Darth Bane Embodiment of power*SA's look good. However, Force 5 with renewal of 2 is a bit much. Also, the Essence transfer is pretty messy and a significant departure from current game mechanics.
Darth Zannah Craver of Power*Presumably this is Zannah prior to the end of the Bane trilogy. As such, she is nowhere near as offensive as you have made her. I suggest dropping Double Attack and Crowd Fighting, perhaps even duelist and adjusting her cost accordingly.
Darth Zannah Sith Witch*Again a high starting Force coupled with renewal 2 feels over-the-top. Also, I'd drop Sith Mind Trick for simplicity as she already has Sith Sorcery. Lastly, her attack rating is atrocious for her cost. She may not be a big melee brute, but I would think she could hit oppenents more often than a 9 attack suggests.
Terentatek *Huge base damage! Also, I'd give a save to the Poison to keep in line with existing poisoning abilities.
Dessel Of Apatros*Looks good. Hydraulic Jack is simple, accurate and fits existing mechanics. Nice work.
Caleb Medicine Man*Does he Augment Healing his own Heal 30? If so, an auto-60 heal may be a bit too strong, even on a fragile character. Pure of Heart is nice, though may need a slight rewording for clarity. Also, I'm not sure Avoid Defeat is accurate to the character, but I could be completely wrong.
Army of light Sentry Droid*Reminds me a bit of my Sith Probe Droid.
Valley of Dark Lords Spirit*If its a spirit, I suggest making it more like the existing spirits (Yoda, Obi, Luke).
Doan Miner*Simple yet effective.
The Huntress*Very fragile for the cost, but high damage output. Also, what does the Huntress Loan? Cars? Money?
Lord Hoth Army of Light Commander*I like the CE. OR Reserves is something I am undecided on. Stats are strong, though FH40 feels out of place. I haven't read or heard that he was a great healer so I suggest dropping Heal completely or at least down to FH20. Again, I'd drop his Force rating as well.
Gloom Walker Sniper *Snipers and Squad Assault don't seem to go together. I'd drop SA, especially given the 12 attack. Also, Cunning with Sniper, Accurate and Deadeye feels like a shotgun approach. I would lose one of them.
Gloom Walker Tech*I was inclined to point out the redundancy of Door Gimmick and Satchel Charge. However, I like the ability to mess with doors without
having to blow them. That is a nice combination. Everything else fits, though I'm unsure about Recon.
Gloom Walker Trooper*I like it.
Brother Hood of Darkness Dark Jedi *I'd prefer to see Double Attack rather than Twin on this type of figure, but its not a deal-breaker.
Valenthyne Farfalla*Strong similarities to my version of Farfalla. Looks solid, though Battle Meditation might be misplaced. Again, and I don't mean to beat a dead horse, I'd drop the Force rating down.
Githany*Looks solid. I might tone down the Lightning, though.
Army of light Heavy Trooper*I'll take it!
Army of light Sergeant*The CE grants +3 attack
and Squad Assault (+4 attack)? I'd switch that to Squad Firepower.
Lord Kaan*Stats and SA's look solid as does the CE. However, Thought Bomb is too wordy and complicated. I will grant you that the power is a difficult one to translate into the game and major kudos for the attempt. Take a look at my version (Allegiance set) to get an idea of the simplicity to which I refer. I'm not saying my version is good, as it is not yet playtested, but I put much thought into retaining the essence of what was described in the book while trying to keep it simple and balanced.
Kelad'den *Who is this character? Triple, Twin, Evade, Parry
and Avoid Defeat? Good thing the base damage is only 10. Yikes!
Kas'im*Stats look spot-on. I would like to see Quintuple Attack dropped in favor of an existing SA or two. Ataru makes sense, and I can completely agree with Parry, though I'm not sure about Ascetic. Speed and Leap are nice additions to the faction.
Apatros Miner*Is the Jack SA intended to be different from the one above?
Army Of light Trooper*Looks good.
Army Of Light Jedi Commander*Solid.
Brother Hood of Darkness Apprentice*Loyal is a cool idea. I'm glad you put the Unique qualifier in there.