I love rolling saves! I hope we get a lot more!
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3
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9.375000
%
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I feel fine about the number of save rolls.
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14
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43.750000
%
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Saves have their place, but we have a bit too many
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14
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43.750000
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Ugh saves! We have enough luck with attack + init
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1
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3.125000
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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Deaths_Baine wrote:FlyingArrow wrote:shmi15 wrote:Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help How are those two related? well, new republic gives out evade boardwide, same with rebels Not to derail the saves thread, but what if we made a piece with disruptive everywhere he had a line of sight to? (This is an idea I just had after 1 cup of coffee. Feel free to shoot it down...I haven't thought it through.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Darth_Jim wrote:Deaths_Baine wrote:FlyingArrow wrote:shmi15 wrote:Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help How are those two related? well, new republic gives out evade boardwide, same with rebels Not to derail the saves thread, but what if we made a piece with disruptive everywhere he had a line of sight to? (This is an idea I just had after 1 cup of coffee. Feel free to shoot it down...I haven't thought it through.) I'm guessing no coffee out the nose? (come on red rocket!) Maybe like the R-4 and targeting? Target opponent is disrupted until the end of the round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Darth_Jim wrote:
Not to derail the saves thread, but what if we made a piece with disruptive everywhere he had a line of sight to? (This is an idea I just had after 1 cup of coffee. Feel free to shoot it down...I haven't thought it through.)
Interesting. My first thought is that it's super strong. Disruption is an amazingly powerful ability, and one thing that holds it back is that you have to get close. I also feel this would be a bigger disadvantage to Melee. You could nerf a CE from across the board, and no be in danger of being attacked by melee, where as a gun could blast you. juice man wrote:Maybe like the R-4 and targeting? Target opponent is disrupted until the end of the round. I think this is closer. Doesn't take away the melee disadvantage, but it does reign it in a bit. . . . maybe just vs non-uniques?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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I'm almost on board with anything that hurts non uniques
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Lou wrote:I hate save 7 or less. Might I ask why?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,112
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jen'ari wrote:Lou wrote:I hate save 7 or less. Might I ask why? Not sure about Lou, but I know why I hate those abilities. It just adds way more luck to the game. Same with save 16 or 15 or whatever. It is very much easier (and much more standard) to figure out the probabilities to shoot through evade for instance if it is save 11. Much, much more varied with the save 7. For instance if I shoot at you with Twin (30 damage shooter), on a save 11, you should take 1 hit (assuming I hit both attacks), so I can predict that you will take 30 damage (sometimes none, sometimes 60) but mathematically an average of 30 damage (again taking out attack rolls). More importantly, the expected value is actually 45 damage taken Now if it is save 7 instead, the math changes a ton. 49% of the time, you are going to avoid both shots, 9% you are going to take both shots, leaving 42% of the time that one hits and one is evaded, but the expected damage is way different. Now half the time you don't take any damage, and you almost never take full damage. This takes the expected damage you take down to 30.6 damage. But more importantly, the variance is drastically different, so it introduces a lot more luck in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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By that logic we should roll 10,000 saves every game to equalize variance as much as possible. But then again, if that's the point, why have saves at all?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 943
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A little to many now on some factions. This applies though to many different abilities, too many auto damage to many re-spawns, to many etc. etc.
However a game that's had as many expansions as this game be it official or vsets this was always going to be the case. Is it a case of just to much? Well I would still say no because I still enjoy the game and to much would impact on my enjoyment to such a degree that I would just finish playing. Still it should be something that future vsets should bare in mind as they go forward.
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