|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
TheHutts wrote:I'm impressed you remembered all that off the top of your head Sharron! Although checking the card, his defense is 17, and that CE is after initiative.
Vehicle #8/12 - Grievous on Tsmau-B Wheel Bike 130 HP 20 def +11 att 30 dam
Unique, Cyborg, Double, Speed 8 Damage Reduction 10 Galloping Attack Mounted Weapon Vehicle - at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round. Wall Climber
CE - Non-Unique droids followers within 6 squares gain Double Attack. That is awesome!!!! Yes! I have been waiting to use Wheelbike again for so long! Galloping attack, wall climber, and he even gets shields from Tann! Freaking a! Though you know his CE was just to prevent him from getting twin haha. Interesting that vehicle is in a way a lesser version of palleon. Allowing you to swap in a commander or keep the beat stick strafer, or bring in anti-Jedi HoH. Just curious as to the cost of my new favourite character ever. Thank you designers. This was the first piece ever requested for the vset originally if I recall correctly as well
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
I think the main piece you'd swap in would be Hero of Hypori - it would be weird swapping in a commander oriented Grievous - I guess you could do something funky like get a couple of strafes then swap for GGDAC, but it seems risky.
He's an interesting piece - I hear you about the CE being added to stop him cashing in on twin, but at the same time it's a strong CE that's useful in a Separatist squad. At that cost, I think you'd need to get some mileage out of the CE to make him worthwhile.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
General_Grievous wrote:TheHutts wrote:I'm impressed you remembered all that off the top of your head Sharron! Although checking the card, his defense is 17, and that CE is after initiative.
Vehicle #8/12 - Grievous on Tsmau-B Wheel Bike 130 HP 20 def +11 att 30 dam
Unique, Cyborg, Double, Speed 8 Damage Reduction 10 Galloping Attack Mounted Weapon Vehicle - at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round. Wall Climber
CE - Non-Unique droids followers within 6 squares gain Double Attack. That is awesome!!!! Yes! I have been waiting to use Wheelbike again for so long! Galloping attack, wall climber, and he even gets shields from Tann! Freaking a! Though you know his CE was just to prevent him from getting twin haha. Interesting that vehicle is in a way a lesser version of palleon. Allowing you to swap in a commander or keep the beat stick strafer, or bring in anti-Jedi HoH. Just curious as to the cost of my new favourite character ever. Thank you designers. This was the first piece ever requested for the vset originally if I recall correctly as well He's 66 points, so he is very pricey, but if you use him as essentially a delivery system for Hero of Hypori, he's pretty amazing. If you can out-activate and win init (easily done with San Hill, Poggle the Lesser, a bunch of Drones, and the MTB), then at the end of the round you have the Wheel Bike move 16 squares cutting through a bunch of things, then at the end of the turn swap out for HoH, then you win init and can make an even more devastating Spinning Blade Attack right away. It's a one-two punch that has the potential to leave your opponent with very little left to fight back with, so even though he is very deep in enemy territory, Grievous still might even survive the round to get more attacks next round, which should be enough to seal most games. Of course, something we became very familiar with in this set is how much of a disadvantage being a Huge piece is. Wall climber helps a ton, but it still makes him a very, very big target, and you can't stop to use Vehicle if you don't have a big enough place to stop in.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
Echo24 wrote:
He's 66 points, so he is very pricey
The card in my hand says 63 . I already have my cards since I asked to get mine a liiiiitle early so I would know what minis to bring with me to college (leaving in the next few days) although I said I wouldn't leak anything. Buuuuut........if there is a green light I'd be happy to tappity-tap tap some card stats for you all.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
Echo24 wrote:General_Grievous wrote:TheHutts wrote:I'm impressed you remembered all that off the top of your head Sharron! Although checking the card, his defense is 17, and that CE is after initiative.
Vehicle #8/12 - Grievous on Tsmau-B Wheel Bike 130 HP 20 def +11 att 30 dam
Unique, Cyborg, Double, Speed 8 Damage Reduction 10 Galloping Attack Mounted Weapon Vehicle - at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round. Wall Climber
CE - Non-Unique droids followers within 6 squares gain Double Attack. That is awesome!!!! Yes! I have been waiting to use Wheelbike again for so long! Galloping attack, wall climber, and he even gets shields from Tann! Freaking a! Though you know his CE was just to prevent him from getting twin haha. Interesting that vehicle is in a way a lesser version of palleon. Allowing you to swap in a commander or keep the beat stick strafer, or bring in anti-Jedi HoH. Just curious as to the cost of my new favourite character ever. Thank you designers. This was the first piece ever requested for the vset originally if I recall correctly as well He's 66 points, so he is very pricey, but if you use him as essentially a delivery system for Hero of Hypori, he's pretty amazing. If you can out-activate and win init (easily done with San Hill, Poggle the Lesser, a bunch of Drones, and the MTB), then at the end of the round you have the Wheel Bike move 16 squares cutting through a bunch of things, then at the end of the turn swap out for HoH, then you win init and can make an even more devastating Spinning Blade Attack right away. It's a one-two punch that has the potential to leave your opponent with very little left to fight back with, so even though he is very deep in enemy territory, Grievous still might even survive the round to get more attacks next round, which should be enough to seal most games. Of course, something we became very familiar with in this set is how much of a disadvantage being a Huge piece is. Wall climber helps a ton, but it still makes him a very, very big target, and you can't stop to use Vehicle if you don't have a big enough place to stop in. That is a super sweet combo, though huge you say? Isn't he a large?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
General_Grievous wrote:That is a super sweet combo, though huge you say? Isn't he a large? At worst he misspoke, at best he was referring to most of the pieces in the vehicle. Yeah the wheelbike is a large.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
|
TheHutts wrote:I got another chance to type some - a couple of my favourite non-uniques from the set:
#2/60 - Covenant Protector HP 110 Def 18 Att +13 Dam 20
Covenant, Melee, Twin, Advantageous Cover, Synergy +2 (+2 att/def while a Covenant ally is within 6 squares)
Force 4, Force Push 2, Lightsaber Deflect
#60/60 Warrior Caste Subcommander HP 50 Def 15 Att +6 Dam 10
Melee, Double Attack, Blast Bug (replaces attacks, range 6, target enemy takes 20 damage, this damage cannot be prevented), Force Immunity, Razorbug, Vonduun Crab Armor 6
CE - Vong allies whose names contain Warrior gain Blast Bug, Razorbug, and Mobile Attack I'm absolutely loving these 2 guys! You can make 2 brand new top tier squads with them.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
TheHutts wrote: #60/60 Warrior Caste Subcommander HP 50 Def 15 Att +6 Dam 10
Melee, Double Attack, Blast Bug (replaces attacks, range 6, target enemy takes 20 damage, this damage cannot be prevented), Force Immunity, Razorbug, Vonduun Crab Armor 6
CE - Vong allies whose names contain Warrior gain Blast Bug, Razorbug, and Mobile Attack
WOW. Yikes, Blast Bug is great and handing it out to warriors is awesome. This might give the Vong the edge on something, picking away at the crazy defensive pieces while sticking back far enough to be safe? None of the Vong Warriors have stealth do they? Because this would have been great with Nom Anor.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
LeftiesWillRule wrote:General_Grievous wrote:That is a super sweet combo, though huge you say? Isn't he a large? At worst he misspoke, at best he was referring to most of the pieces in the vehicle. Yeah the wheelbike is a large. Whoops, yeah, I misspoke. We worked with a LOT of both huge and large pieces this set. And yeah, 63 points is correct. When I opened the design thread to check the cost I didn't scroll all the way to the bottom and the cost had gotten tweaked.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
Well since I've got nothing better to do I may as well crank out as many as I can.....
Old Republic Arca Jeth, Jedi Master 1/60 Cost 35 HP 100 Def 19 Atk 13 Dam 20
SA Unique Melee Attack Double Attack Lightsaber Wielder (counts as having a lightsaber) Parry
FP Force 2; Force Renewal 2 Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares) Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16) Sever Force
CE Allies with a Force rating without Force Renewal start the skirmish with +1 Force
Ulic Qel-Droma, Jedi Knight 5/60 Cost 34 HP 120 Def 22 Atk 11 Dam 20
SA Unique Melee Attack Double Attack Djem So Style Force-Attuned Reflexes Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)
FP Force 4 Lightsaber Assault Lightsaber Deflect Lightsaber Precision
Sith Darth Sion, Lord of Pain 6/60 Cost 53 HP 110 Def 16 Atk 11 Dam 20
SA Unique Melee Attack Double Attack Ambush Long Shot 10 Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)
FP Force 7 (SEVEN!!!) Eternal Hatred Lightsaber Riposte
Republic
ARC Trooper Captain Fordo (spoiler's note: FRICK YEAH!) Cost 27 HP 70 Def 19 Atk 12 Dam 20
SA Unique Order 66 Twin Attack Disciplined Leader Grenades 20 Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character) Recon Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)
CE Allies within 6 squares named ARC Trooper gain Double Attack)
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
Ok, Hand Signals is the best ability ever. Because it is perfect
(also reader's note, I'd like to concur with FRICK YEAH for Cap Fordo, love my Arc Troopers!)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
AndyHatton wrote:Ok, Hand Signals is the best ability ever. Because it is perfect
(also reader's note, I'd like to concur with FRICK YEAH for Cap Fordo, love my Arc Troopers!) It'd probably be way too good in a top-tier squad. But when we're working with a commander that is supposed to make an old terrible piece a whole lot better, it would just suck to have that CE suppressed and make ARC Troopers terrible again. So in summary: CEs that make good pieces amazing can be suppressed. CEs that make terrible pieces good should not be suppressed. Thank you V-set design team.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
ARC Trooper Scout 11/60 Cost 14 HP 40 Def 14 Atk 5 Dam 20 Order 66 Cloaked Pathfinder Stable Footing Targeting
Cin Drallig 12/60 Cost 48 HP 120 Def 21 Atk 15 Dam 20
SA Unique Melee Attack Double Attack Greater Mobile Attack Lightsaber Duelist Lightsaber Training (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen ability. Parry Soresu Style
FP Force 2; Force Renewal 1 Brutal Strike Lightsaber Precision 2 Lightsaber Riposte
CE Followers with a Force rating and a lightsaber gain Greater Mobile Attack
Separatists Darth Sidious, Supreme Chancellor 17/60 Cost 69 HP 140 Def 19 Atk 16 Dam 20
SA Unique (counts as Palpatine) Melee Attack Quadruple Attack Lightsaber Duelist Ambush Cleave The Phantom Menace
FP Force 3; Force Renewal 1 Master of the Force 2 Force Lightning 4 Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.) Sith Rage
CE Allies with a Force rating gain Force Renewal 1
IG-110 Lightsaber Droid 18/60 Cost 27 HP 80 Def 18 Atk 11 Dam 20
SA Droid Melee Attack Double Attack Cloaked Lightsaber Duelist Quick Reactions Self-Destruct 30
Techno Union Combat Engineer 20/60 HP 30 Def 14 Atk 2 Dam 10
SA Mutant/Cyborg Experimentations (Non-unique living allies with a printed cost of 15 or less gain Cyborg and Slave (this character has Savage and -2 Defense unless an allied commander is within 6 squares))
Umbaran Soldier 21/60 Cost 15 HP 40 Def 16 Atk 7 Dam 20
SA Armored Space Suit (Immune to critical hits) Cloaked Quick Reactions
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
LeftiesWillRule wrote:AndyHatton wrote:Ok, Hand Signals is the best ability ever. Because it is perfect
(also reader's note, I'd like to concur with FRICK YEAH for Cap Fordo, love my Arc Troopers!) It'd probably be way too good in a top-tier squad. But when we're working with a commander that is supposed to make an old terrible piece a whole lot better, it would just suck to have that CE suppressed and make ARC Troopers terrible again. So in summary: CEs that make good pieces amazing can be suppressed. CEs that make terrible pieces good should not be suppressed. Thank you V-set design team. I just love the name and flavor, because it is exactly what Fordo did in the cartoon. But it exactly, it helps clone squads not fall apart. I also like the idea of him pointing and doing a complicated series of gestures and Obi-Wan just shrugs.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
I'm really liking the seps in here. the Combat Engineer is super interesting, giving out Cyborg and Slave could help a few living folks get some solid Droid CEs but they have to keep bunched up. Plus I've just always liked the Techno-Union. And that Sidious is just great. Maybe Maul has a chance in the seps now with some renewal! And I love that he is just pure offense.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
|
I all of this stuff, this has got to be my favorite set so far. I don't care if Sion can't get Renewal, Force 7! This is the highest value on any character in the game! So excited for this set. I just want to say thanks to the V-Set design team for putting together another awesome set and keeping the game alive. Cheers
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
I've done a bit of experimenting with an ARC squad, with Ordo, Fordo, and Rex. You then have ARC Troopers Double-Twin-GreaterMobiling at +14 for 20 damage.
Granted, it was against a ThrawnSwap squad I was also playtesting with Anakin The Chosen One and Darth Sidious Sith Mastermind (which is my new favorite ThrawnSwap build) that outactivated and tore the clone squad apart. I think I put too many ARC Troopers in and didn't have enough room for R2 or scrubs for activation tempo, so I'll try it again like this:
33 Captain Rex 34 Null ARC Trooper Captain Ordo 27 ARC Trooper Captain Fordo 72 ARC Trooper x4 9 R2-D2, Astromech Droid 8 Mas Amedda 10 Spaarti Clone Trooper Demolitionist x2 7 point fodder
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
Designing Sion was really tough. Eternal Hatred is just SUCH a good ability, and just giving him static FP doesn't help because Sith have sooo many ways to get more FP now. I personally really like what we came up with for him though; 7 Force Points with Self-Reliant realistically would usually be less than what a character with 3 FP and FR 1 would have throughout a game, and way less than the many characters with 2 FP and FR 2 get. It means that he gets 3 uses of EH max, but that gives him just 1 left over FP for re-rolls or Riposte or whatever. He's also very susceptible to his FP being stolen, and of course anyone that can cancel FP nerfs him completely.
I also really love the way Long Shot works with Eternal Hatred; he starts out kind of sucky, then when he gets hurt he gets stronger, but then when he passes an EH save he kind of sucks again.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
|
Let me preface this by saying I have been an advocate of a new GG-Wheel Bike for a long time. Now that it is here I'm not quite sure what to think.
The basis of the build Echo laid out is too obvious. The Vehicle for other character swap takes place end of turn so you simply add San w/ your high acts to get your gallop on at the end of the round, auto win init w/ the MTB (and quite possibly blowing something up w/ Poggle at the same time) and then let HoH go bananas.
This concept may grow on me but my gut reaction is that its a ready made and obvious NPE. And before we go any further I'm not taking a shot at designers or anything just merely expressing that I don't know yet if I will be happy to see my opponent bring it. That's partially because I haven't given enough thought or played out how to kill it.
That being said, if you kill off HoH in this example do you just get the 42 points for killing him or do you get the whole 63?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
LeftiesWillRule wrote:I've done a bit of experimenting with an ARC squad, with Ordo, Fordo, and Rex. You then have ARC Troopers Double-Twin-GreaterMobiling at +14 for 20 damage.
Granted, it was against a ThrawnSwap squad I was also playtesting with Anakin The Chosen One and Darth Sidious Sith Mastermind (which is my new favorite ThrawnSwap build) that outactivated and tore the clone squad apart. I think I put too many ARC Troopers in and didn't have enough room for R2 or scrubs for activation tempo, so I'll try it again like this:
33 Captain Rex 34 Null ARC Trooper Captain Ordo 27 ARC Trooper Captain Fordo 72 ARC Trooper x4 9 R2-D2, Astromech Droid 8 Mas Amedda 10 Spaarti Clone Trooper Demolitionist x2 7 point fodder I was thinking of something like this though I cut 1 Arc Trooper to squeeze in Yularen...but you might not have enough activations to make that work... Also Sidious and Anakin Chosen one can't be in the same squad together, Anakin has affinity for name contains Palpatine.
|
|
Guest |