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if there were 5 minis you could ban from the game Options
Squid89
Posted: Tuesday, July 13, 2010 7:33:10 AM
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FlyingArrow wrote:
I think the others that you mention are simply under-costed. The concepts are fine, but the cost should be higher.

I agree that is the issue with most on the list so far.

Dodonna and Rieeken are the only two I have some issue with. Too much for too little cost in a faction that did not really need them. Put Dodonna's exact stats on a Unique in the Mando faction and it's a different story. I would not want to see them banned, but are too much of an auto-include for most every Rebel squad.

R2-Astromech once was almost too good, but the R7 is a door control counter. Jawa Scavenger is an easy way to take him out from almost anywhere on the board, especially if you can set up a combined fire shot on R2.

Mouse droids are annoying with the high defense and cover for all, but they too can be countered by many options, just takes a little longer - at least they don't get Evade BigGrin .

Not for a ban, but for pieces that often become an auto-include and are often the focus of the game:
Gen Rieeken (too cheap)
Gen Dodonna (too cheap)
Captain Rex (although he misses a lot, the fire power he has in the Republic faction and cheap enough that the tide doesn't turn if you defeat him usually)
Boba Fett, Bounty Hunter (Fringe follower and the Big D is too much of a game changer on a piece with such staying power)
Thrawn (just to make 5)
Weeks
Posted: Tuesday, July 13, 2010 7:48:53 AM
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Only 1 piece is Broken in our game and its General Dodonna. Everything has a counter except his kind of tempo control...........for now.
saber1
Posted: Tuesday, July 13, 2010 2:50:28 PM
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There are several pieces I'd like to see tweaked, many listed by others in this topic. Top of my list is Yobuck. Dodonna, Rieekan, Doombot et al don't bother me. They are certainly undercost for their abilities, but I'm not in favor of a ban.
Robin
Posted: Tuesday, July 13, 2010 2:53:37 PM
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Im not in favor of a ban, i was just putting the five pieces that i don't like all that much. i don't think that any piece should be banned though.
Darth O
Posted: Tuesday, July 13, 2010 6:33:14 PM
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Location: New Zealand ( kind of by Australia)
C-3PO, Ewok Deity.
He has 30 HP, Draw Fire, Evade, you can't crit him, and he can be moved easily with Luke, RC.

Han in STA.
The ability to move 12 and then attack everyone ( with limitations) is bad enough. Then give him stealth. Then give him a really good commander effect that brings melee back to life. Now that's surely more than 25 points worth.

Obi-Wan Kenobi.
He can give already good force-users 8(!) fp's AND MotF +1! Think of all the guys that would break.... Jolee Bindo ( rerolling Avoid Defeat all day), Luke HPU ( 2 free force push 4), and even Logray :D

Darth Sidious, Hologram.
Renewal. For Everyone. Yes, even Nihilus and Rodians and Ugnaughts.....

Snowtrooper.
Read DarthReeves' comments on the IE Snowtrooper if you don't get it.....

I definitely don't want these minis banned. Or even recosted. I was just pointing out that these are very good minis :)
qvos
Posted: Tuesday, July 13, 2010 9:30:08 PM
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shatterpoint7 wrote:
1. mouse droid
2. whorm loathsom
3. mas amedda
4. cad bane
5. general riekkan

I love Loathsom! Its not like you can use Mas with Him. You have to stock up on Mds to make it worthwhile. Thes can be destroyed easily enough. I like him because he makes pieces like the Original Aaurra Sing playable! I have gotten smoked by Loathsom teams though also!
engineer
Posted: Wednesday, July 14, 2010 3:02:51 AM
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Look out for the "official" V-set previews at Gencon. :)

I'm holding everything else back.Drool
shatterpoint7
Posted: Wednesday, July 14, 2010 4:13:24 AM
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qvos wrote:
shatterpoint7 wrote:
1. mouse droid
2. whorm loathsom
3. mas amedda
4. cad bane
5. general riekkan

I love Loathsom! Its not like you can use Mas with Him. You have to stock up on Mds to make it worthwhile. Thes can be destroyed easily enough. I like him because he makes pieces like the Original Aaurra Sing playable! I have gotten smoked by Loathsom teams though also!


i just dont like minis that are too simple and very playable. followers get twin attack. where's the imagination?
FlyingArrow
Posted: Wednesday, July 14, 2010 5:29:36 AM
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But they have to be within 6 squares! Ooooooo... tricky!
greentime
Posted: Wednesday, July 14, 2010 8:02:43 AM
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I think the pieces that you can reasonably argue break the game are:

Dodonna
Lancer
Czerka Scientist
Ferus Olin (getting victory points for killing your own piece after you deliberately cross him over to the other team is stupid)

Pieces that are OK in concept but definitely underpriced:

Rieeken
Mouse Droid
Doombot
Mas Amedda
Madine/Juno/Deena Shan (cheap Rebel disruptive pieces)
Luke's Snowspeeder
Exile (if there were any good OR pieces she would be, at least)

If Dodonna vanished tomorrow I would be extremely happy with the meta. Even with him it is quite diverse and has a lot of fun matchups. The Czerka Scientist I think is the real time bomb because they affect such a huge number of pieces and provide such large benefits at low cost. 13 points to double your shots or get jolt (maybe the most frustrating power in the game)? I do think that the cheap Rebel disruptive pieces are not something that should be avoided, but rather something that more factions need. 10-15 points for disruptive on a relatively weak fringe piece would help the game, IMHO.
Darth O
Posted: Wednesday, July 14, 2010 9:01:28 AM
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greentime wrote:
I think the pieces that you can reasonably argue break the game are:

Dodonna
Lancer
Czerka Scientist
Ferus Olin (getting victory points for killing your own piece after you deliberately cross him over to the other team is stupid)

Pieces that are OK in concept but definitely underpriced:

Rieeken
Mouse Droid
Doombot
Mas Amedda
Madine/Juno/Deena Shan (cheap Rebel disruptive pieces)
Luke's Snowspeeder
Exile (if there were any good OR pieces she would be, at least)

If Dodonna vanished tomorrow I would be extremely happy with the meta. Even with him it is quite diverse and has a lot of fun matchups. The Czerka Scientist I think is the real time bomb because they affect such a huge number of pieces and provide such large benefits at low cost. 13 points to double your shots or get jolt (maybe the most frustrating power in the game)? I do think that the cheap Rebel disruptive pieces are not something that should be avoided, but rather something that more factions need. 10-15 points for disruptive on a relatively weak fringe piece would help the game, IMHO.


So you're saying that a 13-point fringe character with 10 HP, 13 Defense, +1 attack, 10 damage, and melee attack is broken?! True, the abilities are really helpful. But it makes you play smart with no Mas or Mice to help the range. And it is fringe, so any faction can get it. I think it is one of the smartest minis WotC ever made, especially making it fringe and making new abilities rather than broken CEs.
Jonnyb815
Posted: Thursday, July 15, 2010 6:16:50 AM
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1 ARICA=Broken

2 Rieekan

3 Dod

4 Gha/mouse combo

5 R7
TheStarkiller
Posted: Thursday, July 15, 2010 7:57:12 AM
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TheStarkiller wrote:
1. Mas Amedda
2. R2-astromech
3. Cad Bane
4. Dash Rendar
5. Captain Rex

(double and twin should have never been combined with GMA on anything but a melee attack character. Of course this means that there exists no melee attack character with double, twin and GMA)

[edit: I would have put dodonna on there, but there wasn't enough room given Rex should also be on the list]


After seeing everyone else's list I realized that I left out some of the most important pieces. Also, Dash and Rex are only really good characters that are used most often in combination with the movement breakers and other power creep that has elevated the playing field past where certain teams can compete.

I will ammend my list, though r2 and Mas are staying on it. Mostly because a lot of people have good points with their choices.

1. Mas Amedda (still #1. takes the strategy out of pretty much every CE)
2. R2 D2 Astromech
3. Dodonna
4. IG Lancer
Not only are the first three units auto-includes in all of my games with their prospective factions, each of these characters make the game not as fun or challenging in some way.
People complained about Gowk limiting the playing field, but I think the Lancer droid does that so much more. There are ways to change your play style to fight Gowk (pre eratta) [auto damage]. There is nothing to do if you are fighting the lancer droid except make sure that you have a counter in your squad before-hand.
Mas Amedda just allows for movement breaker to be board-wide with no consequences. Mouse droids are such a more effective way to do that without destroying fun.
Dodonna isn't the only one of his kind. If they weren't engrained parts of the game, I would get rid of all tempo control and override.
The IG was one that I almost didn't put on the list. I didn't want to put him there. He is the only one over 9 pts. He just sickens me when I have to play against him. Sucks the fun right out of the game for me.
Yobuck is never gonna be on this list for me. He is good, he provides a movement breaker, but I think the reason most people have such a problem with him is the combination of him + Mas + movement breaker + other pieces. Oust Mas, and you get rid of half of his power. That doesn't matter for the IG Lancer.
spryguy1981
Posted: Thursday, July 15, 2010 11:38:55 AM
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1. Dodonna
2. San Hill
3. Admiral Ozzel
4. Mas Amedda
5. Lord Vader
joelker41
Posted: Thursday, July 15, 2010 1:41:10 PM
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honestly banning wouldnt make the hame better, adding new, unique, and tactically relevant minis is the answer. Rex for instance is great for his cost, but has no defenses and other drawbacks.

People complain about certain minis when they dont realize they exist to provide what I call strength of faction pieces. People can complain about Mas, but drop him and the TWO factions he helps wouldvsuffer major playability issues.Republic would still have solid special abilities but no mobility besides R2. Imps would have to rely on mouse droids to play there amazing CE figures whoch currently are the strength of their faction, leaving their strategic concept almost non existent in many squads. The Imps and Republic are specifically geared to work with Mas, Rebels and Republic arent because Wedge and Rieekan are rangeless CEs.

Removing Dodonna would be fine by me in many ways, having novdrawbacks on his CE is painful when compared to San and Ozzel, especially when Rebels have no real overt weakness vs one particular mini/strategy.

By comparison:

Imps often cant play ozzel vs most tempo controlled squads well since early/mid round having the opponent doing 2 acts is very painful when running Swap.

San and Whorm are almost needed to make the non-lancer squads work, they dont have a movement breaker like levitation, R2, or swap, no Mas to broadcast CEs, and no really amazing in faction pieces unique to them besides the lancer, san, whorm, and maybe Aurra JH. Durge, Tyrannous, and the Mauls never really get to do their thing in high level play.

Rieekan is a big shift in tactical games. Having an entire squad with two of the top 5 powers in this gane is really hard to legitimize. Wedge is far more balanced by superior cost and the fact he doesnt benefit commanders.

The solution to preserving this game in the vacuumit is now with no more sets (v or otherwise) will be keeping tje community together and if a ban is necessary on a mini like dodonna, I would rather see him altered to a different CE version or make say Rieekan a save of 13 or so.

As far as the future, V sets will certainly add more elements, changing this game should be about addition, not subtracting. Give the game time to settle.
Waylander311
Posted: Thursday, July 15, 2010 1:53:03 PM
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I personaly don't think any mini should be banned from play. I thought GOWK was pretty before the change to Soresu Style, but still was upset when he was banned(even though I've yet to use him). However, IF I had to choose the 5 most obnoxious it would be:
1.Mas Amedda*
2.R2, Astromech Droid
3.Rieekan
4.Thrawn(IE)*
5.GOWK even with changes, the CE is so sick.
*I play Imperial 75% of the time too.
Runners up:GM Luke, Mando Scouts!, Lancer Droids.
FlyingArrow
Posted: Thursday, July 15, 2010 2:44:58 PM
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joelker41 wrote:

As far as the future, V sets will certainly add more elements, changing this game should be about addition, not subtracting. Give the game time to settle.


Agreed. If people are so upset about Dodonna, I think a Never Tell Me the Odds type 'nullification' ability should be the solution. Cancel all commander effects, special abilities, or force powers that change the number of activations per phase. That might be too powerful. Maybe make it range dependent, have to have LOS to an enemy, have to roll to be able to cancel the effect, etc. Something like that.


I also like a new ability for Chewbacca:

"Wookiee Roar" : Replaces attacks - All enemies with cost 3 or less are considered activated, save 11.


Here's a version that's a bit less powerful (but also perhaps a bit more confusing):

"Wookiee Roar" : Replaces attacks - Target an enemy with cost 3 or less, ignoring cover. All other enemies of cost 3 or less are considered activated, save 11.
sdexam
Posted: Thursday, July 15, 2010 8:23:07 PM
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1. Rieekan (All about his CE, unlimited range and all allies for only 14pt? WOW)
2. Dodonna (9pt tempo control piece with no drawback is too powerful)
3. Dash Rendar, Renegade Smuggler (Undercosted in my opinion and I dislike non-melee follower with twin, double, and GMA)
4. Captain Rex (Undercosted in my opinion and I dislike non-melee piece with twin, double, and GMA and base +12 attack is quite high)
5. Cad Bane (Undercosted in my opinion and I dislike non-melee follower with twin, double and GMA)

Sithborg
Posted: Friday, July 16, 2010 1:27:39 AM
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Cad Bane UNDERcosted? Lol.
Commander_CoDy
Posted: Friday, July 16, 2010 2:49:55 AM
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dont forget rex ce giving gma to order 66, with 501? clone troopers the;y all get to double attack whenever they want
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