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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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This isn't my league entry so I thought I'd put it in this thread. Probably wouldn't work but I thought it was fun. --Gotal Entourage-- 21 General Veers 20 General Whorm Loathsom 84 Imperial Officer x6 12 Gha Nachkt 11 Admiral Ozzel 9 Gotal Fringer 9 R2-D2, Astromech Droid 7 R7 Astromech Droid 18 Mouse Droid x9 9 Ugnaught Demolitionist x3 (200pts. 25 activations) Ozzel plus enough mice and ugnaughts to completely out-activate the enemy. Once the enemy is out of activations, Doombot tows the Gotal to where he has line of sight on the opposing lead. Gotal gets accurate and twin so he can shoot 14 times with all of the Officers' help. I did the math and with 14 rolls, the chances of getting a 20 are better than 50%. Squad: http://www.bloomilk.com/squads/View.aspx?ID=78782Reminder, go here for the league thread: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=5651
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Won't be able to play in the league, but had another squad idea. --Ent 2-- 34 Nom Anor 22 Imperial Governor Tarkin 21 Yuuzhan Vong Shaper 19 Yomin Carr 18 Twi'lek Black Sun Vigo 14 General Rieekan 14 Princess Leia of Cloud City 13 Czerka Scientist 11 Darth Sidious Hologram 8 Mas Amedda 18 Advance Scout x3 6 Ugnaught Demolitionist x2
(198pts. 15 activations) Nom is lead. Can get double twin at 10 dam or double at 20, with poison on both. Force immunity for pesky force users and 3 Advance Scouts with thud bugs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2010 Posts: 113
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I had an idea similair to the one in the league:
GAT 37 Gungan Shield Bearer 36 2 Supreme Chancellor Palpatine 37 1 Leia Organa, Senator 7 1 Imp Dign 55 11 Ugnaught Demo 6of 18 Rodian Trader 10
The Imp Digs would surround the core of Palps, GAT, and two shield bearers. This prevents attacks from towed lightsabers, yobuck/lancer, heavy weight lightsabers.
Rodian Trader gives Leia grenades.
She runs out in front but cant be shot at as long palps/gat visible, chucks her grenades around to annoy the support.
shield bearers reflect any attacks from palps unless its an attack of 1, in which case betrayal kicks in and I get a chance to win by default.
Demos act as shields to missile firers as the core team are in cover.
GAT blocks force usage like lightning.
Was trying to think of the weirdest possible squads, also considered similar with yoda (CS) reflect any hits, and making save rerolls against missiles.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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--entourage-- 45 Mara Jade, Jedi 32 B'omarr Monk 28 Sly Moore 24 Ki-Adi-Mundi 21 Admiral Yularen 20 Disciple of Ragnos 14 General Rieekan 11 Darth Sidious Hologram 3 Mouse Droid
Mara Jade is the leader. She gets cunning/opportunist twin with force renewal. The idea is to keep sly moore adjacent to Mundi at all times. So after Ki Adi Mundi goes, Sly moore will go via Mundi's CE.
So it would be something like Mara Jade attacks. Ki adi mundi activates which then activates Sly Moore who tries to activate Mara Jade again. Then B'omarr Monk depending on who he could see would try to reactivate Mara Jade or Mundi who would re activate Sly moore for another chance of Mara jade to attack. The disciple of Ragnos could keep lightning/corrupting.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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trick624 wrote:--entourage-- 45 Mara Jade, Jedi 32 B'omarr Monk 28 Sly Moore 24 Ki-Adi-Mundi 21 Admiral Yularen 20 Disciple of Ragnos 14 General Rieekan 11 Darth Sidious Hologram 3 Mouse Droid
Mara Jade is the leader. She gets cunning/opportunist twin with force renewal. The idea is to keep sly moore adjacent to Mundi at all times. So after Ki Adi Mundi goes, Sly moore will go via Mundi's CE.
So it would be something like Mara Jade attacks. Ki adi mundi activates which then activates Sly Moore who tries to activate Mara Jade again. Then B'omarr Monk depending on who he could see would try to reactivate Mara Jade or Mundi who would re activate Sly moore for another chance of Mara jade to attack. The disciple of Ragnos could keep lightning/corrupting. The Disciple of Ragnos would not be able to damage anyone since he is not the lead. You mentioned in another thread that you wanted to post for the league. If so, I think this is the thread you want: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=5651
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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thanks dude
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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This format lends itself to nasty ideas. --Ent 3-- 50 Darth Vader, Unleashed 33 Emperor Palpatine on Throne 32 Thrawn (Mitth'raw'nuruodo) 14 General Rieekan 8 Mas Amedda 16 R7 Astromech Droid x2 40 Imperial Dignitary x8 6 Ugnaught Demolitionist x2
(199pts. 17 activations) Vader is lead. A swarm of Digntaries to get in the way of (or box in) the other's lead. After looking at cy's squad could also use Digs as shield vs. melee attackers.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2010 Posts: 113
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Ok Having checked on some abilities today after seeinga few posts this would only be hittable by a handful of characters, in particular circumstances.
Lead: Mandalorian Scout - 21
Mandalorian Captain - 23 Mas Ammeda 8 Imperial Dignitary x 10 = 50 Dodonna - 9 r2 doom - 9 Merc Commander - 24 Uggie Demos - 8 of (24) Thrawn 32
The scout gets GMA, Double Twin, opportunist and is cloaked. He hides behind the camaasi, and is only therefore hittable by a sniper. Merc Commander gives Furious Assault and Deadeye.
The Uggies provide further screening and also make life extremely difficult, as well as adding door destruct and further annoyances by working with Doddona to out activate opponents
25 activations, Thrawn and Dodonna with the activations set up the scout to gain deadeye, opportunist at double twin.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2010 Posts: 113
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Another nasty one...
Whorm - 20 bdo -9 dodonna - 9 Camaasi nobles 50 - 10 of chameleon - 26 mas -9 Overseer - 16 bds - 16 r7 -9 uggies - 6 - 2 of czerka - 9 Super BDC - 19
The Chameleon droid is the lead. Surrounded by nobles so noone can get adjacent to him, I assume he therefore is untargetable? Not sure if force power use targetting now though hmm...
Whorm adds twin
BDO adds +4 attack
BDS add 10 damage
Super BDC - offers careful shot +4
Overseer adds double
So it is getting +16 attack, for twin, and double, and is virtually unhittable, with 30 damage if he doesnt move.
Czerka offers Jolt allowing you to hopefully put a stop to interference and such like
Plus if you do somehow get adjacent they get mines 20.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2010 Posts: 113
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Another nasty one...
Whorm - 20 bdo -9 dodonna - 9 Camaasi nobles 50 - 10 of chameleon - 26 mas -9 Overseer - 16 bds - 16 r7 -9 uggies - 6 - 2 of czerka - 9 Super BDC - 19
The Chameleon droid is the lead. Surrounded by nobles so noone can get adjacent to him, I assume he therefore is untargetable? Not sure if force power use targetting now though hmm...
Whorm adds twin
BDO adds +4 attack
BDS add 10 damage
Super BDC - offers careful shot +4
Overseer adds double
So it is getting +16 attack, for twin, and double, and is virtually unhittable, with 30 damage if he doesnt move.
Czerka offers Jolt allowing you to hopefully put a stop to interference and such like
Plus if you do somehow get adjacent they get mines 20.
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