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Joined: 5/26/2009 Posts: 8,428
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I would like to see an alternative to the Mouse Droid. Not a replacement or even an improvement. Just another cost 3 figure with Relay Orders that is different. Like a medium base and living, but horrible defense. Maybe even a hindrance-type SA to balance it further. Something like this...
Human Courier Cost 3 HP: 10 Atk: 0 Def: 11 Dmg: 10
Melee Attack Relay Orders Evasive Movement: If this character moves, it may not not end its move adjacent to an enemy.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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General_Grievous wrote: Sarasu taalon, sith lord 57, hp 120, def 21, atk 14, dmg 20 SA: Unique melee attack stealth Triple attack Lightsaber duelist Shikkar Knife (this characters first attack of the skirmish is a critical hit) Force Power: Force 5 lightsaber defence force leap master speed CE: sith non-unique followers with a force rating gain stealth while within 6 squares of this character
I don't think Taalon is powerful enough to warrant a 57-point piece. Sith need lower-cost options anyway. Taalon should be low-40s. Saber Khai in the low-30s.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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FlyingArrow wrote:I would like to see an alternative to the Mouse Droid. Not a replacement or even an improvement. Just another cost 3 figure with Relay Orders that is different. Like a medium base and living, but horrible defense. Maybe even a hindrance-type SA to balance it further. Something like this...
Human Courier Cost 3 HP: 10 Atk: 0 Def: 11 Dmg: 10
Melee Attack Relay Orders Evasive Movement: If this character moves, it may not not end its move adjacent to an enemy. I like this idea a lot! I'd also like to see it on maybe a few more pieces that have other uses. I know the NR R2 and C-3P0 got it, and the Mandos just got it, but I think there is room for it on some other pieces that isn't their sole purpose. Rebel Recruitment Officer cost: 20 Hit Points: 50 Defense: 16 Attack: 6 Damage: 10 SA:Bravado +20 Rebel Conscription Relay Orders CE: Non-Unique Rebel Followers gain Rookie (This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander) and Bravado +10 (+4 Attack and +10 Damage against an adjacent enemies with a higher point cost) The Alliance to Restore the Republic needs all the all the help it can get.I'd also like to see something like Relay Orders/Booming Voice just for Force Users: Force Meld 1: Choose an Allied Commander with a Force Rating, for the rest of the Skirmish, that allied commander can count distance from this character as well as from itself for the purpose of the commander effect. Force Meld 2: For the rest of the Skirmish, an adjacent Commander with a Force Rating's Commander Effect normally limited to 6 squares has unlimited range Force Meld 3: For the rest of the Skirmish, an adjacent Commander with a Force Rating's Commander Effect normally limited to 6 squares has unlimited range. All allied characters with Force Meld (including this one) get +2 attack and +2 Defense, this effect stacks. This isn't quite how I want...and I'd like to add the bonus to the lesser Melds but I didn't want it to be overpowered.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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I would like to see a piece that suppresses Adjacent commander effects of ALLIES. Yeah I said it.
Like
Griff Vao (Twi-Lek Scoundrel) Cost 11
20 15 2 10
Melee Attack Homicidal Surgery 20 Incompetent Repair 20 (Homicidal surgery for droids) Incompetent Industrial Repair 20 (Homicidal surgery for mounted weapon) Con Man (Adjacent Allied Commander effects are suppressed)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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I just got this idea from listening to the guys from the mini-verse show and think it would a be really cool ability. I know it would be pretty limited but they made mention to modown now (Spelling much??) (The ithorian guy) he has a pretty decent ability, war throat, who roron corb doesnt...and he should, so what about an ithorian commander whos fringe and grants war throat to allied ithorians? I know theres only 3 in the game but they made a commander for defels where there was only one so this isint out of the realm of possibility. I think it would be a fun power to add, and give the ithroian from RS some use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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What i really like of the vsets is the reprint cards of wizards figures that were just poorly done that never got a better version. but dont go crazy with new abilities. a whole whack of new special abilities makes it hard to get players to accept the vsets.
like: Guri Nien Nunb Darth Nihilis Ulic qel-Droma Nym Garm Bel Iblis PROXY and so on
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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This is something for Yoda - the Rebels need this boardwide ability:
Force Suppression 4 - Force 4: When an enemy spends Force points, they must immediately spend an additional Force point or the action is canceled.
Mainly, it blunts Bastila somewhat. Instead of ABM effectively being an 'always on' ability for the first 5 rounds, it would make ABM cost 1 more force point so that she can't keep it on quite as much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I suggested this when the discussion for the Yammosk was created.
For savages or pieces that are n/u but you really don't want people running multitudes: Territorial: you may only include one of these units in your squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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FlyingArrow wrote:This is something for Yoda - the Rebels need this boardwide ability:
Force Suppression 4 - Force 4: When an enemy spends Force points, they must immediately spend an additional Force point or the action is canceled.
Mainly, it blunts Bastila somewhat. Instead of ABM effectively being an 'always on' ability for the first 5 rounds, it would make ABM cost 1 more force point so that she can't keep it on quite as much. +1 to this or something like it to help mitigate ABM Also watching some season one clone wars, how about this for a couple unique useful separatists: Sergeant Slick, Separatist Spy (RM clone trooper gunner) 11, hp 20, def 15, atk 7, dmg 10 SA Close Quarters Fighting Demolition Charge Spy Recon Internal Strife Commander Sorbek, prison warden (RM Trandoshan) 17, Hp 60, def 17, ATk 8, dmg 20 SA Unique Bloodthirsty Rapport Commando Droids cost 2 less when in the same squad as this character CE Droids are subject to this effect each time a follower misses an attack, it may reroll with +4 attack, if it still misses that character is defeated and each other non-unique ally has +1 attack. This bonus is cumulative. Commando Droids without melee attack gain Energy Shield
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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FlyingArrow wrote:This is something for Yoda - the Rebels need this boardwide ability:
Force Suppression 4 - Force 4: When an enemy spends Force points, they must immediately spend an additional Force point or the action is canceled.
Mainly, it blunts Bastila somewhat. Instead of ABM effectively being an 'always on' ability for the first 5 rounds, it would make ABM cost 1 more force point so that she can't keep it on quite as much. I think Ysalamiri, an existing Special Ability, works fine to counter Bastila; we just need it on a fringe piece. *cough* *cough* Talon Karrde *cough*. I still think (especially since the new set will be called "Scum and Villainy" we could use a "Jabba's Rancor," "Leia, Slave," and "Desert Skiff."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Poopdog91 wrote:I think it is really about time we get a Cin Drallig. Cin Drallig, Jedi Swordmaster. Cost 47. Hp 120 Def 20 Att 14 Dam 20 Unique Melee attack Double attack Lightsaber duelist Swordmaster: At the start of each round, after initiative is determined, this character may choose either Atary Style Mastery, Djem So Style Mastery, or Soresu Style Mastery. This character gains the chosen ability until the end of the round. Force 2, Force renewal 1 Lightsaber riposte Lightsaber assault Lightsaber precision Surprise move Commander Effect: Followers with force ratings within 6 squares gain lightsaber duelist. Something like that would be cool I really like the Swordmaster ability idea; however, I would tone it down to picking the ability at the beginning of the skirmish (seeing your opponent's squad should be enough, and it would be confusing to change from round-to-round) and change the name to involve lightsabers instead of swords; the name swordmaster can be saved for something that applies to characters with actual vibroswords.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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LeftiesWillRule wrote:I think Ysalamiri, an existing Special Ability, works fine to counter Bastila; we just need it on a fringe piece. *cough* *cough* Talon Karrde *cough*. It works fine, but I don't think we should have a Fringe piece with it. There are multiple ways it could be handled (multiple ways already exist), and I think each faction should have its own feel to it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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FlyingArrow wrote:LeftiesWillRule wrote:I think Ysalamiri, an existing Special Ability, works fine to counter Bastila; we just need it on a fringe piece. *cough* *cough* Talon Karrde *cough*. It works fine, but I don't think we should have a Fringe piece with it. There are multiple ways it could be handled (multiple ways already exist), and I think each faction should have its own feel to it. I just posted this on the bastilla thread but here are some nice ideas to counter her to a small degree: For the sith: Darth Vectivus 25, hp 50, def 15, atk 10, dmg 20 SA melee attack Force 4 Illusion Force Phantom (Force 2; replaces turn, attack one enemy with a force rating regardless of line of sight, ignoring melee attack and targeting. This attack counts as an adjacent melee attack and ignores cover) Mando SA to give out Disciplined leader to one ally Separatist More SA's like fire control/Roger Roger/Droid master that can't be disrupted or a way to increase the range of the ones we have (RR, DM) My suggestion, droid master on a good high hp/cost unique piece like Sev'rance Tann, new Grievous, Commander Sorbek, Asajj, or another Sep Commander as of yet unmade. Or Droid Control Ship/Transmitter Ally's with special abilities that affect droids normally limited to 6 squares have unlimited range New Republic New Talon Karde with Ysalmari Rebels... Yah they need to be disrupted... Stupid Rieken haha.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Ysalamiri on Olbio Tree - 11 points - Fringe
Hitpoints 10 Defense 23 Attack -- Damage --
special abilities
Huge Object (counts as an object. Always has cover. Cannot activate) Emplacement Cloaked Hidden Ysalamiri (This character is considered to have the Ysalamiri SA until it takes damage. If it takes damage it loses Ysalamiri, but remains in play until the end of the skirmish)
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Rank: Advanced Bloo Milk Member Groups: Member
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More Clone Wars
R3 "Goldie" 14, hp 30, def 16, atk 7, dmg 0, SA Unique Droid Melee attack Momentum Spy (this character does not count as a legal target until it makes an attack or uses a special ability that deals damage) Blown Cover (whenever this character activates within 6 squares of an enemy character it loses spy for the remainder of the skirmish, save 6) Override Traps
And some Lethal Alliance anyone?
Rianna Saren (RM Mission Vao) 25, hp 80, def 18, atk 11, dmg 10 SA Unique Stealth Twin Attack Mobile Attack Splash 10 Grenades 40 Synergy +4 and +4 Zeeo Rapport Zeeo Thorn of Ryloth (replaces attacks, make an attack at +10 damage against one adjacent enemy, this counts as a melee attack and a critical hit)
CE Allied Zeeo gains pulse cannon
Zeeo (RM assassin droid) 25, hp 50, def 16, atk 0, dmg 0 SA Unique Droid Flight Energy shield Synergy Rianna Saren +4 and +4 Rapport Rianna Saren Stun (replaces attacks, one living enemy within 6 squares is activated this turn, save 11) Speed 4 Advanced Door Gimmick
CE Allied Rianna Saren gains flight
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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I think we should have a really defensive vader... one like in the movies that can walk the front lines with his troops. Something like Speed 4 (I have NEVER seen vader run) MoTF2 Advanced Saber Deflect: Force 1: When this character or an adjacent ally is hit by a nonmelee attack, this character can prevent the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.
And maybe a commander effect like: At the end of this characters turn, you may select one allied commander within 6 squares. That character takes 10 damage and gains Disciplined Leader until the end the end of this character's next turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
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FlyingArrow wrote:This is something for Yoda - the Rebels need this boardwide ability:
Force Suppression 4 - Force 4: When an enemy spends Force points, they must immediately spend an additional Force point or the action is canceled.
Mainly, it blunts Bastila somewhat. Instead of ABM effectively being an 'always on' ability for the first 5 rounds, it would make ABM cost 1 more force point so that she can't keep it on quite as much. That might be a tad overpowering man - how is, for example, a Felucian going to be able to use a second FP after Blast? You could board-wide wipe out some characters abilities, and I would personally be fearful such a Yoda would merely become the new gatekeeper himself. (Vandar with Range-6 is at least avoidable) I was thinking more along another current Yoda ability (which seems to be the WOTC interpretation of Force Suppression anyway, just under the wrong name), with merely a really simple upgrade Force Defense 2 (Force 4: Cancel a Force power used by a character) - this one is just open range I would also hope the piece with it would have multi-faction capability and be a piece we would likely see played often even if never using this ability - something like, just for instance, the Gray Jedi (if he had a base 4 FP) where he is either his normal self or becomes a one-time force-blocker to open a window against BSJM or maybe keep another character alive in non-Shan situations. Bastilla wouldn't be affected that much, but a person would still need to think twice about auto-including her because Gray Jedi would likely be in peoples squads anyway with the ability to throw a wrench in BSJMs plans.
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Rank: Moderator Groups: Member
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http://www.bloomilk.com/Custom/10138/darth-vader--champion-of-the-empireThis is my thoughts on the character. I mentioned. This particular vader would give the imperials a level playing field when fighting Shan
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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Since reading the new Crimson Empire I would really love a new Kir Kanos!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Poopdog91 wrote:Since reading the new Crimson Empire I would really love a new Kir Kanos! I second that!
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