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V set 6. (spoilers inside) Options
swinefeld
Posted: Friday, August 16, 2013 5:36:14 PM
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I can't spoil anything, but I will say these 2 BHC pieces should make for some fun squads.

Any guesses at their stats & abilities?
Darthbane53
Posted: Friday, August 16, 2013 5:39:03 PM
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This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability
swinefeld
Posted: Friday, August 16, 2013 5:41:59 PM
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Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


I dunno, that's rather cutting edge even for a BHC piece. Razz
AndyHatton
Posted: Friday, August 16, 2013 5:42:11 PM
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Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


And I'll bet they have both Force Points! I'll even go so far as to say they use Lightsabers
swinefeld
Posted: Friday, August 16, 2013 5:45:57 PM
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AndyHatton wrote:
Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


And I'll bet they have both Force Points! I'll even go so far as to say they use Lightsabers


Oddly enough, both characters have existing version without lightsabers. ;)
Darthbane53
Posted: Friday, August 16, 2013 5:46:08 PM
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AndyHatton wrote:
Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


And I'll bet they have both Force Points! I'll even go so far as to say they use Lightsabers


Ill throw all my chips on the table and even go to the lengths of guessing they both have melee attack.
AndyHatton
Posted: Friday, August 16, 2013 5:49:23 PM
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swinefeld wrote:
AndyHatton wrote:
Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


And I'll bet they have both Force Points! I'll even go so far as to say they use Lightsabers


Oddly enough, both characters have existing version without lightsabers. ;)



They do indeed, I think it is real gutsy of me to assume these two will have lightsabers!

Darthbane53 wrote:
AndyHatton wrote:
Darthbane53 wrote:
This is a stretch, but i'm going to guess at LEAST one of them has the unique special ability


And I'll bet they have both Force Points! I'll even go so far as to say they use Lightsabers


Ill throw all my chips on the table and even go to the lengths of guessing they both have melee attack.


You know what, right here we have like 15 of the 100 points. I think we are on a roll fellas
swinefeld
Posted: Friday, August 16, 2013 5:51:00 PM
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Well, I'm not supposed to spoil anything, but I'll go ahead and confirm all that.

Except the lightsabers. You'll just have to wonder about that for now. Tongue
Sithborg
Posted: Saturday, August 17, 2013 7:16:20 AM
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Dooku
Sep
Cost: 100
HP: 140 Def: 22 Atk: +16 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Jedi Reflexes, Lightsaber Duelist, Lightsaber Trainer, Makashi Style Mastery
FP: Force 3, Renewal 2, MOTF 2, Lightaber Deflect, Sith Grip, Lightsaber Riposte 2 (Force 2, +10 Dam)
Chain Lightning 4 (Force 4, replaces attacks, 30 damage to targe and each enemy within 3 of target)
CE: Once per turn, a follower within 6 may reroll a missed attack at +4 Atk and +10 Dam. If the result is a miss, that character is defeated.
swinefeld
Posted: Saturday, August 17, 2013 9:18:33 AM
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^ nasty
General_Grievous
Posted: Saturday, August 17, 2013 7:54:07 PM
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Sithborg wrote:
Dooku
Sep
Cost: 100
HP: 140 Def: 22 Atk: +16 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Jedi Reflexes, Lightsaber Duelist, Lightsaber Trainer, Makashi Style Mastery
FP: Force 3, Renewal 2, MOTF 2, Lightaber Deflect, Sith Grip, Lightsaber Riposte 2 (Force 2, +10 Dam)
Chain Lightning 4 (Force 4, replaces attacks, 30 damage to targe and each enemy within 3 of target)
CE: Once per turn, a follower within 6 may reroll a missed attack at +4 Atk and +10 Dam. If the result is a miss, that character is defeated.


Wow! That is a nice surprise! As one of my favourite characters I'm glad to see he finally got the epic piece he deserved. Especially like the new lightning and riposte.
Who is the second one?
Darthbane53
Posted: Saturday, August 17, 2013 7:59:02 PM
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Lightsaber trainer?! Nice! Im going to really throw my cards on the table and guess with yoda were are going to see the return of telekinetic combat. Can't say why, just intuition!
saber1
Posted: Saturday, August 17, 2013 8:10:09 PM
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Is that worded fully? I don't see a range on Chain Lightning.
swinefeld
Posted: Saturday, August 17, 2013 8:14:20 PM
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saber1 wrote:
Is that worded fully? I don't see a range on Chain Lightning.


range 6
saber1
Posted: Saturday, August 17, 2013 8:21:42 PM
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That makes more sense. I like the balance reached with the chain flavor of lightning; -20 damage but greater multi-target potential.
FlyingArrow
Posted: Saturday, August 17, 2013 8:24:59 PM
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Darthbane53 wrote:
Lightsaber trainer?! Nice! Im going to really throw my cards on the table and guess with yoda were are going to see the return of telekinetic combat. Can't say why, just intuition!


With my guess, I'm going to go with 8 attacks but no built-in damage boosts. Quad/Twin or Flurry/Twin or Flurry/Unleashed.
markedman247
Posted: Saturday, August 17, 2013 8:28:46 PM
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Sithborg wrote:
Dooku
Sep
Cost: 100
HP: 140 Def: 22 Atk: +16 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Jedi Reflexes, Lightsaber Duelist, Lightsaber Trainer, Makashi Style Mastery
FP: Force 3, Renewal 2, MOTF 2, Lightaber Deflect, Sith Grip, Lightsaber Riposte 2 (Force 2, +10 Dam)
Chain Lightning 4 (Force 4, replaces attacks, 30 damage to targe and each enemy within 3 of target)
CE: Once per turn, a follower within 6 may reroll a missed attack at +4 Atk and +10 Dam. If the result is a miss, that character is defeated.


Him+ Poggle + Drones. Smart bombs away!
AndyHatton
Posted: Saturday, August 17, 2013 8:40:27 PM
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I'm trying to think who is best to LS train...you can give Sora one of the few styles he doesn't have. Or Sidious, Supreme Chancellor a defensive one!

But any Maul getting anything will be great too...



EDIT: Oh and is Dooku's name just straight up "Dooku?"
thereisnotry
Posted: Saturday, August 17, 2013 8:47:56 PM
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--Dooku....--
100 Dooku
33 Aurra Sing, Assassin
19 BX Commando Droid Spotter
10 San Hill
9 Poggle the Lesser
8 R7 Astromech Droid
3 Ugnaught Demolitionist
18 Geonosian Drone x9
(200pts. 16 activations)

If you shoot at Dooku, you stand a 50% chance of shooting yourself...if you get past the shield, he still has Deflect. Aurra gains good defense (either Makashi or Soresu usually) and serves as a decent secondary attacker. Bombs blow up whenever you need them to, thanks to Dooku's handy CE.

You could drop the Spotter and R7 for Lobot (and therefore MTB possibilities) but I think the Energy Shield will probably be more useful in most situations (and it can also CF with Aurra for big damage).
thereisnotry
Posted: Saturday, August 17, 2013 9:11:43 PM
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Another use for Dooku, using the 500pt Epic Skirmish (5 CEs) format:

--Charging Seppies--
100 Dooku
69 Darth Sidious, Supreme Chancellor
59 Darth Maul on Swoop Bike
56 Durge on Speeder
43 Cad Bane, Bounty Hunter
35 Asajj Ventress, Nightsister
35 Zuckuss, Bounty Hunter
33 Aurra Sing, Assassin
16 BX Commando Droid Spotter
15 BX Commando Droid Sniper
12 Klatooinian Assassin
10 San Hill
8 R7 Astromech Droid
6 Mouse Droid x2
3 Ugnaught Demolitionist

(500pts. 16 activations)

Train Sidious most of the time (usually with Makashi, because Phantom Menace will protect pretty well vs most shooters), and Sidious gives FR1 to Maul, Assaj, Zuckuss (Force Sense every round!), and Aurra. Cad gives great charging attack options, to go along with Maul and Durge, whose vehicles allow them to easily get where they need to be. Maybe a bit low on door control?

This squad could be fun to play.
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