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Naarkon
Posted: Monday, November 21, 2016 4:59:44 PM
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Location: Wisconsin
I think Elassar should've had bravado instead of opportunist. I remember him being pretty brash and confident. Still a cool looking piece.
CorellianComedian
Posted: Monday, November 21, 2016 5:04:58 PM
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Joined: 8/30/2014
Posts: 1,055
jen'ari wrote:
FlyingArrow wrote:
Elassar Targon, Wraith Squadron Ace
New Republic 1/6
Cost: 20

HP 70
Def 18
Atk 9
Dmg 20

Unique. Pilot.

Combat Medic [When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally]

Gambler's Luck [Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.]

Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]

Lucky Break [If this character is targeted by an enemy when he has more than 10 Hit Points, he cannot have his Hit Points reduced below 10 this turn]

Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]


what is the definition of target?
so if I say, Force lightning 2 him when he has 20 HP he will not die? what if I can do 120 damage to him, he cant die? What if i double flamethrower him he cant die?


Yeah. If he has more than 10 HP at the beginning of any given turn, then he can't have less than 10 HP at the end of that turn. Amphistaff would counter that, I think? Maybe Brutal Strike/Overwhelming Force too?
Echo24
Posted: Monday, November 21, 2016 5:31:33 PM
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Posts: 1,288
You can also kill him if you can manage to not target him. AoOs, Lightsaber Sweep, and some others create attacks without targeting. Also if you target him with Flamethrower you can't kill him if he started with more than 10, but you can target someone adjacent to him with Flamethrower and it would work.
jen'ari
Posted: Monday, November 21, 2016 7:02:05 PM
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Posts: 2,098
Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.
TheHutts
Posted: Monday, November 21, 2016 7:29:18 PM
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Location: The Hutt, New Zealand
jen'ari wrote:
Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.


He can kill him, it will just take two turns.
Caedus
Posted: Monday, November 21, 2016 7:43:54 PM
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Joined: 4/20/2015
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Vader of Lothal could kill him. Surprise Move/Surprise Attack, then activate and plunk. Same with Cognus. Caedus with ATF
FlyingArrow
Posted: Monday, November 21, 2016 8:16:26 PM
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Joined: 5/26/2009
Posts: 8,428
TheHutts wrote:
jen'ari wrote:
Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.


He can kill him, it will just take two turns.


He'll be at 10 hp on his next turn. He can heal, but Sidious wins init and can kill him while he's still at 10. Generally, an ally can kill him that same phase. One attacker puts him down to 10 and the next attacker kills him.
CorellianComedian
Posted: Monday, November 21, 2016 9:35:52 PM
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Posts: 1,055
FlyingArrow wrote:
TheHutts wrote:
jen'ari wrote:
Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.


He can kill him, it will just take two turns.


He'll be at 10 hp on his next turn. He can heal, but Sidious wins init and can kill him while he's still at 10. Generally, an ally can kill him that same phase. One attacker puts him down to 10 and the next attacker kills him.


And the pyschological warfare aspect kicks in - if you ignore him, he'll be a pain, but when your opponent sees him they'll go take him down in a big hurry.
jen'ari
Posted: Tuesday, November 22, 2016 7:32:42 AM
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TheHutts wrote:
jen'ari wrote:
Is it too late to change it? I would just hate to see the last two pieces available on the map are Elassar and Darth Sidious, Sith Mastermind and Sidious can simply not kill him because he has 20 HP.


He can kill him, it will just take two turns.


Not if there is a time limit.
I am a huge component of game mechanics and the exceptions to the rule.
It is not as bad as I thought, I was reading turn and thinking round.
It is not a huge deal, I do not foresee the potential silliness of someone dropping 120 on him and him alone as a huge issue you would just attack him the one time or something else.
FlyingArrow
Posted: Tuesday, November 22, 2016 7:40:05 AM
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Joined: 5/26/2009
Posts: 8,428
The SHNN discussion about Elassar was interesting. One host said he should have cost 30+. Another said he'll never be played competitively. It will be interesting to see how it ends up.
donnyrides
Posted: Tuesday, November 22, 2016 8:32:23 AM
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Posts: 593
I will find a way to break him.
FlyingArrow
Posted: Tuesday, November 22, 2016 9:01:15 AM
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Joined: 5/26/2009
Posts: 8,428
donnyrides wrote:
I will find a way to break him.


Awesome. But if you really want to break things, we could use your help in playtesting!
Echo24
Posted: Tuesday, November 22, 2016 9:05:40 AM
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Joined: 9/30/2008
Posts: 1,288
donnyrides wrote:
I will find a way to break him.


Deaths_Baine
Posted: Tuesday, November 22, 2016 10:53:02 AM
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Joined: 5/31/2010
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--Can you kill the wraith?--
58 Mara Jade Skywalker, Jedi Master
34 Tionne
32 Lando Calrissian, New Republic Liaison
25 Callista, Force Spirit
13 Kol Skywalker, Force Spirit
9 General Dodonna
3 Mouse Droid
3 Ugnaught Demolitionist

about as unkillable as I feel like I can make him, give him a force point, then keep callista right next to him in gambit, leave everyone else in a room and watch them kill him and hope you make saves over and over...
FlyingArrow
Posted: Friday, December 2, 2016 10:41:48 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
New preview from SHNN last night:

Quote:
TC-70 Protocol Droid
Fringe 29/30 (RM: RA-7 DS Protocol Droid, LotF)
Cost: 10

HP: 20
Def: 15
Atk: 0
Dmg: 0

Special Abilities
Droid. Hutt Cartel. Melee Attack

Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]

Illicit Blaster 10 [Replaces attacks: range 6; Make an attack at +6 Attack and 10 Damage (this counts as a nonmelee attack), then take 10 damage]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Commander Effect
Droids are subject to this effect:
This character and Unique Hutt Cartel Droid allies are subject to commander effects of Hutt Cartel allies.


(And there's a second preview given in the show as well.)
General_Grievous
Posted: Friday, December 2, 2016 9:51:26 PM
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Joined: 1/8/2010
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Nice diplomat with a twist!
FlyingArrow
Posted: Tuesday, December 13, 2016 8:23:01 PM
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Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Hutt Cartel Kajidii on Hoversled
Fringe 22/30 RM: Mantellian Savrip (LARGE BASE)
Cost: 21

HP: 70
Def: 17
Atk: 7
Dmg: 20

Special Abilities
Crime Lord [Hutt Cartel allies get +4 Defense if your squad contains only Fringe characters]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Traps [Enemy characters within 6 squares get -4 Defense]

Commander Effect
At the start of the skirmish, choose 1 Hutt Cartel ally. While within 6 squares of this character, that ally gains Hostage Shield [When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.].

If your squad contains only Hutt Cartel characters: After setup, you may replace one Unique ally on your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability.

Watch your back if you work in a Hutt Palace. Someone probably wants your job.
FlyingArrow
Posted: Tuesday, December 13, 2016 8:23:58 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Captain Rex, Veteran
Cost: 26
Rebel 11/30 RM: CW Rex

HP: 70
Def: 16
Atk: 10
Dmg: 20

Special Abilities
Unique. Ghost Crew
Twin Attack; Mobile Attack

Fall in Line [Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish]

Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]

Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]

"I used to believe that being a good soldier meant doing everything they told you...
You have to learn to make your own decisions.”
General_Grievous
Posted: Tuesday, December 13, 2016 8:43:15 PM
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Joined: 1/8/2010
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Yes! Clone Wars Rex looks awesome! Loving he simple accurate flavour! Great job!
FlyingArrow
Posted: Thursday, December 15, 2016 8:32:50 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Hex Droid
Fringe 21/30
RM: B'omarr Monk (UH 15)
Cost: 35

HP: 70
Def: 19
Atk: 11
Dmg: 20

Special Abilities
Droid

Advanced Shields 2 [When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10]

Anarchist [Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.]

Coordinated Movement [At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares]

Extra Attack [On its turn, this character can make 1 cumulative extra attack instead of moving]

Hex Droid [Whenever this character is defeated, another character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies) until the end of the skirmish.]

Rival [May not be in a squad with any commanders]

Swarm Synergy +1 [+1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares]

"We do not recognize your authority!"
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