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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote: I can't imagine it would have been game breaking... Still, it would mean being able to beef them up to ridiculous levels. Even without Momentum, you can already get them up to 10 attack/30 damage for a relatively low cost.
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EmporerDragon wrote:adamb0nd wrote: I can't imagine it would have been game breaking... Still, it would mean being able to beef them up to ridiculous levels. Even without Momentum, you can already get them up to 10 attack/30 damage for a relatively low cost. How?
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Rank: Advanced Bloo Milk Member Groups: Member
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Talz Chieftan + Yularen/Jabba, CL
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Kokomo Regional Preview
General Greivious, Hero of Hypori Seperatist 16/60 Cost:42 HP: 120 Def: 21 Atk: +10 Dam: 20 SA: Unique, Cyborg Melee Attack, Double Attack, Twin Attack, Parry Wall Climber Spinning Blade Attack (Replaces turn, useable only when this character is at half Hit Points or more. This character can move up to his Speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attack of opportunities)
FP: Force 1
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Sithborg wrote:Kokomo Regional Preview
General Greivious, Hero of Hypori Seperatist 16/60 Cost:42 HP: 120 Def: 21 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Twin Attack, Parry Wall Climber Spinning Blade Attack (Replaces turn, useable only when this character is at half Hit Points or more. This character can move up to his Speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attack of opportunities)
FP: Force 1
Wow. Cyborg?
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swinefeld wrote:Sithborg wrote:Kokomo Regional Preview
General Greivious, Hero of Hypori Seperatist 16/60 Cost:42 HP: 120 Def: 21 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Twin Attack, Parry Wall Climber Spinning Blade Attack (Replaces turn, useable only when this character is at half Hit Points or more. This character can move up to his Speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attack of opportunities)
FP: Force 1
Wow. Cyborg? Yes. Fixed. This was one I was hoping to get spoiled, as I think he is very fun, and plays a very different roll than other Greivii.
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Rank: Advanced Bloo Milk Member Groups: Member
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He also had Jedi Hunter on the card...
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Sithborg wrote:swinefeld wrote:Sithborg wrote:Kokomo Regional Preview
General Greivious, Hero of Hypori Seperatist 16/60 Cost:42 HP: 120 Def: 21 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Twin Attack, Parry Wall Climber Spinning Blade Attack (Replaces turn, useable only when this character is at half Hit Points or more. This character can move up to his Speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attack of opportunities)
FP: Force 1
Wow. Cyborg? Yes. Fixed. This was one I was hoping to get spoiled, as I think he is very fun, and plays a very different roll than other Greivii. wow... No ce means you can boost him with oom. 25 defense, 29 in cover, parry, can give him a 29 vs melee with tyranus. Most defensive and offensive grievous yet. Awesome piece
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Rank: Advanced Bloo Milk Member Groups: Member
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Sithborg wrote:Kokomo Regional Preview
General Greivious, Hero of Hypori Seperatist 16/60 Cost:42 HP: 120 Def: 21 Atk: +10 Dam: 20 SA: Unique, Cyborg Melee Attack, Double Attack, Twin Attack, Parry Wall Climber Spinning Blade Attack (Replaces turn, useable only when this character is at half Hit Points or more. This character can move up to his Speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attack of opportunities)
FP: Force 1
Uggie Demo wrote:He also had Jedi Hunter on the card... So does he have JH or not?? It's kinda important I would say. adamb0nd wrote:wow... No ce means you can boost him with oom. 25 defense, 29 in cover, parry, can give him a 29 vs melee with tyranus. Most defensive and offensive grievous yet. Awesome piece OOM-9 gives +3/+3 so he would have 24 def, HK-47, AD would give him +4 Def=25 def. Good idea with Tyranus from ROTS though. Too bad that SBA can be activated when he is at 60- after that attack he will surely be dead, but my oh my that's the first Grievous who I really like. Finally parry on him!!
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Rank: Advanced Bloo Milk Member Groups: Member
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Here are my QC'd stats: General Grievous, Hero of Hypori Cost 42
HP 120 DEF 21 ATK +10 DAM 20
Special Abilities Unique. Cyborg Melee Attack; Double Attack; Twin Attack Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.] Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall]
Force Powers Force 1
"I will grant you a warrior's death. Prepare!"
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Rank: Advanced Bloo Milk Member Groups: Member
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the other kokomo preview was :
BX Commando Droid Sniper 14/60 Separatist 15
hp: 50 Def: 18 ATT: +10 DAM: 30 Special abilities: Droid Accurate shot Careful shot +4 Heavy weapon Intuition Single shot blaster Sniper Stealth
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Uggie Demo wrote:He also had Jedi Hunter on the card... That's what I get for trying to give the preview with little sleep. I thought I put it on there.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
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Also from Kokomo
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I really like this piece... great job again. Grievous (not so much in the movies, but especially in the original clone wars mini-series) was much closer to this... where jedi actually had to be afraid of him. He was hard to land a blow on, and extremely mobile. Unfortunately the movies really chumped him up (I hate when he and obiwan are about to have their final duel... he starts up his twirling sabers and everything, and then STOPS to do a heavy handed blow rather than just keep walking at obi-wan... horrible choreography... but I digress). This is what grievous should have been as a combatant, and I think will give the seps something to play with outside of mass ig's.
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So it would seem we got an extra spoiler. Les posted 15/60, which works with the 14/60 a few posts up.
And the set position for Seps shifts up a bit, so looks like the Rebels could be be getting another piece or two.
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Grievous is awesome. I helped playtest him a bit, and his Spinning blade attack is sooo deadly. Moving 8 and hitting everything twice is really nice. Plus, he's the first grievous tank. lol
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Joined: 12/18/2008 Posts: 153
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This was supposed to be the TN regional preview but since their event was cancelled...
Lord Krayt Cost 114 HP 130 DEF 23 ATK +17 DAM 20
Special Abilities Unique. Melee Attack; Triple Attack Advantageous Attack [+10 Damage against an enemy who has not activated this round] Affinity [Non-Unique Imperials may be in your squad regardless of faction] Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]
Force Powers Force 2. Force Renewal 1; Master of the Force 2 Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.] Recovery 60 [Force 3, replaces turn: Remove 60 damage from this character] Sith Rage [Force 1: +10 Damage on all attacks this turn] Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is defeated.]
Commander Effect You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)
"I have been through death and conquered it."
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Boris wrote:This was supposed to be the TN regional preview but since their event was cancelled...
Lord Krayt Cost 114 HP 130 DEF 23 ATK +17 DAM 20
Special Abilities Unique. Melee Attack; Triple Attack Advantageous Attack [+10 Damage against an enemy who has not activated this round] Affinity [Non-Unique Imperials may be in your squad regardless of faction] Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]
Force Powers Force 2. Force Renewal 1; Master of the Force 2 Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.] Recovery 60 [Force 3, replaces turn: Remove 60 damage from this character] Sith Rage [Force 1: +10 Damage on all attacks this turn] Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is defeated.]
Commander Effect You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)
"I have been through death and conquered it." EPIC!
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Epic or regular?
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