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V set 6. (spoilers inside) Options
dreadtech
Posted: Monday, August 5, 2013 10:56:03 AM
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Cool that you guys are giving away the stats, I am staring to put them in post one. If you do give stats away if they are the full and complete stats, can you put the word COMPLEATE in the post.

I am only updating post 1 with full stats for now. Just saves me continually changing and updating.

Thank you for the stats though. ThumpUp
Galactic Funk
Posted: Monday, August 5, 2013 11:12:11 AM
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FlyingArrow wrote:
Echo24 wrote:
You do only get the 42 points for killing HoH.


Seriously? That seems crazy.

Then you could drop in Kaleesh Warlord to commit 'suicide' and steal 41 points from your opponent.


That is one of my bigger issues with it at first blush. It seems that there is significant potential to get a win on points just by swapping out a more expensive character for a cheaper one right before death. I get that line from Han Solo "I prefer a fair fight instead of all this sneaking around" or something to that effect.

Now its possible that after trying a bunch of this stuff out I could change my mind and come around on it. I should also mention that its a rainy dreary day here, I didn't get enough sleep last night and my kids were bickering most of the morning all contributing to me being a bit crabby today. So perhaps mild irritants seem worse than they really are.

I guess I'm mostly struggling with why we needed a proliferation of strafe and gallop?

In general I don't feel that gallop and strafe represent the finer points of the game to begin with and that what we have is tolerable and sometimes enjoyable to run for a change of pace. This feels like we decided to turn those somewhat unpalatable experiences up to 11.
Galactic Funk
Posted: Monday, August 5, 2013 11:15:01 AM
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Oh and I'm not all doom and gloom on this set. Jedi Master K'Kruhk stands out as a very welcome addition to the NR. I will definitely be looking forward to running him. A beefier Kyp was long awaited as well.

Thanks gents!
komix
Posted: Monday, August 5, 2013 11:29:46 AM
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Wow.

Thx 4 stats! Can some1 post Motti ? Haven't seen it anywhere
Btw- new Sidious doesn't have Imperial affinity?

Question about Vehicle- swapping in characters. If I used say new Grievious with Sidious CS using Dark Master. After swapping the Grievious into let's just say GG, Hero would he be eligible to use Sidiou's FP?
Echo24
Posted: Monday, August 5, 2013 11:40:15 AM
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Galactic Funk wrote:

I guess I'm mostly struggling with why we needed a proliferation of strafe and gallop?

In general I don't feel that gallop and strafe represent the finer points of the game to begin with and that what we have is tolerable and sometimes enjoyable to run for a change of pace. This feels like we decided to turn those somewhat unpalatable experiences up to 11.


These are very different Strafe/Gallop options than what already exist. There are 5 new pieces with Strafe or Gallop in Vehicles at War; lets look at each one:

Jar-Jar: Obviously he's not a big hitter. He's an A+ swarm killer since he has Distraction, so he doesn't get hit by Death Shots or bad AoOs or self destruct when he Gallops past things. Probably won't be a really competitive piece to be honest, and he's very one dimensional.

Obi-Wan on Boga: Having a Huge base is a really serious disadvantage. Having Stealth does help him a lot, as well as a mountain of HP, but it will be very difficult to effectively use Galloping Attack on a Huge base. Also keep in mind that he'll be directly competing with GOWK for table time, since they're the same price point, and GOWK is generally going to be better still.

Grievous: One of the stronger new additions. Being a Large base isn't quite as bad as Huge, but it still is a disadvantage. He's also really, really expensive. Yeah, you can swap him out for Kaleesh Warlord so you give less points to your opponent, but that doesn't make him immediately stronger. Yes, there is a very strong combo that relies on you having a LOT of table control (you must both out-activate AND be certain to win init) and also relies on you not be playing against any of the counters to Galloping/Strafe Attack that have been being introduced for a while.

Durge: Much the same as Grievous. He doesn't work like Lancers do now, because you can't use Pawn of the Darkside on him, which is really critical for a lot of Lancer games. His high HP helps make up for that, but the low Defense and high cost still keep him in check. Dropping him for Durge Jedi Hunter does have potential to be strong. To be really good, he requires the same table control that Grievous does.

Luke and Leia on Speederbike: More of a flavor piece. They have potential to be very powerful, especially since they can get Cunning +20, but not playing another Luke or Leia makes it much more difficult to build around them. Also, they work totally differently than the other Strafers, who want to go last, since they really want to hit first so they get Cunning off. With just a +10 base Attack, they will have trouble hitting much without that bonus.


So I really don't think we've made anything stronger than Yobuck or Lancers. Maybe some pieces that are situationally better, but nothing that really breaks the power ceiling open. I've never been a big fan of Gallop/Strafe either, but I prefer these pieces because they avoid some of the real abusive synergies that the existing ones have (PotDS for Lancer and swapping/towing for Yobuck). They trade those synergies for more outright power and sometimes flexibility, which I think actually makes them less of an NPE than the existing combos.

Some people won't like these pieces, because they just really, really hate any kind of Gallop/Strafe. Trust me, I understand. I'm at an uncomfortable place in the game right now because a lot of the top tier squads are things that I don't like playing with or against. But we want to keep options open to everyone, so that no one squad type dominates the meta. If you do like Gallop/Strafe, that should be a viable option for you. If you don't like it, great, and I don't think we've made it too powerful that you have to play it or see it constantly.
dreadtech
Posted: Monday, August 5, 2013 11:40:39 AM
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I might have missed them? but these stats stiil missing I think.
01.
02

05
06

10.
11.

28

Beast Rider on Drexl
HP
DEF
ATT
DAM

missing

BHC characters

01
02

komix
Posted: Monday, August 5, 2013 11:45:09 AM
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1. Arca Jeth, Jedi Master
Cost 35
HP 100
Def 19
Atk 13
Dam 20
Special Abilities
Unique.Melee Attack
Double Attack
Lightsaber Wielder (counts as having a lightsaber)
Parry
Force Powers
Force 2; Force Renewal 2
Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares)
Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
Sever Force
Commander Effect
Allies with a Force rating without Force Renewal start the skirmish with +1 Force

2.Covenant Protector
Old Republic
HP 110
Def 18
Att +13
Dam 20
Special Abilities
Covenant. Melee Attack, Twin Attack.
Advantageous Cover [+8 Defense from cover instead of +4]
Synergy +2 [+2 att/def while a Covenant ally is within 6 squares]
Force Powers
Force 4
Force Push 2
Lightsaber Deflect

10.ARC Trooper Captain Fordo
Cost 27
HP 70
Def 19
Atk 12
Dam 20
Special Abilites
Unique. Order 66
Twin Attack
Disciplined Leader
Grenades 20
Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
Recon
Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)
Commander Effect
Allies within 6 squares named ARC Trooper gain Double Attack)

11. ARC Trooper Scout
Cost 14
HP 40
Def 14
Atk 5
Dam 20
Special Abilities
Order 66
Cloaked
Pathfinder
Stable Footing
Targeting

12. Cin Drallig
Cost 48
HP 120
Def 21
Atk 15
Dam 20
Special Abilities
Unique.Melee Attack
Double Attack
Greater Mobile Attack
Lightsaber Duelist
Lightsaber Training (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen ability.
Parry
Soresu Style
Force Powers
Force 2; Force Renewal 1
Brutal Strike
Lightsaber Precision 2
Lightsaber Riposte
Commander Effect
Followers with a Force rating and a lightsaber gain Greater Mobile Attack

17. Darth Sidious, Supreme Chancellor
Cost 69
HP 140
Def 19
Atk 16
Dam 20
Special Abilites
Unique (counts as Palpatine)
Melee Attack
Quadruple Attack
Lightsaber Duelist
Ambush
Cleave
The Phantom Menace
Force Powers
Force 3; Force Renewal 1
Master of the Force 2
Force Lightning 4
Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.)
Sith Rage
Commander Effect
Allies with a Force rating gain Force Renewal 1

18. IG-110 Lightsaber Droid
Cost 27
HP 80
Def 18
Atk 11
Dam 20
Special Abilites
Droid
Melee Attack
Double Attack
Cloaked
Lightsaber Duelist
Quick Reactions
Self-Destruct 30

20. Techno Union Combat Engineer
HP 30
Def 14
Atk 2
Dam 10
Special Abilites
Mutant/Cyborg Experimentations (Non-unique living allies with a printed cost of 15 or less gain Cyborg and Slave (this character has Savage and -2 Defense unless an allied commander is within 6 squares))

21. Umbaran Soldier
Cost 15
HP 40
Def 16
Atk 7
Dam 20
Special Abilites
Armored Space Suit (Immune to critical hits)
Cloaked
Quick Reactions
DonStamos
Posted: Monday, August 5, 2013 11:45:55 AM
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OMG I love this V-set!

The Vong get so much help! Tsalok, Nom Anor, Tsik-Vai and the Warrior Caste Subcommander are awesome pieces!

We finally get Daala, Isard, a new Kyp, new Karrde, new awesome Vader, new awesome Palpatine... wow

My only complaint thus far is that I would have liked to have seen Impulsive *anything* on Daala because her entire character is impulsive to the extreme. But that's a minor complaint and it could be easily fixed by a flavorful play style.

Two questions, though.

Vader DLoS: Could you elaborate on how No Disintegration works? Does it prevent all critical hits and bonuses? Just the enemy's? Just yours? Love Overwhelming Force 2, btw.

Nom, Executor: When an enemy finally makes their Coomb Spore save and is no longer infected, does that mean they no longer get the penalties to Attack and Defense?
komix
Posted: Monday, August 5, 2013 11:48:42 AM
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DonStamos wrote:
OMG I love this V-set!

My only complaint thus far is that I would have liked to have seen Impulsive *anything* on Daala because her entire character is impulsive to the extreme. But that's a minor complaint and it could be easily fixed by a flavorful play style.


Being HUGE Imps fan I'm not impressed especially seeing what she was durign playtesting. She's been nerfed ALOT if u ask me but I will post my full report on Imp pieces when stats of all of them will be known.
Echo24
Posted: Monday, August 5, 2013 11:50:16 AM
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Those stats for Daala aren't correct (and yeah, not impressive, lol). Here are her full correct stats:

27. Admiral Daala
cost 27

60 HP
14 DEF
+6 ATK
10 DMG

Unique
Rapport [Non-Unique Imperial characters without a Force rating cost 1 less when in the same squad as this character]

Imperial Reserves 20 [If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round]

Prideful [While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]

CE:
Imperial troopers gain Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage].
Echo24
Posted: Monday, August 5, 2013 11:52:43 AM
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DonStamos wrote:


Vader DLoS: Could you elaborate on how No Disintegration works? Does it prevent all critical hits and bonuses? Just the enemy's? Just yours? Love Overwhelming Force 2, btw.

Nom, Executor: When an enemy finally makes their Coomb Spore save and is no longer infected, does that mean they no longer get the penalties to Attack and Defense?


No Disintegrations currently exists on the Epic Vader, and yes, it's ALL critical bonuses.

If you pass your Coomb Spore save, you still keep the penalties, you just don't have to keep making the save.
komix
Posted: Monday, August 5, 2013 11:52:59 AM
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Echo24 wrote:
Those stats for Daala aren't correct (and yeah, not impressive, lol). Here are her full correct stats:

27. Admiral Daala
cost 27

60 HP
14 DEF
+6 ATK
10 DMG

Unique
Rapport [Non-Unique Imperial characters without a Force rating cost 1 less when in the same squad as this character]

Imperial Reserves 20 [If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round]

Prideful [While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]

CE:
Imperial troopers gain Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage].

Thx man! I was wondering why were we supposed to pay 27 points for nothing :D
Now this one is MUCH better :D
dreadtech
Posted: Monday, August 5, 2013 12:02:48 PM
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dreadtech wrote:
I might have missed them? but these stats stiil missing I think.



28. Admiral Motti full stats and SA's

50 Zygerrian Slaver full stas & Sa's needed


Also missing:

BHC characters

01
02




Thank to LeftiesWillRule & komix now only need the above
komix
Posted: Monday, August 5, 2013 12:06:27 PM
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Ask and You shall be answered:

1.Beast Rider on Drexl
[Huge Base]
Cost 35
HP 140
Def 17
Att 7
Dam 20

I've checked and we are still missing stats from 50.
dreadtech
Posted: Monday, August 5, 2013 12:14:53 PM
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Thanks, 1 less

"I've checked and we are still missing stats from 50. "

but 1 added.

I will edit my last post
dreadtech
Posted: Monday, August 5, 2013 12:23:37 PM
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See Beast Rider on Drexl



Beast Rider of Onderon?

Could this be our first Vset 7 character?


Plus edited . Admiral Daala with new stats


TheHutts
Posted: Monday, August 5, 2013 12:38:22 PM
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dreadtech wrote:

BHC characters

01
02


These need to stay secret until after GenCon, right?

I really like Kyp - the unavoidable damage seems cool, and I'm wondering if a squad with him, Tycho Celchu, and Jon Dutch Vander will work to give him 160 unavoidable damage at +20 - although maybe 120 at +16 is good enough?

TheHutts wrote:

#60/60 Warrior Caste Subcommander
HP 50
Def 15
Att +6
Dam 10

Melee, Double Attack, Blast Bug (replaces attacks, range 6, target enemy takes 20 damage, this damage cannot be prevented), Force Immunity, Razorbug, Vonduun Crab Armor 6

CE - Vong allies whose names contain Warrior gain Blast Bug, Razorbug, and Mobile Attack


For some reason I forgot to put a cost on all the pieces I put up yesterday - the other two got covered, but he should be 19. Seems like he opens up some new builds for sure - I'm keen to try a Blastbug swarm, maybe with v-set Zam Wessell as backup shooter.
komix
Posted: Monday, August 5, 2013 12:42:01 PM
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5.Ulic Qel-Droma, Jedi Knight
Cost 34
HP 120
Def 22
Atk 11
Dam 20
Special Abilties
Unique
Melee Attack
Double Attack
Djem So Style
Force-Attuned Reflexes
Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)
Force Powers
Force 4
Lightsaber Assault
Lightsaber Deflect
Lightsaber Precision

and
6. Darth Sion, Lord of Pain
Cost 53
HP 110
Def 16
Atk 11
Dam 20
Special Abilites
Unique. Melee Attack
Double Attack
Ambush
Long Shot 10
Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)
Force Powers
Force 7
Eternal Hatred
Lightsaber Riposte

so that would leave 28 and 50 to be filled
Echo24
Posted: Monday, August 5, 2013 12:42:11 PM
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Joined: 9/30/2008
Posts: 1,288
TheHutts wrote:
dreadtech wrote:

BHC characters

01
02


These need to stay secret until after GenCon, right?


Correct. Since the BHC is an event at GenCon, that will be the first time they are revealed.
Darth_Reignir
Posted: Monday, August 5, 2013 12:56:13 PM
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Joined: 7/3/2010
Posts: 354
I just wanted to say that since 3 of my ideas have already been used:

http://www.bloomilk.com/Custom/Set/1327/the-c-set

Let's just make a Shado Vao and Ganner Krieg while we're at it :P
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