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Help me beat this squad. Options
Partof1
Posted: Tuesday, August 4, 2009 3:48:11 PM
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You'd think, Smiley, but can means "has the ability to", not "has the option to". It's attack all or none.
Mandalore Da Beast
Posted: Tuesday, August 4, 2009 3:54:20 PM
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Partof1 wrote:
You'd think, Smiley, but can means "has the ability to", not "has the option to". It's attack all or none.


yup.
MrSmileys
Posted: Wednesday, August 5, 2009 3:08:59 AM
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ahhh, that means my friend has been running it wrong, thanks for the info i will let him know and i look forward to any other squad ideas you can give me. His squad has been really frustrating because it makes those little IG-86s so crazy powerful for so little.
MrSmileys
Posted: Wednesday, August 5, 2009 6:17:57 AM
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How well do you think This squad would do against his stupid droids? I got the idea for it from several people but mainly Volvagia14's squad Rex shall shoot.

--Might of the Empire v2.5--
62 Emperor Palpatine, Sith Lord
33 Captain Rex
22 Imperial Governor Tarkin
20 Commander Gree
15 Lobot, Computer Liaison Officer
13 Czerka Scientist
11 Admiral Ozzel
8 Mas Amedda
9 Mouse Droid x3
6 Ugnaught Demolitionist x2

Preferred Reserves:
(Admiral Ozzel) 20 Disciple of Ragnos
(Lobot, CLO) 24 Rodian Black Sun Vigo
(Lobot, CLO) 3 Mouse Droid
(Lobot, CLO) 3 Ugnaught Demolitionist
(RBSV) 20 Bith Black Sun Vigo

(199pts. 13 activations)
LoboStele
Posted: Wednesday, August 5, 2009 6:29:52 AM
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There ya go....now you're getting somewhere. You really should try to work the new Thrawn into that build as well, if you can. Perhaps drop Gree and Lobot CLO to use Thrawn instead. If you don't have Thrawn, then this is OK as is. Rex with 6 shots per round is brutal, just be sure to keep him in cover.

Something else to remember is that IG-86's do not have Accurate Shot. So even stupid things like Ugnaughts or Mouse Droids sitting up front will keep them from hitting your main pieces.

As for the Lancer Droid, Kel Dor BH's are the way to go.

You could also consider something like this as a counter:

Mith'rawn
Lord Vader
Moff Nyna Calixte
Storm Commando
Kel Dor BH (x2 maybe)
Grans
other filler

Use the Grans for super stealth swap fodder. Lord Vader can easily kill one of the IG-86's in one go, and the Kel Dor's Self Destruct will make the Lancer be cautious. If you work the swapping correctly, you go in and kill one or both of the IG-86's before they have a chance to activate. You can run Admiral Ozzel in this as well, and if you're ONLY worried about beating this Droid squad, then I would definitely put in Ozzel. But if you might be facing anything else, sometimes playing without Ozzel is actually better.
techdog
Posted: Wednesday, August 5, 2009 6:53:55 AM
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Posts: 30
LoboStele,

I like where you are going with that build. The Storm Commandos are really underated and hard to get a shot on. The Kel Dors can really make a melee team think twice, Lord Vader is a good call as well. That has some real potental to be a pain.

Smiley,
I like the might of the empire team you got there as well, although i would still try to get the Kel Dor's in there in the reserves maybe. They really can have a great impact on the lancers.
MrSmileys
Posted: Wednesday, August 5, 2009 7:11:23 AM
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Location: Washington
I like those ideas, the Kel dors really can be a beast, especially paired up with moff Nyna Calixte. Ill have to look at lord vader, I was thinking more along the lines of Vader Unleashed because of the force grip 30 and FR.
Mandalore Da Beast
Posted: Wednesday, August 5, 2009 7:28:20 AM
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Location: Desintegrating some Djem So Sucka!
stay away from the Lord vader, low def and and a moderate AV, he never lasts that long in a droid battle. go with vader unleashed fr that LS throw 5, and that FG 40. with Thrawn, just swap him out.
i use....
Thrawn (Mint-da-noodle, however you say his name)
palpatine on throne
Vader unleashed-opportunist
mas amedda
Vaders apprentice unleashed-opportunist
felucian storm trooper off.
and a bunch of stormies.-opportunist
some mousies.

its fun.LOL
AdmiralAckbar
Posted: Wednesday, August 5, 2009 7:40:39 AM
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I would go with a Imperial Super Stealth Squad with a beatstick.

Something like this.


Vader IE 71
Thrawn IE 32
Moff Calix 18
Mas Amedda 8
Kel Dor BH x3 39
Czerka Scientist 13
3 uggie demos 9
x2 Nobles for swaping.

So kel dors will twin shoot with oppurtunist and hit whatever. His Ig-86s will have to base the kel dors to shoot them. You also have the ability to swap and nobles for Kel dors to self destruct.
ALittleOnTheLightside
Posted: Wednesday, August 5, 2009 8:45:31 AM
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Joined: 6/4/2008
Posts: 41
Location: USA
i gotta admit that squad is a giant pain (i've gotten to play against it a couple times). But i have beaten it. you gotta watch that stupid lancer (it helps to know that we've been running strafe completely wrong), you gotta take out that overseer ASAP, and look for weaknesses. One is the IG-86s don't have any mobile attack and if they move they lose that annoying careful shot and double. So get guys with mobile Attack or GMA. It helps to slow down your activations (ozzel, cause i know you don't run rebel). The rex on steroids squad is one i used to win, but it was close. the squad was made by imyurhukaberry:
--IMP200 E Palp: Rex's Steroids--
62 Emperor Palpatine, Sith Lord
33 Captain Rex
32 Thrawn (Mitth'raw'nuruodo)
22 Imperial Governor Tarkin
20 Clone Commander Cody
11 Admiral Ozzel
8 Mas Amedda
12 Ugnaught Demolitionist x4

that way you have two GMA with mutiple attacks (cody and rex), one caution is palp is a lot weaker than he looks and can't really be swapped with anybody. It helped that i took out the t1 in one turn with rex(opportunist+6 attacks=owned) and that one of his IGs rolled a one on palp. I also beat a version of his GGDAC with a malicious cade type squad:
--cade and kreia--
61 Cade Skywalker, Bounty Hunter
43 Kreia
28 Dash Rendar, Renegade Smuggler
23 Jolee Bindo
18 Lando Calrissian, Dashing Scoundrel
11 Darth Sidious Hologram
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
but this was pure luck, let's just say cade ate it in the first round due to bad placement but i came through thanks to dash and a cloaked kreia that managed to get to GGDAC to use drain life, and i think at the time he wasn't running san hill cause he was waiting for him in the mail.

Anyways we'll just have to keep fighting this squad until my brother gets a jobs and can get more figures because as of now this is his best and really only squad. I also think my mando scout squad i ran last week could beat him one on one but we'll see about that.

TC SWM PLAYERS RULE, SUCKAS
Dr. Destructo
Posted: Wednesday, August 5, 2009 8:57:08 AM
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have you also considered Jarael? Put her in a Thrawn swap squad with a TBSV and she'll have GMA, Opportunist, 3 attacks and +10 dmg from her shockstaff against those droids. Might be something to look at. I know she's melee, but ideally with her Evade and timely swapping she'll survive long enough to do some good damage.
MrSmileys
Posted: Wednesday, August 5, 2009 11:37:48 AM
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I know people say that OR cant really be competitive yet but i disagree. Tell me what you think of This Squad and how well do you think it would fair against the droids.

Most have GMA and evade. The Trackers can hit hard early in the battle using the slow activations against him. I can use boba with 4 attacks and accurate shot to get his boosting commanders (overseer, mouse droids, etc...). I can hit his activated guys hard with the TBSV with GMA and double.
--Exile meets Fett--
62 Boba Fett, Bounty Hunter
49 The Jedi Exile
20 Bith Black Sun Vigo
18 Twi'lek Black Sun Vigo
15 Lobot, Computer Liaison Officer
30 Whiphid Tracker x2
6 Mouse Droid x2

Preferred Reserves:
(Lobot, CLO) 24 Rodian Black Sun Vigo
(Lobot, CLO) 3 Mouse Droid
(Lobot, CLO) 3 Ugnaught Demolitionist
(RBSV) 13 Czerka Scientist
(RBSV) 6 Ugnaught Demolitionist x2
Opan Windu
Posted: Wednesday, August 5, 2009 12:09:46 PM
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Try this.

62 Boba, BH
49 Jedi Exile
23 Jarael
36 TBSV x2
15 Lobot, CLO
9 Mouse Droid x3
6 Uggie x2

Reserves:
18 TBSV
8 R4
4 Peace Brigade Thug
Mandalore Da Beast
Posted: Wednesday, August 5, 2009 9:05:42 PM
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Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
Opan Windu wrote:
Try this.

62 Boba, BH
49 Jedi Exile
23 Jarael
36 TBSV x2
15 Lobot, CLO
9 Mouse Droid x3
6 Uggie x2

Reserves:
18 TBSV
8 R4
4 Peace Brigade Thug



liked that set up, but then you threw in the peace brigade thug. they are just as useful.....as a snot rag.Flapper
Opan Windu
Posted: Wednesday, August 5, 2009 11:27:31 PM
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Mandalore Da Beast wrote:
Opan Windu wrote:
Try this.

62 Boba, BH
49 Jedi Exile
23 Jarael
36 TBSV x2
15 Lobot, CLO
9 Mouse Droid x3
6 Uggie x2

Reserves:
18 TBSV
8 R4
4 Peace Brigade Thug



liked that set up, but then you threw in the peace brigade thug. they are just as useful.....as a snot rag.Flapper


I use the thug for combine fire fodder.ThumbsUp
MrSmileys
Posted: Thursday, August 6, 2009 3:14:31 AM
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I like that but i dont think that would do very well against his droid army. Mainly because the TBSV cant hit for good damage until his guys are activated where as the Trackers can hit for 30 twice before he activates and because they have sniper and stealth i can keep them back farther and make him target my harder to hit guys.
lunchnavy
Posted: Thursday, August 6, 2009 3:30:13 AM
Rank: Storm Commando
Groups: Member

Joined: 7/1/2009
Posts: 17
General Windu 72
Captain Rex 33
Czerka Scientist 13
Clone Trooper Sergeant 10
Kashyyyk Trooper 9
Kashyyyk Trooper 9
Kashyyyk Trooper 9
Kashyyyk Trooper 9
Kashyyyk Trooper 9
Kashyyyk Trooper 9
R2-D2, Astromech Droid 9
Mas Amedda 8

try this one posible 18 to 36 atacks and crit on 19-20 with this team since they are droids stelth is not a problem
Opan Windu
Posted: Thursday, August 6, 2009 7:35:16 AM
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MrSmileys wrote:
I like that but i dont think that would do very well against his droid army. Mainly because the TBSV cant hit for good damage until his guys are activated where as the Trackers can hit for 30 twice before he activates and because they have sniper and stealth i can keep them back farther and make him target my harder to hit guys.


Jarael with gma and quad is good vs droids. I went with the TBSV for the jolt it helps with San.
AdmiralAckbar
Posted: Thursday, August 6, 2009 8:18:56 AM
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@ Lunchnavy,

I don't think your troops will last long with a Lancer strafeHuh
techdog
Posted: Thursday, August 6, 2009 1:39:30 PM
Rank: Destroyer Droid
Groups: Member

Joined: 6/18/2009
Posts: 30
I know you don't play Rebels, but tonight I had a good time playing against your friend's hated squad and came up with this as the best droid counter team I could think of.

Elite Rebel Commando(x4)
Kel Dor Bounty Hunter (x2)
Leia, Bounty Hunter
Jarael
Whipid Tracker
General Riekan
General Dodonna
General Crix Madine
Ugg Demo
Mon Calamari Tech Specialist

14 activations. Everyone a real pain for Droids, the Elite Commandos have twin and Ion Gun +20, Leia and Jarael have shockstaffs and a lot of ways to avoid. The Bounty hunters swarm the lancer and make them fight them. The Trio of generals give Mobile Attack, Evade, Opportunist +20(and disruptive if you need it) and activate one at a time. Even the Tech Specialist has scrample, along with your whipid tracker. They are a real pain. Alot of stealth, a lot of range and some good close up fighting as well. Its a decent team for what you want to do, and it will do a lot of damage to any droid team.
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