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Rebellion Versus Confederacy RULES, CHARACTER LISTS, MAP LIST Options
General_Grievous
Posted: Tuesday, October 27, 2015 6:24:15 AM
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Hahaha my grand plan unravelled! Next would have been Porkins... Hahaha. Alright clearly this is what happens when I do all of the sorting myself. Please double check the lists and let me know of any other errors. I got the BM about the map correction too.
spryguy1981
Posted: Tuesday, October 27, 2015 8:26:55 AM
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I mean if you wanted R2 and 3P0 to be killed off, I'd have to move for the 3 or 4 GG versions that died in the Seps vs Republic campaign to be removed, one of which was Droid Army Commander haha.

We should do a campaign after this one that is the "loser" campaign. Republic vs Imperial lol.
General_Grievous
Posted: Tuesday, October 27, 2015 10:54:25 AM
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Haha that would be fun as well, Palpatine/Anikan taking on evil usurpers for a new style of Clone Wars
CorellianComedian
Posted: Tuesday, October 27, 2015 5:41:56 PM
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We still don't have R2-D2 and R2-D2 with Extended Sensor on the list... I'm assuming they're still usable? And is R2-D2, Astromech Droid usable? I'm not sure how Rebel Storm R2 and R2 with Extended Sensor could have been formerly defeated unless Rebel R2s were allowed in Republic, and I'm wondering if that applies recursively to allow Republic R2s in Rebels BigGrin
General_Grievous
Posted: Tuesday, October 27, 2015 6:22:18 PM
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But than what would Chopper do? Hahaha
CorellianComedian
Posted: Tuesday, October 27, 2015 7:19:39 PM
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General_Grievous wrote:
But than what would Chopper do? Hahaha


Good point. Anyways, we don't NEED Doombot to beat you Flapper

In all seriousness though, the regular Rebel R2's are good to go, right?
General_Grievous
Posted: Tuesday, October 27, 2015 9:00:16 PM
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Hahaha this is true he would be just too much extra icing. Though I can't wait for a Rebel Rex and Ahsoka.

But yes I edited them back in. If you catch anything else please let me know as that list was copied from an old thread and I updated for the new pieces (Rebels miniset and such) but clearly there were some things missing from it.
CorellianComedian
Posted: Wednesday, October 28, 2015 9:24:52 AM
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Now another serious question: when does the 60-minute time frame start? As soon as you roll for choosing sides, or when you roll for init. first round, or what?
juice man
Posted: Wednesday, October 28, 2015 10:47:35 AM
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In tourneys, the timer starts at first init roll.
CorellianComedian
Posted: Wednesday, October 28, 2015 11:55:05 AM
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Thanks!
spryguy1981
Posted: Wednesday, October 28, 2015 12:34:20 PM
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Reading this myself. Garm can bring in any allocations that are Rebel including limited choice pieces allocated to someone else so if person A is assigned a Tantive IV trooper, then person B who has Garm can still choose to play a Tantive IV trooper? And also does that work with Mothma's Reinforcements too?
CorellianComedian
Posted: Wednesday, October 28, 2015 5:07:01 PM
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Hopefully we'll get all of the questions out of the way with this first round, 'cuz I have another one: at what point do we post results w/play reports? I hadn't even thought of this, but posting your squad after your battle allows the other players to narrow down the options on what potential elite units they might be facing. I guess we wait until the day the next round starts?
spryguy1981
Posted: Wednesday, October 28, 2015 5:12:38 PM
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The previous event, we just posted as we finished.
General_Grievous
Posted: Wednesday, October 28, 2015 5:43:37 PM
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spryguy1981 wrote:
Reading this myself. Garm can bring in any allocations that are Rebel including limited choice pieces allocated to someone else so if person A is assigned a Tantive IV trooper, then person B who has Garm can still choose to play a Tantive IV trooper? And also does that work with Mothma's Reinforcements too?


Weird, I just direct copy pasted from the last one of these events we did. It's up to us if we want to play that way or not? Can reinforcements bend allocations and allow two or more players to bring the same piece?
General_Grievous
Posted: Wednesday, October 28, 2015 5:44:16 PM
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Also true we did just kind of post whenever last time. I think if that was the standard we can keep at it. I guess there is an advantage to playing later haha
CorellianComedian
Posted: Thursday, October 29, 2015 6:35:54 PM
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LOL okay then. Sounds good.

Now, a rather cool question: if a character joins an enemy squad (via Internal Strife/Dark Temptation/Turn To The Dark Side) and survives the battle; is that rendition of that character considered 'defeated,' does it become usable by the enemy faction for the rest of the war; or does the character 'come to their senses' and return to their original faction?

We do have folks like Dooku Separatist Leader and Quinlan Vos Double Agent running around.
juice man
Posted: Friday, October 30, 2015 3:18:40 AM
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I wouldn't think so. We are fighting a war and all of those abilities say "until the end of the skirmish." Maybe they come to their senses after the skirmish?
spryguy1981
Posted: Friday, October 30, 2015 11:07:53 AM
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What are we doing concerning Poggle. Since he is under Ban right now. And even if we use him the floor rules change that makes nothing able to drop below cost 3 should be in play with the Drones.
juice man
Posted: Friday, October 30, 2015 11:46:08 AM
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Simple answer: banned is banned.
Other answer: use him, nothing goes below 3 pts. (and target the S.O.B. right off)BigGrin

PS
That could give us an idea of how much really needs to change with him.
General_Grievous
Posted: Saturday, October 31, 2015 1:10:43 PM
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I say just use him with the three point rule. Separatists are hurting for uniques let alone commanders and it will be good data for the designers to use
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