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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Boris wrote:The mistake being made is that people are reading the Force Immunity definition and not the Ysalimiri definition (per the card). The ability was errata'ed because it was simpler, but originally meant to prevent other characters from affecting any character (including the character with Ysalimiri) with Force powers.
As I recall, Force Immunity was errata'ed at one point because of the interaction with Cade Skywalker, Bounty Hunter and the Vong. But only Nickname or Sithborg can say for sure. Ok, so your saying that the SA Force Immunity has been errata'd to mean all other characters then, correct? If that is the case, I would accept it if WotC was the one who errata'd it. If it wasn't, I'd have to question why the SWM community would move to errata it, since to me it doesn't seem overpowered, as SSM was at one point in time. I would mostly like to know where the official ruling is from that changes the SA Force Immunity to mean "all other characters". So if Nickname or Scott could provide some more insight on this, that would be great! I would like to see this all cleared before this next set is realeased for tourney play. And it definetely should be put in a list of SA's that have been errata'd in the FAQ that Sithborg is working on, just so everyone will know what is and isn't errata'd.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Mando wrote:Boris wrote:The mistake being made is that people are reading the Force Immunity definition and not the Ysalimiri definition (per the card). The ability was errata'ed because it was simpler, but originally meant to prevent other characters from affecting any character (including the character with Ysalimiri) with Force powers.
As I recall, Force Immunity was errata'ed at one point because of the interaction with Cade Skywalker, Bounty Hunter and the Vong. But only Nickname or Sithborg can say for sure. Ok, so your saying that the SA Force Immunity has been errata'd to mean all other characters then, correct? If that is the case, I would accept it if WotC was the one who errata'd it. If it wasn't, I'd have to question why the SWM community would move to errata it, since to me it doesn't seem overpowered, as SSM was at one point in time. I would mostly like to know where the official ruling is from that changes the SA Force Immunity to mean "all other characters". WotC errata'd it a long time ago. Nickname (who ran the Holocron website) was the official WotC rules guy, and his ruling was cited by swinefeld above. I'm not sure who the official rules guy is now, but Sithborg pretty much never gets anything wrong. (I think I've seen him make one mistake in the past three years - quickly corrected.) Maybe somebody behind the scenes is making the official rulings now (maybe still Nickname?), but in any case Sithborg is effectively the rules spokesman.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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FlyingArrow wrote:Mando wrote:Boris wrote:The mistake being made is that people are reading the Force Immunity definition and not the Ysalimiri definition (per the card). The ability was errata'ed because it was simpler, but originally meant to prevent other characters from affecting any character (including the character with Ysalimiri) with Force powers.
As I recall, Force Immunity was errata'ed at one point because of the interaction with Cade Skywalker, Bounty Hunter and the Vong. But only Nickname or Sithborg can say for sure. Ok, so your saying that the SA Force Immunity has been errata'd to mean all other characters then, correct? If that is the case, I would accept it if WotC was the one who errata'd it. If it wasn't, I'd have to question why the SWM community would move to errata it, since to me it doesn't seem overpowered, as SSM was at one point in time. I would mostly like to know where the official ruling is from that changes the SA Force Immunity to mean "all other characters". WotC errata'd it a long time ago. Thanks! Issue resolved then. *phew* Now back to Krayt, he's awesome and I love him. He could be a standalone peice and I like how he introduces a completely new squad built to the sith.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Force Immunity was changed in the 2007 Rulebook. Once it is changed in the rulebook, it is no longer considered an errata. For reasons that would be obvious to those playing at the time, WOTC never used the updated wording (even if it was all of 2 words different). That we continue to use the old wording is a bit of an annoyance, but it is a minor issue.
As to my position. Nickname has kind of passed the torch to me, and I am pretty much in charge of the rule stuff for the V sets. I'm even expanding the FAQ Nickname wrote. How much of an authority that makes me, that is up to you.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Krayt is pretty blasted cool. He (and Marka) show that Sith is still about big scary beatsticks, but they also have other good in-faction pieces you can fit in with them, unlike the WotC days.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Sithborg wrote:Force Immunity was changed in the 2007 Rulebook. Once it is changed in the rulebook, it is no longer considered an errata. For reasons that would be obvious to those playing at the time, WOTC never used the updated wording (even if it was all of 2 words different). That we continue to use the old wording is a bit of an annoyance, but it is a minor issue.
As to my position. Nickname has kind of passed the torch to me, and I am pretty much in charge of the rule stuff for the V sets. I'm even expanding the FAQ Nickname wrote. How much of an authority that makes me, that is up to you. At the end of the day if members are going to use the Vsets then it needs an offical rules guy for the sets. If thats you OK. If members are not useing Vsets then it ended when WOTC stopped SWMs. As for us who do use Vsets. Thanks for the job you have done so far.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Mando wrote:I think that when the glossary says "other characters" it referring to enemy mini's. There are very few force powers that affect only your allies (Force Heal, Battle Meditation, Force Valor, Transfer Essence, Control Minds), So I think that we could rule in favor of the card text, over the confusing glossary text. If WotC meant for Force Immunity to include "all other characters", they would have put that on the card, rather than clearly putting "enemies". FYI, Force Valor and Control Minds does not affect allies. It affects the character using it, granting them a CE. And a character with Force Immunity cannot gain the +10 Dam from an ally's Advance Battle Meditation.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Yes!!! I just got back from. Two weeks of intense sleep deprived army training and seeing this Grievous just made my day!
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Sithborg wrote:Mando wrote:I think that when the glossary says "other characters" it referring to enemy mini's. There are very few force powers that affect only your allies (Force Heal, Battle Meditation, Force Valor, Transfer Essence, Control Minds), So I think that we could rule in favor of the card text, over the confusing glossary text. If WotC meant for Force Immunity to include "all other characters", they would have put that on the card, rather than clearly putting "enemies". FYI, Force Valor and Control Minds does not affect allies. It affects the character using it, granting them a CE. And a character with Force Immunity cannot gain the +10 Dam from an ally's Advance Battle Meditation. This got me thinking of how much fun Vua Rapuung will be in NR with Anakin Solo.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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leshippy wrote:Also from Kokomo Really cool new option for the seps! I guess that commando Droid sniper is the third Sep in this set eh? Haha well great job designers on a right proper Grievous (though I would have thrown evade and upped the cost a not but I underand your reasons, although technically the only shot he didnt evade was from Obi Wan... Ok well shots... Fine repeated close range shots to the heart resulting in his death- ok fine can't and a fan boy for trying! He totally evaded in the cartoon....)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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dreadtech wrote:Sithborg wrote:Force Immunity was changed in the 2007 Rulebook. Once it is changed in the rulebook, it is no longer considered an errata. For reasons that would be obvious to those playing at the time, WOTC never used the updated wording (even if it was all of 2 words different). That we continue to use the old wording is a bit of an annoyance, but it is a minor issue.
As to my position. Nickname has kind of passed the torch to me, and I am pretty much in charge of the rule stuff for the V sets. I'm even expanding the FAQ Nickname wrote. How much of an authority that makes me, that is up to you. At the end of the day if members are going to use the Vsets then it needs an offical rules guy for the sets. If thats you OK. If members are not useing Vsets then it ended when WOTC stopped SWMs. As for us who do use Vsets. Thanks for the job you have done so far. +1
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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Energy Shield should say 'the attacker', shouldn't it?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I'm glad the BX Commando Droid Spotter's cost was bumped up a bit. He was so broken in his pre-playtesting form!
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Preview from SHNN 55. Mandalorian Protector (RM: Human Soldier of Fortune - Clone Wars) cost 17 HP 50 DEF 17 ATT +8 DAM 20 Special Abilities Beskar'gam [When this character takes damage, he reduces the damage dealt by 10 with a save of 11] Bodyguard --- nice addition to the faction
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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swinefeld wrote:Preview from SHNN 55. Mandalorian Protector (RM: Human Soldier of Fortune - Clone Wars) cost 17 HP 50 DEF 17 ATT +8 DAM 20 Special Abilities Beskar'gam [When this character takes damage, he reduces the damage dealt by 10 with a save of 11] Bodyguard --- nice addition to the faction ooh, that's a nice combo
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Rank: Advanced Bloo Milk Member Groups: Member
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Wow, they hit him with the nerf bat quite hard from what I seen him last. At least they lowered the cost on him. It gives a whole another squad type to play for mandos. A really fun one at that.
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Rank: Advanced Bloo Milk Member Groups: Member
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Yeah an earlier draft of him did a lot more but also cost a lot more. He was simplified quite a bit to make him cheaper so you could more easily use him and another character in the set who synergizes really well with him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I like this version of the protector better. The first couple of drafts were overpowered, and I expressed as much to other play testers. I'm glad he turned out the way he did. They definetly add something new to the faction and the other mando peice that boosts these guys will be a lot of fun. Course, everyone will probably have to wait for the set release to find out.
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Mando wrote:I like this version of the protector better. The first couple of drafts were overpowered, and I expressed as much to other play testers. I'm glad he turned out the way he did. They definetly add something new to the faction and the other mando peice that boosts these guys will be a lot of fun. Course, everyone will probably have to wait for the set release to find out. Are you allowed to disclose what the beta version looked like? I'm always interested in seeing the transformation from paper to... smaller 2.5x3.5 harder permanent paper.
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote:Mando wrote:I like this version of the protector better. The first couple of drafts were overpowered, and I expressed as much to other play testers. I'm glad he turned out the way he did. They definetly add something new to the faction and the other mando peice that boosts these guys will be a lot of fun. Course, everyone will probably have to wait for the set release to find out. Are you allowed to disclose what the beta version looked like? I'm always interested in seeing the transformation from paper to... smaller 2.5x3.5 harder permanent paper. After the cards are made, we usually lock and move a thread or 2 over to the general section so people can see the development process. I'll make a note about this one.
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