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V set 6. (spoilers inside) Options
dreadtech
Posted: Monday, August 5, 2013 1:02:55 PM
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"so that would leave 28 and 50 to be filled "

Correct.
DonStamos
Posted: Monday, August 5, 2013 1:15:58 PM
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Thanks for the answers to my Vader/Nom questions, guys 8-)

Also thanks for the update on Daala. I like Prideful, especially since she really only had trooper to work with originally. Still woulda loved an Impulsive something or other but I'll take what I can get.
AndyHatton
Posted: Monday, August 5, 2013 1:32:24 PM
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And now the full set is in the squadbuilder and character page! Thanks Shinja and Swinefeld!!!
Darth_Reignir
Posted: Monday, August 5, 2013 1:37:42 PM
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So, slightly confused. I see the set on here for squadbuilding... Is there a PDF of the cards yet?
AndyHatton
Posted: Monday, August 5, 2013 1:39:43 PM
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Darth_Reignir wrote:
So, slightly confused. I see the set on here for squadbuilding... Is there a PDF of the cards yet?


Not yet, Echo24 said that LesHippy is the one with the complete PDF as he is the graphics guy and he is away right now but it will be posted ASAP
swinefeld
Posted: Monday, August 5, 2013 1:40:47 PM
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AndyHatton wrote:
And now the full set is in the squadbuilder and character page! Thanks Shinja and Swinefeld!!!


Smile

I'll add my thanks to Shinja for taking care of unhiding the main set. Much faster with direct database access. BlooMilk

markedman247
Posted: Monday, August 5, 2013 1:42:53 PM
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I got my cards and I have a question. The Alto Stratus recommended mini is Agen Kolar. The light saber is visible and not removed. I assume this is an oversight. Based on the rules, he counts for having a light saber because of this. Is this correct?
DonStamos
Posted: Monday, August 5, 2013 1:52:37 PM
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Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :)
markedman247
Posted: Monday, August 5, 2013 1:55:41 PM
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DonStamos wrote:
Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :)


Odd. He was always a sword and sandals kind of guy. Cool.
swinefeld
Posted: Monday, August 5, 2013 2:49:45 PM
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markedman247 wrote:
DonStamos wrote:
Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :)


Odd. He was always a sword and sandals kind of guy. Cool.


I'm leaning towards oversight.
LeftiesWillRule
Posted: Monday, August 5, 2013 4:09:34 PM
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swinefeld wrote:
markedman247 wrote:
DonStamos wrote:
Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :)


Odd. He was always a sword and sandals kind of guy. Cool.


I'm leaning towards oversight.


I remember reading the comic on Jabiim that he was in and he never had a lightsaber. I'm using the Clone Wars Utapaun as his substitute mini until (if ever) I make a custom of him.
LeftiesWillRule
Posted: Monday, August 5, 2013 4:13:58 PM
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dreadtech wrote:
I might have missed them? but these stats stiil missing I think.
01.
02

05
06

10.
11.

28

Beast Rider on Drexl
HP
DEF
ATT
DAM

missing

BHC characters

01
02



Just for the record.....

p20
LeftiesWillRule wrote:
Well since I've got nothing better to do I may as well crank out as many as I can.....


Old Republic
Arca Jeth, Jedi Master
1/60
Cost 35
HP 100
Def 19
Atk 13
Dam 20

SA
Unique
Melee Attack
Double Attack
Lightsaber Wielder (counts as having a lightsaber)
Parry

FP
Force 2; Force Renewal 2
Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares)
Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
Sever Force

CE
Allies with a Force rating without Force Renewal start the skirmish with +1 Force


p19
TheHutts wrote:
I got another chance to type some - a couple of my favourite non-uniques from the set:

#2/60 - Covenant Protector
HP 110
Def 18
Att +13
Dam 20

Covenant, Melee, Twin, Advantageous Cover, Synergy +2 (+2 att/def while a Covenant ally is within 6 squares)

Force 4, Force Push 2, Lightsaber Deflect


pg 20
LeftiesWillRule wrote:

Ulic Qel-Droma, Jedi Knight
5/60
Cost 34
HP 120
Def 22
Atk 11
Dam 20

SA
Unique
Melee Attack
Double Attack
Djem So Style
Force-Attuned Reflexes
Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)

FP
Force 4
Lightsaber Assault
Lightsaber Deflect
Lightsaber Precision

Sith
Darth Sion, Lord of Pain
6/60
Cost 53
HP 110
Def 16
Atk 11
Dam 20

SA
Unique
Melee Attack
Double Attack
Ambush
Long Shot 10
Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)

FP
Force 7 (SEVEN!!!)
Eternal Hatred
Lightsaber Riposte


p20 I forgot to put down Fordo's number when I gave the stats Sleep
LeftiesWillRule wrote:

Republic

ARC Trooper Captain Fordo (spoiler's note: FRICK YEAH!)
Cost 27
HP 70
Def 19
Atk 12
Dam 20

SA
Unique
Order 66
Twin Attack
Disciplined Leader
Grenades 20
Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
Recon
Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)

CE
Allies within 6 squares named ARC Trooper gain Double Attack)


p20
LeftiesWillRule wrote:
ARC Trooper Scout
11/60
Cost 14
HP 40
Def 14
Atk 5
Dam 20
Order 66
Cloaked
Pathfinder
Stable Footing
Targeting
dreadtech
Posted: Monday, August 5, 2013 4:42:08 PM
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only 28 and 50 to be filled
Sithborg
Posted: Monday, August 5, 2013 4:43:04 PM
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markedman247 wrote:
I got my cards and I have a question. The Alto Stratus recommended mini is Agen Kolar. The light saber is visible and not removed. I assume this is an oversight. Based on the rules, he counts for having a light saber because of this. Is this correct?


I will add this to my list to ask about. I will be picking up my cards this week, so I can compile the FAQ and Errata.
TheHutts
Posted: Monday, August 5, 2013 4:45:42 PM
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Galactic Funk
Posted: Monday, August 5, 2013 4:54:45 PM
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Echo24 wrote:
Galactic Funk wrote:

I guess I'm mostly struggling with why we needed a proliferation of strafe and gallop?

In general I don't feel that gallop and strafe represent the finer points of the game to begin with and that what we have is tolerable and sometimes enjoyable to run for a change of pace. This feels like we decided to turn those somewhat unpalatable experiences up to 11.


These are very different Strafe/Gallop options than what already exist. There are 5 new pieces with Strafe or Gallop in Vehicles at War; lets look at each one:

Jar-Jar: Obviously he's not a big hitter. He's an A+ swarm killer since he has Distraction, so he doesn't get hit by Death Shots or bad AoOs or self destruct when he Gallops past things. Probably won't be a really competitive piece to be honest, and he's very one dimensional.

Obi-Wan on Boga: Having a Huge base is a really serious disadvantage. Having Stealth does help him a lot, as well as a mountain of HP, but it will be very difficult to effectively use Galloping Attack on a Huge base. Also keep in mind that he'll be directly competing with GOWK for table time, since they're the same price point, and GOWK is generally going to be better still.

Grievous: One of the stronger new additions. Being a Large base isn't quite as bad as Huge, but it still is a disadvantage. He's also really, really expensive. Yeah, you can swap him out for Kaleesh Warlord so you give less points to your opponent, but that doesn't make him immediately stronger. Yes, there is a very strong combo that relies on you having a LOT of table control (you must both out-activate AND be certain to win init) and also relies on you not be playing against any of the counters to Galloping/Strafe Attack that have been being introduced for a while.

Durge: Much the same as Grievous. He doesn't work like Lancers do now, because you can't use Pawn of the Darkside on him, which is really critical for a lot of Lancer games. His high HP helps make up for that, but the low Defense and high cost still keep him in check. Dropping him for Durge Jedi Hunter does have potential to be strong. To be really good, he requires the same table control that Grievous does.

Luke and Leia on Speederbike: More of a flavor piece. They have potential to be very powerful, especially since they can get Cunning +20, but not playing another Luke or Leia makes it much more difficult to build around them. Also, they work totally differently than the other Strafers, who want to go last, since they really want to hit first so they get Cunning off. With just a +10 base Attack, they will have trouble hitting much without that bonus.


So I really don't think we've made anything stronger than Yobuck or Lancers. Maybe some pieces that are situationally better, but nothing that really breaks the power ceiling open. I've never been a big fan of Gallop/Strafe either, but I prefer these pieces because they avoid some of the real abusive synergies that the existing ones have (PotDS for Lancer and swapping/towing for Yobuck). They trade those synergies for more outright power and sometimes flexibility, which I think actually makes them less of an NPE than the existing combos.

Some people won't like these pieces, because they just really, really hate any kind of Gallop/Strafe. Trust me, I understand. I'm at an uncomfortable place in the game right now because a lot of the top tier squads are things that I don't like playing with or against. But we want to keep options open to everyone, so that no one squad type dominates the meta. If you do like Gallop/Strafe, that should be a viable option for you. If you don't like it, great, and I don't think we've made it too powerful that you have to play it or see it constantly.


Thanks for the rundown on those Echo. I probably erred in my comments by talking only about strafe/gallop. I was also thinking about the Maul as well. I guess it just seems like there are a significant number of movement breakers. I guess as a whole it just seems a little bit jarring with so much all at once. With the Vehicles of War mini set I guess that is to be expected but nevertheless it seems like quite a bump, particularly for Seps who just got Cad last set and now got even more options. That's probably fine, it just surprised me a little.

That being said the BX Spotter will keep Grievous, Durge and Maul very much alive and well early in games.
DonStamos
Posted: Monday, August 5, 2013 5:30:46 PM
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Do the 2 new Bounty Hunter Challenge pieces remain hidden until GenCon?
FlyingArrow
Posted: Monday, August 5, 2013 6:51:50 PM
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Echo24 wrote:
FlyingArrow wrote:
Echo24 wrote:
You do only get the 42 points for killing HoH.


Seriously? That seems crazy.

Then you could drop in Kaleesh Warlord to commit 'suicide' and steal 41 points from your opponent. It also doesn't seem to match up with Versatility.


That is the same way that Versatility works though; you only get the cost for the unit you kill.


Hm. I think I would have played that wrong. Fortunately, we almost never play to points so it's a moot point for us (outside of one day a year), but this still deserves a rules post, which I'll post right now.
LeftiesWillRule
Posted: Monday, August 5, 2013 6:52:52 PM
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Why won't Bloomilk let me post the last two stats????........
LeftiesWillRule
Posted: Monday, August 5, 2013 6:53:26 PM
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For some reason its letting me post complaints like this but its not letting me post the message with the last two stats....go figure.
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