So here's some more finally
Royal Guard
Cost: 11
Hit Points: 30
Defense: 17
Attack: 8
Damage: 20
Special Abilities
Emperor's Bodyguard (If Emperor is an adjacent ally and would take damage from an attack, this character can take the damage instead)
Melee Attack (Can attack only adjacent enemies)
Melee Duelist (+4 Defense when attacked by an adjacent enemy)
Scout Trooper
Cost: 8
Hit Points: 20
Defense: 15
Attack: 5
Damage: 10
Special Abilities
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Scout Trooper on Speeder Bike
Cost: 21
Hit Points: 30
Defense: 17
Attack: 5
Damage: 20
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Speed 10
Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
Snowtrooper
Cost: 7
Hit Points: 20
Defense: 16
Attack: 4
Damage: 10
Special Abilities
Stable Footing (Not slowed by difficult terrain or low objects)
Stormtrooper
Cost: 5
Hit Points: 10
Defense: 16
Attack: 4
Damage: 10
Special Abilities
Rookie (This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander)
Stormtrooper Officer
Cost: 14
Hit Points: 30
Defense: 18
Attack: 8
Damage: 10
Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect Trooper followers within 6 squares gain +3 Attack
Sandtrooper on Dewback
Cost: 15
Hit Points: 60
Defense: 17
Attack: 4
Damage: 10
Special Abilities
Speed 8
Momentum +20 (If this character has moved this turn, he gets +4 Attack and +20 Damage against adjacent enemies)
Bespin Guard
Cost: 5
Hit Points: 10
Defense: 12
Attack: 3
Damage: 10
Special Abilities
Advantageous Cover (+8 Defense from cover instead of +4)
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Boba Fett
Cost: 50
Hit Points: 110
Defense: 20
Attack: 12
Damage: 20
Special Abilities
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Assassin (+4 Attack and +10 Damage against living enemies)
Bounty Hunter +4 (+4 Attack against Unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Dengar
Cost: 15
Hit Points: 40
Defense: 17
Attack: 8
Damage: 20
Special Abilities
Unique
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Bounty Hunter +4 (+4 Attack against Unique enemies)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Rival (This character may not be in the same squad as a character who's name contains Han Solo)