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Booming Voice for Rebels and other questions. Options
komix
Posted: Monday, February 21, 2011 5:52:28 AM
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jlbm347 wrote:
Dude, this thread is not just about giving rebels booming voice, it is about discussion.

That's why I posted a comment, dude Glare

jlbm347 wrote:
I am not trying to be argumentative or defensive in case that is what my "voice" comes off as.


That's what I meant, V-sets need to follow somekind of schematics. You argue about Sith troopers and renewal... well you got mices for that (yeah a problem, but still, I myself only have 3 Blushing )
jlbm347
Posted: Monday, February 21, 2011 6:08:25 AM
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I don't have any mice droids, they are expensive. Also, Republic does have access to mobile attack through Amidala and rolling cleave. I am extremely envious of rolling cleave.

I apologize if I came of rude.
General Ed
Posted: Monday, February 21, 2011 1:38:22 PM
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In my opinion I think thinks were messed up when the New Republic was made stronger then the Vong. The Vong practically won the war and it took some amazing new tactics along with luck to quell them. But sadly the Vong were made out to be the weakest faction in the game. Now the most resent DOTF helped make them a force to be feared again. We'll see as time goes whether they are up to par yet. The Rebels for to long have held the rigns as the best faction. Easy to build a competitive squad with them. Just need a few key pieces and you're set. Even as a one trick pony the Rebels are hard to beat.

I have 5 mouse droids and I use all of them in some squads. Booming voice is not needed in all situation. And in quite a few cases I wouldn't even bother. I've built a few squads with it but wound up not fully needing it. As the swap was minor in use over Thrawn's oppertunist. But that is also do to my playing style and squad build.
Sithborg
Posted: Monday, February 21, 2011 2:18:04 PM
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I am not against any faction getting any specific abilities, as long as they work uniquely to the faction. We have swap in 4 factions. Rep and Imp swap are the most similar, but due to the pieces they have access to, work slightly different. Rebel swap works differently because of no Booming Voice. Sidious swap works has some very unique tricks thanks to Pawn. And of course, Revan swap works completely different than most.

Still, there are interactions that must be considered. Some things cannot be granted.
Squid89
Posted: Monday, February 21, 2011 11:01:04 PM
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For the sake of discussion, what if the Rebels BV was on a more expensive piece (45+ points) that did other things as well, but you were paying greatly for the BV ability? For example, Nym has Disruptive, but does not see much play unless you specifically want him. I believe he was the one to introduce this ability, but was never considered broken due mostly to his cost.

Personally, I don't like BV as an ability at all. It takes a bit of the excitement out of the battle if the commanders are never in danger. I enjoy the more aggressive style game though.
Roland Alistair
Posted: Tuesday, February 22, 2011 5:34:31 AM
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Sithborg wrote:
I am not against any faction getting any specific abilities, as long as they work uniquely to the faction. We have swap in 4 factions. Rep and Imp swap are the most similar, but due to the pieces they have access to, work slightly different. Rebel swap works differently because of no Booming Voice. Sidious swap works has some very unique tricks thanks to Pawn. And of course, Revan swap works completely different than most. ...

Would there be technically five factions with swap if you count Old Republic with Sith Revan? Or is his case so unique it is hardly applicable?
ACTUAL Roland Alistair(sharing a computer sucks...Cursing )
Big D
Posted: Wednesday, February 23, 2011 3:30:31 AM
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I had this discussion with some friends a few months ago, and Booming Voice for any faction, in all honesty, Blows. Its like Squid said, its takes all of the excitement out of targeting commanders and other pieces. Mouse droids were the perfect pieces to help with the CE issues for all other factions, so Booming Voice should just be on mas Amedda.

If Sith ever got Evade and Mobile, Id spit furiously.
Dont get me wrong, that would seriously boost my Revan SL and Exar DFS squad, but it would prove to be too much.
jlbm347
Posted: Wednesday, February 23, 2011 5:52:07 AM
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Sith should probably not get Evade and Mobile but they do still need more help I think, even if it is just in a V-Set that a Sith Trooper Officer gives them +3 attack if they do not move.

For the Vong, I totally agree that they should have been more powerful it is just that they are all melee. They do have some defensive abilites it is just that they have to get to the other guy. What about a Vong Coordinator that gives them Speed 8?
Big D
Posted: Wednesday, February 23, 2011 6:05:27 AM
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ell, I think the Yammosk pretty much makes Vong tougher all around, but their weakness is still melee no matter what.
How about a Vong CE that grants Allies within 6 (use the Yammosk) razorbug 10 or 20.
jlbm347
Posted: Wednesday, February 23, 2011 6:09:16 AM
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My mistake about the Sith Trooper Officer, it would have to be worded differently or could not stack with Revan, Malak, or Nadd. Maybe worded like, an additional +3?

Razorburg 10, 20, would be pretty sweet but it could get abusive since it is a save and not an attack. A swarm of workers just razorbugging may be problematic as they have a 50% chance of hitting pretty much anything.
Big D
Posted: Wednesday, February 23, 2011 7:22:38 AM
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jlbm347 wrote:
My mistake about the Sith Trooper Officer, it would have to be worded differently or could not stack with Revan, Malak, or Nadd. Maybe worded like, an additional +3?

Razorburg 10, 20, would be pretty sweet but it could get abusive since it is a save and not an attack. A swarm of workers just razorbugging may be problematic as they have a 50% chance of hitting pretty much anything.
True, but you look at Black Sun squads and battle droid Squads. Human Blasters for Hire can be good if used in Black Son thrawn squads, and at 5 points, it can also be abused.
but on the the other hand, Speed Pieces(Lancers, YoBuck and even pieces that have GMA) would be the demise of Razor Bugging Vong Workers. But none the less, Vong need a ranged boost that relies on sight.
General Ed
Posted: Wednesday, February 23, 2011 7:53:07 AM
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jlbm347 wrote:
Razorburg 10, 20, would be pretty sweet but it could get abusive since it is a save and not an attack. A swarm of workers just razorbugging may be problematic as they have a 50% chance of hitting pretty much anything.


Was that not also something the Gungans have with Cestas 20. A whole squad of 50% chances of hitting for 20 damage and being shielded makes them a tough group. Razor bug and Thud bug are all the Vong have for ranged attacks (other then Nom) and it's a maybe if they work and only 10 damage at that. Plus the Thud bug is limited to 6 squares. There are 9 Vong with Thud bug and 3 with Razor bug. 1 of which has both. Out of a total of 21 different Vong. On top of that, the Vong have to expose themselves in order to use them. Nom Anor helps, but only the Vong with Stealth plus 1 other. There are 3 Vong only with both Thud bug and Stealth and none with Razor bug and stealth.
I personally think Razor bug for all Vong is a bad idea but Thud bug would not be.

Yammosk War Coordinator is the only other character that comes close to a Booming Voice ability. It just loses all commander effects for Vong specific ones and picks up Vong special abilities. It is a good way to give them something uniquely Vong and help them compete.
General Ed
Posted: Wednesday, February 23, 2011 8:00:37 AM
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Big D wrote:

but on the the other hand, Speed Pieces(Lancers, YoBuck and even pieces that have GMA) would be the demise of Razor Bugging Vong Workers. But none the less, Vong need a ranged boost that relies on sight.


Was writing my thing when you posted. The difference between a Vong worker having razor bug and a Human Blaster is that the worker can easily be given Self Destruct 20. Making the Lancer or Yobuck a tough piece to wield against them. As for GMA, it doesn't do much good unless you can get with in 6 of the worker or adjacent when Nom Anor is in play. Then when adjacent the exploding vong is still an issue.
Big D
Posted: Thursday, February 24, 2011 12:24:35 PM
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General Ed wrote:

I personally think Razor bug for all Vong is a bad idea but Thud bug would not be.


well, give it to Vong Followers then, because in the books I read, most of the Vong had R bugs. keep it 10 damage.
no one uses T bug hardly anyway. Cesta can be abused, yes, but you have to run Gungans to run it.
Razor bugs and Amphistaffs are the trade mark weapons of the Vong, I see no point in begrudging the STILL weakest faction in the game.
Darth_Jim
Posted: Thursday, February 24, 2011 9:11:16 PM
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Big D wrote:

no one uses T bug hardly anyway.


I do, and I prefer it to Razorbug because even if you're in disruptive, you can activate your opponent and move to safety.
bigphesta
Posted: Thursday, February 24, 2011 10:56:20 PM
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Big D wrote:
I had this discussion with some friends a few months ago, and Booming Voice for any faction, in all honesty, Blows. .
I could not agree more! it takes a squad based skirmmish game and transforms it into something different. I think the biggest and worse combo with this is the BV-Swap combo. It compeltely takes tactics out of the game and turns it into a nonsensical mess.
Weeks
Posted: Friday, February 25, 2011 2:00:15 AM
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bigphesta wrote:
Big D wrote:
I had this discussion with some friends a few months ago, and Booming Voice for any faction, in all honesty, Blows. .
I could not agree more! it takes a squad based skirmmish game and transforms it into something different. I think the biggest and worse combo with this is the BV-Swap combo. It compeltely takes tactics out of the game and turns it into a nonsensical mess.


I disagree, Boardwide swap is one of the more challenging squad types to master. You have to be able to get your 1-2 attackers to beat other peoples 4-5 attackers. If that isnt tactics i dont know what is.

Heck the #2 squad at gencon was 1, count it 1 single attacker with support. That is all strategy and tactics. If you'd like proof PM me and I'll show you on vassal.



As to Rebels getting Booming Voice. It's an interesting Idea, but who do you give it to? how much would it cost? would it really help them that much? Do you want to help them anymore then they already have?


I'd be more in favor of giving them other CE's or Abilities that suite them. They are a ragtag group of dropouts who fight against a Galactic Empire and win. Booming voice and MT don't really suite that archtype. Things like Mobile, Evade, Stealth, override, disruptive all suite them perfectly. Over on gamers somewhere fingersandteeth has a great article on faction personalities and the designers philosophy when making pieces for factions. I'd say look into that.
jlbm347
Posted: Friday, February 25, 2011 2:32:40 AM
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Well what about a Mon Mothma for Rebels? Perhaps one that gives more to the Rebel Troopers? Such as a special ability like: Fervor: Rebel trooper followers gain +4 attack?
Big D
Posted: Friday, February 25, 2011 2:48:39 AM
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Im sorry Weeks, but I dont see how Boardwide swap is more tactical then swap within 6.
Yea, #2 at Gencon had 1 main Attacker, but I would almost bet that that 1 attacker was picking scrubs off before it got to the meat of any of his opps squads.
Booming Voice allows you to take the tactics out of squad building, because you dont have to run as a unit anymore.
Im not 100% against BV, heck, I use it 40% of the time that Im playing, but there is no way Im buying that BV makes squads more tactical. Now granted, these are just our opinions, I dont want anyone thinkin that I hate BV.
Simple question:
Would it be harder to run Thrawn without Mas (Lets say we didnt have MDs) in a squad that is relying on that swap? You would have to bring thrawn out of the end side of the map to get pieces in and out of Mid Board.
The point is, I guess, is that we have 2-3 point MDs that are fringe. We dont need another Character with BV. Its bad enough that a lot of play groups wont allow the Yammosk in play.
Weeks
Posted: Friday, February 25, 2011 3:55:02 AM
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jlbm347 wrote:
Well what about a Mon Mothma for Rebels? Perhaps one that gives more to the Rebel Troopers? Such as a special ability like: Fervor: Rebel trooper followers gain +4 attack?


+4 for rebel troopers is accually pretty cool. Make that a boardwide CE and Rebels have some fun fodder squads. They can get twin, spotter +20 and +4 attack that may accually be a decent t2 squad.
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