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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Rebels
Major Bren Derlin 25/60 Cost 18 HP 60 Def 17 Atk 7 Dam 20
SA Advantageous Cover Stable Footing Survival Expert (+4 to this character's save rolls)
CE Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad. Non-unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
SpecForce Wilderness Fighter
26/60 Cost 15 HP 50 Def 17 Atk 8 Dam 20
SA Advantageous Cover Mobile Attack Stable Footing Survival Expert (+4 to this character's save rolls)
Imperial Admiral Daala27/60 Cost 27 HP 60 Def 14 Atk 6 Dam 10
SA Unique Rapport (Non-unique Imperial characters without a Force rating cost 1 less when in the same squad as this character) Imperial Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round)
Darth Vader, Dark Lord of the Sith 30/60 Cost 72 HP 140 Def 23 Atk 16 Dam 20
SA Unique Melee Attack Triple Attack Dark Armor Djem So Style No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed) (spoiler's note: This ability could also be put on an Anakin and re-labeled as "No! I need him!" :P )
FP Force 3; Force Renewal 1 Master of the Force 2 Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11) Lightsaber Throw 2 Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether this attack hit. Sith Grip 3 Sith Rage 2 (spoiler's note: This looks like a pretty awesome remake of the old Darth Vader, Jedi Hunter, the original star of Black n' Blue. He has the same base stats, Triple Attack, Dark Armor, and a comparable point cost)
Snowtrooper Officer 31/60 Cost 12 HP 30 Def 18 Atk 7 Dam 20
SA Rapport (Characters named Snowtrooper or Elite Snowtrooper cost 2 less when in the same squad as this character)
CE Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad. Allies whose names contain Snowtrooper within 6 squares gain Squad Firepower Imperial Commanders gain Pathfinder.
Ysanne Isard 34/60 Cost 26 HP 70 Def 17 Atk 8 Dam 20
SA Unique Double Attack Betrayal Its a Trap! Merciless 10 Stealth Torture 2
CE Imperial Allies gain Merciless 10
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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AndyHatton wrote:Also Sidious and Anakin Chosen one can't be in the same squad together, Anakin has affinity for name contains Palpatine. Darth Sidious, Sith Mastermind has Unique (counts as Emperor Palpatine). Doesn't that mean he counts as a character whose name contains Palpatine?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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LeftiesWillRule wrote:AndyHatton wrote:Also Sidious and Anakin Chosen one can't be in the same squad together, Anakin has affinity for name contains Palpatine. Darth Sidious, Sith Mastermind has Unique (counts as Emperor Palpatine). Doesn't that mean he counts as a character whose name contains Palpatine? No if it says "name contains" that must be part of his name. Otherwise it would have to say be in a squad with a character who counts as "x".
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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LeftiesWillRule wrote:AndyHatton wrote:Also Sidious and Anakin Chosen one can't be in the same squad together, Anakin has affinity for name contains Palpatine. Darth Sidious, Sith Mastermind has Unique (counts as Emperor Palpatine). Doesn't that mean he counts as a character whose name contains Palpatine? NINJA'D by Galactic Funk It is also is why Hand of the Emperor doesn't work with Sidious or Supreme Chancellor Palpatine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Well, I guess a 28 point 110 HP Double Greater Mobile Opportunist guy with Lightsaber Defense was too good to be true.....
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LeftiesWillRule wrote:Well, I guess a 28 point 110 HP Double Greater Mobile Opportunist guy with Lightsaber Defense was too good to be true..... he also wouldn't get Sidious's rapport, that is only for name contains Darth Vader. I'm sorry, I really wish it worked together too, it would be SO great.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Galactic Funk wrote:Let me preface this by saying I have been an advocate of a new GG-Wheel Bike for a long time. Now that it is here I'm not quite sure what to think.
The basis of the build Echo laid out is too obvious. The Vehicle for other character swap takes place end of turn so you simply add San w/ your high acts to get your gallop on at the end of the round, auto win init w/ the MTB (and quite possibly blowing something up w/ Poggle at the same time) and then let HoH go bananas.
This concept may grow on me but my gut reaction is that its a ready made and obvious NPE. And before we go any further I'm not taking a shot at designers or anything just merely expressing that I don't know yet if I will be happy to see my opponent bring it. That's partially because I haven't given enough thought or played out how to kill it.
That being said, if you kill off HoH in this example do you just get the 42 points for killing him or do you get the whole 63? You do only get the 42 points for killing HoH. It is a strong combo, but this set is also bringing a number of new counters for Galloping/Strafe Attack pieces, because it's also adding a lot of Galloping/Strafe Attack pieces. For example, Ulic Quel-Droma is a great counter to these pieces. Also, like I mentioned, it can be a lot more difficult than you might think to keep safe a large piece like Grievous on Wheelbike and also to give it a good place to land. That combo is also completely reliant on both outactivating and winning initiative; if your opponent also has a high-activation squad, brought the MTB themselves, or is running a counter like Sense the Future or Never Tell Me the Odds, the combo loses a LOT of its effectiveness.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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New Republic Galactic Alliance Special Forces Trooper 36/60 Cost 19 HP 50 Def 17 Atk 9 Dam 20
SA Double Attack Intuition Stable Footing Stealth
Jedi Master K'Kruhk 37/60 Cost 34 HP 130 Def 20 Atk 14 Dam 30
SA Unique Melee Attack Double Attack Avoid Defeat Intuition
FP Force 2; Force Renewal 1 Force Heal 30 Force Sense Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.) Lightsaber Block
Kyp Durron, Jedi Master 39/60 Cost 48 HP 110 Def 20 Atk 12 Dam 20
SA Unique Pilot Melee Attack Double Attack Bravado 10 Force Attuned Reflexes
FP Force 5 Brutal Strike Force Push 3 Lightsaber Throw 2
Commander Effect Pilot allies get +3 Attack and +3 Defense
Fringe Bespin Security Guard 42/60 Cost 7 HP 10 Def 15 Atk 5 Dam 10
SA Bespin Guard Advantageous Attack Advantageous Cover Rapport (costs 1 less when in the same squad as a character named Lando Calrissian)
Czerka Shield Technician 44/60 Cost 13 HP 30 Def 13 Atk 0 Dam 10
SA Melee Attack Adaptive Shields (enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally) Advanced Destabilize Shields (suppresses Shields abilities of enemies within 6 squares) Shields 2
Talon Karrde, Information Broker 46/60 Cost 32 HP 80 Def 17 Atk 11 Dam 20
SA Unique Disruptive My Pets from Myrkyr (while your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri)
CE While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage Once per round, after Initiantive is determined, 1 Fringe follower can immediately move up to its speed before any other character activates.
TODO 360 47/60 Cost 13 HP 40 Def 15 Atk 0 Dam 0
SA Unique Droid Distraction Flight Override Rapport (costs 1 less when in the same squad as a character whose name contains Cad Bane) Self-Destruct Sequence 20
Trandoshan Hunt Master (spoiler's note: you guys should know this one by heart but I'm adding it anyways) 48/60 Cost 25 HP 70 Def 16 Atk 8 Dam 20
SA Ambush Bounty Hunter +2 Double Claw Attack Regeneration 10 Rend +10
CE Trandoshan allies gain Bounty Hunter +2 Bounty Hunter followers within 6 squares gain Ambush
Zabrak Enforcer 49/60 Cost 14 HP 30 Def 13 Atk 0 Dam 0
SA Flamethrower 10 Grenades 10 EMP Grenades Grenade Launcher Overload (May use 2 abilities that replace attacks instead of 1 on its turn)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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LeftiesWillRule wrote:New Republic Talon Karrde, Information Broker 46/60 Cost 32 HP 80 Def 17 Atk 11 Dam 20
SA Unique Disruptive My Pets from Myrkyr (while your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri)
CE While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage Once per round, after Initiantive is determined, 1 Fringe follower can immediately move up to its speed before any other character activates.
So, My Pets from Myrkyr allows you to have Independent Outfit pieces, but does his CE? For example, could I play Talon, a bunch of Fringe guys, and then Alto Stratus and still have the CE take effect? EDIT: Never mind, just reread the wording of Independent Outfit, they count as Fringe for CEs. Stupid me.
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LeftiesWillRule wrote:Rebels
Major Bren Derlin 25/60 Cost 18 HP 60 Def 17 Atk 7 Dam 20
SA Advantageous Cover Stable Footing Survival Expert (+4 to this character's save rolls)
CE Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad. Non-unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
We got Cliff!
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Wow. I really could have used the Czerka Shield Tech at the DE regional against Storm Commandos!
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Mandalorian
Elite Supercommando 51/60 Cost 25 HP 70 Def 17 Atk 10 Dam 20
SA Assassin Beskar'gam Sniper Synergy +2 (+2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares) Twin Attack
Mandalore the Resurrector 52/60 Cost 38 HP 110 Def 19 Atk 13 Dam 20
SA Unique Double Attack Greater Mobile Attack Accurate Shot Advantageous Attack Beskar'gam
CE Mandalorian allies with Accurate Shot gain Advantageous Attack Allies named Mandalorian Protector gain Twin Attack
Mandalorian Sergeant 53/60 Cost 14 HP 50 Def 18 Atk 7 Dam 20
SA Fall in Line (Non-unique living followers in your squad with a printed cost of 10 or less gain Trooper) Synergy +4 (+4 Attack while an allied trooper is within 6 squares)
CE Trooper followers gain Synergy +4 (+4 attack while an allied trooper is within 6 squares)
Mirta Gev 54/60 Cost 27 HP 60 Def 18 Atk 8 Dam 10
SA Unique Twin Attack Mobile Attack Beskar'gam Bounty Hunter +2 Camaraderie (An ally whose name contains Boba Fett gains Mandalorian) Cunning Attack +20 Evade Medical Scan (Usable once per round on this character's turn, range 12; remove 10 damage from an ally) Synergy +2 (An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character)
Yuuzhan Vong
Commander Tsalok 56/60 - Large base Cost 35 HP 120 Def 18 Atk 11 Dam 20
SA Unique Melee Attack Melee Reach 2 Double Attack Force Immunity Indiscriminate Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected) Rend +10 Torture 1 Voduun Crab Armor 6
CE Savage characters are subject to this effect: Allies named Chazrach get +2 Attack and gain Merciless 10
Nom Anor, Executor 57/60 Cost 30 HP 80 Def 17 Atk 10 Dam 10
SA Unique Melee Attack Force Immunity Stealth Battle Ready (After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation) Coomb Spore (Replaces attacks, range 6; Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected (this effect is cumulative)) Disruptive
CE Yuuzhan Vong followers gain Stealth
Peace Brigade Soldier 58/60 Cost 17 HP 50 Def 18 Atk 10 Dam 20
SA Double Attack Backlash Opportunist Outsider Stealth Yuuzhan Vong Collaborator
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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LeftiesWillRule wrote: Mandalorian Sergeant 53/60 Cost 14 HP 50 Def 18 Atk 7 Dam 20
SA Fall in Line (Non-unique living followers in your squad with a printed cost of 10 or less gain Trooper) Synergy +4 (+4 Attack while an allied trooper is within 6 squares)
CE Trooper followers gain Synergy +4 (+4 attack while an allied trooper is within 6 squares)
This guy helps Mando grunts a lot, and it's gonna be funny to see Ugnaught Troopers and Rodian Brute Troopers running around.
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Now for the rest of the Vehicles of War set! Old RepublicBeast Rider on Drexl1/12 - Huge base Cost 35 Double Attack Speed 12 Beast Attack (+30 damage to 1 target within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack) Dismount (When this character is defeated, you can immediately add a character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.) Flight Force Immunity SeparatistsArmored Scout Tank5/12 - Large base Cost 22 HP 50 Def 17 Atk 4 Dam 20 SA Droid Speed 10 Flight Mobile Attack Recon Sensors (Allies can ignore cover when targeting enemies within 6 squares of this character) Darth Maul on Swoop Bike6/12 - Large base Cost 59 HP 130 Defense 21 Atk 14 Dam 20 SA Unique Melee Attack Twin Attack Charging Assault +10 Deadly Attack Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. FP Force 4 Knight Speed Sith Rage RebelLuke and Leia on Speeder9/12 - Large base HP 120 Def 20 Atk 10 Dam 20 SA Unique (counts as both Luke Skywalker and Leia) Commando Speed 12 Flight Mobile Attack Strafe Attack FP Force 5 Force Sense Lightsaber Deflect ImperialBlizzard Force AT-ST10/12 - Huge base Cost 47 HP 120 Def 15 Atk 10 Dam 40 SA Double Attack Camaraderie (Allies whose name contain AT-ST or Blizzard Scout 1 gain Huge Walker and Stable Footing) Charging Fire +10 Damage Reduction 10 Huge Walker (ignores Medium or Smaller characters while moving) (spoiler's note: FINALLY)Rigid Sniper Stable Footing Yuuzhan VongTsik-Vai12/12 - Huge base Cost 23 HP 100 Def 15 Atk 7 Dam 0 SA Melee Attack Melee Reach 3 Speed 10 Clamp (An enemy hit by this character's attack takes +10 damage and cannot move this round; save 11 negates) Flight Mobile Attack Net Gun 16 (replaces attacks:range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect) Recon WHEW after sitting at the computer for two hours I'm finally done. Hope you guys like these awesome minis as much as I do!
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Thank you so much for posting all of these Lefties!
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Echo24 wrote:You do only get the 42 points for killing HoH.
Seriously? That seems crazy. Then you could drop in Kaleesh Warlord to commit 'suicide' and steal 41 points from your opponent. It also doesn't seem to match up with Versatility.
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And it looks like Vehicles of War is already in the character search and squad builder!! Thank you Swinefeld!
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FlyingArrow wrote:Echo24 wrote:You do only get the 42 points for killing HoH.
Seriously? That seems crazy. Then you could drop in Kaleesh Warlord to commit 'suicide' and steal 41 points from your opponent. It also doesn't seem to match up with Versatility. That is the same way that Versatility works though; you only get the cost for the unit you kill.
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As spoken in "Django Unchained:" "Gentlemen, you had my curiosity, but now, you have my attention."
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I like what I'm seeing. Quote:Huge Walker (ignores Medium or Smaller characters while moving) (spoiler's note: FINALLY) This is awesome. Been waiting for this for a while. Wonder if the increased mobility is enough for competitive ATST squads? My guess is, no, they're still too expensive to really do much with them, but I've been wrong before (usually). Personally, I would be happy to see Huge Walker and Stable Footing errated onto all huges for DCI play. We already removed Rigid. I suppose removing a power is easier than adding powers though, for the purpose of game simplicity, but it would add a layer of realism to the game, as well as a layer of competitiveness to the huges, which the V-SETS are doing a good job of helping with, as Sevrance and this new walker are great examples of this, but, a jawa can dream .
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