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Destiny of the Force for Mini Manager? Options
Sashlon
Posted: Sunday, April 17, 2011 5:10:21 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/4/2009
Posts: 518
Location: Hobart, Tasmania, Australia
I'm fairly certain that the gamers guys has been in contact with chuck M, and do have the coding info, but real life stuff has gotten in the way of doing the updates which is very understandable.

Eith way, for guys like me who pretty much exclusivly use MM, Swine's file is awesome ;)
swinefeld
Posted: Sunday, April 17, 2011 11:34:05 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
bkchi wrote:
Have you tried to contact Chuck directly? He wanted to retire from the SWMM business, but he was always willing to help out. He would know the state of the project. I went to the 4shared site to see if there had been any changes since my last update and the page was gone. Where does one go these days to download the actual program?

Personally, I prefer the virtual pieces in the customs area, but you may be able to get Chuck to reinstate the dynamic button.


Huh Weird, I didn't know Chuck's 4-shared page was gone. I'm uploading the last version I'm aware of (3.0f) to my account, if it ever finishes...

(edit - it finished) http://www.4shared.com/file/nNHNdqx4/SWMiniManager3_0f.html

I like the idea of the button because it keeps the user's customs separate from the v-sets.
Also, using a .SWM file allows relative file paths for character images, while that did not work with the customs.ini file.

Thanks
bkchi
Posted: Monday, April 18, 2011 4:43:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/8/2008
Posts: 179
Location: Chicago
My last release was 3_0e. Do you know what's new in 3_0f?
bkchi
Posted: Monday, April 18, 2011 4:53:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/8/2008
Posts: 179
Location: Chicago
To answer a few questions, SWMM wasn't written in VB. I asked Chuck what he wrote it in, and he told me, but I don't remember what it was. I had never heard of it. The abilities masks, and other like properties, do use bitwise arithmetic, as Keith noticed. The affinities and rapport rules aren't in the configuration. For each new set, I laid out to Chuck what the new rules were and he coded them into the squad builder.
swinefeld
Posted: Monday, April 18, 2011 5:06:05 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
bkchi wrote:
My last release was 3_0e. Do you know what's new in 3_0f?


You know, I'm not sure.

I think the last release may have been a bug fix, or perhaps that was where the last bunch of sets got their own icons and the dynamic button was taken out? If you did that stuff, then I'm at a loss for what got changed.

bkchi wrote:
To answer a few questions, SWMM wasn't written in VB. I asked Chuck what he wrote it in, and he told me, but I don't remember what it was. I had never heard of it. The abilities masks, and other like properties, do use bitwise arithmetic, as Keith noticed. The affinities and rapport rules aren't in the configuration. For each new set, I laid out to Chuck what the new rules were and he coded them into the squad builder.


Yuck. So then the affinity/rapport stuff is buried in the executable file.

I was thinking maybe MM was done in FoxPro or something older like that, but that is a guess at best.

I appreciate the info. BlooMilk
keith
Posted: Monday, April 18, 2011 3:05:51 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/27/2010
Posts: 173
Location: Sumner, WA
That's disappointing that affinity and rapport are not editable in the set db's.

I hope that the program can evolve either through Chuck or someone else with access to the source code.

Extremely satisfied with the customs file thoughThumpUp
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