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V4 "Scum and Villainy" *SPOILERS* Options
Bob Chizo
Posted: Monday, June 4, 2012 10:20:56 AM
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Uggie Demo wrote:
Epic or regular?


I just meant that he was really cool and epic, not that he was an EPIC character. I believe he is just a GMLS for the Sith.
Boris
Posted: Monday, June 4, 2012 10:41:45 AM
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This is in the Jedi and Sith subset.
swinefeld
Posted: Monday, June 4, 2012 10:57:36 AM
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Boris wrote:
This is in the Jedi and Sith subset.


Would he be #6 then?
Sithborg
Posted: Monday, June 4, 2012 11:06:41 AM
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swinefeld wrote:
Boris wrote:
This is in the Jedi and Sith subset.


Would he be #6 then?


Yes.
adamb0nd
Posted: Monday, June 4, 2012 11:12:55 AM
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Bob Chizo wrote:
Boris wrote:
This was supposed to be the TN regional preview but since their event was cancelled...

Lord Krayt
Cost 114
HP 130
DEF 23
ATK +17
DAM 20

Special Abilities
Unique. Melee Attack; Triple Attack
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Affinity [Non-Unique Imperials may be in your squad regardless of faction]
Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]

Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.]
Recovery 60 [Force 3, replaces turn: Remove 60 damage from this character]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is defeated.]

Commander Effect
You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)

"I have been through death and conquered it."


EPIC!Drool


Very interesting. Not sure I understand transfer essence on this particular character... It's been a while since I read the comics, but I don't recall anything like that in Krayt's utility belt. Can anyone post why he has this, if there is a cinematic explanation (make sure you put a spoiler warning on it Wink ).

Otherwise, I think he's really good. His CE really works well with his cost, and i'd say is the only reason he could really ever be competitively (if he can be... not sure that a 100+ piece will ever be competitively playable).
Boris
Posted: Monday, June 4, 2012 11:21:12 AM
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adamb0nd wrote:
Bob Chizo wrote:
Boris wrote:
This was supposed to be the TN regional preview but since their event was cancelled...

Lord Krayt
Cost 114
HP 130
DEF 23
ATK +17
DAM 20

Special Abilities
Unique. Melee Attack; Triple Attack
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Affinity [Non-Unique Imperials may be in your squad regardless of faction]
Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]

Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.]
Recovery 60 [Force 3, replaces turn: Remove 60 damage from this character]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is defeated.]

Commander Effect
You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)

"I have been through death and conquered it."


EPIC!Drool


Very interesting. Not sure I understand transfer essence on this particular character... It's been a while since I read the comics, but I don't recall anything like that in Krayt's utility belt. Can anyone post why he has this, if there is a cinematic explanation (make sure you put a spoiler warning on it Wink ).

Otherwise, I think he's really good. His CE really works well with his cost, and i'd say is the only reason he could really ever be competitively (if he can be... not sure that a 100+ piece will ever be competitively playable).


Read the final issue of the Legacy War! comic (I believe it is #6.)
adamb0nd
Posted: Monday, June 4, 2012 11:53:33 AM
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Thanks. I also found the answers here http://starwars.wikia.com/wiki/Darth_Krayt
Uggie Demo
Posted: Monday, June 4, 2012 1:35:36 PM
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adamb0nd wrote:
... not sure that a 100+ piece will ever be competitively playable).


I find your lack of faith disturbing...
Sithborg
Posted: Monday, June 4, 2012 1:37:46 PM
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Don't underestimate double Transfer Essence. Kel Dors will be Krayt's friend. And all those HPs, he's going to be rough to kill.
Bob Chizo
Posted: Monday, June 4, 2012 1:55:24 PM
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Sithborg wrote:
Don't underestimate double Transfer Essence. Kel Dors will be Krayt's friend. And all those HPs, he's going to be rough to kill.


Transfer Essence to Kel Dor (40 Dmg)
Triple Attack (60 Dmg)
Transfer Essence to safe distance

Total Damage: 100 Scared

Transfer Essence to Kel Dor (40 Dmg)
Sith Rage
Triple Attack (90 Dmg)

Total Damage: 130 Scared

Total Damage to your opponent's ego: PricelessLOL
Sithborg
Posted: Monday, June 4, 2012 2:11:59 PM
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No, no, no:

Transfer Essence into Kel Dor (40)
Attack w/Advantageous (30)
Double (30)

Transfer Essence to 2nd Kel Dor (40)
Triple (30)

170 Dam.Bomb
gwek
Posted: Monday, June 4, 2012 2:12:14 PM
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Does Transfer Essence work with Self-Destruct? Honestly, I've never paid much attention to the synergy, since I could not picture ever using Exar Kun, but the way Transfer Essence is written, the target ally is removed from play... THEN defeated as a result of being removed from play. Just curious.

Regardless, the cheap fodder of the Uggies are definitely a friend to Krayt. I could also see the Sullustan Pilot. Okay, 15 points is a bit expensive for something you're thinking of sacrificing, but 40 HP, Evade, and Speed 8... The Sullustan might actually be able to pull is own weight before being sacrificed.
Sithborg
Posted: Monday, June 4, 2012 2:13:33 PM
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gwek wrote:
Does Transfer Essence work with Self-Destruct? Honestly, I've never paid much attention to the synergy, since I could not picture ever using Exar Kun, but the way Transfer Essence is written, the target ally is removed from play... THEN defeated as a result of being removed from play. Just curious.

Regardless, the cheap fodder of the Uggies are definitely a friend to Krayt. I could also see the Sullustan Pilot. Okay, 15 points is a bit expensive for something you're thinking of sacrificing, but 40 HP, Evade, and Speed 8... The Sullustan might actually be able to pull is own weight before being sacrificed.


When they are removed from play, they are considered defeated, thus all when defeated effects are resolved. Just like with the Muun Tactics Broker.
Uggie Demo
Posted: Monday, June 4, 2012 2:20:34 PM
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Hmm...Krayt, Kaan, Lobot, Ugo, Brute, Storm Commando...hehehe..
gwek
Posted: Monday, June 4, 2012 3:50:47 PM
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Sithborg wrote:
gwek wrote:
Does Transfer Essence work with Self-Destruct? Honestly, I've never paid much attention to the synergy, since I could not picture ever using Exar Kun, but the way Transfer Essence is written, the target ally is removed from play... THEN defeated as a result of being removed from play. Just curious.

Regardless, the cheap fodder of the Uggies are definitely a friend to Krayt. I could also see the Sullustan Pilot. Okay, 15 points is a bit expensive for something you're thinking of sacrificing, but 40 HP, Evade, and Speed 8... The Sullustan might actually be able to pull is own weight before being sacrificed.


When they are removed from play, they are considered defeated, thus all when defeated effects are resolved. Just like with the Muun Tactics Broker.


Fair enough. I got caught up in the order of the language.
markedman247
Posted: Monday, June 4, 2012 4:06:50 PM
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gwek wrote:
Sithborg wrote:
gwek wrote:
Does Transfer Essence work with Self-Destruct? Honestly, I've never paid much attention to the synergy, since I could not picture ever using Exar Kun, but the way Transfer Essence is written, the target ally is removed from play... THEN defeated as a result of being removed from play. Just curious.

Regardless, the cheap fodder of the Uggies are definitely a friend to Krayt. I could also see the Sullustan Pilot. Okay, 15 points is a bit expensive for something you're thinking of sacrificing, but 40 HP, Evade, and Speed 8... The Sullustan might actually be able to pull is own weight before being sacrificed.


When they are removed from play, they are considered defeated, thus all when defeated effects are resolved. Just like with the Muun Tactics Broker.


Fair enough. I got caught up in the order of the language.


Although, I love the idea of the Explosive Entrance with Kel-Dors, don't forget the Defel Pirates and Niles Farrier. Sure 20 less damage on a bomb but with their fearless leader, they are Rapport-ed down to 9 and gain super stealth for extra sneaking. Partner in a Probe Droid via Affinty and control the action as best you can.

I would love to have him and Karness partner up. Karness creating pets and Krayt using them for vectors and being granted Karness' amulet would be fun.

Darthbane53
Posted: Monday, June 4, 2012 5:26:12 PM
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Does the explosion hurt krayt as well?
TheHutts
Posted: Monday, June 4, 2012 5:29:36 PM
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It's cool how all his force powers work against Vong - he still might have problems against them, but he gets to use his entire bag of tricks in that matchup.
Weeks
Posted: Monday, June 4, 2012 5:40:57 PM
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Uggie Demo wrote:
adamb0nd wrote:
... not sure that a 100+ piece will ever be competitively playable).


I find your lack of faith disturbing...


Challenge Accepted! In testing I played Krayt 3 times. Once vs Ian's championship squad. Krayt had Exar for rage and one other unamed piece helping him out. Then I filled it out with healers, Lobot, and swappers. Took the MTB and wrecked house. Transfer in and unload all kinds of damage. When you get hurt transfer back and heal back up. The High HP combined with Crab 6 make him hard to kill. MTB doesn't hurt you either as Krayt can kill it whenever he needs to by transfering. His CE is what makes the one man army viable. He has his weaknesses (Ysalamiri is really tough), as are things that kill his swappers fast. but Krayt + one of the mid 30's Sith + Lobot + Dudes is a really fun squad. Somebody will come up with something to make him shine. GMLS has made a top 4 at a regional before ( and that squad had like 6 acts!), Krayt will be no differant.
Kanis_Majoris
Posted: Monday, June 4, 2012 5:45:53 PM
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If u use transfer essence on a kel dor, can u essence of life on him as well??
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