|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
|
"so that would leave 28 and 50 to be filled "
Correct.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 205
|
Thanks for the answers to my Vader/Nom questions, guys 8-)
Also thanks for the update on Daala. I like Prideful, especially since she really only had trooper to work with originally. Still woulda loved an Impulsive something or other but I'll take what I can get.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
And now the full set is in the squadbuilder and character page! Thanks Shinja and Swinefeld!!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
|
So, slightly confused. I see the set on here for squadbuilding... Is there a PDF of the cards yet?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
Darth_Reignir wrote:So, slightly confused. I see the set on here for squadbuilding... Is there a PDF of the cards yet? Not yet, Echo24 said that LesHippy is the one with the complete PDF as he is the graphics guy and he is away right now but it will be posted ASAP
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
AndyHatton wrote:And now the full set is in the squadbuilder and character page! Thanks Shinja and Swinefeld!!! I'll add my thanks to Shinja for taking care of unhiding the main set. Much faster with direct database access.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
I got my cards and I have a question. The Alto Stratus recommended mini is Agen Kolar. The light saber is visible and not removed. I assume this is an oversight. Based on the rules, he counts for having a light saber because of this. Is this correct?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 205
|
Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
DonStamos wrote:Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :) Odd. He was always a sword and sandals kind of guy. Cool.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
markedman247 wrote:DonStamos wrote:Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :) Odd. He was always a sword and sandals kind of guy. Cool. I'm leaning towards oversight.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
swinefeld wrote:markedman247 wrote:DonStamos wrote:Yes. In his stats on the first page, it says he counts as wielding a lightsaber. :) Odd. He was always a sword and sandals kind of guy. Cool. I'm leaning towards oversight. I remember reading the comic on Jabiim that he was in and he never had a lightsaber. I'm using the Clone Wars Utapaun as his substitute mini until (if ever) I make a custom of him.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
dreadtech wrote:I might have missed them? but these stats stiil missing I think. 01. 02
05 06
10. 11.
28
Beast Rider on Drexl HP DEF ATT DAM
missing
BHC characters
01 02
Just for the record..... p20 LeftiesWillRule wrote:Well since I've got nothing better to do I may as well crank out as many as I can.....
Old Republic Arca Jeth, Jedi Master 1/60 Cost 35 HP 100 Def 19 Atk 13 Dam 20
SA Unique Melee Attack Double Attack Lightsaber Wielder (counts as having a lightsaber) Parry
FP Force 2; Force Renewal 2 Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares) Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16) Sever Force
CE Allies with a Force rating without Force Renewal start the skirmish with +1 Force
p19 TheHutts wrote:I got another chance to type some - a couple of my favourite non-uniques from the set:
#2/60 - Covenant Protector HP 110 Def 18 Att +13 Dam 20
Covenant, Melee, Twin, Advantageous Cover, Synergy +2 (+2 att/def while a Covenant ally is within 6 squares)
Force 4, Force Push 2, Lightsaber Deflect
pg 20 LeftiesWillRule wrote: Ulic Qel-Droma, Jedi Knight 5/60 Cost 34 HP 120 Def 22 Atk 11 Dam 20
SA Unique Melee Attack Double Attack Djem So Style Force-Attuned Reflexes Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)
FP Force 4 Lightsaber Assault Lightsaber Deflect Lightsaber Precision
Sith Darth Sion, Lord of Pain 6/60 Cost 53 HP 110 Def 16 Atk 11 Dam 20
SA Unique Melee Attack Double Attack Ambush Long Shot 10 Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)
FP Force 7 (SEVEN!!!) Eternal Hatred Lightsaber Riposte
p20 I forgot to put down Fordo's number when I gave the stats LeftiesWillRule wrote: Republic
ARC Trooper Captain Fordo (spoiler's note: FRICK YEAH!) Cost 27 HP 70 Def 19 Atk 12 Dam 20
SA Unique Order 66 Twin Attack Disciplined Leader Grenades 20 Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character) Recon Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)
CE Allies within 6 squares named ARC Trooper gain Double Attack)
p20 LeftiesWillRule wrote:ARC Trooper Scout 11/60 Cost 14 HP 40 Def 14 Atk 5 Dam 20 Order 66 Cloaked Pathfinder Stable Footing Targeting
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
|
only 28 and 50 to be filled
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
markedman247 wrote:I got my cards and I have a question. The Alto Stratus recommended mini is Agen Kolar. The light saber is visible and not removed. I assume this is an oversight. Based on the rules, he counts for having a light saber because of this. Is this correct? I will add this to my list to ask about. I will be picking up my cards this week, so I can compile the FAQ and Errata.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
|
Echo24 wrote:Galactic Funk wrote: I guess I'm mostly struggling with why we needed a proliferation of strafe and gallop?
In general I don't feel that gallop and strafe represent the finer points of the game to begin with and that what we have is tolerable and sometimes enjoyable to run for a change of pace. This feels like we decided to turn those somewhat unpalatable experiences up to 11.
These are very different Strafe/Gallop options than what already exist. There are 5 new pieces with Strafe or Gallop in Vehicles at War; lets look at each one: Jar-Jar: Obviously he's not a big hitter. He's an A+ swarm killer since he has Distraction, so he doesn't get hit by Death Shots or bad AoOs or self destruct when he Gallops past things. Probably won't be a really competitive piece to be honest, and he's very one dimensional. Obi-Wan on Boga: Having a Huge base is a really serious disadvantage. Having Stealth does help him a lot, as well as a mountain of HP, but it will be very difficult to effectively use Galloping Attack on a Huge base. Also keep in mind that he'll be directly competing with GOWK for table time, since they're the same price point, and GOWK is generally going to be better still. Grievous: One of the stronger new additions. Being a Large base isn't quite as bad as Huge, but it still is a disadvantage. He's also really, really expensive. Yeah, you can swap him out for Kaleesh Warlord so you give less points to your opponent, but that doesn't make him immediately stronger. Yes, there is a very strong combo that relies on you having a LOT of table control (you must both out-activate AND be certain to win init) and also relies on you not be playing against any of the counters to Galloping/Strafe Attack that have been being introduced for a while. Durge: Much the same as Grievous. He doesn't work like Lancers do now, because you can't use Pawn of the Darkside on him, which is really critical for a lot of Lancer games. His high HP helps make up for that, but the low Defense and high cost still keep him in check. Dropping him for Durge Jedi Hunter does have potential to be strong. To be really good, he requires the same table control that Grievous does. Luke and Leia on Speederbike: More of a flavor piece. They have potential to be very powerful, especially since they can get Cunning +20, but not playing another Luke or Leia makes it much more difficult to build around them. Also, they work totally differently than the other Strafers, who want to go last, since they really want to hit first so they get Cunning off. With just a +10 base Attack, they will have trouble hitting much without that bonus. So I really don't think we've made anything stronger than Yobuck or Lancers. Maybe some pieces that are situationally better, but nothing that really breaks the power ceiling open. I've never been a big fan of Gallop/Strafe either, but I prefer these pieces because they avoid some of the real abusive synergies that the existing ones have (PotDS for Lancer and swapping/towing for Yobuck). They trade those synergies for more outright power and sometimes flexibility, which I think actually makes them less of an NPE than the existing combos. Some people won't like these pieces, because they just really, really hate any kind of Gallop/Strafe. Trust me, I understand. I'm at an uncomfortable place in the game right now because a lot of the top tier squads are things that I don't like playing with or against. But we want to keep options open to everyone, so that no one squad type dominates the meta. If you do like Gallop/Strafe, that should be a viable option for you. If you don't like it, great, and I don't think we've made it too powerful that you have to play it or see it constantly. Thanks for the rundown on those Echo. I probably erred in my comments by talking only about strafe/gallop. I was also thinking about the Maul as well. I guess it just seems like there are a significant number of movement breakers. I guess as a whole it just seems a little bit jarring with so much all at once. With the Vehicles of War mini set I guess that is to be expected but nevertheless it seems like quite a bump, particularly for Seps who just got Cad last set and now got even more options. That's probably fine, it just surprised me a little. That being said the BX Spotter will keep Grievous, Durge and Maul very much alive and well early in games.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 205
|
Do the 2 new Bounty Hunter Challenge pieces remain hidden until GenCon?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Echo24 wrote:FlyingArrow wrote:Echo24 wrote:You do only get the 42 points for killing HoH.
Seriously? That seems crazy. Then you could drop in Kaleesh Warlord to commit 'suicide' and steal 41 points from your opponent. It also doesn't seem to match up with Versatility. That is the same way that Versatility works though; you only get the cost for the unit you kill. Hm. I think I would have played that wrong. Fortunately, we almost never play to points so it's a moot point for us (outside of one day a year), but this still deserves a rules post, which I'll post right now.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
Why won't Bloomilk let me post the last two stats????........
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
|
For some reason its letting me post complaints like this but its not letting me post the message with the last two stats....go figure.
|
|
Guest |