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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Complaining about Mouse Droids about activation fodder is a bit silly. This is a result of Gha, not the Mice. We've had 3 pt activation fodder since the beginning.
As for the rules, there are some odd things, but it is a payoff to keep the basics simple to understand.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Demosthenes wrote:Yeah, I dislike that as well. Mara's Assault should be Melee, and so should Brianna's Riposte. ESPECIALLY Riposte because Riposte is SPECIFICALLY a sword-fighting term. So far, that's my only gripe with R&R. I was hoping they would take the community's general dislike of Mara's nonmelee Assault and never give us another instance of that happening. I thought Mara's LS assault being non melee was about the only thing that makes her good?? I love that it counts as non melee.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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I never realy got that. Is it just so she can attack two seperate enemies as oppose to one twin attack? (bearing in mind i used to play Twin Attack = double your printed number of attacks)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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wannabe mexican wrote:I thought Mara's LS assault being non melee was about the only thing that makes her good?? I love that it counts as non melee. Is it useful? Yes. I use Mara all the time. Does it make any blasted sense? Nope!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/9/2010 Posts: 243
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CerousMutor wrote:I never realy got that. Is it just so she can attack two seperate enemies as oppose to one twin attack? (bearing in mind i used to play Twin Attack = double your printed number of attacks) She can attack two separate enemies twice (each attack gets twin) or one enemy 4 times. But she has to get up close to do that, which is why she doesn't have double/twin. From a distance she can only attack one character twice.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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Assault only works on adjacent enemies... its in the glossary, though not printed on the card.
I have no problem with relay orders... I think its a great ability, and that it was well needed. I'd have preferred that they gave it to pieces other than the mouse droid though... like trooper officers and battle droid lieutenants. You know, like some one without a 28 defense in cover when employed with the most common played commander of their faction.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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1. Gha Nagt - never should have been made with rapport. Just stupid to have such a minor character become one of the most important figures in the game. Not to mention he's the real cause of so many other issues. 2. General Dodonna - Not necessarily broken, just stupid that they undercut the tempo control negative aspect with him. 3. Not so much a piece itself, but the way override works, I'd say override. So any piece with Override :) 4. IG-86 - makes all other droids be recosted - and so inexpensive for what they do, that they fit in any Sep squad. All other sep droids are worthless in comparison. 5. Lancer - Itself not so bad, and the ability to wipe out activation fodder was a good idea. The execution of the piece however, is a problem, and it not limits squad building as much as it helped. 6. Jar Jar Binks :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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The new Dooku, LOL sorry Bill could not resist that. You do bring up some good points in your list though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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FlyingArrow wrote: Mice should have:
Very Small: Enemy characters may choose to not count this character as the nearest character. This character does not block movement or provide cover.
Nicely worded. Jak and I play this as a house rule. Nothing quite like a FelCor getting cover from a Mouse Droid, or having to shoot mice when better targets can be seen. @ Bill all good picks. (but I still want a Jar Jar)
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I think Bill's #4 & 5 can be traced back to one fig: Greivious, DAC. Or, the excessive granting of Twin, as Whorm also falls into the same issue.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I have to think that Bill's inclusion of Jar Jar is to say that he simply should not have been made, period. In gameplay, his piece matches the annoyance factor of his screen career perfectly. I agree with his list otherwise, with a nod to Sithborg's comments as well.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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juice man wrote:FlyingArrow wrote: Mice should have:
Very Small: Enemy characters may choose to not count this character as the nearest character. This character does not block movement or provide cover.
Nicely worded. Jak and I play this as a house rule. Nothing quite like a FelCor getting cover from a Mouse Droid, or having to shoot mice when better targets can be seen. @ Bill all good picks. (but I still want a Jar Jar) Since we don't have that, a CE: Allies may choose to not count small enemies as the nearest character. Small enemies do not block movement or provide cover. (Or only small droids.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2010 Posts: 129
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Mas Amedda wouldn't bother me at all (Well, maybe a little. I hate Swap.) if Booming Voice required him to be stay adjacent or maybe within 6 spaces of the commander whose effect he's broadcasting. It just annoys me to no end that commanders can be anywhere on the map - even up at the frontlines - while little ol' Mas booms out their orders/CEs while he himself is safely hidden in some out of the way closet somewhere far, far from the action. Seriously? If that's the case, then they really should have changed the name from Booming Voice to Intercom Megaphone. It still would have been a problem, but at least it would have fit better thematically. billiv15 wrote: 4. IG-86 - makes all other droids be recosted - and so inexpensive for what they do, that they fit in any Sep squad. All other sep droids are worthless in comparison.
It's too bad Wizards didn't simply make most of the Sep CEs work specifically on Separatist droids alone instead of leaving the door open for Fringe droids to slip in and steal their thunder.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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After yesterday I'm convinced no one who allowed poggle the lesser to be made has the right to day anything about gha naught. 2 point activations are a bad thing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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juice man wrote:FlyingArrow wrote: Mice should have:
Very Small: Enemy characters may choose to not count this character as the nearest character. This character does not block movement or provide cover.
Nicely worded. Jak and I play this as a house rule. Nothing quite like a FelCor getting cover from a Mouse Droid, or having to shoot mice when better targets can be seen. @ Bill all good picks. (but I still want a Jar Jar) Agreed, that sounds like a house rule we need to incorporate here as well. That is my only gripe about the game I can think of off the top of my head. Cover from a shoebox isn't what I looked for during Desert Storm. I'm sure that wasn't in the front of General_Grievous 's mind in Afghanistan as well. Jar Jar Rules!!!
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