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The Imperial Terror Trooper is very, very good, but not overpowered. A difficult balancing act for such a low cost piece, but you pulled it off perfectly. The Mercenary Comm Specialist very cool also. Just a bit of nitpicking, really just in case you haven't noticed as it's extremely hard to tell this, but the Jedi Sentinel picture has a blaster pistol and his stats have Melee Attack.
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corranhorn wrote:The Imperial Terror Trooper is very, very good, but not overpowered. A difficult balancing act for such a low cost piece, but you pulled it off perfectly. The Mercenary Comm Specialist very cool also. Just a bit of nitpicking, really just in case you haven't noticed as it's extremely hard to tell this, but the Jedi Sentinel picture has a blaster pistol and his stats have Melee Attack. First of all, thanks for the comments; I had to actually look up the the pieces you mentioned. That was a while ago and a few hundred cards back. Glad you liked the Imp and Merc. I've changed the card style a little since then now that I look back at last years stuff. As for the Sentinal, I can't remember but I wanted it to be more a melee character that could use an occassional blaster.
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surf_rider56 wrote:corranhorn wrote:The Imperial Terror Trooper is very, very good, but not overpowered. A difficult balancing act for such a low cost piece, but you pulled it off perfectly. The Mercenary Comm Specialist very cool also. Just a bit of nitpicking, really just in case you haven't noticed as it's extremely hard to tell this, but the Jedi Sentinel picture has a blaster pistol and his stats have Melee Attack. First of all, thanks for the comments; I had to actually look up the the pieces you mentioned. That was a while ago and a few hundred cards back. Glad you liked the Imp and Merc. I've changedthe card style a little since then now that I look back at last years stuff. As for the Sentinal, I can't remember but I wanted it to be more a melee character that could use an occassional blaster. Makes sense.
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Rank: Advanced Bloo Milk Member Groups: Member
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So Corrran, do you play any Vong? I've actually got a few more I was going to do and was wondering how the new ones looked? Anybody else have suggestions on the new Vong I made?
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Loving the vong you've got surf. I'm feeling the love for them at the moment. They are a melee faction with very little chance of getting close to base an enemy. How to do it without breaking them? You gave pilots Magma pebble, I'd have made it a normal ranged attack and the pilots super cheap, but thats me How about Dovin Basal? Stops/absorbs damage/ forces you to target it, is something that they are missing but need I think. Soaks up the damage while they advance.
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CerousMutor wrote:Loving the vong you've got surf. I'm feeling the love for them at the moment. They are a melee faction with very little chance of getting close to base an enemy. How to do it without breaking them? You gave pilots Magma pebble, I'd have made it a normal ranged attack and the pilots super cheap, but thats me How about Dovin Basal? Stops/absorbs damage/ forces you to target it, is something that they are missing but need I think. Soaks up the damage while they advance. .... and I have no idea about how accurate this could be. I'm an admitted No Vong Expert, but I thought I'd tackle the Vong and Rebels to see what could be done with them to boost them a little. I've tried to read up on their caste's and who could do what. The V-Sets have made almost as many unique as non-unique Vong and that should be right (then again, the same could be said for the NR.) I've found a few pics and I'm tossing out what I can and hoping something sticks. Glad you liked them CM.
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surf_rider56 wrote:So Corrran, do you play any Vong? I've actually got a few more I was going to do and was wondering how the new ones looked? Anybody else have suggestions on the new Vong I made?
I've been known to, haha, but I don't have as much experience with them as with others. Can't say I'm a huge fan of them flavor wise because of the low quality of the NJO series, but they can be fun in the game (and certainly need some love\!). The Consul is excellent! Probably one of the best Yuuzhan Vong pieces I've seen, but not overpowered. CE is very strong but many playable Vong already have Twin. Chazrach is good too, that 50 hp for 12 (13 with no CE) will be killer in bunches of them. Droid Hatred is a bit situational, even with the liberties you've granted it, maybe make it boardwide but less powerful? Now, Magma Pebble, that's what the Vong have needed to bring them into the limelight! Force Corruption with no FP is awesome, and the Pilot is also pretty resilient for 16, with Dovin Basal Shield. The Prefect brings in some sorely needed initiative control at a low cost, but she might be a little overcosted for what she does.
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(I'm slowly working my way through your cards, haha, sorry to info dump) Mando Recruiter is a cool piece and ability, it does a good job of letting Mandalore the Ultimate keep his big thunder. The Besk gar Shaper maybe a bit underpowered for his point cost, love the usage of a D&D mini! The Rebel Rodian Infiltrator has a really, really cool flavor. Jumped out at me. The Selkath Fringer may be a bit overpowered, as Net Gun is a pretty storng ability, especially on a 3 point mini. As a major KotOR fan, I really like the Czerka Security subfaction, haha. Utai Worker is really cool, love the idea of rebuilding a door. Much more situational, but just as good. Its fun to see the look on your opponents face, too.
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corranhorn wrote:(I'm slowly working my way through your cards, haha, sorry to info dump) Mando Recruiter is a cool piece and ability, it does a good job of letting Mandalore the Ultimate keep his big thunder. The Beskgar Shaper maybe a bit underpowered for his point cost, love the usage of a D&D mini! The Rebel Rodian Infiltrator has a really, really cool flavor. Jumped out at me. The Selkath Fringer may be a bit overpowered, as Net Gun is a pretty storng ability, especially on a 3 point mini. As a major KotOR fan, I really like the Czerka Security subfaction, haha. Utai Worker is really cool, love the idea of rebuilding a door. Much more situational, but just as good. Its fun to see the look on your opponents face, too. Well, you're going back to the stone ages of this thread .... Mando Recruiter - Wanted to "expand" who's a mando since supposedly they could be any species. Beskgar Shaper - I thought the low hit points would make him vulnerable enough yet still be valuable enough to be worth it. Not cheap enugh for +3? This was before the V-Sets Beskgar SA .... This card goes back to my days when I'd only make a card for a custom mini I'd made I read a short scenario with this guy (Rodian Infiltrator) in a West End Star Wars game. Seemedabout right for the description. I figured the Selkath would be lucky to get a shot off; and if you're dumb enough not to kill it on sight.... Czerka - I thought they were perfect for a mini sub faction; glad you agree! Utai worker & doors - we spend so much time on door control I figured we blow them, why can't we rebuild them. I thought this SA would generate a lot of comments, but after a year your is the first! Apprceiate the comments, even if you made me think about what I was thinking a year or more ago
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surf_rider56 wrote:corranhorn wrote:(I'm slowly working my way through your cards, haha, sorry to info dump) Mando Recruiter is a cool piece and ability, it does a good job of letting Mandalore the Ultimate keep his big thunder. The Beskgar Shaper maybe a bit underpowered for his point cost, love the usage of a D&D mini! The Rebel Rodian Infiltrator has a really, really cool flavor. Jumped out at me. The Selkath Fringer may be a bit overpowered, as Net Gun is a pretty storng ability, especially on a 3 point mini. As a major KotOR fan, I really like the Czerka Security subfaction, haha. Utai Worker is really cool, love the idea of rebuilding a door. Much more situational, but just as good. Its fun to see the look on your opponents face, too. Well, you're going back to the stone ages of this thread .... Mando Recruiter - Wanted to "expand who's a mando since supposedly they could be any species. Beskgar Shaper - I thought the low hit points would make him vulnerable enough yet still be valuable enough to be worth it. Not cheap enugh for +3? This was before the V-Sets Beskgar SA .... This card goes back to my days when I'd only make a card for a custom mini I'd made I read a short scenario with this guy (Rodian Infiltrator) in a West End Star Wars game. Seemedabout right for the description. I figured the Selkath would be lucky to get a shot off; and if you're dumb enough not to kill it on sight.... Czerka - I thought they were perfect for a mini sub faction; glad you agree! Utai worker & doors - we spend so much time on door control I figured we blow them, why can't we rebuild them. I thought this SA would generate a lot of comments, but after a year your is the first! Apprceiate the comments, even if you made me think about what I was thinking a year or more ago Probably not cheap enough for +3, but not so overcosted that they couldn't be played. Good point with the Selkath, haha. He wouldn't live very long. I'll try to look at some things a bit more current next time, haha. Edit: I would still change the cost on the Selkath to 5, though. He's a 3 point shooter as well as having Net Gun. Compare him to your Naddist Rebel, Selkath costs 1 less (costs the same if the Naddist is used with Nadd and gets Rapport); Selkath has +1 Attack, +1 Defense, and Net gun. Now, not every custom as to be comparable to every other, especially when you've made so many, but its food for thought.
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Another info dump coming up, haha, this time for minis on page 18; I think Amidala, Queen of Naboo is overpowered. Her CE is absolutely crazy, but what would concern me even more is Head of State. Imagine the new Mace with Permo-Diplo. Maaaaybe rest of the round. Still, with a bit of toning down, she'll be a good piece, and you got the flavor across really well. Can I ask why you made Captain Panaka, Royal Naboo Security Force, with abilities and a CE that makes the original Panaka obsolete? Granted, the original Panaka has the "magic 70" hp, and Bodyguard to anyone, but that's not much over this guy. I like the Royal Naboo Security Force Trooper, I feel like that's what we see in the movie. I LOVE Captain Tarpals, Gungan Grand Army. Really good mini, good CE, cool idea, and flavorful. Could I suggest upping his cost to 30? That CE could get pretty strong. The Gungan Assault Cannon is cool, cheap Emplacement pieces are always fun, especially in scenarios. As cool as the Bawoonka player is (and indeed, almost certainly an acquired taste, heh), he should probably cost a bit less. Fambaa Shield Gnerator is neat, can I ask what base size he is? Heheh, whizboomas is an awesome name. Cool mini, too. Did you come up with that name? By any chance, is your random Force Power generator in sharable format? I'd love to take a peak at it! Edit: Can I suggest that Force Slow not replace attacks? It's woefully underpowered that way. To jump back a bit further, Darth Nihilus, Lord of Hunger (p. 12) is cool, I like The Voice of Nihilus a lot.
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corranhorn wrote:Another info dump coming up, haha, this time for minis on page 18; I think Amidala, Queen of Naboo is overpowered. Her CE is absolutely crazy, but what would concern me even more is Head of State. Imagine the new Mace with Permo-Diplo. Maaaaybe rest of the round. Still, with a bit of toning down, she'll be a good piece, and you got the flavor across really well. Can I ask why you made Captain Panaka, Royal Naboo Security Force, with abilities and a CE that makes the original Panaka obsolete? Granted, the original Panaka has the "magic 70" hp, and Bodyguard to anyone, but that's not much over this guy. I like the Royal Naboo Security Force Trooper, I feel like that's what we see in the movie. I LOVE Captain Tarpals, Gungan Grand Army. Really good mini, good CE, cool idea, and flavorful. Could I suggest upping his cost to 30? That CE could get pretty strong. The Gungan Assault Cannon is cool, cheap Emplacement pieces are always fun, especially in scenarios. As cool as the Bawoonka player is (and indeed, almost certainly an acquired taste, heh), he should probably cost a bit less. Fambaa Shield Gnerator is neat, can I ask hat base size he is? Heheh, whizboomas is an awesome name. Cool mini, too. Did you come up with that name? By any chance, is your random Force Power generator in sharable format? I'd love to take a peak at it! Edit: Can I suggest that Force Slow not replace attacks? It's woefully underpowered that way. To jump back a bit further, Darth Nihilus, Lord of Hunger (p. 12) is cool, I like The Voice of Nihilus a lot. My head is spinning from all this Any weird Gungan names for stuff/things I got straight out of Wook, The Fambaa is probaby bigger than a Huge, smaller than colossal. There was a discussion about Head of State being a bit powerful; I think I was going to make it "1 non-unique ally" to keep it from being rediculos. Panaka - WOTC and the V-Sets haven't made people obsolete? I liked his CE and thoght he should be able to do more. Tarpals - See Panaka. Probably the "only" Gungan with half a brain! This is the kind of discussion I always hope for. Where have you been??
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Padme- Non-unique would be better but she still needs to cost a great deal more. Can you imagine the Hutt Jedi Master with Diplomat? Speaking of which, I think you forgot Speed 2 or 4 or what have you on the Hutt Jedi Master (p 15 I think, VERY cool idea by the way, I may need a custom mini of that haha) Ah, yeah the Fambaa would be a Gargantuan (4x4). There were no SW minis released in that size but there are several D&D minis on a gargantuan base. Panaka- True, but the original Panaka is still a competitive piece. Fair point though. Haha, I've been in a hut in the Jundland Wastes. It's a small place, but the neighbors are nice (once you get over them letting their banthas out at all hours of the night), and its relatively easy to avoid getting slaughtered if you can master the calls of various wild animals. But, man, do you learn the meaning of bantha poodoo. Yikes. The doctors say I'll never taste again.
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corranhorn wrote: ... the meaning of bantha poodoo. Yikes. The doctors say I'll never taste again. Bantha Poodoo .. I'm already quesy; Don't make me throw up in my mouth ...... I'm feeling so Yuck as the kids would say I may actually finish a handful of cards as a followup to the stuff I just did. Still thinking Vongs and Rebs .....
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On Rebs,
Roonan Agent is great; major boost. Kapp Dendo is good, might want to bring his cost down a point or two until you really flesh out the SpecForce. What you really need to make for the Rebs is a really big Unique with a killer CE, you've got pieces like the Roonan Agent and the SpecForces to collect on it.
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corranhorn wrote:On Rebs,
Roonan Agent is great; major boost. Kapp Dendo is good, might want to bring his cost down a point or two until you really flesh out the SpecForce. I thought these two would help a bit Dendo seemed a natural for a Winter rapport and SpecForce piece. corranhorn wrote: What you really need to make for the Rebs is a really big Unique with a killer CE .... Well, now that you mention it, there are a few pieces coming before the weekend ... I'm still trying to get over my own silliness. As I've said before, I try t stay away from peeking at what the V-Sets are doing/thinking to keep myself original (don't want to plagiarize, so to speak) and I had a couple ideas for pieces; one even a card fleshed out and DanG, the V-Set beat me to her (and I rarely do uniques) Oh well, I may release her just for an alternative piece/take. Surprisingly, we were reasonably close on some stuff concerning our mystery guest. She'll be part of this small release later this week.
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Bah, I wouldn't limit yourself to areas untouched by the Vsets. I never do. The only uncompetitive thing about Dendo is his CE, which obviously covers Rieekan's territory. Can't wait to see the new stuff!
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This is an exercise in, for want of a better word, my silliness. I rarely look at the V-Set design threads, the "Ideas Wanted" and "Spoilers" threads specifically. I have all the V-Sets except the first (still looking for that one) and I usually look at the cards for anything I might want to use in a game. I've never played the Vong so don't really look at those cards much. Recently, I've been trying my hand at creating more help for the Vong and Rebels since they seem to be the bottom of the barrel in faction strength. Imagine my surprise when I waved a card at a friend and he said "The V-Set Scum & Villainy already has an Elan." I checked and all I can say is "DUH." Well ... seems like a waste of effort in making a card, so for fun I compared my version to the V-Sets. I think I got fairly close (but even a blind chicken can find some food if he pecks at everything!) Call it an exercise in humility for me if nothing else .... PS - If I'm breaking some unwritten rule doing this, mea culpa and please let me know .... PPS I didn't use my "good" pic of Elan; I'm saving that for another female Vong card if/when one pops up.
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I actually like yours better. She helps the faction much more, with another Scarification, and the Bo'tous through walls is nasty. Is yours supposed to have Melee Attack? Also, 'm a little curious why you see a sort of "no fly zone" over characters covered by the Vsets. The more versions we get of a character, the better!
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corranhorn wrote:I actually like yours better. She helps the faction much more, with another Scarification, and the Bo'tous through walls is nasty. Is yours supposed to have Melee Attack? Also, 'm a little curious why you see a sort of "no fly zone" over characters covered by the Vsets. The more versions we get of a character, the better! I didn't give her a melee attack because I figured an assassin would be determined enough (the Priests were more willing, like the intendant caste, to break their "rules" like Nom. Thanks for the opinion on mine vs the V's. Its not a "No Fly" rule so much as my rule about not covering the same ground if it can be avoided. ....and actually I hate the Mine vs Theirs .... its just a different take
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