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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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General_Grievous wrote:Ah that's fair I was thinking more the charging part. With blast bugs I would go for a strafe team, Grievous Wheelbike wit snipers/spotters is what allowed me to beat a Vong Lah warrior team in the regional last year The beauty (and I use that term loosely!) of Joe's Frostycon squad is that it can function as a Charging squad and a Blast Bug squad. That's why it's so strong.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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I didn't actually choose my squad because I thought there would be vong there. I chose it more because I had no idea what would be there and with Cin/serra/adi I get either lots of makashi/parry or lots of soresu/evade so it is good in either environment. In addition, with Marn, I can effectively counter the MTB (Which ended up not mattering as no one was running it).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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As far as what can beat vong? I think there are lots of things that match up at least decently well with it.
First lets talk about squad types.
1. You need a good movement breaker (or 2) in order to keep up with the speed of the vong and the range of blast bug. Most squads already have a movement breaker (R2, Swap, Kelborn, Levitate, etc)
2. You need people that can take out a vong warrior in 1 attack. Again lots of squads have this as well (Rex, SkyGuy, Mara, Han, Dash, Embo, etc) Most squads have 1 or more than people that can do it.
3. High Volume shots if you plan on shooting through evade (Daala swarm, Echani, etc). Very few squads have this type of build.
4. Lots of Door control since the vong squad has only 2 pieces with fire jelly . Any squad with lobot can easily bring in more door control, lots of others already have it in the main squad.
5. Disruptive. Since blast bug is range 6, disruptive is decent although they get razorbug as well and disruptive doesn't shut down shaper so they can still run in and try to kill the disruptor or throw razorbugs from a distance to try and wear him down.
Now onto squad types from the past that should do reasonably well against the vong swarm. 1. Skybuck. As mentioned by lots of people already. Lots of movement, and can kill a vong on each attack with skyguy and yoda each doing 60 and whichever your 3rd guy is also being able to kill one. Decent HP and swap should kkeep your guys alive in order to wear down the vong. They do get to steal swap so it isn't a cakewalk as they can try and chase you down as well.
2. Old school Solo charge should do ok as well. 60 damage from Han with cunning can whittle guys down from a distance and up close cancels the evade. Mara can kill guys as well (2 if they bunch up at all for you). Ganner gives you some good movement and Lobot should give you enough door control to make it at least a match.
3. Revan/X swap. Ben's old Ravan Krayt squad should be able to work the vong over as it has greater range, revan kills one with cunning and krayt can kill one also. Other builds of Revan should work decently as well.
4. Talon KArrde -- Jim already has said how he would rework his squad taking into account the vong. In hindsight, I was surprised Jim didn't have morrigan already as I Assumed we would see lots of tank type squads (especially Obiken)
5. Lancer -- in almost any of its form, either single or double or Durge. Just as great of range and flying over then back will kill almost all the vong it flys over.
6. Smug Commandos -- Daniels old Gencon squad should also have a good matchup. Good movement, enough disruptive, the ability to do kill them in one go, better door control, etc
7. Mandos -- I think the squad weeks ran would do quite well against them, and Tim almost beat Joe at Frosty (5 pts).
8. Marn -- the ability to turn 4 of your guys into blast bug guys make for a very tough match for the vong, no matter what the rest of your squad does, assuming it has at least some of the above elements.
There are other things and squads that I can think of that would be decent against the Vong. Joe pegged the meta perfectly and there were almost none of the Vongs natural counters there.
I do agree that the squad is strong, and I think that it is almost the perfect representation of the squad type people have said they wanted. It is very balanced.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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urbanjedi wrote:
5. Disruptive. Since blast bug is range 6, disruptive is decent although they get razorbug as well and disruptive doesn't shut down shaper so they can still run in and try to kill the disruptor or throw razorbugs from a distance to try and wear him down.
I had thought about this too as a obvious counter, but I was talking with Matt Spry and he reminded me that the Vong have the 14pt Yuuzhan Vong Seer which extends their range of the blast bugs by 2, so it would allow them to be outside the 6 square range of the Disruptive and then pummel people with Blast bugs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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Mando wrote:urbanjedi wrote:
5. Disruptive. Since blast bug is range 6, disruptive is decent although they get razorbug as well and disruptive doesn't shut down shaper so they can still run in and try to kill the disruptor or throw razorbugs from a distance to try and wear him down.
I had thought about this too as a obvious counter, but I was talking with Matt Spry and he reminded me that the Vong have the 14pt Yuuzhan Vong Seer which extends their range of the blast bugs by 2, so it would allow them to be outside the 6 square range of the Disruptive and then pummel people with Blast bugs. Correct, but the build in question doesn't have access to it. Because the subaltern isn't in to main build you can't bring them both in. And if you have the subaltern main it means you have 2 less warriors which makes it less of a problem
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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It may be easier to beat Joe with a rusty shovel, than beat that blasted squad of his.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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can it be a regular shovel? I don't want to have to get a tetanus shot when Joe uses the Yammosk to steal said shovel and beat ME with it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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good point, better use a shovel and some hedge clippers, that way when the Yammosk steals one, we can use the other
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Beat the Vong?? No, no, no. Just shake the hand of the Vong player (congratulating them on the victory) and move along. Jason...you didn't read the script. Only time I felt bad about playing the Vong was seeing the look on Étienne's face as he read the squad cards. Baaaaaad match-up for him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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bump to clear spam
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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One specific squad that would do well is vindicated plus the training sergeant with covert ops who gives vindicated parry.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote:One specific squad that would do well is vindicated plus the training sergeant with covert ops who gives vindicated parry. Yeah, i think he might be the best counter. Not many Disruptive pieces can get parry or evade, so the versatility is really good in the meta right now and the Mando Training Sergeant is a good call right now with it leaning towards more melee. Kelborn can set up some nice first turns and if you have the Mando Tactician you could easily kill 3-4 Lah Warriors in that first turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Wouldn't Aves be a good counter to the Blast bug swarms? Build a squad around Talon, Aves and Embo and you've got a effective squad I think.
-Karrde Trick Regional Squad-- 42 Embo 32 Talon Karrde, Information Broker 31 Morrigan Corde 29 Aves, communications Officer 28 Mira of Nar Shaddaa 21 Marn Hierogryph 8 R7 Astromech Droid 3 Rodian Brute 6 Ugnaught Demolitionist x2
(200pts. 10 activations)
Marn can steal a Domain Lah Warrior, Aves can shut down the unlimited range of the Blast bug CE or the Evade CE depending on the situation. Aves also forces the vong player to activate 2 per turn instead of 1. Mira and Morrigan can each take out a Warrior and Embo can take out the Warrior Caste Subcommander when it comes within range to give out his Blastbug CE. Probably you could add a bunch more activations be taking out Mira and getting a lesser attacker in there, but it can get to 13 activations right now with Marn bringing in some Rodian Brutes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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This is what Jim ran in FrostyCon:
Talon Karrde Aves Embo Mira Dash Clobot Lak Sivrak R7 Mouse
It has your big three, but not Marn. Vong Blasters beat him in the finals. Embo did his thing (killing a Warrior) and got blasted to death, after Aves nerfed the Bug CE. ( my commander came out to play) Jim was used to damage reduction for Embo and was surprised by the Bugs.
Marn by himself is a wicked counter for blasters. Jason had 4 BB's to my 8, plus his other attackers!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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EDIT: retract this. Vong stealing the ability to use 2 bugs per turn might be too much. But it would still be worth a playtest to find out. Tele Insight can't do anything with all the other CEs as "Black Sun" is not a faction.
What about something like this, it's not 100% pure vong hate, but I think it could work.
--accurate nades-- 55 Xizor, Head of Black Sun 24 Togorian Black Sun Vigo 20 Captain Tarpals 20 Dug Black Sun Vigo 9 R2-D2, Astromech Droid 54 Klatooinian Black Sun Thug x9 15 Rodian Diplomat x3 3 Mouse Droid
Screen them off with diplomats and throw accurate range 12, 30 damage nades at them. Can't avoid them and crabs only save 10 damage. 2 nades = 1 DL Warrior dead with a little luck. Rolling out of the nades is a 35% chance with their +4 to saves. In cover DLWs are 19 D. With a 3 attack from the klats you need a 16 or better, that's a 25% chance of hitting for 10 then compound evade and crabs. I think the nades are the best way to go.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Mando wrote:Marn can steal a Domain Lah Warrior, Aves can shut down the unlimited range of the Blast bug CE or the Evade CE depending on the situation. Aves also forces the vong player to activate 2 per turn instead of 1. Mira and Morrigan can each take out a Warrior and Embo can take out the Warrior Caste Subcommander when it comes within range to give out his Blastbug CE. Probably you could add a bunch more activations be taking out Mira and getting a lesser attacker in there, but it can get to 13 activations right now with Marn bringing in some Rodian Brutes. Marn wouldn't want to steal a Domain Lah Warrior, right? You'd lose Talon's CE.
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