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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2014 Posts: 345 Location: Wisconsin
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I think Elassar should've had bravado instead of opportunist. I remember him being pretty brash and confident. Still a cool looking piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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jen'ari wrote:FlyingArrow wrote:Elassar Targon, Wraith Squadron Ace New Republic 1/6 Cost: 20
HP 70 Def 18 Atk 9 Dmg 20
Unique. Pilot.
Combat Medic [When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally]
Gambler's Luck [Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.]
Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]
Lucky Break [If this character is targeted by an enemy when he has more than 10 Hit Points, he cannot have his Hit Points reduced below 10 this turn]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round] what is the definition of target? so if I say, Force lightning 2 him when he has 20 HP he will not die? what if I can do 120 damage to him, he cant die? What if i double flamethrower him he cant die? Yeah. If he has more than 10 HP at the beginning of any given turn, then he can't have less than 10 HP at the end of that turn. Amphistaff would counter that, I think? Maybe Brutal Strike/Overwhelming Force too?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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You can also kill him if you can manage to not target him. AoOs, Lightsaber Sweep, and some others create attacks without targeting. Also if you target him with Flamethrower you can't kill him if he started with more than 10, but you can target someone adjacent to him with Flamethrower and it would work.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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jen'ari wrote:Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP. He can kill him, it will just take two turns.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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Vader of Lothal could kill him. Surprise Move/Surprise Attack, then activate and plunk. Same with Cognus. Caedus with ATF
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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TheHutts wrote:jen'ari wrote:Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP. He can kill him, it will just take two turns. He'll be at 10 hp on his next turn. He can heal, but Sidious wins init and can kill him while he's still at 10. Generally, an ally can kill him that same phase. One attacker puts him down to 10 and the next attacker kills him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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FlyingArrow wrote:TheHutts wrote:jen'ari wrote:Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP. He can kill him, it will just take two turns. He'll be at 10 hp on his next turn. He can heal, but Sidious wins init and can kill him while he's still at 10. Generally, an ally can kill him that same phase. One attacker puts him down to 10 and the next attacker kills him. And the pyschological warfare aspect kicks in - if you ignore him, he'll be a pain, but when your opponent sees him they'll go take him down in a big hurry.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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TheHutts wrote:jen'ari wrote:Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP. He can kill him, it will just take two turns. Not if there is a time limit. I am a huge component of game mechanics and the exceptions to the rule. It is not as bad as I thought, I was reading turn and thinking round. It is not a huge deal, I do not foresee the potential silliness of someone dropping 120 on him and him alone as a huge issue you would just attack him the one time or something else.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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The SHNN discussion about Elassar was interesting. One host said he should have cost 30+. Another said he'll never be played competitively. It will be interesting to see how it ends up.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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I will find a way to break him.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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donnyrides wrote:I will find a way to break him. Awesome. But if you really want to break things, we could use your help in playtesting!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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donnyrides wrote:I will find a way to break him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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--Can you kill the wraith?-- 58 Mara Jade Skywalker, Jedi Master 34 Tionne 32 Lando Calrissian, New Republic Liaison 25 Callista, Force Spirit 13 Kol Skywalker, Force Spirit 9 General Dodonna 3 Mouse Droid 3 Ugnaught Demolitionist
about as unkillable as I feel like I can make him, give him a force point, then keep callista right next to him in gambit, leave everyone else in a room and watch them kill him and hope you make saves over and over...
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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New preview from SHNN last night: Quote:TC-70 Protocol Droid Fringe 29/30 (RM: RA-7 DS Protocol Droid, LotF) Cost: 10
HP: 20 Def: 15 Atk: 0 Dmg: 0
Special Abilities Droid. Hutt Cartel. Melee Attack
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
Illicit Blaster 10 [Replaces attacks: range 6; Make an attack at +6 Attack and 10 Damage (this counts as a nonmelee attack), then take 10 damage]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Commander Effect Droids are subject to this effect: This character and Unique Hutt Cartel Droid allies are subject to commander effects of Hutt Cartel allies. (And there's a second preview given in the show as well.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Nice diplomat with a twist!
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Hutt Cartel Kajidii on Hoversled Fringe 22/30 RM: Mantellian Savrip (LARGE BASE) Cost: 21
HP: 70 Def: 17 Atk: 7 Dmg: 20
Special Abilities Crime Lord [Hutt Cartel allies get +4 Defense if your squad contains only Fringe characters]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Traps [Enemy characters within 6 squares get -4 Defense]
Commander Effect At the start of the skirmish, choose 1 Hutt Cartel ally. While within 6 squares of this character, that ally gains Hostage Shield [When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.].
If your squad contains only Hutt Cartel characters: After setup, you may replace one Unique ally on your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability.
Watch your back if you work in a Hutt Palace. Someone probably wants your job.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Captain Rex, Veteran Cost: 26 Rebel 11/30 RM: CW Rex
HP: 70 Def: 16 Atk: 10 Dmg: 20
Special Abilities Unique. Ghost Crew Twin Attack; Mobile Attack
Fall in Line [Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish]
Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]
Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]
"I used to believe that being a good soldier meant doing everything they told you... You have to learn to make your own decisions.”
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Yes! Clone Wars Rex looks awesome! Loving he simple accurate flavour! Great job!
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Hex Droid Fringe 21/30 RM: B'omarr Monk (UH 15) Cost: 35
HP: 70 Def: 19 Atk: 11 Dmg: 20
Special Abilities Droid
Advanced Shields 2 [When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10]
Anarchist [Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.]
Coordinated Movement [At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares]
Extra Attack [On its turn, this character can make 1 cumulative extra attack instead of moving]
Hex Droid [Whenever this character is defeated, another character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies) until the end of the skirmish.]
Rival [May not be in a squad with any commanders]
Swarm Synergy +1 [+1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares]
"We do not recognize your authority!"
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