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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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We posted real characters
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2014 Posts: 345 Location: Wisconsin
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jak wrote:Why are we posting false characters? This whole thread started on April 1, if that's any help.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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There's a real one in there, people.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Hahaha mannn I hope it's the AT-ACT
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Lily_Wan wrote:There's a real one in there, people. Actually more than one, it's just apparently nobody has found the others we posted.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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they must be hidden in a spot where no SWM fan goes anymore I received a clue via text yesterday. for $3 USD, I'll share
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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jak wrote:they must be hidden in a spot where no SWM fan goes anymore I go there virtually everyday. Literally.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Paploo on Speederbike - depending on how good the Paploo piece is, it could be a useful tech piece for knocking out tech like Mouse Droids or Mas Amedda.
Nien Nunb, Red Squadron Ace - his CE makes him competitively unplayable. How did this get through play-testing?
M-6, SIS Droid - the most competitively plausible piece here. A useful little tech piece - Recon is handy for OR Builds as they don't have much init control. I do find it's hard to play these little faction specific tech pieces and Lobot in the same build.
All Terrain Armored Cargo Transport (AT-ACT) Imperial Walker - can't see a Colossal piece really making any sort of impact, even though there's a lot of power there.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Really doubt that there's both Paploo on Speeder Bike and Paploo in the same set. Not a fan of "teasers" that may never be closed. Still waiting on anything that boosts an Ithorian or a Force power that grants extra attacks. (See Garm Bel Iblis.)
Nien Nunb looks like a pure handicap piece. Take this piece in a squad when playing against a newbie.
M-6 looks like decent tech, but non-essential tech. Recon and Pathfinder are decent abilities that are nice bonuses on other pieces but I don't think I've ever specifically looked to build a squad for them. Except Recon in a Reserves squad. But it does shoot and might be useful with Bao-Dur. Great HP:cost ratio and shields on top of it makes great survivability for the cost. Should be able to kill its points in enemy fodder if needed, but it seems like a luxury piece... i.e. I seldom have the luxury of 8 points of minor tech that isn't boosting damage output, survivability, or door control.
AT-ACT appears to be a pure scenario piece despite claims to the contrary. Having never played with the AT-AT I don't really have much basis for comparison.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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I really hope the Paploo on Speeder is real, as it would fit right in with my ewok squad.
Nien Nunb sounds like the most plausible of these, but those stats can't be right can they? Maybe they mixed something up on them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Agree with some of the comments here. I think one thing overlooked about Paploo on speeder is that it is fast flying distraction (which was literally his role in the movie). Zoom halfway across the board and shut off a key CE for at an important moment. I think he's worth his points now and depending on Pablo it will only get better. {edit - whoops I just gave away that just plain Paploo is in fact not in this set} Sorry TJ that you don't like spoiler pieces. Others do. Some have practically been begging for ways that sets are more connected between each other and not just entirely individual sets. In fact, we may or may not have a spoiler piece in our set outside of Paploo on Speeder. The reason for Sole Alligence is that we didn't want the piece just used for Thrawn to swap around with. Again - useful without other CEs. Also we hope Sole Alligence catches on because at this point in the game it's getting hard to make certain pieces without them becoming broken because of the myriad of ways to boost them. We are more and more having to come up with abilities to limit the way characters are boosted. Imagine a new trooper that could only be boosted by commanders whose name contains trooper (for example). You could make it awesome and not worry nearly so much about it only becoming a piece in a certain squad. All of that aside - how fun is that custom gonna look? (Btw - Nien Nunb wasn't finalized when we posted, so a couple things may have been changed on him)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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As to the Notion of us having a scenario peice in our set, I'll get up on my soapbox for a minute. There's nothing wrong with creating a piece soley intended for scenarios outside of our sets. It could be posted here and released as a PDF, and could potentially be a lot of fun. However . . . Taking up a slot in one of our sets, of which we have pecious few, for a piece only intended to be used in the scenario - would be a travesty. We made complete rough drafts of over 70 characters for set 14, and had to cut about half of them to get down to what we have for our set. I'm not just talking about names we came up with - I am saying full rough drafts with stats and abilities and everything. The thought of another set making a piece purely for a scenario and taking up a slot to have a printed card makes my blood boil. If a design team can't come up with pieces that fit into and can actually be used in our official game, then either they are not very good designers or it is time for the game to end. From where I stand there are endless possibilities. Our cards in our sets should only be for pieces that can be used in our official game. Now that certainly shouldn't mean that there aren't fun pieces and thematic pieces - that's a different story. But purely scenario pieces - save it for a PDF release please.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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has anyone actually looked at the real previews?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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jak wrote:has anyone actually looked at the real previews? Don't you mean hasn't anyone found the other real preview floating around? There is another one out there. . . And to be clear - there is truth to the previews above, just not 100% Free preview to anyone (without access to the design forums of course) who can guess EXACTLY what is real in our April 1st post.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Word is there were some previews on the Sith HoloNews Network on Thursday night
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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TimmerB123 wrote:Word is there were some previews on the Sith HoloNews Network on Thursday night well, maybe the guy that listened could fill us in.
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