation Imperial Double Swap that had just won NZ Nationals. I even had an e-mail from a leading player giving me a friendly chastising for alerting the world to Imperial Double Swap with just one attacker and Marn Hierogryph.
I was expecting plenty of double swap and high activations, as well as activation warping pieces like Wuher and Marn, in the Gencon top 8. It's comparable to 2010, when Mouse Droids were prevalent and activations were all important. If anything, I was pleasantly surprised to see a low activation Caedus squad make the final.
I know that the meta isn't in a great place right now, and it's very tempting for those who feel disenfranchised through their own lack of voice in the game to put the boot in. But there have already been steps taken to make things better going forward: - the playtesting for set 10 was much better, and hopefully that flows through to future sets. - there's a balance team formed, but it was too soon to make any changes before GenCon. - there are some pieces in v-set 10 that might also help - Aves can partially shut down a CE, while Obi-Kin will be tough for some shooter squads.
The GenCon meta was always going to be frustrating and high activation - it's what happens going forward that's far more important. This is the excuse every. Single. Time. You hit the nail on the head with, "It's what happens going forward that is more important," and as I have said multiple times now, changing core rules is not something that can't be reverted. TO a point that is true. But it can also effect the Long time players Negatively. Yes, adding new players is a goal, but not at the cost of losing the Existing Players. If the Core Rules are changed too much, and Bashed down then alot of Long time players would Quit the Game. I think they way to go would be to Make more Changes to the major Problems. Mouse Droids, Rapport, and Such. this would not only help for future pieces but also allow for The meta to shift in a good way and fix a major problem. I do not however agree that booming voice needs to be Removed. I do not see a problem with it as for a long time the main winners at Gen-con and such were actually Rebel Squads. Even after Mas came out. Also i do not feel that a change for ranged to 6 would be beneficial. Some people prefer to play shooters and in general this would do them in to never be played. It would also completely obliterate ideas like stealth and such. There would just be too much backlash from a change like this, Do you really think something like removing Booming Voice would lead to the systematic collapse of the entire game? Let me also remind you of how many existing players have been lost in the first place. Our whole community in the Moline area stopped playing as a result of V-Set powercreep. My friends and I only play casual because of the NPE and ensuing neglect from the WI regionals we attended before. Y'all didn't seem to have a problem shedding existing players in the first place.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Darth_Jim wrote:CorellianComedian wrote:I'm always in favor of the floor rules change adding a minimum cost of 3 points per piece. That seems like it fixes Gha - and to a lesser extent, Lobot It's a start. More needs to be done about the mouse, in my opinion. The mouse is one of the reasons Boba is so much more attractive than Cad right now. And then we still need to address making Jedi playable, and low activation squads viable. Very true. I think adding the 'doesn't give cover' and/or 'doesn't inhibit movement' and/or 'does not force you to target it' thing is also a good idea. The v-sets have handed out certain descriptive abilities post-character before (i.e. under 'Army of Light,' it says that a character named Lord Hoth is considered to have the ability), something like what others have suggest ('Insignificant') could work similarly with the mouse. My main point, and perhaps what defines my stance on the mouse issue, is that they should be changed, not banned. FlyingArrow wrote:Take a look at Hive Mind.
(Each phase, after each of a player’s normal activations, that player activates 1 extra character with the same name, if able. Ignore this ability if this character has less than 5 Killik allies.) That was the inspiration for that little bit. But putting it in CE form and as other special abilities would allow it to get more exposure than just Killik squads.
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Rank: Rancor Groups: Member
Joined: 6/14/2012 Posts: 33
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Darth_Reignir wrote:In my opinion, opening the Pandora's Box of changing core rules is more of a blessing than a curse. I understand wanting to keep intact what the Founding Fathers (wotc) lay in place for us, but, like our American Founding Fathers, the rules come from a different time. What we had in WotC is not what we have in the era of V-Set 10.
So, I understand the hesitation, but at the same time, it's always something that can be reverted. No change is set in stone. If we did things like ban a piece, change a rule (My example would be removing Booming Voice,) the beauty is that if it doesn't work, it can always be reverted. No perpetual harm would come from it because we can always change it back. While changing the base rules provided by the original game designers seems like an appealing, perhaps even necessary approach to resolving the issue at hand, I believe that a more moderate approach is advisable. Some modifications (or additions) to the rules will naturally generate more favor than others; banning Gha seems more harsh than, say, preventing a piece from dropping beneath 2 points (as has been mentioned elsewhere on this page). Some inadvisable additions to the character roster have (at least in part, if not entirely) formed the present meta, as in the case of the Double Swap provided by the Imperial Governor. Nevertheless, such additions are relatively minor errors that are easily resolved, such as modifying or even banning the piece in question. If developed carefully enough, additional pieces can be introduced as a countermeasure of sorts (though I must remark that this sometimes creates new issues). In most cases, a moderate problem warrants an equally moderate solution (though again, I admit, such solutions must be very, very carefully implemented). However, there are much broader issues that can't be addressed by simply modifying a handful of pieces (the shooter vs. melee dilemma comes to mind). Previous conversations have mentioned improving the mobility or defensiveness of melee pieces in general, which would entail either modifying the rules directly or retrofitting previous pieces to become more offensive. This could, however, be accomplished by creating pieces (preferably unique to each faction) that would grant specific bonuses to allies with melee attack. Cin Dralig in the Republic faction, for example, could benefit allies with Melee Attack and a Force Rating by granting them Speed 8, or Lightsaber Defense (Obi-Kin certainly accomplishes this for the Republic by granting Soresu Style and Ranged Defense Expert). TheHutts wrote:I know that the meta isn't in a great place right now, and it's very tempting for those who feel disenfranchised through their own lack of voice in the game to put the boot in. But there have already been steps taken to make things better going forward: - the playtesting for set 10 was much better, and hopefully that flows through to future sets. - there's a balance team formed, but it was too soon to make any changes before GenCon. - there are some pieces in v-set 10 that might also help - Aves can partially shut down a CE, while Obi-Kin will be tough for some shooter squads.
The GenCon meta was always going to be frustrating and high activation - it's what happens going forward that's far more important. TheHutts has a fair point; measures can be (and, to some extent, have been) taken to amend what mistakes have already been made while simultaneously preventing potentially harmful pieces from entering the game. Of course, the validity of this assertion is dependent upon the success of: 1. the extent of the improvements made to playtesting in set 10, as compared to set 9 2. the balance team and their ability to both assess and alter/manage unbalanced pieces 3. future pieces in improving the meta Any one of these underlying premises can be refuted by evidence, if desired (for example, asserting that Obi-Kin fails to shift the meta in any meaningful way or simply creates a new problem). I don't possess enough knowledge of the game to make such a case, let alone evaluate one, but I would be interested in hearing it. Moreover, this addresses a more fundamental question: how significantly will v-set 10 affect our new meta? My guess is "Better, but far from perfect." In any case, I can see merits in both sides of the debate. I would like to see how v-set 10 affects the meta, at least in regard to the shooter/melee issue, which may, admittedly, be rather underwhelming. Or perhaps pleasantly surprising. As a final thought, I've always assumed that the optimal meta would support a variety of squad types and factions with specialized skills and abilities. However, factoring in all possible variables in order to ultimately produce an optimal meta is difficult to accomplish (alas, if only we had access to a SWM supercomputer!).
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Rank: Advanced Bloo Milk Member Groups: Member
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theConsortium, I enjoyed your post. These are my thoughts on each point:
1. the extent of the improvements made to playtesting in set 10, as compared to set 9 For v-set 10, there were 2.5 times as many posts in the playtesting forums than for set 9. That's a huge improvement.
2. the balance team and their ability to both assess and alter/manage unbalanced pieces. It's hard to predict how this will work as there's no precedent, but it's a whole new team that's never existed before, so there's reason to hope there'll be a positive impact.
3. future pieces in improving the meta This is harder to quantify - I think the big players from 10 are Aves and Obi-Kin, but it's hard to tell how good either will be yet. But I'm confident that there aren't many unintentionally powerful pieces. We still have another set to come out before next year's Regional season in any case.
Personally I was very happy with the v-set meta around v-sets 4 and 5; there was plenty of diversity and few annoying pieces. Most of the last few sets have featured a piece that's dominated the meta and has needed to be toned down; Daala, Zygerrians, Commando Droid Officers, Imperial Governor (assuming other people will agree with me on that). If we get back to around that place we were in the 2012/3 season, I'll be happy. I'd rather see a meta where all sorts of different squads can compete - I don't want to see it boiled down to only melee.
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Rank: Advanced Bloo Milk Member Groups: Member
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Two things: 1) When I suggest we change the rules, I don't expect us to do something like, remove the attack value of pieces from the game. It isn't something that dramatic. When I suggest we change the rules, I suggest something like, "No more than X mouse droids can be played per team. No more than X (non-unique) can be played per team." Does it limit swarm teams? Absolutely. But eliminating such a thoughtless team is sure to bring in fresh teams into GenCon. Throwing your hands up and saying, "Welp, I guess there's nothing we can do about high act. temo control teams at GenCon," is ridiculous. We have the power to change this, which leads me to 2) Anything we do change, can always be reverted. Everyone who responds seems to be ignoring this. What is the harm in trying when V-Set meta has already driven away all but the most dedicated players? It is continually mentioned that you would prefer existing players to new ones -- except it's been made clear over the years that if existing players have a problem with the meta/V-Set, then they should stick to vanilla or devise homerules.
Again, when we're talking about simple fixes that directly tackle the issue of NPE, I don't understand all this beating around the bush. Sometimes I do wonder if it has to do with the fact that the people in charge of addressing these issues are also the people who are exploiting them. And save your time denying that; the last regional I went to was chalked full of V-Set designers, and they were the ones playing the NPE teams.
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TheHutts wrote: Personally I was very happy with the v-set meta around v-sets 4 and 5; there was plenty of diversity and few annoying pieces. Most of the last few sets have featured a piece that's dominated the meta and has needed to be toned down; Daala, Zygerrians, Commando Droid Officers, Imperial Governor (assuming other people will agree with me on that). If we get back to around that place we were in the 2012/3 season, I'll be happy. I'd rather see a meta where all sorts of different squads can compete - I don't want to see it boiled down to only melee.
I agree with this. No one wants to see it boiled down to just melee. There has to be a balance between the two, and right now, it is heavily stacked in shooter's favor. I would again mention that D&D minis did this very well by allowing units +4 defense when in melee combat with the attacker's pieces., in addition to the +4 for cover. Some pieces even had range 12!
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But we've shown that we're willing to talk in circles. I get it, you'd rather be stuck in your ways rather than address the problem. I've made my opinions known, and you've made yours known. Thank you for the discussion and answering my questions.
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I don't think it's as easy as "we'll just change it back!" When people leave they leave. They will move on to a new game and even if you find them and tell them all the things that were fixed there is a good chance they just won't care.
I've tried to get the people I played with pre-V-Sets to play again a dozen times, no go. They've moved on.
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talk talk talk. Talk is great, I am glad we are talking. doing is better. I looked at Vset 10, I think it helped a tad tiny bit.
Anyway, I thin the Balance team is awesome and I think the people on it can do a great job. I think the balance team already in place should be in charge of floor rule changes and changing things that just make no sense at all (before pieces come out would be better) EVEN IF IT ALREADY EXISTED
For instance, Lightsaber needs a change in wording.
Why are their pieces that have BLASTER barrage and can use it at the same time as using a Lightsaber?
Things like Mouse Droids providing cover and possibly even a cap on number of mouse droids aloud.
The thing is that creating pieces that are meant to stop mouse droid spam does not have a 100% accuracy rate (measures in place did little to nothing so far), creating a rule change will, without a doubt, fix the problem. 100% success.
I say the talk talk talk is wonderful but many many people are saying the same things, its time to just give it over to a group of people in charge
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possibly, but the infrastructure is already built for it to work. I think designing should be coming around to reflect what is fun and what the community likes.
it is not like there is not enough information or opinions out on forums for designers top work from....
I think that instead of talking about these things we, as a community, bring it to "the council" and they can have a private discussion or whatever and than make a release statement. but having a governing body makes things routine and orderly and gets things done and all this back and forth talk all the time can stop. same arguments for years and years
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Just a quick thought to ponder, the design team may already be making things or trying to at least to help out our current situation, but we as players won't necessarily see that help for quite some time as the next set won't arrive until early next year. So even though it may seem like nothing is being done, that may not necessarily be the case. It will also be interesting to see how long it takes for the balance team to give some sort of feedback as to possible issues they may be looking at first and foremost now that gencon is behind us as well as most of the tournaments for the year. I think maybe polls like what ATM has opened up here before might be a good way for them to gauge where the community in general would like to see their attention focused, but I'm pretty sure they already have a decent list of things to look at for the rest of this year with some of the recently banned and eratted pieces and all the angst over high acts, cheap mice, double swap, and Boba AFH. It may be a good time to table this discussion for about 6 months and see where we are a little closer to the release of set 11, as it seems like it will take time to address those concerns and instead of all this infighting just leading us in circles we could be enjoying set 10 and seeing just how much it may or may not have already helped.
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AndyHatton wrote:I don't think it's as easy as "we'll just change it back!" When people leave they leave. They will move on to a new game and even if you find them and tell them all the things that were fixed there is a good chance they just won't care.
I've tried to get the people I played with pre-V-Sets to play again a dozen times, no go. They've moved on. This quote is a thing of beauty. "We can't change the rules otherwise people would leave! Remember that time all those people left because of the V-Set? See, they've moved on." WAT
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gholli69 wrote:Just a quick thought to ponder, the design team may already be making things or trying to at least to help out our current situation, but we as players won't necessarily see that help for quite some time as the next set won't arrive until early next year. So even though it may seem like nothing is being done, that may not necessarily be the case. It will also be interesting to see how long it takes for the balance team to give some sort of feedback as to possible issues they may be looking at first and foremost now that gencon is behind us as well as most of the tournaments for the year. I think maybe polls like what ATM has opened up here before might be a good way for them to gauge where the community in general would like to see their attention focused, but I'm pretty sure they already have a decent list of things to look at for the rest of this year with some of the recently banned and eratted pieces and all the angst over high acts, cheap mice, double swap, and Boba AFH. It may be a good time to table this discussion for about 6 months and see where we are a little closer to the release of set 11, as it seems like it will take time to address those concerns and instead of all this infighting just leading us in circles we could be enjoying set 10 and seeing just how much it may or may not have already helped. High activation squads being NPE has been around since Vanilla. So the idea of "Let's wait and see for the ELEVENTH V-set" seems absurd. High activation sucks in Vanilla, it sucks even more with rampant power creep of the V-Set meta. inb4; use shooters, home rule, play vanilla, stop playing casual, BAFH isn't even that good doe
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Prestige Worldwide wrote:High activation squads being NPE has been around since Vanilla. So the idea of "Let's wait and see for the ELEVENTH V-set" seems absurd. High activation sucks in Vanilla, it sucks even more with rampant power creep of the V-Set meta.
inb4; use shooters, home rule, play vanilla, stop playing casual, BAFH isn't even that good doe +1. We've been told for years that these issues will be addressed. Let's get it done now.
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