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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Qynst wrote:jak wrote: Juice Man! I copy & pasted this! -current contest squad-- Ladies in the Lead 50 General Aayla Secura- -Force Unique, & CE30 Republic Commando Training Sergeant-- CE19 Republic Commando - Boss-- CE16 Queen Amidala-- Unique & CE saved 16 points with her synergy45 Republic Commando - Fixer x3 45 Republic Commando - Scorch x3 45 Republic Commando - Sev x3 30 ARF Trooper x3 8 Clone Trooper Grenadier grens 3012 Spaarti Clone Trooper Demolitionist x3(300pts. 20 activations) standard commando squad with arfs,spaartis, grenadier also combining fire. Not Official WotC figures, sadly, not valid :( don't say that too loud...........(retreats to bomb shelter)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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50 General Aayla Secura 30 Republic Commando Training Sergeant 19 Republic Commando - Boss 16 Queen Amidala 45 Republic Commando - Fixer x3 45 Republic Commando - Scorch x3 45 Republic Commando - Sev x3 30 ARF Trooper x3 16 Clone Trooper Grenadier x2 4 Rodian Diplomat
(300pts. 19 activations)
TAKE TWO?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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General Grievous DAC 57 Sideous 36 A4 series lab Droid 16 Lancers x5 155 Battle Droid officer 9 Battle Droid x6 24 Geonosian drone 3 300
Bring on your override; I have first turn gambit and if you open that door I will joust the life out of your entire team, 6 times. The sheer movement will overwhelm all but the best players and even then they will find a half decent challenge.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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General_Grievous wrote:General Grievous DAC 57 Sideous 36 A4 series lab Droid 16 Lancers x5 155 Battle Droid officer 9 Battle Droid x6 24 Geonosian drone 3 300
Bring on your override; I have first turn gambit and if you open that door I will joust the life out of your entire team, 6 times. The sheer movement will overwhelm all but the best players and even then they will find a half decent challenge. There are just too many counters to this squad that might be played. Jedi with riposte or block are the end. Even someone going old school playing Vong bombs. Have you played double Lancer before? It is not easy to keep up the yo-yo without making a placement mistake.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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engineer wrote:General_Grievous wrote:General Grievous DAC 57 Sideous 36 A4 series lab Droid 16 Lancers x5 155 Battle Droid officer 9 Battle Droid x6 24 Geonosian drone 3 300
Bring on your override; I have first turn gambit and if you open that door I will joust the life out of your entire team, 6 times. The sheer movement will overwhelm all but the best players and even then they will find a half decent challenge. There are just too many counters to this squad that might be played. Jedi with riposte or block are the end. Even someone going old school playing Vong bombs. Have you played double Lancer before? It is not easy to keep up the yo-yo without making a placement mistake. I've played it enough to be profecient and unless your building a team to counter lancers, them usually you don't have one if those pieces. With the bombs you just dont strafe and target nom instead. It has a fairly decent chance in this override heavy type scenario.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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General_Grievous wrote:engineer wrote:General_Grievous wrote:General Grievous DAC 57 Sideous 36 A4 series lab Droid 16 Lancers x5 155 Battle Droid officer 9 Battle Droid x6 24 Geonosian drone 3 300
Bring on your override; I have first turn gambit and if you open that door I will joust the life out of your entire team, 6 times. The sheer movement will overwhelm all but the best players and even then they will find a half decent challenge. There are just too many counters to this squad that might be played. Jedi with riposte or block are the end. Even someone going old school playing Vong bombs. Have you played double Lancer before? It is not easy to keep up the yo-yo without making a placement mistake. I've played it enough to be profecient and unless your building a team to counter lancers, them usually you don't have one if those pieces. With the bombs you just dont strafe and target nom instead. It has a fairly decent chance in this override heavy type scenario. This should be interesting.
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Rank: Ewok Groups: Member
Joined: 12/20/2009 Posts: 1
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jak wrote:juice man wrote:@ jak Olny WotC sets. Get rid of your Spaartis looks like I screwed up again Juice Man! maybe, if we had the option to remove DotF from the squad builder............................. or did "discuss" that already? sushhh we get in trouble
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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Figured i should really take part in my own compy!
71 Darth Vader, Legacy of the Force 50 Dark Trooper Phase III x2 60 Imperial Security Officer x3 17 General Veers, Hologram 14 Stormtrooper Officer 80 501st Legion Stormtrooper x8 8 Scout Trooper
(300pts. 17 activations)
This whole build is dependent on my interpretation that the 501st Stormies are Troopers. If they are not then im pretty screwed TBH. I just picked up Veers yesterday and so I was really keen to get him in a squad.
The 501st are obviously better than regular stormies and the elites dont have the rapport with vader or the cool SA's so its a no brainer really. The Dark Troopers can dish out some damage with missiles and the scout im sure can be a nuiscance to someone...somehow. Finally vaders CE is for Allies, not followers, (not that it matters in this case anyway) but I think he is one of the more rounded Vaders. Not going to kill my own squaddies for fluffing rolls but strong enough to stand toe to toe with nigh on anyone else on the battlefield. Plus you have got to love Force Choke. Taking out grunts whilst they can do zip about it. True Imperial Doctrine at its finest :)
I had to modify this build a fair bit after I saw Juice man squad as it was very similar but I swapped out the Shocks and went for 501. Overall I think I have enough activations to handle the early game, The security Officers can deal with stealth. Anyways, thats my Imp squad, im tempted to have a bash with a Vong Squad as well, as I doubt anyone else will bother :p
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Oh ya, Likin that build Q. Another squad with seldom seen mini's. I love the Dark Trooper Phase III's.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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siths with blasters!? (mostly) 76 Darth Krayt 49 Darth Malak, Dark Lord of the Sith 20 Sith Trooper Captain 19 Sith Trooper Commander 52 Elite Sith Trooper x4 30 Sith Operative x3 24 Sith Trooper x3 30 Sith Guard x6 (300pts. 20 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Last question if you can bring in droid reinforcements, could they be fringe?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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engineer wrote:General_Grievous wrote:engineer wrote:General_Grievous wrote:General Grievous DAC 57 Sideous 36 A4 series lab Droid 16 Lancers x5 155 Battle Droid officer 9 Battle Droid x6 24 Geonosian drone 3 300
Bring on your override; I have first turn gambit and if you open that door I will joust the life out of your entire team, 6 times. The sheer movement will overwhelm all but the best players and even then they will find a half decent challenge. There are just too many counters to this squad that might be played. Jedi with riposte or block are the end. Even someone going old school playing Vong bombs. Have you played double Lancer before? It is not easy to keep up the yo-yo without making a placement mistake. I've played it enough to be profecient and unless your building a team to counter lancers, them usually you don't have one if those pieces. With the bombs you just dont strafe and target nom instead. It has a fairly decent chance in this override heavy type scenario. This should be interesting. Thanks Engineer
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Qynst wrote:juice man wrote:An Imp squad
Shock and....well, Shock
33 Emperor Palpatine on Throne 25 Imperial Sovereign Protector 16 Felucian Stormtrooper Officer 156 Shock Trooper x12 54 Imperial Engineer x6 8 Mas Amedda 8 Probe Droid
(300pts. 23 activations)
Mas doesnt qualify...he has Affinity, not true faction :( Sorry Juicey D'oh. Well, the name is good.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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Segastorm wrote:Last question if you can bring in droid reinforcements, could they be fringe? Only where stated on the card may you bring in Fringe reinforcements (such as Talon karrde I believe)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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Qynst wrote:Segastorm wrote:Last question if you can bring in droid reinforcements, could they be fringe? Only where stated on the card may you bring in Fringe reinforcements (such as Talon karrde I believe) Or Nute Gunray or Kazdan Paratus (any faction droids). Does "Single Faction squad" mean it or not?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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when I said droid reinforcements, I meant those like Wat tambor, who have droid reinforcements as stated on their cards.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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Segastorm wrote:when I said droid reinforcements, I meant those like Wat tambor, who have droid reinforcements as stated on their cards. That still has the question, "Single faction" OR "Single faction" plus fringe reinforcements. I think the answer should be no (to stay with the OP theme).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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engineer wrote:Segastorm wrote:when I said droid reinforcements, I meant those like Wat tambor, who have droid reinforcements as stated on their cards. That still has the question, "Single faction" OR "Single faction" plus fringe reinforcements. I think the answer should be no (to stay with the OP theme). Agree. If no affinity (such a nice squad I had) then should be one faction only. Another question: does Fringe by itself qualify?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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awww, now seps have no chance
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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juice man wrote: Another question: does Fringe by itself qualify? I'm thinking Q's answer to that might be no, but let's see what he says.
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